DwarvenTavern
DwarvenTavern
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2319133#Comment_2319133
It's 4 perks for 24 killers and 27 survivors you have to put back. And if aren't sad enough to document your favourite builds, it will take a very long time to restore over 200 perks!
(Fortunately, I AM sad enough to document my favourite builds)
The perks are in alphabetical order, plus each icon is rather distinctive. It's not hard to remember where each perk is at. Now if it caused all your perks and addons to unequip every single day, then that's a very fair thing to complain about. But, it only happened once
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@Astrian said:
https://forum.deadbydaylight.com/en/discussion/comment/2319133#Comment_2319133
People out here really arguing the semantics of the word instead of the fact that BHVR literally released a bugged tutorial and incentivized people, new and veterans, to do it by giving them bloodpoints and a charm.
Again, the bug isn't too big of an issue. I think people complain for the sake of complaining. This topic in particular. I can understand people's frustration over killer bugs, frame rate issues, non-stackable cakes (even though they're stackable now), account loss, console bricks, etc.
But this is just a minor inconvenience at best. So when people dealt with it once, they went ballistic and stacked it on top of everything.
Again, I understand people's frustration over all the other pressing issues, but saying they're being "punished" by this minor bug is just pushing it.
And yes, you have your ######### unequipped, but in return here's 250,000 bloodpoints.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2319104#Comment_2319104
Well, technically it punshed established players and not new ones. As new players wouldn't of customised that much.
How?
You just have your equipment... well unequiped. That's not punishing, annoying yes, but punishing?
Punishing is like you do the tutorial as a red rank and I decide you're not worth it, and just ban you.
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@Phasmamain said:
We don’t know yet but it seems unlikely due to leaks
We do know, they are
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@bobateo said:
I think the biggest problem is how would they make him different from Trapper? I'm not sure they can in a way that stays true to the F13 series. I say this as a huge fan of F13.
Maybe he just has different tools in lockers or scattered about, each tool changes his power
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To be fair, Bhvr made a lot of promises not too far back, I imagine they were trying to keep their promise, then some outside sources kicked in and made so many things spiral out of control.
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@Jarol said:
Really if we get Jason, I hope it's Tier-S. As I follow the demand and the news of the franchise, Sean S. Cunningham, one of the creators of the saga, will be with fans asking a question and answer, it would be a good time to press him to know when the demand will end and to know if we can get it a once it ends, but most likely people will throw it out I hate it.
As for Jason in Dead by Daylight, he would pick the strongest version of him and have all of his cosmetics in store. The most likely survivor would be Tommy Jarvis and Camp Crystal Lake as a map would be brutal.
The power of it can be very complex but it would be made up of 3 levels. Like Michael.
In the first level, Undetectable begins, but he must stalk the survivors to be able to activate his true power, from here I hope we have Jumpscare Jason, it would be a meme and a thank you to have him.
At the 2nd level his terror radius is moderately reduced (16 meters) He has the ability to teleport around the map at his own will, but with a cooldown of 20 seconds, when he enters he is stunned by pallets or blinds, his level bar It is increasing and thus being able to change to level 3.
On the third level, his terror radius is 32 meters. He no longer gains the teleportation ability but his true power is "RAGE", when Rage is active, his movement speed becomes 4.4 m / s but he gains the ability to go through breakable objects such as pallets and doors without being Stunned, hitting survivors inflicts Deep Wound or Vulnerability, lasts 60 seconds, and returns to Level 2.
He would have addons to see auras, decrease his terror radius, increase teleportation range, stalk and addons to kill survivors of course. He would be a better version of Myers, but you have to admit that Jason is much better than Myers in skill and popularity.
Oh that's nutty, I like it
Would Sean S. Cunningham be interested in allowing Bhvr use Jason if he won the lawsuit?
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2317649#Comment_2317649
Yeah the first 2 are great, part 3 is ok, dont bother with anything after.
I'll definitely give it a watch when I get the chance
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@Thrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2317642#Comment_2317642
at this point it's a wet dream and that's where it'll end
for the record I would love him going kool-aid man on breakables
Or pallets haha
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2317637#Comment_2317637
Hes a more recent slasher villan
Oh my lord he's like Leatherface and Jason Voorhees. He's absolutely perfect
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@Thrax said:
It's cannon he can go through walls so I think making breakable walls a joke to him would be a good start.
Although it isn't quite the case he is usually seen walking one speed so maybe no bloodlust boost but a higher base speed.
He could have a charged grab and slam 1 hit down attack due to his fondness of using whatever is around him.
Cosmetics wise he could have a large variety of weapons and outfits
I think giving him basekit M&A would be appropriate because he can be stealthy but when you know he's around everybody knows.
I have in no way considered balance.
This was am amazing comment, thank you so much
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@Edgars_Raven said:
I want him, i think he could simply be a legendary skin for trapper.
I want pinhead more though. I want to tunnel and camp and when i get messages i want to reply with "no tears please, its a waste of good suffering" 😈
But yes, Jason would be awesome. As would Victor Crowly :)
Victor Crowley... why does that name sound familiar?
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That's fair, I always wanted a form of a rage mechanic, you start off being this fast hulking behemoth, but you start to feel weaker and weaker and you'd have to make it to your mother's shrine to restore your rage
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They'll remove it when they get rid of Dead Hard, which is never
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2316446#Comment_2316446
I do not have raw data, so this is theory-crafting. (Since you are also theory-crafting too without data to back up your assumption, I think this is fine). Also to note is the fact that I don't think this is true of every killer or even half the other killers, just Killers that have several anti-looping abilities. For example: Nemesis can hit through pallets, has a ranged attack, can hit over short walls, can hit through windows and can break pallets almost instantly with his power.
This is also based off a red-rank 1 Nemesis player.
So on average, you are going to get hit through a loop wasting at least some of your 3 seconds of speed from a hit, every 2nd or 3rd time you loop him (Because he has several anti-looping abilities). Also, you are probably going to loop the killer, relatively closer to the center, so it will allow the killer to get to the next chase quicker.
Now, again theory-crafting, if you run toward a corner, furthest away from your team mates, throwing pallets down between you and the Killer, then you are going to get much further with your 3 seconds of speed from a hit, which also means more time for the killer to catch you. Also, it is going to take the killer much longer to get into a chase, because you ran directly opposite from your team-mates (because you no longer have to worry about running toward pallets or windows). It's also going to make it easier for survivors to rescue you since you're off in the corner of the map. And it prevent the killer from camping you and a half done gen.
The true test of either of these ideas would be to go against a tier 1 Nemesis. 5 times just running straight to the furthest corner (To the next furthest corner if you still have the speed boost or a health state) and seeing how long it takes to get back to the other survivors. 5 times looping the killer and seeing how long it takes to get back to the other survivors (Not including the killer shack loop).
I'm almost positive that the straight run is going to be more time wasted for the killer than the looping.
Theory crafting? It's how I win my games. I have survivors fall for this falsified nonsense. It's why I got upset, because it doesn't work. It's hurtful advice that just kills people and teams much quicker.
Did you take him to the other side of the map? Yeah, did it matter? Not really.
I've had survivors do this "tech" against me. They're either running by themselves or I left them on the ground to die, or I hook them already because they ignored using loops.
It's why I was so confused when I was told "I just do this."
It's how you throw against him, especially if they're well prepared.
Only time that... could work is against a Trapper and Hag because it goes against their power.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/2314180#Comment_2314180
I think this is a very weak argument... "They stay interactive IF they make mistakes"... this can be applied to pretty much anything.
If one side has to fully rely on that the other side is doing a mistake we have a problem. And i am aware that this goes both ways.
The problem we face is, that the best strategy to win against those killers i mentioned are very very boring (okay, this is my POV but i can not imagine that hiding in a bush or predrop pallet and run is more fun then an actual chase), and we should all work on ideas instead of defending a role because we like them more (and want them to get buffed or whatever)
Stay objective please.
Exactly, it can be applied to everything. Why is that those ones in particular are the issue?
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@Mandy said:
I can't get to grips with her at all, she's sadly not the character for me, as much as I'd love to play her. I struggle a lot, plus I don't get the time to put into her as much as I would need to.
I think that's for the best, I picked her up and now I feel evil...
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@Mr_K said:
Survivors that try to bully a new Nurse typically get overconfident. Even a bad Nurse gets a few lucky hits.
I got a 4k... but I feel so dirty now.. The last kill was me forcing her to die to End Game Collapse cause there was no hooks near by
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2316238#Comment_2316238
You can do everything you are talking about but why? Running away from him in a straight line to the corner is going to be far more effective and waste more of Nemesis' time than trying to loop him.
***In very very limited situations, like the killer shack, looping him would be more effective.
How? At best you made me walk into a wall, that's all. May I ask where you got this... falsified tip at? Because it doesn't waste as much time as normally looping would be, trust me. I know this..
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2316255#Comment_2316255
No worries, my friend :)
And good luck on your interview!
I got the job incase you were wondering haha!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2313606#Comment_2313606
No way does a rework take 3 years.
What? Where.. what? Spiral director made an appearance on the anniversary stream, which was this month
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Runs into Bubba who's in a tantrum
HE'S SO OP lmfao
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Hey... wait I saw this made already. Like someone made a whole fan made Evil Within chapter with almost exactly what you said
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@TheClownIsKing said:
What is wrong with everybody?!
The devs made it 100% crystal clear in the 5th anniversary stream that keys are going to be reworked in conjunction with Mori’s being implemented into base game mechanics, and that keys will influence Mori’s somehow.
Can everybody please stop pretending they never said this please!!!
I'm more interested in moris being basekit. Kinda curious as to what that means...
I'm excited haha
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/261608/freddy-got-killed
Eruption + pop + discordance + thrilling + double dream projection add ons.
Eruption and Oppression are a good combo. Unfortunately it doesn't also affect the gens with Eruption, but it let's you know know what gen to kick next before a down
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Massive crowd control, just say ######### it and block a loop. Then they start a micro EGC where a survivor needs to find a special totem or they die. Like Pig's power
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@GeneralV said:
Hey everyone, a small update:
https://us.v-cdn.net/6030815/uploads/O694VBZ4P9MH/image.png
There is still much to learn, but I think I am starting to get the hang of it. I will make sure to keep training!
Thanks for the tips, they've helped a lot!
You're doing it wrong.
Where's your tempered timer and crate of gears?
Nah I'm just messing with you, glad you are enjoying her. She was the first killer I've ever played as and thought about maining
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2316199#Comment_2316199
I am not the oldest player, of course, as I've started in 2018. But from what I've seen, I consider myself the be a very old fashioned player because everything I like about DBD is in the past, not the present.
I am talking about maps, perks, killers, events, animations, offerings, sounds, even the time it took to pick up and hook a survivor! The past was genuinely better, in my opinion. No wonder I had a thread asking people which version of DBD they would like to return to.
And, of course, the past had Old Freddy. My sweet and precious Old Freddy.
Ah, sorry for the poor choice of words. I'm just nervous. Got an interview today. ######### Covid
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2316189#Comment_2316189
Goodness! What a great idea!
https://us.v-cdn.net/6030815/uploads/TV9XXUHBHVF5/image.png
Get my boyfriend out of work and my friends out of college and I'd love to!
######### add me then if you want to be a sour sport! I'd get this challenge done with you as fast as possible. I'll commit to a gen, I'll eat 70 hatchets. If you seriously need help, just add me.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2316183#Comment_2316183
I'm just saying that running in a straight line is the best strategy again Nemesis because he invalidates looping so efficiently. He can hit through windows and pallets. And if he hits you through a pallet, he also breaks the pallet. Can he also hit through walls?
Pyramid Head does about the same but at least has a slight delay, where you can see where his power is able to hit. Huntress isn't that big of a deal because she runs out of hatchets. Nemesis and Pyramid Head never run out of their power, so why try and loop them when running in a straight line is more efficient? In fact, you pretty much can't loop either one of them, so why do it.
I gotta digest this.
1.) Don't just run in a straight line, duck and dive if possible, I remember having this debate with Coal. If you make them miss, you have almost three seconds to get some distance. Him missing a punch is significantly quicker than him missing a whip. So if he only whips, use that to your advantage and waste his time.
2.) When it comes to the pallet, it prioritizes someone who's on the other end of the pallet, zombie or survivor, it doesn't hurt and break the pallet at the same time. It seemed like poor wording, but I said this nonetheless just incase you think that.
3.) No it doesn't hit through walls, but it can hit over them, so crouch.
4.) It's significantly harder to hit these then Huntress or Pyramid Head's in terms of hit boxes, so while it does seem he doesn't have delay, he certainly does. That, and it takes three hits instead of two. So you have a free sprint burst with only .25 "seconds" of hindrance.
5.) If it's easy for you to dodge Huntress' hatchets while you believe she has more, why is it impossible to train yourself to essentially go against a Huntress with unlimited hatchets since that's what Nemesis essentially is.
6.) Again, don't do that thing you just said. You only really do that if they're faaarrr back, but if they're gaining on you, don't just quit and keep running in a straight line.
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@NekoTorvic said:
Honestly I kinda like the look the game is getting now.
I was never a fan of those splotches of color. But I do understand finding some charm in that look.
That's understandable, I also miss how it didn't cause my ps4 to scream loudly at first, then quiet down during actual playtime. But, that's fine. It's not damaging it thankfully
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2316185#Comment_2316185
I was talking about DBD...
But to answer the question, 2 or 3 months. Don't ask.
Nine years. Okay, hit me with why you think you're the oldest of dbd
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@ALostPuppy said:
I miss it too. The game looked MUCH more clear and easy on the eyes. It also ran better (slightly, but for DbD that's huge), which is the only thing I really care about. I'll take performance over quality any day.
My poor console screams when I boot up the game, then it just purrs.. I dunno. I miss it the paint look, it was very lovely
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... just do gens with a buddy.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2316164#Comment_2316164
Oh, my friend, not sure if you can beat me on this one. It is hard to find someone as old fashioned as I am.
How many years have you used a flip phone while everyone else had touch phones?
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@Munqaxus said:
I think the ability to invalidate looping with his ability to hit through pallets and windows is problematic. Not that he's necessarily strong but totally negating looping ends with survivors running in a straight line because it's more efficient for the survivor. It leads to boring game play and is a problem.
Huntress and Pyramid Head exist, why is now all of sudden that Nemesis suuuckks to go against? I don't nearly see as much belly aching for those two then I do for Nemesis and those two have been out for much longer.
It's just be "new killer frustrating, help me syndrome" it happens to many people, but eventually.. we all adapt. I say all loosely though. Not saying you're one of them, but there are just some people who will sit there and beg for nerfs.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2316156#Comment_2316156
Every single reworked map looks extremely bad, in my opinion. The old ones were iconic, beautiful, and did not need changes.
But the one map which I miss the most is Old Lery's. I am still angry that a rework ruined what once was my favorite map in the game.
I personally thought Lery's was a nice medium of the two, but that's still fair
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@GeneralV said:
Nope, you are not the only one. I first started playing DBD in 2018, and while maps were not on their best version back then, they were still much better than the ones we have today.
I miss a lot of things from the past, actually I would say I am the most old fashioned player in the entire DBD community. Visuals are one of those things.
Yeah, I get you completely. I like the realistic look of some of the maps, but I'll always miss the older textured ones. I love cartoonish looks and old dbd filled in that niche
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@GoodBoyKaru said:
Honestly I never really noticed it before but now that it's going I do miss it. Like, I love the new gen models for example, but I liked the old ones too (at least when I was playing on Ultra and they had more than 3 pixels per piston lol)
Exactly haha
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Nothing really, but I enjoy having my mains be flashier, so I go for it. I just wish the grind wasn't so demanding..
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I'm getting the hang of Nemesis, I'm getting good at shutting down multiple loops and I think I have decent luck with my zombies, or I've just wasted enough time for back up to arrive haha
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.... it's impossible to kill a few of these killers. Pyramid Head and Nemesis for example.
Nemesis needed it's head to vaporized on a cellular level (remake) or with ridiculous amounts of fire power (original) both of those are actually impossible
And Pyramid from what I remember is completely improbable of dying.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2315307#Comment_2315307
The sad thing about Deathslinger is the potential that can be seen in all 3 perks. Gearhead isn’t actually too bad IMO, and Dead Man’s Switch is actually ok with Furtive, and kinda good on Twins. Retribution should ditch the “punishment for cleansing dulls” nonsense, and make it so when Hexes are cleansed all survivors are afflicted with Oblivious and have their aura revealed for 10 seconds.
Retribution in my opinion should be reworked into something else
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/2315780#Comment_2315780
pretty sure its a thing, either that or someone was being funny and dropped one on a trapped gen on me.
Oh lmfao, I was gonna say, I have never seen a flashbang on a gen
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2315814#Comment_2315814
Not my fault :)
I have to keep survivors awake long enough so when they finally sleep, they will never wake up again....
Until they get hooked, that is.
Fair enough, I mean... I make terrifying fast zombies a thing haha
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I'm trying to run it on my Nemesis, I have Nemesis on Nemesis, Eruption, oppression, some other perk I don't remember but helps me significantly
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Always apply a mini form of pressure against them, injure them and leave them if they're running to a jungle gym or somewhere that can be extremely tricky to beat.
If you have one person injured and another downed, that's decent enough to buy some time. Grant it, survivors are healing rather fast, so if you'd like, put on Sloppy Butcher to get some extra time, though this might encourage survivors to work on gens first then heal instead of heal first then gen.
If need be, down a survivor or drop them if you absolutely need to. An example being is when someone tries to hide next to you, but they did it poorly so you go after them and maybe down them.
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Wha- 30 seconds of just being blinded? No.. even when the flashlight apocalypse meta was upon us
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@GeneralV said:
Laughs in Blue Dress.
You cheeky villain.
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Right.. that was a thing. That would be nice, just little things like that makes things more pleasant