If The Entity ever became a killer what would its power and abilities be?
I always imagine The Entity as the Lost smoke monster or perhaps being able to use every killers power sorta like Shang Tsung from mortal kombat.
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I always imagine The Entity as the Lost smoke monster or perhaps being able to use every killers power sorta like Shang Tsung from mortal kombat.
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You ever see End Game Collapse?
There you go.
Massive crowd control, just say ######### it and block a loop. Then they start a micro EGC where a survivor needs to find a special totem or they die. Like Pig's power
I feel like if the entity ever became a killer itd be like ssj4 gogeta in fighterz (where they throw a op af character in because the games not supposed to be competitive) and the entity would have some insane shiet.
i do like that temporal idea but itd probably be too problematic
Name: Omnipotence
Description: You have full control over everything (because you are everything). By activating Omnipotence, you can freely edit the map in real time in any way you desire.
Anything less would make the Entity feel like a mere shadow of Herself.
No idea, but i bet it would at least have the ability to kill Survivors in some way.
Entity does the most killing already, so i doubt it would want to pass on the opportunity when doing the work by itself.
The Entity appears as a humanoid figure with large Entity limbs on its back. In place of where its eyes would be are a pair of orange glowing eyes.
The Entity's ability is Manifest.
The Entity manifests into a random killer. The killer has its shape and form, but bright, glowing orange eyes in the place of where their eyes would be, and a silhouette-like body with a shadowy motion blur. The weapons are also affected. The manifested killers don't have voices.
The killer it manifests into has the exact same abilities as usual, with some of them given buffs in their kits. For example, the Trapper will have all his traps packed into his kit. Billy does not overheat. Nurse has no cooldown. Myers starts in tier 2. Nemesis starts in tier 3.
Manifest lasts for 2 minutes, meaning you won't be playing as Spirit for the whole trial. The killer slowly fades away in its final 15 seconds, until finally disintegrating with the classic orange effect. Once it is over, the Entity returns to its normal form. Manifest has a cooldown of 30 seconds.
In its normal form, it can, of course, M1. However, it gains bloodlust after being in a chase for 5 seconds without hitting them. Of course it'll still happen after injuring them. However, it is capped at tier 1. This effect doesn't appear while manifested.
Aaand that's my take of the Entity, as a killer. An RNG-based killer that is basically every single killer packed into one. If you main it then you're basically maining every single killer, lol.
wait what the ######### I didn't even read what you said when I wrote my take
The entity is already in the game as a killer:
Once the match starts, the entity randomly kills one survivor immediately and assumes their identity. If a nea is in the group, the entity will always choose her.
One of the servants of the entity is chosen as a distraction. The entity doesn't want the other survivors to know it is amoung them.
Once the match starts, the entity will purposely fail skill checks and bring the servant to the other survivors in hopes the servant will do the entities dirty work.
The entity does not like repairing generators and will often be found on the outskirts of the trial using urban evasion to monitor the other survivors at a distance.
Sometimes, the entity gets more hands on and will block windows and pallets while it's servant chases a survivor preventing the survivor from running away optimally.
The entity will also attempt to locate survivors for its servant if they are hiding in lockers.
While all this is happening, the entity is siphoning the rage and frustration of the survivors knowing they are failing the trial because of one of their own.
i think it would probably look like a silhouette shaped black fog, it swing scythe shaped tentacles as a weapons, its power would be infecting objects when the killer interacts with them and the infected objects will have different effect depending on what it is.
and if it opens the exit gate is opened survivors automatically escapean interesting effect it could also have, is a secondary power that depends on the amount of Generator completed
but this is a terrible and overloaded, instead it should function like Eleven in street fighter 5 and function as a random option where the killer wont know who they are playing as until the game started (there should be a survivor variant too) it would just look like the default appearance of the character except with a black fog effect
TLDR: ignore the first part its terrible
Not bad Yatol its an interesting idea but it might be a bit too complicated to be a useful ability to keep track off
The entity would have the stats of a 110% killer 24m terror radius with a 40m lullaby comprised by flashlight macros.
The entity's passive is Fickle Overlord. With this passive, all survivors must play immersed. If they are spotted, regardless of performance, they will safety pip. If a survivor is chased for 2 minutes, the entity will spawn a clone that will guard the hook and prevent all saves, and the survivor will loose a pip. Should the game end before 2 minutes is up, the killer will depip, and any one-shot perks will automatically cause a depip. Only 4ks will allow a pip in longer games, and the last survivor will have the hatch spawn beneath them, causing a safety pip. Killer depips will be accompanied with the stun sounds of Billy, Bubba, Plague, Myers, Ghostface, and Oni.
The entity's power will be called Desynchronized Misery. Whenever a survivor vaults, as long as the entity strikes the window within a 2 second time frame with the ability active, the survivor will be hit when 2 seconds after a vaulting animation has elapsed. If a pallet is dropped, hitting the pallet with the ability active will cause the survivor to take a hit after the animation is completed. Activating the power while not mele attacking will also cause a massive stutter for both parties to make all interactions a guessing game. Desynchronized Misery will have a 3 second cooldown.