DoritoHead
DoritoHead
About
- Username
- DoritoHead
- Joined
- Visits
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Comments
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Thanks for making this.
As someone with a ton of Greek heritage, I think it'd be cool to see a killer or survivor from there. But characters from Africa or India would also be cool as they aren't very well represented either.
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I am a hooks kinda guy myself
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/2166819#Comment_2166819
I believe it was one of the Observers old lore, basically when the archives was starting.
oh, alright. thanks!
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2166801#Comment_2166801
Myers is honestly quite balanced... He's a well designed killer.
I'd say that Billy was the same and didn't need a change.
the thing with Myers is that he doesn't have a place. If you want survivors to be one-shots, play Plague. If you want to be able to build up to a very deadly power, play Oni. If you enjoy stealth, play Ghostface.
I find Myers more fun than all of these killers but from a pure viability standpoint he just doesn't fit anywhere.
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@Cornpopers_Evan said:
I would absolutely love to see Dracula(or Vlad, seeing as that who was in the cutscene) but, after what happened with the lady who fed people to pigs from the tomes(Revelations) and how a LOT of people thought that was going to be a future killer, I sadly just think it’s for a lord expansion perspective. I’d be happy to be wrong on this one though, like I said, would love to see it added eventually.
who's lore was that in?
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@Zixology said:
Myers is fine.
Ghostface however desperately needs to have his reveal mechanic fixed. Too much getting revealed through walls, or just not at all when out in the open.
Myers is outdated which is why he needs a buff, but I agree that Ghostface's reveal needs to be fixed.
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Someone can cast the spell of resurrection (also called posting a comment) and can bring deceased thread back from the clutches of darkness.
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The skin itself is a crossover with Crypt TV, so I'm sure that's just a coincidence.
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I don't blame you for reacting that way after such a traumatic, terrible nerf.
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@OldSilentHill said:
https://forum.deadbydaylight.com/en/discussion/comment/2165029#Comment_2165029
I read, but I think you didnt read me: you will hardly get more than 1-2 tokens. 2-4 if you HAVE to bring a flashlight, wich seems pretty circunstantial to me. So you will almost never reach 30-36%, never. With less than 24% and the hooks being so close to each other (even with an offering), it just shows that the potential of this hypotetical perk servers no purpose other than trolling the killer.
in that case, mind giving some constructive feedback?
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@OldSilentHill said:
https://forum.deadbydaylight.com/en/discussion/comment/2145053#Comment_2145053
Useless perk...you will hardly stunt the killer more than 1-2 times average. A 6-12% won't make a difference...
Sure, but if you use this in combination with flashlights or the perk Decisive Strike, you can get enough tokens easily.
Also, I don't think you read that correctly. Your wiggle meter would automatically start at 36 percent when you get picked up. Wiggling free takes 16 seconds, but with this perk it would take around 10.5. That's a big difference.
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Sluzzy's here, now THIS is a party!
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2163659#Comment_2163659
oh- i thought you meant when changing killers lmao
yeah the point of SF is to be a whole lot stealthier, but having constant location when youre undetectable seemed kinda-not-ok imo so i
forcedconvinced turbo to change itI understand why it's there but I personally think survivors screaming would work slightly better.
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@TurboTOne said:
https://forum.deadbydaylight.com/en/discussion/comment/2163350#Comment_2163350
You mean Frank and Julie ? cause Susies kinda different though. Also what do you mean by swerve Camera around losing time ?
Yes, I meant Julie.
I meant you'd have to swerve your camera because it reveals auras ONLY, and not killer instinct. That would waste time since you only have 12 seconds in Silent Frenzy.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2163350#Comment_2163350
Frank and Susie
I think you mean Frank and Julie., and not technically. The same concept yes, as they're dating, but there are differences. Julie moves faster (150% vs 135%) for less time (8 seconds vs 12 seconds), meaning Frank travels further but Julie does it faster.
I also don't really like how you'd have to swerve your camera around to locate the auras and waste the little time you do have.
I feel like swerving your camera around a bit is kinda made up for with the fact you can do a cross-map teleport.
that was a typo, I'm terrible at typing.
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Wait, so Frank and Susie have the same power?
Otherwise, I think this is a good concept, however Lethal Frenzy sounds like a scaled-down version of Blight (the division of 3 separate powers compensates for this). Also, I'd add that during Silent Frenzy Susie loses that pesky loud breathing. I also don't really like how you'd have to swerve your camera around to locate the auras and waste the little time you do have.
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Screenshot?
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Yun-Jin is my favorite survivor after Steve and maybe Cheryl, actually.
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@Martin99CZ said:
https://forum.deadbydaylight.com/en/discussion/comment/2159040#Comment_2159040
No reason play game balanced about solo without sharing info on coms vs SWF teams like this. Or you wanna tell me you will play this unfair game with happy face?
I do, because I learn to adapt to my problems about the game instead of wasting other's time.
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If you're going to watch Netflix instead of playing the game, don't play the game.
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Deathslinger though
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@NomiNomad said:
Because it's not a very effective anti-tunneling tool.
A killer who is actually tunnelling won't give a single ######### about a five second stun.
It definitely needed the nerf imo but I always wanted it's anti-tunnel buffed. The fear and free progression was Old DS's power, never the stun. Now the stun is all it has.
I agree, but instead of using it to stop tunneling I just use it to buy time. I like to run Lithe and DS the killer, then use the stun time to go vault a window and get away.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2158871#Comment_2158871
Ahh. I thought so. Hmm...Maybe? I feel like that could be annoying to code, or even give away the user...I mean, if you send it out, then turn left, aren't the new scratch marks just 3 feet to your side & running parallel to you? Since they turned left instead of continuing to run away from your point of origin.
not exactly. They do the opposite of what you do, like how your right hand is on the left side of a mirror.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2158849#Comment_2158849
I actually did not know that Diversion made scratch marks. I apologize. I thought it only did the noise, so I figured a scratch mark perk would be unique.
What what do you mean by your movements being reflected by the scratch marks? That sounds like it could be a headache, unless I'm misunderstanding. The way I picture my skill is that it basically makes an invisible Survivor sprint for 4 seconds in the direction you point, while you stop leaving scratch marks.
Well basically, let's say the perk activates and then you turn left. So the scratch marks created by this perk would make a turn to the right, as if a player was making them.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2158834#Comment_2158834
So it's exactly like Diversion, except for how it activates...and how it works...and how it distracts the Killer.
I see.
They both serve the same purpose, produce scratch marks, with the exact same use case.
But anyway, I'd probably tweak this perk a bit so that on top of the original effect, you get no scratch marks for a certain amount of time and your movements are reflected by those fake scratch marks.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2158817#Comment_2158817
Ok, I guess we'll never make new perks?
Why not just judge the perk on its own merit?
I can't because this is literally the exact same thing as Diversion, except for the method by which it gets activated and the fact that Diversion produces a noise notification.
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Just use Diversion
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imagine if that little guy just cheers you on as you murder the survivors.
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Take advantage of the L O N G lunge. If they die they do it to themselves.
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how bout no
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My favorites are Second Wind for survivor and Surge for killer.
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Steve.
Why? Because Steve.
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"This is some serious gourmet sh*t" -Haunted Grounds users
Anyway, where do I sign up?
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He's so hot -
C'mon folks, I can't be the only one upvoting these guys!
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@Pulsar said:
Felix is hot, but Steve is hotter.
Y E S
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Let's Gooo -
People like you are why I'm insecure about playing Freddy even though I find him fun.
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It's nice here. I like having chats with other people and sharing my opinions and chapter concepts. As much as I say "I'm only here for entertainment", it's genuinely a nice place to talk with the community.
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yeah you guys are weird, there's nobody I feel that way about in this game
except Steve
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I expected a thread about the shape of the killer's terror radius
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@Demogorgeouse said:
Hag needs a nerf to her trapd. Igs ######### that you need a flashlight to destroy her traps,and placing 11 traps around the hook is unfair
Why would Hag waste all of her resources on one hook when said traps can be avoided by crouching
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Maybe for the FOV boost so that they can see more auras, but in that case why not run Shadowborn? They probably forgot to take it off.
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Ormond isn't even that bad
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I only give hatch if that person was a good player. Honestly, it really grinds my gears when someone who stealthing away the whole time finds hatch and fast vaults over it for 5 minutes.
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Heal if you can, if it's a Plague then cleanse (but do it near completed gens, or other places the killer doesn't like to be)
If it's a Legion, then power through the slowdown.
Or run resilience
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2152785#Comment_2152785
that seems OP if lockers are limited to first person everyone would use head on
not really, most people don't usually don't use lockers in their current state since they aren't very useful. If the opposite were true, Iron Maiden would be a good perk. Besides, if Head on were limited to first person, it would be useless.
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How dare you talk about legs without mentioning Myers you heathen
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2151460#Comment_2151460
how is meg "cute " she looks like a broken bratz doll
I'm not hearing any Steve insults, so therefore I do not care about what you say about Meg. I needed that line to make the rhyme at least decent.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2151295#Comment_2151295
So first person view normally
but with head-on you get third person locked 90 degree horizontal view
no, with Head On you'd get current locker view.