DoritoHead
DoritoHead
About
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- DoritoHead
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Comments
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@DivineMonkeyKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2151412#Comment_2151412
You're just wrong, you must not have read the post. You can check my replies because I'm not explaining something so simple.
I did read the post, but I didn't explain well enough.
Burrowed Time CAN be abused, and it CAN be very strong when paired with other perks, but not as much as something like old DS. It's not a perfect perk but I stand by my point of it not being a problem. HOWEVER, if the devs could implement a change that makes it less abusable while punishing camping as well, then I support it by all means. But in my opinion it's not something that needs immediate attention.
I'm just speaking from my own experience, so if you think differently it's probably just because I don't get survivors who try to use this perk in that way.
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My build is basically yours but Surge instead of Bamboozle. Retribution also works well though.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2152087#Comment_2152087
camping but bt doesn't stop it and the killer can block the unhook prompt
tunneling but decisive strike doesn't stop it
nurse but she has 3 blinks at base and can go up to 7
noed but it's permament
ds but it's active on first pickup and everyone can use it immidiately for the 5 second stun
hooks are broken forever
there are double pallet loops everywhere you look
actual infinites exist
generators take 60 seconds and brand new parts do gens instantly
insta-heals exist
self care heals you faster than the killer can hit you
pallets vaccum you to them
windows vaccum you to them
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current camping, tunneling, tunneling, moaning, and hackers don't make for much fun but it's better than it's been before.
ah, I remember those days!
Don't forget that you can permanently destroy bear traps!
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2152066#Comment_2152066
I see 1 DS in 1/5 matches. And this is because ds is trash. Soon I will see more MoM than DS 😁
1/5 matches is still good, and you only see it that rarely because people like you are overreacting to the nerf when there is no reason to.
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I think it would be cool if they did something like this for Stranger Things, applying the idea of giving one character legendary sets that represent other characters. I'd like a Robyn skin for Nancy and a Jonathan skin for Steve, kind of like what they did for Cheryl.
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@APoipleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/2151883#Comment_2151883
Hold up, are you saying that Oni should be even lower than B-Tier?
He seems like an easy A-Tier pick IMO, even when not on PC.
Thanks for pointing that out, I meant to say he's too low
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New Claudette looks great!
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Slinger, Billy, and Wraith are too high, Twins and Oni are far too low.
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Shirtless Steve
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2150431#Comment_2150431
I understand that there are limits, but a game that is explicitly about murder is going to have a hard time finding qualms about kicking a baby.
again, I'm just parroting the mods here.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2151522#Comment_2151522
Parrots, the lot of you!
Intelligent parrots.
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I think it'd be cool if he could also place down a couple of mannequins that you could use in a loop
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@DoritoHead said:
The Owls coo, and your prey stands ignorant, ready to be slaughtered. Rise! The glorious hunt has begun!
New Killer: The Huntsman
Speed: 115%
Height: Average
TR: 24 meters
Name unknown, the huntsman had been seen prowling the forests of Eastern Europe in brief glimpses. What was seen, however, was his prey. People would gaze upon the corpses of deer, bears, and other humans as they pass through the forest. They were all missing something. Limbs, eyes, belongings, and sometimes even heads. But one summer day, while a group of soldiers passed through the forest, they noticed something ominous among the usual fare of corpses: two gleaming eyes staring at them from a tree. They quickly shot, only for each of them to get a hatchet in their back. The Huntsman, for the first time, is confused.
Similar encounters would happen throughout the next few years, an unseen hunter taking away his trophies, and with them was always a faint but persistent hum. He decides to follow this home to small cabin in the heart of the woods. As he approaches the hut, he still does not catch a glimpse of the mysterious hunter, and the humming has ceased. What he does hear is faint sobbing coming from inside. He opens the door. Before he even gets a chance to see where the noise is coming from, fog completely blocks his vision. As it swirls around him, he hears the whisper of a sinister voice. He isn't hunting for himself anymore.
Base Cosmetics:
Head: Headgear constructed out of a single deer carcass. Covers the face so only bloodthirsty eyes are visible.
Body: The fur coat of a man who entered the huntsman's lair.
Weapon: A hunting hatchet customized with bones and antlers to fit The Huntsman's large hands. Although it is intended to be thrown, he prefers the crossbow and so uses this only for close range.
Power: Grevious Hunt
Press the Power Button to activate Grievous Hunt. When activated, The Huntsman crouches while he puts away his hatchet and pulls out his crossbow. While crouched, The Huntsman becomes Undetectable but moves at only 100% speed in exchange. While using your power, all blood stains that are currently on the map will not go away so long as your power remains activated.
Crossbow
Shooting a survivor with the crossbow will down them if they are injured, but instead of injuring a healthy survivor, it applies the Hunter's Mark. After the Crossbow is fired, Grievous Hunt ends and cannot be activated again until the Crossbow is reloaded.(Hitting a healthy survivor with 2 arrows injures them) You can tell this is applied to a survivor when they have a crosshair over their portrait in the HUD. This effect is present until the survivor removes the arrow either by standing still to remove it (10 seconds) or by removing it while running (5 seconds, scream after removed) or crouching (8 seconds, breathing 200 percent louder while removing) While marked, survivors leave scratch marks and blood trails regardless of if they are injured or not, or if they are crouching or standing still. The Huntsman also gets alerted with Killer Instinct whenever the survivor does an action. This can activate every 30 seconds but only triggers when a survivor begins an action.
Active Ability: Tracker
When upon a blood trail, and Grievous Hunt is active, press the active ability button to activate tracker. After 3 seconds of examining the blood, the aura of the survivor it belongs to is revealed to you for 10 seconds so long as you remain in Grievous Hunt. After doing this, you cannot use tracker again on that same survivor until you injure or down them by any means, or a 35 second cooldown has passed.
Power addons:
Brown:
broken arrow: Crossbow shots no longer can injure or down survivors. Gain 200 extra bloodpoints in deviousness for successful crossbow shots.
Tobacco Tin: A tarnished metal tin containing a chewy substance. Hunter's Mark lasts slightly (3 seconds) longer.
Lightweight Shaft: Hollow and thin, this arrow shaft allows for faster firing of a bow. Crossbow shots travel slightly (133%) faster.
Wood Whistle: A child's toy found in an abandoned satchel. Makes a sharp noise when blown into. Tracker takes slightly (.5 seconds) less long to activate.
Yellow:
Serrated arrowhead: an arrowhead with several metal barbs attached. Painful to remove. Removing arrows takes slightly (2 seconds) longer.
Old Man's scalp: The scalp of the old man who trespassed The Huntsman. Movement Speed in Grievous Hunt is increased moderately (5 percent)
Toxic Arrowhead: An arrowhead tipped with a clear, slippery toxin. Arrows inflict the Exhausted Status effect for 10 seconds, but this does not effect existing exhaustion timers. Arrows take 1 second less to remove.
Decaying Quiver: A disintegrated Quiver that is held together with bits of mud and grass. The Crossbow can be fired twice before it has to be put away.
Green:
Sharp arrowhead: An arrowhead scavenged from a hunter that dare challenge The Huntsman. Fills the holder with pride. Arrows inflict the Hindered Status effect for 15 seconds.
Quickdraw Quiver: An expertly designed quiver that keeps arrows stable but also allows for easy access. Moderately decreases reload time of the crossbow (from 2 seconds to 1.5) and Increases arrow count by 2.
Wooden Doll: A doll carefully wrapped in cloth that was found at the mysterious hunter's cabin. Something about it evokes fear in the beholder. Survivors that are affected by Tracker also suffer the Hunter's Mark for 20 seconds.
Bloodied Antler: An aged elk skeleton that bore this bloodstained antler was found by The Huntsman long ago. He has since sharpened it and used it as a weapon. Survivors revealed by Tracker suffer from the Blindness status effect until hooked by The Huntsman.
Purple:
Knee Brace: A knee brace worn by an injured man. The Huntsman took it and used it as an accessory until it was fractured when a Bear made a futile attempt to attack him. No crossbow arrows are lost on successful hits.
Obsidian Arrowhead: A foreign man wearing this arrowhead on his necklace was swiftly killed by The Huntsman. One of his most prized trophies. Survivors suffer from the incapacitated status effect for 30 seconds after removing an arrow.
Old Man's Skull: A skull that has been nailed to a tree in The Huntsman's lair. The Crossbow can fire 4 extra shots before having to reload, but each arrow must be reloaded individually.
Bunny Mask: A fragile bunny mask with an arrow embedded into it. Found near the body of a deceased soldier. Move Tremendously (10 percent) Faster while Grievous Hunt is active.
Red:
Iridescent Shaft: A glass-like shaft, molded from the fog. Bears an unreadable inscription. Arrows shot from the crossbow are now hitscan, but Tremendously (6 seconds) increases cooldown of Grievous Hunt after firing the Crossbow.
Soldier's vest: A true artifact, a vest with both an arrow from The Huntsman and a hatchet from the Unknown rival embedded into it. Strangely, these two items seem impossible to remove. The Crossbow has infinite ammo, however you must exit Grievous Hunt after a hard limit of 3 shots.
Perks:
Hex: Determined Hunter
Your acute senses and strength are elevated even more by success in the trial. For each unique survivor hooked, gain a token to a maximum of four. When the token limit is reached, a random dull totem becomes a hex totem. You now recover from flashlight and pallet stuns 35/40/45 percent faster (does not stack) and survivor auras are revealed to you within 8 meters. All survivors see the aura of the hex totem for 5 seconds after the hex activates.
Death Trap
After a survivor enters a locker within your terror radius, the locker becomes blocked by the entity for 3/5/7 seconds. Had a cooldown of 45 seconds.
Hidden Threat:
When no survivors are in your terror radius, you move 3/5/7 percent faster. Does not apply when you are Undetectable or a survivor is Oblivious. Speed boost persists for 3 seconds after a survivor enters your terror radius.
EDIT: SURVIVOR TIME
Survivor: Markelle Williams
Mark Williams was a successful students in one of the most prestigious art schools in all of Canada. So when he disappeared without a trace, it came as a shock to many. The last anyone heard of him was that he ate lunch at a diner, but the owner never heard him exit. Even despite thorough searching, he was never found. Little did anyone know that he wasn't anymore on the face of the Earth.
(I know this lore is really basic, I'll focus on it more later on.)
Perks:
Artistic Eye
Your trained eye allows you notice the movements of the killer more easily. When in a chase with you, the killer's Red Stain is extended by 10/20/25 percent.
Unwavering Determination
You are no stranger to having to claw your way to the top, and the trials are no different. Whenever you are within 15 meters of a hooked survivor AND within 16 meters of the killer for a minimum of 10/7/5 seconds, you gain the Endurance status effect until one of these conditions is no longer true or you are hit with any attack. If you are healthy, the effect will apply immediately once you become injured.
Gladiator
You're a born fighter, whether your appearance supports this or not. Each time you stun the killer by any means, gain 1/2/3 tokens to a maximum of 6. Each token increases the amount the wiggle meter starts at by 6 percent whenever the killer picks you up.
here it is!
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I made a post about a killer concept I had, is it ok if I link it?
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@Brokenbones said:
Shirtless meme isn't funny anymore
you're right, it's something we desperately need.
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I'm a Console Gamer 😎
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Roses are red
I'd like an electric Scooter
Meg is cute and Steve is even cuter
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why is Roblox open
WHY IS ROBLOX OPEN
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BT really isn't a problem
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2151358#Comment_2151358
you can see how it looks in-game. it looks just as bad
oh. That's unfortunate.
At least Dwight looks more like Mcote now
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I think it'll look fine in-game and it's better than the Meg one imo.
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I think it would help the scary atmosphere of the game that is at the moment just not there, however Head On should give the extra benefit of a third - person view.
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@Pulsar said:
Interesting points.
However, a counter: This man.
https://us.v-cdn.net/6030815/uploads/Y49EF1S21KM4/original.gif
you. I like you.
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/2150431#Comment_2150431
Honestly i didn't think it that way till you said it.
PS: Still not a problem though.
I cannot confirm nor deny whether or not I agree.
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Survivor: Looter's bag
allows you to carry up to two items you find in chests with you, but you can only use one item per trial from chests.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2150423#Comment_2150423
This is a valuable discussion because something that is pay to win is badly unfair. He is a walking NOED now and most maps don't have enough pallets to stop him. You have to throw the pallet down every time because his saw lasts so long he can walk all the way around the loop. Not bait post but an awareness posts that killers are too overpowered.
Yes yes, very much my bad
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I can't help but think that Victor is a hunting dog and CHarlotte is the Hunter.
Anyway, Myers reminds me of a Dachshund because my Dachshund stares into my soul with dead, cold eyes, just like Myers!
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@wildchild72 said:
No I don't really see the problem but if there's a problem with what I've said okay sorry
It's fine. I'm just saying that the mods don't like it.
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Clown is very fun however he is outclassed and doesn't have a ranged power as good as, say, a Huntress.
Also, since his power isn't lethal, it can't be used for map pressure, unlike, say, a Huntress.
He also is not able to get free hits when survivors use pallets and windows, unlike, say, a Huntress.
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She looks...oddly young. Not sure how I feel about that in a game like Dbd.
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@wildchild72 said:
Why does it matter what I call him
You call Victor a baby and kicking Victor to death is part of gameplay when going against the Twins.
See the problem?
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@DropdeadPiggy said:
https://forum.deadbydaylight.com/en/discussion/comment/2150419#Comment_2150419
Ok and the problem?
There's no problem with having an opinion, but there IS a problem with making bait posts that everyone has to sift through in order to find valuable discussions that are worth any amount of time.
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If you mean Victor, please don't call him a baby. We don't do that here.
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@DropdeadPiggy said:
https://forum.deadbydaylight.com/en/discussion/comment/2150410#Comment_2150410
Speaking facts is considered trolling now...hmm
It doesn't matter if you agree with Sluzzy's opinion or not, they are making this post for the sole purpose of getting attention.
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Let me put it this way:
Older DS:
Killer: plays the game
Survivor: no
Killer: :(
Old DS:
Killer: Haha, you are working on a gen right in front of me so now you will die and be punished for a bad play
Survivor: No
Killer: :(
New (good) DS:
Killer: Hi, you just made a bad play by repairing in front of me so now you will be punished for this mistake as you would be in any ideally balanced videogame.
Survivor: no
Killer: yes :)
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Silly Sluzzy, if Bubba holds his chainsaw for more than 7 seconds it automatically triggers a tantrum!
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I have no complaints from a pure standpoint of how good her face looks, but I agree that it ought to be more accurate.
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It's cloaked obviously 😑🙄
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Pretty solid, but in my opinion Clown should be C tier. But I respect his opinions.
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Care to say why or is that all?
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Spirit is the most overpowered due to her ease of use, but Nurse is far and away the best.
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I love everything except the hair, it looks fake.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2149505#Comment_2149505
it honestly is though. Hillbillys overheat is so punishing. His addons are mostly hot garbage. And theres just other better options for what hes good at.
I definitely agree, but OP framed this as if Hillbilly is bad just because Otz said so. Just annoys me a bit when people treat what a streamer says as undeniable truth.
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If Otz said it, it must be true!
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@Mooks said:
There is a forum section where people post their own ideas, it sadly gets overlooked a lot..
I think people just avoid it because their posts just get lost in the abyss. Either that or people just don't like reading full killer concepts, which I can understand.
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Speed Limiter Billy tho
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If someone really wanted to they could boot you offline, but they'd have to realize it was you from a previous match. Probably just a bug.
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Bubba.
He literally cries sometimes after he triggers a tantrum. He's clearly confused about where he is and extremely scared of failure.
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As long as they don't touch Steve. Unfortunately, you can only go down once you've reached the top.
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I understand why Steve isn't there. You can't improve perfection 😌