DoritoHead
DoritoHead
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- DoritoHead
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Comments
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2147643#Comment_2147643
Nope,
He was able to stalk in Tier 3 but he didn't get any additional stalk.
oh I see. I only really started playing Myers after they changed that. Anyway, thank you for clearing it up.
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Didn't that used to be a thing? Idk
Anyway, I'd prefer the multi-stalk instead.
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Do you boop the snoot?
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2147508#Comment_2147508
The Coldwin farm is being reworked and its mid day. What do you not understand
What I don't understand is how that relates to my point about Dead Dawg.
You said it might as well be called Dead By Sunset. Dead Dawg is set during sunset, which is where my "try again" point comes into play.
Look, can we just stop this bickering? It's extremely petty.
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2147427#Comment_2147427
In the reworked coldwin it's mid-day. Try again.
what
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/2147332#Comment_2147332
Good work! You found him before he hit Tier 3 woth Judith's Tombstone! You get to live😁
phew
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2147334#Comment_2147334
Are you dumb? Have you seen the new coldwin? Try Again.
You said dead by sunset
Dead Dawg is set as sunset
try again, come up with a new name.
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Dead Dawg. Try again.
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Found him!
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@Micheal said:
https://forum.deadbydaylight.com/en/discussion/comment/2147195#Comment_2147195
No it's one they should take tack one of his abilitys out he can creep you from vaulting or palleting and your going to get hit ever why you go for it or not. He find you easily with his power. He stop you from unhooking. He can mack skill checks harder on Gene's. The only center is to hide in a locker when you get out l. Most of the time they have iron madion.
he can't stop unhooks if he doesn't have shock therapy. Hitting madness skillchecks is easy. Finding people means nothing if you have no chase power at all.
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@panernaners said:
https://forum.deadbydaylight.com/en/discussion/224653/the-mr-x-pennywise-problem
Things do not have to make sense for them to get added. pyramid head shows this very well. Why is Cheryl the survivor she has no reason to be hunted or tormented by pyramid head ,and not a being that actually means something to her? How did the entity get in contact with a being who only exist to people who manifested him in silent hill? why does pyramid head even listen to the entity what is it even getting out of this? Its because pyramid head would make behavior a lot of money. Nemesis or Mr. X will probably be added for the same reason ,but its not like characters are supposed to make sense like why doesn't Demogorgon just jump over pallets ,or why does oni even care about pallets? I could go on forever on all the stuff that doesn't make sense lore wise ,but in the end gameplay (and money) will come first when they think of a character to add in a game like this.
Also why doesn't pinhead make sense?
I get I'm late to this, but...
Pyramid Head is there to torment the entity. He actively takes power away from it by denying it sacrifices with cages and final judgement. The trials are where the entity tries to contain him.
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Trickster. Those knives do nothing in game, why are they suddenly so good in his mori?
Most lethal is deathslinger. He stabs the survivor in the back, picks them up, and shoots through their entire chest cavity, throat, and mouth with a harpoon, and then kicks them, which given the shape of the harpoon should be able to tear off their head but whatever.
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@Micheal said:
https://forum.deadbydaylight.com/en/discussion/comment/2147142#Comment_2147142
Hes not even bad he mess up Gene's skill checks he can easily find you with his power and you can get tricked by fack pallets they need two take of one those things because that's to munch.
so you're saying his only power should be a shock that is negligible by most good survivors and is on a 60 second cooldown?
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Oh boy...
When playing against the Doctor, don't camp pallets. Pre-drop them. Doctor has a long cooldown for Static Blast, so he isn't able to use it in quick succession. Just be cautious when in his TR. If you seriously find him overpowered then you need to accept that when playing against certain killers you have to adapt your playstyle.
You also mentioned that killers being faster than survivors is unfair. If you really think that's the case, put on Rat Liver on Demo. Hold shred the whole match and see how easily you catch up to survivors.
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Mindbreaker- I don't like Sprint Burst. I use this perk on Freddy, Demo, and sometimes Ghostface.
Surge- very quick and easy gen regression. I use this on any m1 killer.
Hex: Crowd Control- I don't see a lot of people running this, surprisingly. It prevents a lot of really good loops.
Haunted Grounds- Really helps with a sudden snowball, plus it helps me defend the totems.
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This is a really great theory and I believe it now.
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Vaulting would be unnecessary, but I like the idea of being able to damage gens.
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It's fun to use but I think it's overpowered. Judith's Tombstone is balanced because of the movement speed penalty, but this isn't true for tombstone piece. I'm seeing people say that it wastes time, but getting enough stalk for it and killing a survivor takes far less time than getting into multiple chases and hooking someone three times. Basically, it's a free kill with not downsides, and all you need to do is chase the weak link, stalk them, then kill the good player.
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Quick and Quiet, Deception, Diversion and Head On.
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Gladiator: You never stop fighting. Every time you stun the killer, gain 1/2/3 tokens to a maximum of 6 tokens. When you are picked up by the killer, all tokens are consumed. For each token, the wiggle meter starts at an extra 6% progress.
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@VESSEL said:
https://forum.deadbydaylight.com/en/discussion/comment/2144880#Comment_2144880
The Cult of BBQ Disapproves of this message
>:(
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"Join the church of Steve"
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As much as I hate Hag, you're wrong.
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@Yords said:
Because by the time daylight rises you are dead?
but reworked Coldwind...
does that mean we're already dead?
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Mr.X
EDIT: And Steve cosmetics.
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I suggest only reloading after each hook. You have to be more conservative with bottles, but that isn't really a problem once you get the hang of it.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2114779#Comment_2114779
guess some prefer quantity over quality.
I wouldn't consider the last few chapters "quality"
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@GoobyNugget said:
https://forum.deadbydaylight.com/en/discussion/comment/2143643#Comment_2143643
wdym, Steve IS god, no need to scratch it out
You're right, but I didn't want any backlash from Jeff mains. Not that I don't like them, just that I don't want to start anything.
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Killer (Clown)-
Sloppy
Enduring
Spirit Fury
Pop
Survivor (
godSteve)Bond
Ds
We'll Make It
Flex (usually I run Kindred, but I'll also go with Second Wind or Spine Chill)
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My answer to all of these questions is Squirtle
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hmm... I need to try this.
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As someone who has never had a true main, I'm going to answer these questions.
- Myers, Bubba, Billy, Legion, Demo, Clown, Pig, Ghostface, Freddy, Trapper, Trickster
- I mained all of these killers because I felt I could use them in a unique way (some more than others) and try to change people's perception of them.
- Obviously, some more than others. but a few of them did in some way.
- I actually played Billy more after the nerf because I love underrated characters, and I did consider dropping Demo when the Rat Liver nerf was announced, but luckily the devs listened to feedback.
- The only character that's gotten a really significant nerf while I've been playing them is Freddy, but as a certified member of dream pallet gang I do plan to continue playing him, plus I can feel better about it now.
- Yeah I really don't have a problem there...I switch off one killer whenever I get bored with them. It happens about twice a month.
- I can't imagine any of my mains getting nerfed (including post-nerf Fred) but I'd probably stop playing Legion, Pig, Billy, and Trapper if they did get stomped. I would stick with everyone else.
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@DoritoHead said:
This is a continuation of a series a started a while ago, today we will be covering builds on the Legion. Titles in bold are builds I personally recommend.
Slowdown Legion
Build: BBQ, Blood Echoes, Thanat, Surge (or Pop)
Addons: Legion Pin, Addon of your choice
This is my everyday Legion build, and I find great success with it. Obviously, Blood Echoes and Thanat punish the survivors for being injured, and since you're Legion they'll be injured 80 percent of the time. Legion Pin keeps them injured with the broken status effect, BBQ provides BP and info, and Surge/Pop provide slowdown. All-rounder and plays to Legion's strengths.
Slugging Legion
Build: Infectious, Thanat, Blood Echoes, Nurse's
Addons: I'd recommend the ones that increase the recharge rate so you can get everyone back injured in a snap, but run whatever you want.
I haven't tried this build much since I usually don't slug unless I'm playing killers who need to, but it is pretty solid from what I've played. Thanat and Blood Echoes are there because they're great, Infectious and Nurse's obviously help with slugging and keeping that pressure. Pretty simple.
Ultimate Intel Legion
Build: BBQ, Surveillance, Ruin, Whispers
Addons: Iri Button, Cold Dirt
This is a terrible build that has one goal: find survivors. It does this with all manner of tracking perks and addons that make sure survivors cannot hide, to an unnecessary degree. Honestly, this build is just as potent when you ignore perks and only use the addons.
I actually did a post specifically about this (linked above)
Since you're new you might not have all of these perks, so take those instances as advice on who's teachables to unlock next.
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Survivor: Dead Hard (I'm not kidding)
Killer: Beast of Prey
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/2143456#Comment_2143456
That's fair with the name, because finding synonyms with Hunter without doing basic things like Pursuer or Stalker and without doing something already present in DBD is really hard.
Also, how long does it take to reload the crossbow?
I had to sneak it in the Quickdraw Quiver addon description because it's not in the main power.
It takes 2 seconds, but you retain your speed.
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@Critical_Fish said:
Please uh, increase the Terror Radius to 32 or 40, even since this is a long ranged Killer.
The way the crossbow works itself though is incredibly interesting, but I think an arrow should only be able to be removed while standing still or running, and shouldn't have separate properties while crouching. Also, how do you even reload the crossbow?
Instead of the odd requirement of having to injure or down a Survivor with Tracker, why not just give it a flat cooldown of 40 seconds and make the aura reading last 10 seconds and remove the 3 second extension?
This power is bloated enough without Hunter's Charge, making the speed you move at in Grievous Hunt 105 or 110% but removing Hunter's Charge would probably be the best, making the Huntsman (prob too similar to Huntress in name btw) a stealth alternative to the Huntress with greater map control and tracking at the cost of snowball potential.
Both of the Iridescent Add-ons have very interesting changes to the power, and I like the incorporation of some references to the Huntress into the add-ons and the snippet of lore.
I think there's a typo with Hex: Determined Hunter where it has 2 different times Survivors see the aura of the totem? Anyways, the aura reveal from Determined Hunter should be within 8 meters full stop, and have the stun time be 25/35/45% so we don't get literally no stun when using Enduring, and DS isn't just punished by a pat on the back instead of a missile from a bazooka.
Death Trap is pretty cool, despite probably not being too great most of the time.
Hidden Threat is just an indirect buff to every Stealth Killer because of the Undetectable status effect and I like it. It's also just better Whispers because you lose the Haste effect the instant a Survivor is within your TR. Maybe make the speed boost last 5 seconds after a Survivor enters your TR or something so it isn't a tracking perk? Otherwise, I like this perk a lot.
Overall, good chapter but jeez is the power bloated.
yeah, I should probably increase the TR. I was hesitant about adding Hunter's charge for the reason you said but I was scared to make a killer without antiloop, but it isn't even serviceable for that so I should probably do away with it and adjust the addons.
As for Tracker, I wanted it to support a playstyle where you actively track down and hunt a survivor. I do think the aura reading change is a great suggestion. Thank you for pointing out the typo with Determined Hunter, I also made another one where I forgot to mention that the stun resistance does not stack. I also didn't really think about DS but I should address that too. And I'll make a change to Hidden Threat.
Oh, and here's how reloading the crossbow works: Once you use all of your bolts (1 at base) you exit your power and before you can enter it again you have to reload it. After that, the power is usable once again. And I know the killer name isn't that creative, but I didn't know what else to call it. I considered "The Tracker" but that sounds too similar to Trapper.
Wow, that's a lot. Thanks so much for the feedback!
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More Steve cosmetics.
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Hard decision, but you know I have to go with my boy.
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@Bob212 said:
Yea I can see that but still man even look at it when your healing someone your not even touching their body.
That's just the normal healing animation.
Still, I'm not saying you are wrong.
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It's actually latency.
But it still needs fixin'.
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I say I mindgame someone if I completely confuse or outplay them in other games, but that's about it.
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If this is another post about how he can spam shocks around loops, I'll say once again that that's a placebo. Since you slow down while using Shock Therapy, you gain no distance unless you effectively deny a pallet or window.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2139483#Comment_2139483
I know that, but I have come across a lot of toxic ones
that's fair
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Aw c'mon why so much hate for the Steve mains
not all of us are toxic :'(
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I think you should keep your item after the trial, but it's completely fair if Franklin's gets used on it.
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@glitchboi said:
Goddammit I was hoping this would be a tribute to everyone's favorite cannibal, but instead it's generic "I camped a DS user and everyone died!" thread #9122 :(
Can we turn this thread into an "everything we love about Bubba" thing?
I love how cute he looks wearing the face of those pesky survivors <3
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I'd like a parallel version of a survivor.
Just imagine: Blight Fairfield
No, this totally isn't just Blight with glasses, office clothes, and a funny wig, why?
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Them: Steve is the best
Me: Yes
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I'm called toxic because I main Steve. Ignore it. Move on. Other people shouldn't be able to change who you play.
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No killer can defeat the entity, but Pyramid Head is actively fighting it. Hear me out.
Pyramid Head shows up only when he has someone to torment. It wouldn't make sense if that person was Cheryl of if it was any of the killer or survivor cast. Pyramid Head is here to torment the entity itself, and it does this any way it can, which is why it utilizes cages and the final judgement. It starves the Entity of its power. The entity is simply using the trials in an attempt to contain him.
If you ask me, BHVR doesn't get NEARLY enough credit for how they implement licensed characters into the game.
