DetailedDetriment
DetailedDetriment
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Not in game, no. But to block people out in real life? Hell yeah.
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The huge problem is that anything with a wall is a loop, so killers would be able to instantly disable all loops including shack or main building. To properly balance this I think there should be a 3 number limit to breakable walls, a temporary speed penalty after breaking a wall, and no breakable walls on shack or otherwise unsafe loops.
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@Gamingwalrus51 said:
ive played dbd for 3 years and had like 3 afk killers in my entire time playing.
By how bad your complaining is, it seems like you're fresh meat.
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*Entitled killer main alert*
Watch your back, guys. We can't spare to lose another man in this grueling war.
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Killers great for juggling + free mori? No. For this to even have a thought of implementation, killer values would need a large decrease. BP cap for each category would need a 1K drop at the least just for balancing.
Especially when the free mori is saved to just to be a toxic fuk to the player that gave you the hardest time because they're good or when you mori someone and sacrifice the others to let one specific person survive.
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I'm completely fine with this addition. However, if they add a breakable wall to the shack or any Thompson House structures then there's gonna be an issue.
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Imagine the Pig breaking walls. Hah.
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We definitely won't be getting a Terminator chapter. If it unfortunately does happen though, I will be abandoning this game as it will have officially reached peak "cash-grab" status.
The bloody chains in the new trailer also throw it off anyways.
And even if it does happen, don't be prepared to get voice clips. That was a one time thing for Ash.
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@Animator said:
https://forum.deadbydaylight.com/en/discussion/comment/1089267#Comment_1089267
What for? Why is Arnold Schwarzenegger needed in this game? His appearance in the game is very expensive for developers. One endoskeleton will be enough. If players want Terminator in living tissue, in extreme cases, you can add a random developer there, in the form of a skin.
You don't seem to understand that people are going to want Arney. Read some of the other comments.
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@Animator said:
https://forum.deadbydaylight.com/en/discussion/comment/1089244#Comment_1089244
And where does Arnold Schwarzenegger? I mean the usual Terminator T-800 or T-850 series. Just an endoskeleton. Like in DG.
The thing is that people will demand it be Arnold Schwarzenegger. But the issue is that he is friend rather than foe. And the T-800, T-850, and "CARL" are all portrayed by Arnold.
The rest are forgettable other than the T-X and the base exo-skeleton.
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Every killer is supposed to have the ability to break walls.
Terminator just got added to MK11. Let him rest for a moment.
The Terminator is friendly. At least the T-800 is. So that means you can't use Arnold Schwarzenegger.
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Too OP, BHVR PLS Nerf.
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Sure. Just be prepared to say goodbye to NOED, Rancor, Blood Warden, Spirit Fury-Enduring, Ruin- Surveillance, and any other killer perk combos.
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Rainbow Six Siege be like
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/128334/why-does-rancor-as-a-perk-exist
Why Does BT/DS/DH/UB exist?
Dead Hard isn't even good. $TÕP ÇÖMPLÂÎÑÌNG
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I like his suggestion. However, I do think that the warm-up should end only during a down, not if the survivor is chased or sniped by an early game hatchet.
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Theoretically, a good killer doesn't need perks.
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Normally it's red and purple rank survivors with yellow rank killers, so this definitely an odd one.
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Ash will lines like this when stuck waiting for a game. One of his most common is "Are we gonna be here all day?"
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I saw this under my recommended articles page on Google and my first thought was DYING LIGHT 2!
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Technically pink doesn't even exist as it's just a hugh of red, but it appears to be pink in-game so whatever.
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I'd like to see a Trapper or Huntress tie-in chapter
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It should be permanent. Iron Will is after all, so to make this not be is a little stupid.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1063475#Comment_1063475
So Iri hatchet for guaranteed PIP? No thanks.
Rank doesn't mean skill so in the end you'd just be hurting yourself to say you got to red ranks as a killer.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1063475#Comment_1063475
No.
Dont reward survivors for DC they will do it more often.
It wouldn't be a full reward as bp would not be awarded, it's just if your solo team all dcs.
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@underlord99 said:
I don't get it
I'm guessing it's because of the matchmaking and getting two kills as a lvl 1 Huntress against red ranks.
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Here's how I think it should work...
As survivor:
1 survivor dc=1 gen to be completed
2 survivor dc=3 gens to be completed + safety pip
3 survivor dc=4 gens to be completed + single pip + hatch cannot be closed
Killer dc=safety, single, or double pip depending on the match length.
As killer:
1 survivor dc=5K BP
2 survivor dc=10K BP + safety pip
3 survivor dc=15K BP + single pip
4 survivor dc=20K BP + double pip
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A 40% boost to repair would cause gens to be finished in no time. I've cleansed every totem before the game has reached it's 3 minute mark. This would add to the ever prevalent gen rushing.
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"You did this"? Any chance the perk description would be "After we killed Glenn, Carl, and every other fan-favorite character in the show, we figured we'd have to tie it to a perk somehow."
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Remove the 1 million cap altogether or raise it to 3 mil
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Before the MoM nerf this game was in a decently healthy state. Maybe an 8. But now that it's gotten so many different patches and nerfs and buffs and changes, the game has become a giant clusterfuck. There's no real challenge when it comes to survivor and killer is frustrating and unfair.
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I think I'll stick to the bare bones Harajuku Graffiti Artist mask
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I'm not going to vote on this one at all as I fall in the middle.
Yes, because one platform shouldn't have special features and it would prevent people from sending messages through friend requests.
No, because people are already toxic #########.
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Zubatlel and Tru3 compilations are holy.
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When I first started playing I would do this but I dropped it not long after. The only thing you'll get from me is a t-bag or constant circling if you happened to have camped or tunneled.
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If there's more languages that just makes the game available to more players. Why not add Romanian?
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@TunnelVision said:
just imagine the positions Spirit could get in!
Taking things fast, eh?
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Literally everything other than grasp saves and great skill-checks.
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I'd say Rancor is the only meh perk. You see it on literally every Spirit and it encourages end-game tunneling. The exposed effect should only last for say 1 minute, honestly.
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Didn't realise only 28 people play.
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Balance fixes
Rank rework
Don't add MMR
Devotion rewards
Bug fixes
More prestige rewards
Some other stuff too
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My original choice was Object, but then I remembered how killers no longer respect DS so you'll need it.
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This would feel so wonky during play.
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2 as survivor; 5 as killer.
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The game is already a huge grind fest. We don't need the grind to strengthen. I feel that after you hit P3-50 then you should be allowed to chose one rare or very rare shop cosmetic (no event cosmetics).
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So what about those survivor husks, BHVR?
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I play both sides but I block with BT so I can't complain about it.
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Uh. My hospital care-taker. Not only can she teleport in and out of this dimension, but she's pretty cute, too.
Edit was -her- dimension to -this- dimension
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If it comes down to me and the other last survivor then I'll search, but if it's just you and the killer then I'd go ahead and camp a gate.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1060348#Comment_1060348
Make that Commodious + Sockket swivels + instrructions. Much better overall.
Prove thyself and leader don't stack; they state only one effect at a time.
I know about Prove Thyself and Leader. I'm wondering about Streetwise and if it can stack for higher than 25% possibly reaching 100% for double charges.
I used to run that toolbox combo a lot. I could get 3 gens done in a couple minutes if I was fortunate to not get chased. The high speed of the Engineer's Toolbox, however, has a high chance to complete a gen before a chase can occur.