DetailedDetriment
DetailedDetriment
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You are correct with the caps of 8K points and 32K points. However, BPS double what you earn, not fill the cap at an accelerated rate.
An easy way to tell the difference is to look whether the description says more or bonus bloodpoints. Prove Thyself, for example, earns you more bloodpoints for coop gen repairs, meaning you fill the cap faster, but fragrant bog laurels (objective flowers) earn you bonus bloodpoints, or double what you have in the objective category by the end of the match.
With that explained, cakes/BPS and BBQ/WGLF take your total bp earned (all 4 categories) and double it. The cakes and perks stack too, which is why you earned so many points. 25K + 2 BPS + BBQ will net you 100K as you have 25,000 times 4.
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I'm getting all the same issues, but on top of them, I tend to only get 1 or 2 cakes per game. The first two days of the event were great, but now it just feels like a waste of time.
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@Zucker_Schock said:
Stats:
Hindered strength: -20 %
Hindered duration: 0.25 seconds
Tongue addon: +0.15 sec
That makes up to -20% speed for 0.4 seconds.
Anyone knows how long the hit sprint boost lasts for ?
2 seconds. You're actually losing a lot of distance compared to if the killer uses their M1 attack.
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The websites only tend to mention the new chapters and crossplay/crossprogression. Though, it's quite interesting how many of the review outlets have given it at least a B (80%) in score.
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Not much can be done as it is an endorsed play-style, but I have been facing off against a lot of killers who will camp and tunnel. Rank 1 killers are doing this, sometimes before a gen has even popped.
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I couldn't really ever find this being useful. It would be far too gimmicky, really only ever having a use against Nemesis and Huntress.
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BHVR seems to rework the lesser important maps over the ines actually needing changes, so I'm expecting Red Forest to be up next instead of Haddonfield or Swamp.
It's quite funny how they rework fine maps and make them not fine. Both The Game and McMillan are going to need more changes in the future.
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@TwitchyMike said:
https://forum.deadbydaylight.com/en/discussion/comment/2205978#Comment_2205978
I get what you're saying but by no means is Dead Space a smaller License. For a game that became a trilogy and sparked an entire comic book as well as animated movies I'd say it's a small/big license that deserves a slot in DBD.
Dead Space isn't small-it's more middle-of-the-road-but Alan Wake most certainly is, and for it to be an option on the survey sparks some hope for lesser licenses to be added to the game.
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@sensovsky said:
https://forum.deadbydaylight.com/en/discussion/comment/2307942#Comment_2307942
it's so bad, like you should watch the show to understand HOW wrong this is
Steve doesn't even sound like Steve, so yeah, Jonathan sounds really bad in-game.
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Due to it cutting the life of the key in half, it's actually detrimental to use unless you have a skeleton key + prayer beads with Streetwise and/or Built To Last.
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Claire and Chris both have their own voice actors. Jonathan recycles Steve's SFX.
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This isn't really a fair question, seeing as the Friday The 13th franchise, and therefore Jason, is stuck in an endless lawsuit. However, if the lawsuit was not ongoing, Jason would be far easier to obtain.
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Neither of them are powerful killers. They both mainly come down to "oh, I hope this pallet is real" or "can I make this before I get stunned?"
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@[Deleted User] said:
I knew it was bad, but seeing these numbers makes it painful.
There has been no effort to reduce the grind since legacy and the original bloodweb changes. That just means the game becomes increasingly less friendly to new players.
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I can only ever see this perk being incredibly viable on Omega Blink Nurse.
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Don't care, didn't ask.
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There is no extra effort; there's less effort than before.
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Addon - Huntress: Rose Root.
Addon combo - Demo: Black heart and Barb's glasses.
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I like your idea for a new mori, but only allow to be used while crouched, rather than replacing the current animation.
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BBQ. Bloodpoints.
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The flickering and frame drops have only gotten worse as of the recent patch.
Lmao, why the hell would BHVR release a patch that literally only prevents cosmetic sets from being mixed? Lazy af.
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Probably because people were pissed about the outfits using the default headpiece.
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@TheGorgon said:
I think they’ve got to give us more escape cakes, envelopes, puddings, etc. every time we Prestige. It would not only greatly reduce the grind, but it would provide an incentive to prestiging.
Yes. Prestiging just gives you useless ######### like odd bulbs and rainbow maps more often. I'd rather get things like bloody party streamers and med-kit stuff.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/260464/moris-shouldnt-of-been-nerfed
They should be deleted. Games already killer sided and gives them option to take entire game hostage.
Have you ever actually played killer? You have next to no chance of winning against a good team unless you play Nurse.
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The entire challenge description needs to be deleted and redone. I thought they had to get trapped, escape, and trapped again, but that didn't work either.
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Yuh. With the amount of characters currently in the game, and 1-3 being added with every new chapter, the grind can be really unforgiving. BHVR makes it a point to grab huge licenses so they can pull in new players, but a lot of the people that pick up the game don't stay because they can never get a foothold.
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@fogdonkey said:
Prestiging should be difficult but should not give any game advantage. It should be something to brag about, e.g. special skin, some badge.
Perks are very important for the game, therefore it should be a lot simpler to get them. As a first step, remove perk tiers.
In my opinion perks should be immediately available on T3 without the need to buy them in bloodweb:
I'd say making all of the base-pool perks available from the start wouldn't be a bad idea, but getting the teachable perks should still require a purchase on the bloodweb. Of course, these teachables would still lose tiers.
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@BastardKing said:
https://forum.deadbydaylight.com/en/discussion/259878/the-grind-is-atrocious
I agree with your point, but it is a bit off somewhere. I have a little over 2k hours, and I have all killers except Nemesis P3, and all killers except the last four with all perks, and a full survivor perked out. (Stupid, Sexy David)
That being said, rather than tiers, one of the best ideas I saw; make it so Prestiging a character unlocks that rank of their perks on all other characters. My P3 Nurse now gives all my new killers Nurse's Calling/Thana/Stridor, and my P1 Nemesis gives Rank 1 Pursuit/Hysteria/Eruption to all my killers.
That'd be so nice. All I would need to buy is the default perks and some teachables I got off the shrine.
When it came to the math, I wasn't taking into account bp offerings BBQ/WGLF.
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@JawsIsTheNextKiller said:
@DetailedDetriment Everyone usually states 50K per level 50 bloodweb. I may be nitpicking here but wouldn't you have to specifically be trying to get through the bloodweb as cheaply as possible to get through one at 50K? And even with that, need a little luck too?
Admittedly, it does make the math(s) easier.
By "not every level is 50k" I mean that levels 1-39 are cheaper.
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Personally, I think BHVR just wanted to make this map the largest and most impressive and unique map the community has seen. I'm sure the basement in other realms will receive changes at some point, but I don't expect anything too drastic like positional rearrangement.
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That is completely okay, but the issue is these same killers that tunnel are the ones that complain about DS and body-blocking
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I was called a hacker many times when I started off playing Huntress. The survivors did not seem to realize she has a projectile weapon.
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Yeah, it's just annoying when I can't play all day, every day. If I streamed for a living like Otzdarva or Sullimain, then maybe I wouldn't see it as much of an issue, haha.
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@Orion said:
Why would you P3 every character? Why even P1?
I have Obsessive Compulsive Disorder (OCD). After getting my Ash to P3-50, I just couldn't stand the sight of the rest of my characters only being level 50.
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It kind of depends on the server latency and your ping. Sometimes you will Dead Hard a very short distance, and other times you might Dead Hard half the distance of shack.
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@danielmaster87 said:
Yes, at least remove perk tiers. Apparently they're the reason why Visionary has a COOLDOWN.
I don't see the point in any gen aura perks getting cooldowns. Their sole purpose is to assist new players in learning spawn locations. You'll literally never see them in higher ranks unless the player is doing a meme build or adept.
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It's kind of the only perk build that has a high success rate on Blight. Rather than nerfing it, other perks need to be made more viable on him. But it's one killer, so obviously it isn't going to happen.
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@Edgars_Raven said:
Average people only have 3 characters? Yikes ive wasted money 😂
Three characters they actually play, yeah.
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Yuh. Cracked mathematician right here.
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Because tentacle strikes are incredibly difficult to land. The small hitbox is on par with Deathslinger. Also, remember that survivors have three health states against Nemesis.
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Even the pro variations of past gen consoles and the current gen consoles suffer from these issues. PS5 especially, is already notorious for crashing more than any of the other consoles.
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@Prex91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2271161#Comment_2271161
Skill check is needed if you Want to use ds last hook and not first Time.
Then just have pre-release DS. The skill-check covered the entire zone, meaning the only way to miss it was to wait, and save it for later.
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@Crackgear said:
https://forum.deadbydaylight.com/en/discussion/comment/2115123#Comment_2115123
Sunao ni I Love You!~ Korean Edition
todokeyou kitto YOU LOVE ME!
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This is an amazing concept, something that should have been in from the beginning. I hope that if it does get implemented, we can mix and match. P3 Lisa with default torso and legs, for example.
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I would love to have a Dead Space chapter. The Necromorph could be an incredibly interesting concept.
That or Alan Wake. The Taken could make for an interesting killer. They're not effected by pallets or stuns as easily until they are hit with light.
Personally, I don't want Chucky, whatever the guy from Hellraiser is called, or Pennywise.
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I used to DC against farming killers, but, well, that's not an option anymore, so I go stand in a corner and ignore everyone until I get hit.
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Here comes The Trapper...
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Just remove the requirement to hit the skill-check altogether
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The only changes I want are:
1. A unique animation for using a vaccine
2. The zombie AI needs a lot of improvements
3. You should get slightly more power from killing zombies. Getting from tier 2 to tier 3 requires you to kill around 15 zombies if you don't have addons.
4. There needs to be more vaccines. Alter some addons to reduce the available count, but increase the base amount by 2 or 3.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2232485#Comment_2232485
Dont you think everyone is aware of this and therefor the way its counted up, the numbers/data behind it, are made to account for this?
Its like saying you cant go to the moon because a plane cannot breach the atmosphere or return back to earth afterwards...I mean yeah, true, sooo lets develop a spaceshuttle so we can do it?
I'm sorry, but what? Only thing I got out of that was numbers. So going off that, people who lose either don't react or give a thumbs down, and people who win just don't react. If there aren't people reacting positively to balance out people reacting negatively, then the player(s) is screwed.