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Deathstroke

Deathstroke

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Deathstroke
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  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121700#Comment_3121700

    Baby killer was probably the wrong word. I should have stuck with M1 killer :D

    I don't think your complaint is invalid, it's more about what you want out of the game. For me, I like the more...competitive for lack of a better term edge that the update gave the game. I feel like surviving should be rare in a game like this and the only reason you do so is because either the killer is actually a baby killer (in which case, they shouldn't be playing against me but this MMR is goofy sometimes) or because I actually played very well.

    There is absolutely work to be done still as there are some perks that are heavily stacked against the solo queue player (something like Overcharge sucks for Solo because you have no way to communicate to others what's going on so you might get a gen almost done, have it get Overcharged, and lose everything just because you couldn't tell anyone to go tap that gen while you were hanging around on the hook) but personally I like the direction the patch took the game in. But I can understand why others may not, especially if you prefer the more casual nature the game had.

    Some buffs were not needed camping and tunneling got unneccesary buffs and also 3 gen situation takes so long now. Some killers now keep your hostage defending it right at the start of the match. In soloQ that is horrible experience I had match like that and I worked to avoid it but killer chased me away kicked the gen and got me down. When I went back there gen had lost all it progress. We worked on 2 gens and killer just defending them like crazy. then about 25 minutes after that and finally got last one done. 3rd gen was between them so no reason to even try to fix it. We got 3 man out and he got one lucky kill at exit gate. My solo teammates were too scared to help me bodyblock.

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121649#Comment_3121649

    I think it's the lower MMR solo queue that is more miserable. I've found that as you move up, your teammates get better, and the games are generally more balanced. After losing too many and you get stuck in MMR hell, things are their absolute worst. Also I think that camping/tunneling are more common in the lower end and the very high end, but not so much in the middle.

    Like you, games have felt pretty much the same, on balance. The only exception was a 2 day stretch where I was in casual mode and lost several in a row and ended up in MMR hell and had to sweat my way back out.

    In high mmr you have to tunnel/camp basically if you're not playing nurse or blight. Good survivors still do the gens fast and can loop well. In middle mmr I think tunneling or camping is less common because they're not needed. Super tunneling ofcourse is more rare in high mmr where you focus on one survivor and ignore rest of them. You can usually down and hook other survivors but you have to priorisate that you target one survivor bit more.

  • @Johnny_XMan said:

    But I thought killers stopped tunneling after they got their buffs in the last patch? 😏

    Unfortunately tunnelling and camping were buffed so killers use them more now and probably will still use if survivors went down after 1 hit.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119202#Comment_3119202

    If the game is still survivor sided for you after the patch I think it might be a you problem.

    Survivor sided still on high mmr. Middle and low are killer sided. Strong 4 man swf is still good as before.

  • @drsoontm said:

    Just play the way you want.

    If you try to play the way your opponent sometimes wants to, you'll lose your mind.

    Tunnel, slug, camp : just prevent them from leaving, that's all you need to care about.

    But the thing is not everyone wants to tunnel, camp and slug. My playstyle is to go for chases but I adapt to situations so I use them when I need to. Sometimes I use them when I don't really have to but it's better to be safe than to lose.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3120694#Comment_3120694

    She's not though. That's the funny part. Nor did old DH really bother her

    But it did if you got out of sight. And at least it would extend chase by 2 blinks worst case scenario but meaning nurse needed 6 more blinks minimium to kill one survivor compared to now.

  • @VideoGameMage said:

    I don't think he needs to be killswitched but my god I hope they fix the blood orb bug soon. I got 5 onis in a row, and it's getting old. I never found him interesting to verse in the first place.

    Your lucky I see maybe one in month or two.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119913#Comment_3119913

    Aim assist wouldn't help much (would maybe even be detrimental at extremely close range) and would cause other issues, like being able to find survivors with the pull of the camera.

    Bare minimum we need a deadzone slider that can enable a wider range of camera movement than currently possible when set to the lowest value and going further, a response curve that's more in line with FPS and TPS defaults like Siege, Apex/Titanfall, and Fortnite.

    Fornite has aimassist and well if you need aimassist to find survivor 1m away from you well ok.

  • @MikaelaWantsYourBoon said:

    More Nemmy, more fun.

    Too much is too much he is by far most popular killer.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/comment/3118206#Comment_3118206

    DH does have a high pickrate. I see it on at least two people every game. They know how to time it too. See, the thing is, DH is still the strongest exhaustion perk at high skill levels. So as a good Nurse, I'll be facing survivors that run it over other perks.

    You don't know why they killswitched her. Nurse had one bug that froze her in place after grabbing someone. All of the other bugs were fixed before the Killswitch. Stop spreading false information.

    Nurse's skill floor is incredibly low. Learning how to Blink is the easy part. The hard part is learning survivor pathing and how to counter good players, who will all do different things. Nurse is hard because you have to adapt to literally everyone you face. If Nurse has a straightforward power, what exactly is a hard power? Because Artist is VERY easy.

    If Nurse was easy af she'd have a higher killrate. End of story.

    Well im not just going to use new dh because it's only good agains't nurse. Other killers have time to bait it out easily once they know you have it.

  • @BrokenSouI said:

    Wholey ######### man. Give it a rest.

    Well nurse is as broken as old dh so it's only reasanoble that she get somekind of nerf as well. Old dh was also her biggest weakness even old ds gave good value agains't her.

  • @TheArbiter said:

    Any "skill" killers like Pinhead, Nurse, Huntress, Trickster etc.

    Pinhead is pain I just have to play m1 with him and only try some sure hits with the chain.

  • @[Deleted User] said:

    Trickster on controller is an exercise in misery that could be easily corrected if BHVR tried.

    Aim assist?

  • @TragicSolitude said:

    Probably depends on which xbox. Nurse is difficult on console due to sensitivity and the low framerate, but the new generation consoles have a better framerate.

    In general, I'd say Trickster. He is miserable on controller. Like really really miserable.

    Nurse is fine on controller she is not limited like blight and hillbilly. Their turning is so hard but on pc you can abuse some tech with them. Oni can't either do 180s on console. I think all these killers turning should be bit increased but only for console. Nurse is fine and very smooth on my xbox series. I also think console should get stronger aim assist as I have to aim with my tumb to gets hit but on pc you aim with whole hand.

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119237#Comment_3119237

    Otz also didn’t get his power before the gens got done, because he barely got any hits to begin with thanks to cowshed and the survivor’s spawns. If anything it says more about M1 killers than it does Oni. Oni is not weak, but many maps are ridiculously unbalanced.

    Oni is m1 killer most of the time without nothing to help trapper at least has traps and hillbilly or bubba has their chainsaw. Even pig has kinda antiloop but very bad one. Oni should has the dash all time at least to have map mobility.

  • @HugTheHag said:

    Maybe he will be once the AOT even is finished, for now it would be a bit awkward to kill-switch him I guess.

    Some argue that it is not game breaking enough, and that we don't see too many Onis anyway, so maybe it will be fixed without needing a kill-switch. Though if that is the case, I hope he will be fixed sooner than later.

    I have yet to see the problem acknowledged by the devs, but right now it only creates frustrations among survivors (some go as far as bashing the killer in postgame chat for exploiting a glitch), and it wouldn't do for new Oni players to get used to the glitch and then feel robbed when it is fixed.

    No need to fix it's fine and oni could use other buffs as well just watch otz video were he gets no hooks before all gens are done so I think oni should start as 120% movement speed m1 killer. If otz can't get hooks before gens are done it just shows how weak oni truly is and is needing buffs agains't survivors who know the counter play don't let him get hit.

  • @Laluzi said:

    Yeah. It's pretty strange that there's nothing stopping Bubba, Hag, or Trickster from camping when their powers are all extremely good at it, Twins are semi-prevented-but-not-really from camping despite their power being really good at it, Dredge is prevented despite its power being really good at it, and Artist is prevented despite her power not being that good at camping. It's super inconsistent.

    Well twins vamping power would be too OP as you can camp and chase other survivors same time. Bubba just camps by standing on hook and that really only thing going for him. Hag also is just designed for camping. Trikster camping it's pretty strong but his power is goo in chases so maybe he should get some kind of nerf. Dredge can teleport after unhooking happens so I think that's fine.

  • @RatbasterdJr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117338#Comment_3117338

    Yes, nurses blink through the structures, but at that point it is a 50/50 guess. Did the survivor keep holding W? Or did they double back? If the nurse guesses wrong it buys the survivors another 15-20 seconds. Obviously I know a nurse won’t walk after you, and as you said, it FORCES a nurse to use their power, and if they aren’t good at the power, they will not succeed. She is the ONLY killer that requires knowledge of the power. A blight, oni, etc can still get downs / kills by m1’ing the entire game.

    As for sprintburst, if you time it with the blink that would otherwise hit you, you create massive distance.

    You use the first blink to see did the survivor hold W and with second get the hit. I would agree with you if nurse has 1 blinks but she has 2 and good nurse always run range add ons.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/3116784#Comment_3116784

    That's not true for everyone , guess you could say the same about nurse though it doesn't show it in the data, I personally believe that those three are in a category that at least one of them will give you a really hard time mastering

    Nurse is hardest to start on as with other you can play just m1 with 115% with map mobility but blight and hillbilly power overall is harder to master. I think I could get good on nurse but never on hillbilly I watched some hillbilly mains and it's crazy what they do with the chainsaw I could never replicate that.

  • His antiloop is boring and tricky to use as he is so slow. Also I don't like that when you teleport to remnant he does not look survivor like hag so sometimes I miss my hit because of that.

  • Could be balanced but also she needs faster teleporting cool down so survivors would actually do tapes.

  • @KerJuice said:

    I disagree. I always felt NOED should have been left alone & not nerfed. It’s an endgame perk that doesn’t guarantee you’ll always get kills. Run it enough and you’ll get a fair amount of matches where survivors will either stop it from activating by doing totems, or find it relatively quickly before you get serious value from it. Ofc there are plenty of matches where the killer can capitalize and turn a game around because of it, but the numbers aren’t something crazy like 90% of the time.

    It just feels real bad when you’re the first one to fall victim to it, especially if you’ve been in chase healthy for a while, and then the last gen pops. Add more salt to the wound if your teammates can’t find the totem or are too scared to look for it, then you die on first hook. It’s somewhat hit or miss to use, with a few criteria favoring the killer (as it should)

    After a while, you tend to get a feel for who is a “NOED user” during the match. A lot of newbies who whiff and hit objects and or lose track of survivors easily tend to flock to it, and understandably so. That’s when you make sure you cleanse as many totems as you come across, or actively pursue doing them. Remember, there are 5 totems within close proximity to 5 out of the 7 gens. Two gens do not have a totem associated with it, so if you can’t find one close to a gen- move on. Chances are it’s one of the two that doesn’t have one, so don’t waste time on it. Move in a clockwise or counterclockwise position (based on location of killer if you know or have an idea) over the map and try to knock ‘em out in order so you don’t lose track of your progress. That’s what I do, anyway.

    You don't have to cleanse the totems just remember where they are and check them once gates are powered. If you clease the totems you might shoot yourself on foot if one well hidden totem remains.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/339489/nurse-is-overpowered-proof-me-if-im-wrong

    I'll tell you like I do anyone else complaining about nurse, the door is always open for you to pull up in a KYF and prove it to me , while I will agree nurse is strong she definitely is the hardest killer to master in this game and her pick rate along with her win rate prove that fact, also shes one of the few killers that can beat even the very best in the game if you master her

    Blight is harder to master and hillbilly as well.

  • @KerJuice said:

    I wish you guys would be MORE specific- it’s SWF sided, not survivor sided. Yea SWF’s are a part of survivors, but so are solos and they’re two completely different worlds. Trust me. And yes, I know there are sucky SWF’s and good 4 man solos, but they’re the minority matches. Your average SWF is actually pretty decent at the game and they benefit from the comms advantage, while your average solo are mostly super casuals who are entitled potatoes, making the games miserable for decent solo players. I resent the whole “survivor sided” statement, because it’s usually coming from killer mains who don’t understand the solo experience, & just lump us all into one basket.

    Average swf:s are actually casual most of time. They can bit loop so they're nlt potatoes ofcourse. But very possible to win as killer but not as easy as soloQ thought. I play on 3 man swb (surviving with brothers) and my other brother does not talk much which can lead to him bringing killer on gen which is worked at... And we still have that one solo member to worry about too. Usually I play duo which is closer to soloQ than an actual swf.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3115839#Comment_3115839

    its not bad. it still changes your health-state from dying to injured. DS is basically like newbie-type second chance perk. Survivor that are extra-bad at the chase can use it with Off the record because they're going down in 30 seconds, So DS is like extra health-state for playing bad, So assuming killer is tunneling and picks you up, it still works.

    DS only loses value for survivor that are good at the chase because the extra hit from off the record delays the down and if your good at the chase i.e you can survivor more 60 seconds, then you won't get value out of DS because your DS will expire before you go down, but if you have looped the killer for more then 60 seconds, Chances you are likely to be winning the match as survivor assuming your team does the generator objective.

    TL:DR DS is a perk that carries weaker survivor players.

    Those weaker survivors won't hit the skill check probably and when I used it I did it at endgame most of the time. Other than that if I got lucky looped killer 59s and he lifts me immediatelly or I was farmed off the hook. Sometimes I just let killer down me pretending to make mistake and I almost always saved dh to use after ds to extend the chase even more. Thought I did go for lockers sometimes some killers wait it out. But 3s stun is not enough to use it I think otr is now much better I sprint burst away loop killer 30-60s then maybe he gets hit then I get more distance than ds can give me now. I usually use adrealine now it's good if killer chases you at endgame.

  • @Sparks741420 said:

    When you log in to DBD and you feel like playing your most favorite role and most favorite person... Who do you choose? And Why?

    Do you main Killers or Survivor?

    Also What Platform do you usually play on?

    I ask out of curiosity...

    I main killers currently more than survivors but overall I play more feng ming than anyone so she is my main main. For killers I play lot of different one and I still haven't found my main main. There is currently not S tier killer I like to play if they buff spirit ever to 115% I might pick her. I hope they buff more killers to S tier.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3115741#Comment_3115741

    what are you talking about? I get hit by off the record every single game now. I still see 1 dead hard every game. The only thing i've noticed is less people using Borrow time post-patch but more survivors using Prove thyself. There's like 1 prove thyself every match. I also still see decisive strike despite survivors claiming the perk is not usable.

    Nothing has changed for survivor. In fact all their best perks are still.... their best perks. Dead hard is still best exhaustion perk. DS is still second chance that stacks with other second chance perks. OTR is new anti-tunnel perk. it gives iron will, self-borrow time and distortion for 80 seconds. Prove thyself is still prove thyself power-level, I have no clue honestly why survivor weren't using this perk on 80 second generator but suddenly opt to use this perk at 90 second generators, whatever.

    The only perks that survivor truly lost in strength is self-care. that's it. Spine chill is ironically still strong because of their "hotfix" on the "hearing impaired".

    what about killer? Almost all their meta became worse. Substantial worse.

    Corrupt ->Punishes you for playing the game efficiently.

    Ruin -> Completely dead

    Pop goes weasel -> Lost 50% of its overall effectiveness and now has the 2 perk synergy problem with needing tinkerer to be used.

    Dead man switch -> Lower duration/Weaker

    Thanatophobia -> Completely dead

    The BBQ change for lower BP makes lower-tier killer less rewarding to play. The only surviving killer perk that did not get destroyed is Scourage hook: Pain Resonance. So while second-chance meta of survivor lives on, The killer perks are shattered and left with a single potent regression perk. Killers still rely on slowdowns and need slowdowns but all the perks that now grant slowdowns have meaningless low numbers that do very little to impact the match. The meta did change, but only for one side.

    Disagree with you killer meta is still slow down but survivor meta has really changed. Ds is very rare because it's so bad now.

  • @Kira4Evr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3115259#Comment_3115259

    I mean, yes. Then I would have to do a completely new Template.

    I think noed is A tier and I would also rate overcharge bit higher. I would lower devour to A tier as it gets cleansed most of the time and encourages you to leave hooks which is not always most effient way to play.

  • @Kira4Evr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3115259#Comment_3115259

    I mean, yes. Then I would have to do a completely new Template.

    Ok well I try to take look at it. I commented here earlier on few survivors perks which I think you underestimated.

  • @[Deleted User] said:

    My favorite to play as is probably Trapper (oni is my general favorite killer) I start a game in my head survivors all go oh look a trapper we're basically out already. (& then I spend the rest of the game pulling then out of traps.

    Least favorite is twins because in the past month i've had dozens of 4k games (without camping or tunneling) & still can't get a merciless victory & that damn achievement!

    I wish they'd change it back to a 4k like it was when I started playing 5 years back!

    Do it at rank reset you only need 3K but better to be safe and 4K and you should basically get it.

  • @PapiFelixPSN said:

    No, there's an issue with the community. No one is really playing solo because survivors keep throwing matches. The game is fine.

    The game is fine if survivors are decent but for more casual survivors the killer buffs are bit too much if the killer their facing is decent or tunnel and camps. Well decent killer wins because he is more skilled so that is fine but tunneling and camping needs to be looked at and survivors need something to help out. I do notice thought now that my survivor team wins usually when the killer is below our skill level. Actual close matches are usually killers favour now because camping and tunneling. So now my teams either destroy killer and he gets 2-3 hooks or killers wins 3-4K. My teams have only won close matches when killer has played fairly or made crusial mistakes. Now just had weird match where we again stomped killer but he started to camp and we did all gens but he got one out just then with camping and somehow got another down then my teammate went for mindless save and killer grapped her and dropped and chased me away from gate. I think we really should got 3 man out but killer somehow managed to turn it 3K.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3114284#Comment_3114284

    No single game I have played lasted more than 8 mins. It's Survivors that don't work on gens or are just sabotaging the game are the issues. Even with slowdowns I am able to push out 3 gens before the last survivor drops.

    I duobt you do 3 gens usually smart killers tunnel you out when they realise you are the one slamming gens.

  • @hailxsatanxeveryxday said:

    https://forum.deadbydaylight.com/en/discussion/comment/3115380#Comment_3115380

    I've played a few games with Nurse. I've gotten pretty much zero kills with her. She's not easy, and you need to be invested in learning how to play her if you want to get anywhere. People with 800 posts on a DBD forum probably aren't much better judges of the skill required to play a particular killer than Otz is, just by virtue of the fact that you're far more experienced with and invested in the game than most players will ever be.

    My guess is that once you start winning games at low MMR with her, you'll start running across survivors who know how to double back or otherwise counter her as far as she can be countered, and then your kill rates will plummet again until you really get good. And that's the learning curve.

    When I first started playing the game, I had no idea Nurse was considered the strongest killer. When I came across one, I'd be like, "Oh, good. It's a Nurse. This is going to be a chill game." An experienced Nurse is impossible to win against, but a baby Nurse is the easiest killer to win against.

    Maybe I'll try playing some more Nurse and see if it changes my opinion, but my guess is that I don't get anything out of my first 50 games.

    Sorry I misspelled english is not my first language otz actually said nurse is not that hard and I agree watch his latest nurse video. First few games you ofcourse struggle with nurse because she is different from all other killers. But if you play bit more you will learn how to blink. I consistently gotten 4K with her but stopped playing her because I like more normal game play and you still need to focus more playing her than on other more simpler killers. I think for me it took 5 games to figure out the blinking well enough to start winning games.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/comment/3106849#Comment_3106849

    And the funniest part about Otz speaking about Nurse is the fact that he's not actually good with her. He's literally just decent enough to win against solo queue teams, which isn't hard.

    Although, skill doesn't really matter in the end. Nurse is the only balanced killer in the game, and it's backed up several times over through data and tournaments.

    Well nurse would be balanced if every survivor would be tournament player but that is not the case 99% of time.

  • @hailxsatanxeveryxday said:

    https://forum.deadbydaylight.com/en/discussion/338487/a-hillbilly-main-with-5-000-hours-thoughts-on-nurse

    I like your take on this.

    I watched Otz' recent video on Nurse, and although I never play Nurse and am not a fan of going against her, I think he's absolutely wrong about the level of skill it requires to take to play her. He forgets that he's Otz, he plays the game for a living, and the fact that he can easily pick up and play Nurse doesn't do much to negate the fact that that she has a 40% kill rate, the lowest in the game, and most people clearly can't just pick her up and 4K every match after practicing for a day the way he thinks they can.

    I only point this out because that video got me worried that his opinions might be taken into account in a possible Nurse nerf, since he is perhaps the biggest voice in DBD.

    But he's wrong on this one. The fact that Nurse requires such a high amount of skill to play competitively is the best argument for keeping her.

    When you get survivors who have played this game for 2,000+ hours, you get survivors who tie multiple different structures into one, long giant loop that wastes your time significantly.

    I've started seeing survivors who can do this lately. Shack spawns next to a wall with a window, and you get to choose between getting one down or stopping four generators from popping in the background while you attempt to do so. As an M1 killer main, this isn't fun.

    a hacker came into my stream and told me that my MMR was 1835

    Dude, what? I wanna know what my MMR is. You can see it somehow?

    Nurse has 49% kill rate and average kill rate was around 50-55% in last january so yes she is bit harder based on that. But I bet nurse has now over 50%. She is not that hard like otz says you have not even played yourself you don't know. She is very forgiving you can bit miss the blink but the hits still connect when she had so big lunge and you can miss the first blink and just use the second blink to get hit. If you end up missing both blinks well that just means you have to wait few secs to blink again. So as nurse your allowed to play more poorly other killers are punished lot more from mistakes even if they are easier to use.

  • @RatbasterdJr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3027571#Comment_3027571

    Oni most definitely doesn’t suck 😂 you’re absolutely trippin. Oni has one of the most insane snowball capacities, if not the strongest in the game.

    Yeah

    Screenshot_20220805-193557_Gallery.jpg


    Screenshot_20220805-193745_Gallery.jpg


  • I would put window of opportunity in S tier it's great and I think for the people is definetely A tier at least. I have gotten stealed multiple downs because of it and only way to counter it is to down them at open but I get lot of downs at pallets or windows.

  • @MommyHunktress said:

    https://forum.deadbydaylight.com/en/discussion/comment/3114148#Comment_3114148

    the killers kill rate has raised do to ######### teammates tbh. and the new gen perk stacks

    Can't fix teammates unfortunately and well sometimea it's too much to expect them play perfectly. But with good teammates you can still win with pretty easily as survivor. I had 2 games today were killer got 2 hooks before all gens got done and everyone escaped. Killers were not good thought and I didn't get even chased on this one.

    20220805_014637.jpg


  • @Seraphor said:

    I'm still escaping half my solo survivor games, and still getting wrecked by SWF in half my killer games. So yeah, game's pretty much the same, besides all the players having tantrums.

    Well im dying most my solo games before patch I escaped in around half the games maybe more lot of close games which turn in killer advantage so the update was good buff for them. As killer I win more but I did fine before patch winning most my games. I beat most swf:s debending which killer I play.

  • @Patchouli_Knowledge said:

    Man your math sucks... Survivors are 4/5 of all players not 3/4...

    I think 9/10 of playerbase does not find it fun. Most killers play survivor too.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112927#Comment_3112927

    I'm really not having too much of a problem against the super sweats.

    Had a squad of 4 people all over P30 (top one was P47) and I still managed a 2K on Cowshed. Granted, I was playing Nemesis, not Freddy but still. I had a game where they took me to The Game as Legion and I did well against the top 3 people in Escapes on Xbox.

    How many escapes they have just interesting to know? I still can't believe someone can over P40 prestigate level is that even possible without hacks. P30 is more beliavable but highest I've seen was P21 david.

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112912#Comment_3112912

    Survivor really didnt lose much though, and I wouldn't mind just a small medkit but everyone is stacking strong items and map offerings

    https://forum.deadbydaylight.com/en/discussion/comment/3112917#Comment_3112917

    I know but I try to play all killers, I dont just want to play blight and nurse to stand a chance. It wouldn't be so bad if they didnt go that extra mile to screw me over.

    Other killers do stand a chance agains't other than seal teams but they're very rare to encounter. I play lot of killers and won most my games before patch and now even more.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/3113593#Comment_3113593

    That is not the point. It doesn't matter how rare it is. It still is overpowered and is why this game can never be balanced properly. Until you fix this, you can't ever buff survivors enough to make solo queue not terrible. They have to bridge the gap.

    Definetely they should try to bring soloQ closer to normal swf. Basekit kindred would help but killers would need something to compensate maybe basekit BBQ and bp bonus back.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/3113383#Comment_3113383

    It's not the point that the nurse lost here, that's not what matters here. What matters is the level of coordination these people have when working together. No solo queue team would ever be able to do this without voice chat. Their communication here gives them dozens of perks for free, and many other "abilities" that we could only ever dream of being a perk.

    To be fair 99% of swf can not play with that kind of coordination what they have. Most play just casually.

  • Nurse yes but blight is more fair and his basekit is fine so his add ons should be nerfed. But I still duobt you see that many nurses I see one per day when I play maybe 5-6 matches. She is lot more common now than before thought when I had weeks not seeing her. Most common killer I see is nemesis and sometimes I have had him 3 times a row.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/comment/3111811#Comment_3111811

    Iframes didn't matter. DH was broken because of the distance it gave, and it still does the exact same thing that everyone claimed y'all were doing with it. Now, you can actually wait out DH.

    Survivors definitely did need major changes. Some of them I don't agree with, but overall the patch was a very good thing

    Well I hated most when dh robbed my hit so Iframes where the biggest problem for me. I think they could tried keep the distance part but also make it bit smaller and maybe make it 2 time use and then permanently exhausted. Or keep old dh but with only 1 time use.

  • @SnikkiSnek said:

    Honestly, I like the gameplay updates and the progression of the update system, but I'm still feeling angry and betrayed by the lack of information Behaviour gave regarding how existing prestige levels would be affected.

    I had every single character at level 50 and would have happily prestiged them, probably all the way up to p3 during the anniversary event, but I thought the only change would be the p3 characters getting the something special.

    The news updates claimed that Behaviour wanted to reduce the experience of grinding and the focus on bloodpoints, but I've been doing nothing but the grind and constantly running dry on bloodpoints since the update happened. Now I look at my character selection and feel so much regret and frustration.

    I still love the game and I like the changes made and this may sound silly to you, but I feel really let down by the lack of transparency on what to expect. I would have made very different choices which now I can never go back and change.

    It felt like a gamble to choose whether to prestige my characters or just load up on items and perks, meanwhile I didn't need to worry about my perks at all. None of the items I saved justify the grind that I've been in and what I have ahead of me.

    And the Iridescent character portraits aren't a big deal, but knowing that had I been aware of the fact that my p1 characters would have been upgraded to p3 and my p3 characters to p9, I'd have absolutely made the choice to try and level up as many characters as I could have... well I feel like an idiot, quite frankly.

    I didn't know either you would unlock all perks on other character if you prestigated them before update. That felt disapointing as I would happily prestigated more my characters as I had everyone on level 50. Most my killers were above P1 but still would liked to prestigate more of them. Biggest hurt is how many survivors I didn't but at least I only play couple character most of the time so it is not as bad.

  • @BenOfMilam said:

    When is the Nurse rework coming?

    No, not a "we gave her two more meme add-ons and doubled her cooldown", a real bottom-up rework that allows Nurse to co-exist with the rest of the Dead By Daylight killers and knock her off of the unhealthy platform of the only killer where your best counterplay is dying somewhere inconvenient.

    I'm not going to get into add-ons or perks, because I exclusively play perkless and add-onless as Nurse and I still stomp every game as long as I least look at the screen while I'm playing.

    Nurse is piss easy. No, I'm not joking or exaggerating, nor am I trying to stir the pot. "Nurse is the hardest killer in DbD" is a lie we've told ourselves for far too long. Play one or two matches with her (and maybe bring Plaid Flannel) and seriously try to tell me she's any kind of difficult when she ignores pretty much every rule in the game.

    Dead By Daylight is game where you live or die (or kill) based on minute positioning details. It's all about making the other player hesitate for even just a moment so you can get a half meter of distance and safely drop a pallet or vault a window (or hit them when you trick them into being out of position). This is more or less the entirety of chase in DbD. Fighting tooth and nail just to get a few feet away.

    Nurse ignores all of this. She goes straight through the windows, the pallets, the walls, even the floor and the ceiling, and she gets right on top of you and hits you while you can do literally nothing. Then she does it again in mere seconds, and you're on the hook. There is no more game. No more choices to make, no more split second decisions and reads. It might as well be "Bubble Popper Clicking Simulator" for the Nurse and "How long can you hold Shift+W?" for the survivor. (yes there is counterplay to Nurse, it's just all really dependent on the Nurse player being bad... which is not what counterplay means).

    So, teleporting on command to the extent that Nurse does is bad, but costly and conditional teleports like Freddy, Sadako, and Dredge are fine. But this begs the question, what the hell can we do to fix Nurse? Should she be completely reworked from the ground up for the sake of the health of game? No more teleporting for Nurse? Should she be nerfed significantly? Maybe just not teleport through walls at least?

    I don't know. If this was my mess to fix, I would opt to completely change her from the ground up. Even if it meant upsetting fans of the killer. They did it to classic Freddy back in the day and turned one of the most unique and interesting killers (but also one of the worst) into a fairly boring but effective killer. Boring is at least better than broken in my opinion, and having a character that is an undisputed S+ tier for over half a decade is probably not a good thing.

    I think good nurse is possible to beat but you have to practise hours a day agains't her and that is not what casual players wanna do. You also have to be in swf and have good communication.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/338995/survivor-isnt-weak

    Welcome to the party. This is the core problem with the balance of this game. SWF like this exist:

    https://www.youtube.com/watch?v=dtENJZ_z0zw

    They have made maps that have areas that have designated numbers and call out to each other.

    Meanwhile people in solo queue can't even say they are working a gen. Until this problem is fixed, this game will never be balanced.

    This was before the patch and the nurse was not using range add ons. Probably was playing more casually whereas survivors were playing like it was championship on stage.

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