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Deathstroke

Deathstroke

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Deathstroke
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  • @MetaBuildSurvivor said:

    I feel thana was overused, every single killer had it. Which in the long run meant more people would resort to gen rushing perks in my experience, leaving a lot of perks unused. Of course thana deserves a nerf so not every single one is gonna run it.

    *Thanatophobia*

    Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)

    Added: If there are 4 injured, dying, or hooked Survivors, there is an additional 12% penalty to repair, sabotage, and Totem-cleansing speeds.

    So devs decide to cut thana power with 65% but add in a new effect, which is only usable on Legion or Plague, but increases counterplay tremendesly. Now only one person needs to heal up instead of 4. (Before one survivor was 5,5%, rougly 6 percent which is the new thana power for 4 injured people if you leave out the new effect). The problem is definetly the new effect making the perk useless at actually everyone, because you only need one person to heal up to lose a 12% speed advantage. Which will result in less people healing, less people using fountain etc.

    I think thana was too strong before but its way too weak now to ever be chosen as a perk. Went form must have perk to sitting in the perk pool along with 100 other perks not being used. Maybe 4% per injured is more ideal. Not giving to much when a single one is injured but stacking up to 16% when four people are injured, but include heal times as well. it should add around 15 seconds to each gen, so a total of 60 seconds. if you keep it up. before it was 100 extra seconds.

    It will be still good on plague as if one cleanses she gwts her power. But it's not as useful on legion anymore thought.

  • @Anara said:

    https://forum.deadbydaylight.com/en/discussion/comment/3111187#Comment_3111187

    Yes because they are bad. 5 sec is enough to go to a pallet or window and loop you for 30sec or more

    I don't hook them close to safe pallet im not that kind and if they do make it I hit anyway so that counters otr as well.

  • @Wewantjason said:

    https://forum.deadbydaylight.com/en/discussion/comment/3111181#Comment_3111181

    I'm just now learning blight and yeah hes a challenge on console. Frankly nurse is as well. I'm doing....ok with blight. Definitely not good. Most of my blight hits are coming from me knowing my maps/angles as well as survivors messing up. Keep getting stuck on stupid small things like bushes as well, but thats an experience thing I'll get over time.

    I typically main legion/dredge/bubba/doctor and dredge is more and more feeling High A tier low S tier to me. But those other three....idk how any of the top streamers play them against smart survivors.

    Legion is good since his recent buffs plus the general killer buffs, but bubba and doctor are donkey doodoo against good survivors.

    Dredge is bit map debendant and I find his antiloop bit hard to use and not fun for me as smart survivors just hold W. Artist has better version of it when you can just make survivor be in situation where he gets hit no matter what. I personally enjoy killers which have straightforward antiloop like ph, nemesis and demogorgon.

    Legion just got kinda nerfed bit as you have to keep all 4 injured to get full use out of thanatobia with recent patch. But with right add ons I think he is decent. Bubba I think is just made for camping and to do well you need early down maybe lethal pursuer could work in that. His long chainsaw add on definetely is good and it allows more mindgaming but that's rarely available.

  • @TheSubstitute said:

    https://forum.deadbydaylight.com/en/discussion/comment/3111114#Comment_3111114

    How did the patch change that strategy? That would have been easier to do pre-patch. No haste after unhook, no otr and no need to even count to five.

    Everyone had bt back then giving 12s endurance but now it's either otr or nothing and that haste is nothing. The best antitunneling perk in this game ds nerfed to the ground after the patch so no-one uses it. Dh being gone certainly help as well as it helped dodging hits or gain distance but most survivors has other exhaustion perks to replicate that. Also killer basekit brutal streng and reduced hit cool down and survivor reduced speed boost all help for tunneling and usually do make a difference if survivor reach some safe tile or pallet instead getting hit. I used to struggle tunneling effiently before this patch I had bad habit tunneling good loopers but now even that is not punishing as the combination of things makes it lot easier. I have won every game I used tunneling and camping as my stragedy after the patch and even if survivors have nerfed ds it's nothing you can almost immediatelly down them again. But most of time I don't use these stragedies as I find them dirty but sometimes they are neccesary evil. I adapt debending on the situation.

  • @sizzlingmario4 said:

    "You had to do the objective before it spawned"

    Except you literally didn't. That was the problem with it. You'd have 1-2 gens left and 2-3 escapes for free with nothing the killer can do about it. There was nothing fun about matches ending prematurely. Hatch is fine as it is now.

    What if the hatch would spawn after gates are powered?

  • @Anara said:

    https://forum.deadbydaylight.com/en/discussion/comment/3111114#Comment_3111114

    No tunneling is over since we have BT basekit and OTR buff.

    If a killer tunnel you since 6.1.0 its a skill issue.

    Im not sure what your saying but I don't have any problem tunneling survivor out I count to 5 and hit. Most don't have ds and If they have otr I just go after them. You have to just find the weak link don't tunnel if the survivor is good.

  • Like someone said here at high mmr you really need to tunnel one out. Ph is really good at that if you can get survivor tormented so you can ignore ds and bt or otr. He has also very strong antiloop but map mobility is what he lacks but if you can get quickly one out it should not be as big problem. Some games agains't those teams you are going to lose no matter what even otz loses agains't these caliber of teams. You play on console? so blight is not best killer to use as you can't use wall hug tech etc and his turning rate is just slower compared to pc.

  • @solidhex said:

    https://forum.deadbydaylight.com/en/discussion/comment/3110819#Comment_3110819

    no it wasn't i know many killer mains who loved playing killer, not just me. It's just you who can't take the stress and losing some games and accepting that some games you can't win, which is in the nature of dbd and hasn't anything to do with "toxic survs OP!", because in the next game after playing against those good swf's you would usually destroy a solo squad who can't do anything against a sweaty high/mid tier killer

    Killer required actually skill to win consistently before now you can play poorly as killer and still win. Before you have to mindgame and capitalize on survivor mistakes.

  • @Anara said:

    With the recent survivor buffs it feels more safe to play survivor. Tunneling is over it was a very good update, now they need to look at camping.

    Tunneling is stronger than ever before it was hard to get one out 2-3 mins in the match but it's actually easy now. Use ph and try to get survivor tormented and then hook him normally and facecamp the second hook state and when he is saved hit him immediatelly to take otr away and then down and use final judgement.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3110729#Comment_3110729

    Funny, thats exactly what i thought about the survivor role and the amount of my teammates that afk/suicide for no reason at all.

    Yeah and teammates who dc if they get hit once. I actually think played with you once agains't doctor few days ago when that happened if you was the jane romero.

  • @Seki said:

    So with all recent updates, we have the following changes :

    Killer pig head perk greatly buffed and can easily make waste of medkits if a ongoing healing is interrupted;

    DS disables even if someone try self-healing, making this perk become very situational, merely useful against tunneling;

    Self-heal greatly nerfed to promote boons, which wastes extra time to do totems;

    DH changed and very impractical to use;

    BT buffed, but only encouraging risky hook saves which actually leads to faster killer kills;

    Killers now have Hook Goes The Weasel which additionally slows down already 90s slow gen repairing;

    Overcharge now greatly regress ongoing gen repair especially paired with Pop Goes The Weasel;

    In the past few days, I grinded from ash to irisdescent on my killer with Doctor and Nurse with nearly no difficulty, since survivors rarely have counter-play except for gen rushing, and the latter is easy to break once you kill fast enough and know how to control your gens; on the contrary, I have rarely escaped the door when playing survivors since it has been dramastically more difficulty than half a year before when I quitted the game. Any suggestions on how to play survivor now (except swf) or you also think the game is fu*ked and poorly balanced now?

    p.s. : in the past you needed to queue up and wait to play survivor while playing killer was always instant match, and now the situation is reversed, killer needs to queue up while survivor instant match

    Hope you get bad killer and good teammates. If it's nurse the game is over before it starts.

  • And if he was hacking he is on pc. On console no-one hacks and we can't talk in chat.

  • @pseudechis said:

    You’re very liberal with the term unfun. So far most of the changes have been pretty fun. I’d say that DBD is the most exciting it’s been for a long time and that’s a good thing.

    What you qualify as unfun doesn’t equate to bad for the game. Don’t fall into the trap of confusing your opinion with fact.

    The devs seem to be listening to their community because killers got some much needed qol changes that have been a long time coming and it has lifted the viability, replay-ability and hence fun of a lot of the roster.

    I’m sure there will be further changes and as always stuff will lurch from one side to the other in a effort to balance out.

    You don’t really provide any basis for your criticism outside of “I don’t like it change it back.” We can only hope the devs are ignoring that kind of feedback.

    It's not fun for soloQ. My biggest criticism is how camping tunneling got hugely buffed. I did that just last match and was not fun for me or survivors I actually felt bad. I did it to just see how effective it is and well I had challenge to sacrifice survivors.

  • @RonMan32 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3109060#Comment_3109060

    This. Yeah I run it with jolt on my 'slinger and it kicks or rather kicked ass. Just played a few rounds post nerf and yeah, already feels a lot less useful. Gonna search for a new build soon I think. I hope at least they back pedal slightly to make it 25/30/35 or maybe even 30/35/40.

    They should make it 35/40/45 if you don't use pr with it.

  • There could be option to let you bleed out after 2 minutes being slugged but killers want their 4K so I quess that is not going to happen and if you're lucky someone can even give you hatch.

  • @amazing_grace said:

    https://forum.deadbydaylight.com/en/discussion/comment/3109058#Comment_3109058

    The default skill check button is space for PC, but I do agree that PC has an advantage over Console for the skillchecks. PC just runs better than Console so they have that, as well as being able to have higher framerates. I've seen some streamers who were on console and I have no idea how you guys hit the oppression or overcharge skill checks when the game is that sluggish looking.

    Not sure if making the skill check larger is the best solution, probably the easiest one, but might not even help much if they only increase it by like 10-15%. I do think that they should make the DS skill check much larger considering it's now not super great.

    I have't used ds after nerf it's not worth broking my controller again. I got most value from using it at gates usually. Well it was useful when you was tunneled but now we have otr. I have xbox series so skill check are not as bad with 60 fps but they would certainly be easier with 120 fps. I usually miss overcharge, some here say good survivors never miss it... I think lot debends on you fps! I used to have xbox one and skill check were nightmare and game usually lagged when doing ds skill check...

  • If there is no cakes in games I don't have really reason to play killer and when that happens I just camp and tunnel and try to end the game fast.

  • I agree and they should do it also until the bring Bp bonuses back.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/3109047#Comment_3109047

    Pressuring Generators didn't mean anything, I'd say DMS hurt you as a Killer more than it did the Survivors, unless you were playing Artist

    I have to disagree with you on that. When I hook survivor I pressure close gens and usually go for another chase which I admit that can hurt you because tunneling and camping are best tactics.

  • @amazing_grace said:

    https://forum.deadbydaylight.com/en/discussion/comment/3108919#Comment_3108919

    Yeah, I've been trying to get better at hitting them more consistently, but even when they are later, I just psych myself out and miss it by being a tad too late.

    It's like whenever I run Fast Track, I can't manage to get a great skill check, but without the perk, I'm hitting every great skill check without trying.

    I've been actually hitting the skill check from tapping the gen more consistently now, which I find as an accomplishment. I definitely think that people make the skill check sound easier than it really is, the average player really needs to focus to make sure to hit it.

    Well I think it debends if you play on pc or console too. Skill checks are easier to hit with mouse than on controller button so I think all skill check should be bit bigger on console. I think ds should be just automatic I broke 2 controllers because of it BHVR should buy me new controller!

  • @MTK said:

    Instead of making BT baseline, I would have made DS baseline.

    Instead of making killers break pallets faster, I would have made bamboozle baseline.

    I would have buffed a regression perk other than overcharge, since the "difficult" skill check never works against red rank survivors.

    That's all.

    I disagree with bambooze basekir it would take too much fun out of the game so it need's to stay as perk.

  • @ThatOneDemoPlayer said:

    DMS was never worth using imo

    It was if you pressured bit of gens. But I would not use it anymore without PR when the update drops.

  • @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/comment/3108995#Comment_3108995

    You are at 3v1, dude is camping 1 guy and protecting 2 gens. What do you do?

    You do the last remaining gen, 99 the gate and maybe attempt a save.

    If he tries to defend the last gen he is clearly not able to camp. And if you tell me you guys 3 gened yourselves so hard dude was able to face camp and at the same time defend 3 gens, you wholly deserved to lose there.

    Also please tell me which add on turns blight into this uncounterable abuse machine ...

    We didn't know where the last gen was it was on game map where gens are hard to locate in some places. The last gen was done about 50% but the blight downed one guy enough close to it. Everyone was hooked once so 60s hook timer is not enough to do that last gen which we never found and you can't really expect solo teammates to do perfect desicions. Our best shot was to get blight out of that are and keep trading. The blight only won because that broken add on which need to be removed.

  • And then explain what we could done and he abused the add on so hard that if we tried to bodyblock for the tunneled one he got instanly healthy survivor down and just continued tunnel. He got some hooks before that but started to hard tunnel our team weakest survivor. He would lost that game without that add on he got 6 instadowns throught game with it. The end situation there was nothing we could do as he camped the closely gens and the hook at same time.

  • @Murgleïs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3108684#Comment_3108684

    With Blight / Nurse it’s not that hard. For the rest, they are trash killers are ignored by the devs anyways.

    95% of killers play on these trash killers so you think is good idea to ignore them. Game should be balanced around to that not for that 5% and still probably half those nurses and blight are probably bad who can't get fast downs so in fact balancing around 2% of killer players is not good idea.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/comment/3108095#Comment_3108095

    Nurse needs immediate access, otherwise she'd be the worst killer, and Nurse and Blight are both fine as is besides range and Alchemist's Ring.

    Sadako should definitely have to wait at the beginning of the game, otherwise she'd be able to ######### people up the second the match started with no real counter. She needs buffs, but NOT that.

    Anyone who thinks nurse is fine has lost their touch to what survivor really is. Blight is pretty fine but needs that exposed add on removed I played yesterday agains't one and we did fine got 4 gens tried to finish last but couldn't because he tunneled one out before and then hard camped the next one on hook with the add on and 2 gens was close to that hook. Well we traded multiple times but didn't help he knew how to abuse the add on.

  • @Ghoste said:

    It was already a powerful perk before the recent buff, particularly on Nurse and Blight. Now I’d argue it’s so good that you’re handicapping yourself by not using it. I’ve been using Distortion to counter it, but it doesn’t do much when I spawn next to other Survivors who don’t have it.

    What do you think? Did Lethal Pursuer really need a buff when there are plenty of weaker perks that need some love?

    P.S. shout-out to you Nurse players using Midwich offerings + Lethal and basically winning the match in 10 seconds.

    It can be insane on nurse if all survivors spawn together. Had nurse downing no mither kate in 5s in the game and using startruck I was so close that she managed to hit me as well and I was surpriced how fast she got first down. Then she downed my other two teammates after hooking kate.

  • @rha said:

    Long queues at lower skill ranges result in terrible games, no matter which side. Had the same experience as survivor before the patch. Escaping at night with long queue times was pretty much impossible. If two gens were fixed before the 4k that was already a good game.

    It's probably still the same, just for killer now. Even makes sense, after awhile the game wants to get you into a match and needs to grab opponents for you, and if you're at the bottom, they will almost certainly will be stronger because there are many above and few below you.

    I've seen this a lot since the patch dropped when watching streamers (I'm currently not playing anymore), very experienced survivors go against new killers who have no clue how to run tiles and making stupid mistakes, far more often than before. Makes me kind of worried about the future of the game. The ones that got hit the hardest with the updates are the casual and lower MMR survivors, particularly solos, who would normally be a fair match against these killers. The kill rate will definitely be higher than before, but I see experienced survivors still doing fine (even if saying they have less fun than before), so I suspect the higher kill rate is mainly brought to the stats by the survivors who already had a lower than average escape rate before the patch.

    If a good number of those should be leaving now because they feel forgotten, more low skilled killers need to be put against higher skilled survivors to get games going quickly enough, and BHVR will have to follow up with another huge killer buff/survivor nerf patch to boost kill rates again to the level they want them to be, and then they may lose another batch of survivors from the bottom MMR range who can't keep up anymore so they need to buff killers again ...

    I think if they make another buff to killers it will not be just low mmr survivors quitting. Nurse and blight are now extremely strong and more buffs to them is not good idea. Some low tier killers could use some buffs but that can't happen if it helps nurse so adding 100s to gen timers can't be done. Not basekit BBQ or corrupt either.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3108730#Comment_3108730

    its completely dead because most of its uptime is on 1,2 and 3 stack which are now meaningless. also if you read their post. they specific said that one of reasons they are changing the perk is because of thanotophobia quick rose to popularity.

    They could just reverted it back and not over nerf it.

  • @Murgleïs said:

    It’s good on nurse / blight. But if you can get downs in 30s with other killers, the survivors are kinda throwing

    Blood fury oni and good hillbilly can.

  • @Sparks741420 said:

    Ok I had this discussion with a friend who is a killer main, He Said Killers Have to play a near perfect game to get a 4k (Pre 6.1 patch - which all can agree is killer sided).

    I had said, "Well isn't that the way it should be?". OFC this varies with different lvls of Skill/MMR etc. But, As PVP game with a 4v1 set-up.. Wouldn't it be logical that If 1 survivor does extremely well they should be rewarded? That As Killer You have the strength equal to 4 players and that a "Near perfect Game" should be required to get a 4k?

    I Just feel that many killer mains have taken the "challenge" away from being a good killer when they argue against it..

    So i'm opening the discussion and would love to hear everyone's opinions on it... Should Killers Have to play a near perfect game to get a 4k? Or Is that really asking too much?

    Your friend does not sound good killer. Before patch I 3K+ giving hatch and 4K most my games. Half of my wins were easy and other half I had to work for. Some games I lost because I made mistake so as killer you have to play perfectly if you wan 90% win rate or at least before patch. Now I think you can make mistakes az killer even agains't good survivors and you can still win even if they don't do.

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107984#Comment_3107984

    Well no, but in other news fire is hot.

    Nurse is her own busted bag of feral cats.

    I think Oni is fine he has needed buff to get his power easier and pre dropping pallets still work as counter to avoid his first hit.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107978#Comment_3107978

    It sounds like a nerf to DMS but it’s actually not cause since it’s only 30 seconds you can activate it a lot more often

    Well I will just put back pr to my build then seems like devs didn't want to shake up killer meta after all. I hope they revert corrupt change too now it punishes if you play well.

  • @TDtheDoc said:

    Finally got it!!Really good match too!They got 4 gens done but I got 12 hooks!Got it at Lery’s which is kinda fitting lol.Thanks for advice!

    Good you got it adepts are easiest to get on rank reset so next time when you're trying adept killer I recomend doing it then. At red ranks it requires everything going perfectly and you have to slug and injure survivors constantly and not camp (It reduce chaser score.)

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107835#Comment_3107835

    Not enough to killswitch, but I haven't seen BHVR even acknowledge it, though I may have missed that.

    And against a good Oni, them being in their power pretty much constantly doesn't feel good, to say the least.

    It does not feel good either that good nurse has her power all time.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107329#Comment_3107329

    To make it simple

    Thanatophobia was nerfed to stop people from rage quitting against legion and plague. But it didn’t solve the issue and it’s still strong on those 2 killers

    M.O.M was nerfed to where you can’t work on Anything when you have endurance and your aura is now revealed when you have endurance so the killer knows to not go after you

    Pain Resonance was buffed so it now knocks survivors off gens again but it doesn’t notify you, this was done to fix a glitch with merciless storm. But the DMS combo is back

    DMS had its duration shortened to 20/25/30 to compensate.

    Is dms that short without pr too? Or is the combo just made to be bit weaker but I still think that was not smart change now everyone will be back using that combo.

  • @Killer_BeeYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104383#Comment_3104383

    When did I say it was okay???? Don't put words into my mouth lmao. I said you can get good if you simply don't care.

    Killer requires no skill if you camp and tunnel. For now you have to be lot more skilled than killer to escape or killer has to make big mistakes. I haven't escaped agains't killer who was good after the patch if we don't count hatch. The thing is most killers are bad or just average.

  • @hailxsatanxeveryxday said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107146#Comment_3107146

    If it's the endgame and you were just unhooked, that is your chance to escape. It was a 100% free escape in the endgame, not just for the survivor using it, but for anyone they were abusing it to bodyblock. In most games, there was just no mathematical way to play around it.

    I don't give a ######### about 3 seconds vs 5 seconds, but it needed to deactivate during the endgame, yes.

    It was never issue for me I always managed to slug them before they could make it close to the gate and waited the timer or I just got the one doing save down. But best counter ofcourse is win the game before endgame and in most matches I did just that.

  • @Lecruidant said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107134#Comment_3107134

    No #########. But they also made the grind worse in many aspects while taking away the best BP skills. Something you're not understanding. Which was the entire point of them adding the incentive while taking the BP away from those perks

    Before P3 was enough to be done with character grind now you need P100. And you get half less bp on killer so yes grind got reduced.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107146#Comment_3107146

    "Skill-Check hard, free escape fair!".

    DS during EGC was unfair, no matter how much you may try to spin it. Just because the Survivor made it to late-game doesn't mean they deserve to escape

    Killer usually makes mistakes when that happens so it was fair. I maybe got hit total 3-5 times with ds at EGC in over 1000 matches I have played.

  • @ThiccBudhha said:

    It is not as though any buffs or nerfs are made because something is gamebreaking. That is what killswitch is for.

    These are just made arbitrarily. Of course it was fine, as many other perks were before they got gutted (BBQ being the one that hurts the most).

    The only perk that NEEDED changed was DS free escape, and only that aspect of it. It could have even used compensation buffs to get rid of the conspicuous actions caveat.

    Ds was not free escape it punished tunneling and survivor had to hit skill check to even do that. To reach endgame survivors had to also play well and that point they definetely deserve to have chance to escape.

  • @Lecruidant said:

    Seriously? You take incentives away, which admittedly was making queue times better. But then you say today that you're not doing anything for another like what, 4-5 weeks? Come on man. You aren't doing yourself or these queue times any favors.

    But you also aren't giving us anything to make up for it until you implement it back in. So why not roll back WGLF and BBQ until you give back incentives?

    You are not supposed to get bloodpoints too fast you need to have never ending grind so you keep playing.

  • @Robotfangirl67 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3106505#Comment_3106505

    I know you don’t always have to camp and tunnel against solos or sometimes Swfs, I’ve been playing more fair meaning I’m not camping and tunneling as much. I would only camp and tunnel usually at 2,1 gens, and endgame if I needed to if I wanted to win. I would sometimes bring no-way out to also help me a little bit at endgame. I would of also said blood warden but it’s hard to play with sometimes. But yeah I get it sometimes it’s better to also let some survivors go when the match doesn’t go well as killer.

    Noed is still best endgame perk it should secure usually kill at least sometimes you can even win bad match with it. But I don't use it much anymore as I don't need it but I sometimes pick it up solely when I see good survivors in my lobby so I know the game is going for endgame and it allows me to play bit more fair too as I know I can seal the deal at endgame. At endgame killer should camp if he wants to secure kills. Tunneling at 1-2 gens is fair too when you need that kill and it's not really tunneling if you have hooked multiple people at that point. I once apolosiges when I tunneled one quy at 1 gen left he said it was ok and fun match so even some survivors know it's fair at that point.

  • @Reshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3105929#Comment_3105929

    Old Decisive Strike when the gates were open wasn't free?

    You had to hit skill check so it was not free.

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3106409#Comment_3106409

    I don't even think Dredge is that strong. Without Nightfall he is just so slow and Nightfall takes forever to charge up. In bad games he only gets one Nightfall before the game is over. For me, I find his anti-loop almost painful to use. He is very map dependent as well, many maps have few lockers or dead zones.

    Yeah I hate his antiloop so much I don't kkow how some uses it pretty well. It makes me just so slow and survivors hold W going to next pallet and if I manage to use it I don't usually hit them as when I teleport to remnant I look to ramdom direction not the survivor. They should change it like hag that you look at the survivor.

  • @Robotfangirl67 said:

    Hello everyone, I wanted to make another post about this patch again. But anyway I’m seeing a ton of people saying there’s a lot of survivors that are disconnecting from matches more often then they should. Well to put it lightly in the best way I can explain but I haven’t see any disconnecting from any survivors I faced at all. I’m sorry if this may sound like a rant but if this post does I apologize for sounding very frustrated again.

    All I’m trying to say is that yes solo que is bad but it’s always been kind of bad anyway or least from my experience from playing survivor. But my point is that in my killer matches I still get hard core squads that still bust out gens. I even say I’m seeing more again hard cord Swfs squads and it’s getting kind of annoying. But hey those are part of the game like I have said before and so have many others.

    So even after all that, they still escape. I even watch some of the different many streamer’s videos on YouTube and whatnot. In each of their videos they even gave out tips to help survivors for this new patch since again the streamer’s still escape from their matches as well. So in short if the streamer’s, swf, and other good solo survivors can all still again escape even without deadhard, borrow, ds, ect.

    I also know that camping and tunneling is again a problem but again in order to win as killer you have to tunnel and camp and I get that. I will also say that again camping and tunneling is not fun but both are necessary tools to help you as killer. I also know that facing that as survivor is equally annoying.

    Basically all I’m saying is that again if all of those streamers and other survivors can escape then so can many other solo-que players. They can get better, they need to practice more and they will be fine. I know I again contradicted my words before but hey that’s just what I have to say on this matter again. I’m just really confused on these problems.

    You don't need to camp and tunnel agains't soloQ. I only do that when playing bubba and it ends me winning the match in less than 5 minutes. Normally when I play match it last about 15 minutes and I get good 30K+ bp if I go for chases. Agains't good swf camping and tunneling seems to be only option unless you can somehow apply enough pressure so you don't have to. But soloQ and good swf are very different things. More casual swf is not usually much harder to beat than solos either so camping and tunneling is not needed. But some just want to be 100% sure to win and tunnel even in 3vs1 situation at 5 gens when one has dc:t. Im always merciful if match end in 3vs1 situation I lost once but that will not change my playstyle. Sometimes I just let them all go if the match has cakes.

  • @danielmaster87 said:

    This is where we are: Complaining about Dying Light. And nerfed Pain Res. And Jolt. And Plague. But the teammates, that you admit caused you to lose more than anything else? A mere honorable mention.

    I'm tired of seeing this every post. First, it's the teammates that caused you to lose. Then, by the end of the post, it's the slowdown perks that caused you to lose. I mean, which is it?

    Probably it's the compination thought if you have really bad teammates killer should win regardless has he slowdown perks or not. After the patch I have losen many games with my team at 1 gen and killee has had all the slow down perks so they do decide if you lose or not lot of times. But everyone uses them so you just have to beat all the slowdowns as well. One stragedy how I won killer who had slow down perks was when I was playing with friend who was on death hook was to tell him to dc as soon as killer downs and lifts him. Cause otherwise killer would get him to pr hook and get pop and last gen was soon to be finished. 3 of us got out in that match.

  • Nemesis but today two ghostfaces. I think nemesis and huntress are very popular given their strong chase potential. Nurses are more common nowadays too.

  • @Piruluk said:

    DbD has a really big casual playerbase, since the recent changes this part of the playerbase struggling with playing the survivor role.

    For a casual, if he doesn't have fun, the solution is to DC. In their mind if the game isn't fun to play, its better to move on next.

    This will be a short term problem only, most of them will either switch to play killer or they will turn to cheating to have fun again.

    Bigger and longer penalty is undesirable because that could mean playerbase loss in the future.

    I expect DC numbers going down, however will have shortage of survivors and those who stay will resort to cheating(already happening both from what I have seen on streams)

    Well it's very annoying when survivor dc just by getting hit once at 5 gens like at least you could give it a try and your team actually could win.

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102752#Comment_3102752

    I am a 90% survival main that's been more willing to sit in 15 minute killer ques rather than play the part of the game I like. I don't imagine I am even close to being the only one.

    Survivor is not that bad but some things need to be changed buff to thanatobia needs to reverted. Also nerf to ds should be reverted and the skill check should be removed to help new players. I would also increase hook timer to 70s instead 60s to help with facecamping. Nurse needs nerf definetely but some lower tier killers still need buffs.

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