Is it me or did DMS actually got buffed?

My biggest gripe with the perk before was that it remained active for far too long so when I was getting downs too fast I wouldn't get it to proc, but now it will be easier to get it to activate more consistently.

This perk will be a nightmare once again on nurses because of the renewed synergy with Pain Resonance, I would even say that it is worse now because it will activate more frequently. But then again, if the killer is getting 2 downs consistently fast the game is probably already lost for the survivors.

Comments

  • It got nerfed, 30 seconds is meh.

    Just because it could activate more often doesn't mean it will, the counterplay is brain-dead easy, and I'm surprised people genuinely thought it was meta even before PR's info interruption removal

  • If you are downing people within 30 seconds I'm not sure if you even need any slowdowns.

  • @ThatOneDemoPlayer said:

    It got nerfed, 30 seconds is meh.

    Just because it could activate more often doesn't mean it will, the counterplay is brain-dead easy, and I'm surprised people genuinely thought it was meta even before PR's info interruption removal

    That's the point, same with the """nerfed""" MoM. You have to get it to be useful with specific builds, both perks were never great on their own, it was the combos and synergies which made them beastly.

    Slap fearmonger on top of the combo and you remove the dead brain dead easy counterplay.

  • It’s good on nurse / blight. But if you can get downs in 30s with other killers, the survivors are kinda throwing

  • @Sadako_Best_Girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/3108652#Comment_3108652

    That's the point, same with the """nerfed""" MoM. You have to get it to be useful with specific builds, both perks were never great on their own, it was the combos and synergies which made them beastly.

    Slap fearmonger on top of the combo and you remove the dead brain dead easy counterplay.

    It's still nigh useless with PR. It's mildly useful with Fearmonger, but at that point you're using 3 Perks just so that DMS activates, but it's still not guaranteed, because Survivors can just get off the Generator when they hear the Survivor got downed and avoid it.

    A SWF also completely deletes DMS too

  • Dj Sadako

    Suffering from success

  • @ThatOneDemoPlayer said:

    It got nerfed, 30 seconds is meh.

    Just because it could activate more often doesn't mean it will, the counterplay is brain-dead easy, and I'm surprised people genuinely thought it was meta even before PR's info interruption removal

    That's indicative of who we're balancing for: People who can't let go of a gen as they're seeing the cross-map, bright red killer hooking animation.

  • @Sadako_Best_Girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/3108652#Comment_3108652

    That's the point, same with the """nerfed""" MoM. You have to get it to be useful with specific builds, both perks were never great on their own, it was the combos and synergies which made them beastly.

    Slap fearmonger on top of the combo and you remove the dead brain dead easy counterplay.

    Fearmonger isn't that great of a combo as the bleed out bar flashes when a survivor is being carried. When it starts to flash let go of the generator until the survivor is hooked.

  • @Murgleïs said:

    It’s good on nurse / blight. But if you can get downs in 30s with other killers, the survivors are kinda throwing

    Blood fury oni and good hillbilly can.