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DbD_Enjoyer

DbD_Enjoyer

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  • @Dhurl421 said:

    Title. For me, the advice for both sides would be to keep your cool and take your time.

    It's too easy as a newbie Survivor to panic vault or not pause in the correct place in the loop, and get downed for it.

    Alternatively, you get your first down and 2 or so gens have popped. When I start sweating because of this, I end up with a 4 man escape. When I keep my cool, I can usually pull through with a decent result.

    What would be your best and most important advice to Killers and Survivors?

    Here is the advice for both sides:

    Untitled Image

    Cmon man, what else were you expecting? 😐️

  • Yeah i also had this same idea, its mind blowing how hey couldnt figure it out by themselves, this maps is too big and should be split into 3-4 variations, also increase the lighting and make it less confusing to traverse, i constantly get lost in this map, specially when playing doctor or trapper, Infectious fright or anything that show where survivors are.

  • @madminer95 said:

    Intermittently after rushing blight is indefinitely unable to interact or rush again,

    this can be fixed by basic attacking but obviously wastes time and means good opportunity's to rush are missed.

    Everytime i get pallet stunned in the middle of an attack animation i get this bug which only goes away if i do other actions such as attacking again, breaking pallets, gens, etc...

  • @Shooby said:

    It's fairly easy to see why Stridor, an otherwise non-problematic and niche perk was changed to be countered by Iron Will, no longer countering it. It's a band-aid Spirit nerf.

    This is going to be slight conjecture, but knowing how the devs identify their targets for balance changes, statistics of Stridor probably showed a clear correlation: Stridor's usage had an inflated kill rate when ran on Spirit, and the kill rate was disproportionate for player's running her with and without Stridor. So, balancing based off of kill rate and pick rate statistics, the devs decide to nerf the perk and not the killer.

    In the grand scheme of things, this change isn't too impactful or meaningful, but does highlight BHVR's inability to balance this game, once again balancing based off of statistics and not top-end or overall player feedback.

    I never used Stridor on Spirit on serious matches, never used it on actual killer builds either, still 4 Killing every day, can't see any reason to complain about a nerf on such a meaningless perk...

  • @GamerEzra said:

    Today i was playing Killer, i killed everyone and was carrying the last survivor.

    I heard the hatch opening, so i dropped the survivor and closed it.

    After i closed it she Disconnected.

    This is a screenshot from the endgame chat.

    https://us.v-cdn.net/6030815/uploads/1RC23TDDRLDK/schermafbeelding-2021-07-19-033634-insults-1-li.jpg

    The reason why i said pls report me was because he was blaming me for cheating.

    I recorded this match.

    How much does this happen to you?

    Everyday on almost every match, like 8 out of 10 matches are just SALT SALT SALT !!!


    I suggest you to drop something like this on every match and leave the lobby right after:


    • "GG EZ 4K BB SURVIVORS"
    • "GG = Git Gud."
    • G I T
    • U
    • D


    You don't have to stay there and receive their SALT, but if you want to combat their toxicity with LOGIC, here is a "guide" for you:

    https://www.youtube.com/watch?v=UtVFGE8EpK8


  • @QuentinMain said:

    For hex totems to disable the hex perk you have to cleanse the hex totem so what if boon totems had it where you have to cleanse the boon totem to enable a perk. There are problems like not having enough totems for it but its just something I thought of.

    Boon totems should be highlighted on a different color for killers and would also notify him whenever a survivor is trying to cleanse it, survivors on the other hand would have to cleanse in order to trigger a temporary effect for them.

  • @dspaceman20 said:

    I ask this because I know keys annoy killers a lot but we did technically do our objectives of doing all the generators. What does it matter that our means of escape are different?

    No, its only OK to use a key after gates are already open and the killer hasnt closed the hatch before.

  • @FrostySeal said:

    Almost every single one of my matches have been painfully unfun or just extremely boring. If I play Survivor it's literally nothing but camping, tunneling, and slugging and as Killer it's usually toxic Survivors clicking and whatnot. Overall it just feels like a massive cake waste. What's the point in putting a cake offering if the Killer/Survivor tries to end the game as soon as possible?

    I think you are missig the point here, the cakes are not for you to have fun or to change the gameplay in any shape or form, no matter which side you are playing in, cakes are there only to give you extra points on top of normal matches.

    Untitled Image


  • @jester20k said:

    Like what the hell is wrong with the people that play this game? There's an event so killers are playing extra special douchy? Why? What kind of preteen anger has these guys motivated? Game after game im tunneled, 3 out of 4 games as night, I was tunneled through ds, and on my second hook struggling as the last gen got finished, and then I get face camped. I didn't do a damned thing except get seen first. The other game, the killer did the same thing to someone else. So I Pop on today, get a franklins noed Meyers that got his ass beat until noed, where I was of course hooked as the last gen got done, and he snowballed and downed everyone. ######### is wrong with these guys??? Anyone have a rationale as to what the motivation to be extreme douche is?

    DS denies the killer one hook stage, so thats an extra reason for you to get killed, camped, tunneled or whatever the killer wanna do.

  • @TheBus4K said:

    Sounds good to me that they reduce the knives needed to inflict a health status from 8 to 6, but wow...

    In just 10 seconds it begins to decay, and on top of that they have increased the speed at which it decays. That in many loops that there are with high structures that don't allow the Trickster to hit with his knives is going to be very noticeable, because literally you are going to have to hit 100% with M1. 15 seconds would not seem bad to me, but 10 seems excessively little, and on top of that, added to the fact that it decays faster...

    And not only that, now the Main Event is even more situational, they increase the time you can keep it without using it but it forces you to have HALF of your knives to use it (that is, you will have to recharge most of the time in a locker to use it, so forget about using it most of the time if you're on a chase and you've probably used up half your knives).

    I don't understand why they have to apply buffs and nerfs to it. Not even keeping the decay meter for 20 seconds would get the Trickster to Tier C.

    Seriously, do you think if you keep the decay meter as it's now you are going to create a Spirit 2.0? Lmao.

    TL;DR: Now you only need to hit with 6 knives instead of 8, but the decay meter is nerfed considerably and the Main Event is even more situational. Literally he is going to stay in Tier D, it may approach Tier C, but considering that this is the second "buff" he receives, it seems absurd that they keep making joke changes.

    Please can you tell me where did you heard that it will be 6 knives at base? I cannot believe they gonna do it because its literally CRAZY, Trickster is weak, but when she uses the addon to reduce required knives to 7 instead of 8... BOY thats broken AF, i cant even imagine 6 or 5 (with addon)!

  • @latinfla4 said:

    One friend says bubba another likes hag with traps all around or doc/clown to interrupt the unhooks. Any favorites for or ideas from others?

    I think its PH because even tho he is looking upwards on his screen, his head doesnt actually moves vertically from third person view.

  • @gilgamer said:

    If I was Capcom I'd be furious with BHVR's handling of this chapter and their license but yeah it was the cosmetics that needed fixing. If you were Capcom what would do?

    Original Freddy was worse and he only got a rework years later, do you actually believe that capcom gives a damm about how weak their characters are inside other games? They only care for the money, not for accurate representation of their products.

  • @TumbleElf said:

    You may know that In the 5th anniversary stream announced a change to keys (they will be changing them to make them more balanced, or reword them in general, we don't know)

    I would like to know your ideas on the upcoming key change! (What do you want the keys to be)

    Thanks!

    • Keys cannot be used to open the Hatch if they've lost more than 1 charge.
    • Oppening the hatch is an action that takes 3.5 seconds to complete.
    • Dull Key only opens the Hatch for the survivor that used it.
    • Skeleton Key will continue to open it to anyone and will stay open for 10 seconds.
  • @gilgamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2315174#Comment_2315174

    That map is pretty aids but i'd argue either black swamp map are worse

    Its so frustrating to slide on walls you are supposed to slam and slam on walls you are supposed to slide, thats what i dislike the most on blight, you literally cant apply something you learned on one map to the others... "Oh its a small object so i'll slide just as i slided on that other one when i tried to bounce off it - SLAM - nice i just lose another chase... Facepalm"

  • *Ormond Offering was Burned*

  • Way too may words from other languages are also censored, even tho they are just normal words such "almost", "she", "nothing"...

  • @Kryatin said:

    https://forum.deadbydaylight.com/en/discussion/comment/2314962#Comment_2314962

    Thank you for offering nothing constructive to the thread. Honestly, truly, I was waiting for somebody to come in and post that image.

    Its expected as this image is the most accurate and useful answear anyone can give to MOST topics on this forum.

  • @Regiven said:

    man im so sick of seeing the same p3 bloody skin on my survivor(s) and killer(s), the skins are overpriced (EX: why is leon is 3.15$ and chris is like 9$) instead of releasing so much content that ya'll can't control, release your old legacy skins but instead of a long ass quest and prestige reward, make it something simple , so you can fix your own bugs and we can get a cosmetic that is not free but doesn't have a long ass grind to get.

    No, they should never release Legacy to ppl who didnt achieve them by the end of 2016. If you want them, go for the Legacy 2.0 version AKA "Blighted" skins.

  • @Undeadhoosier said:

    Level 20 killer. I wait ten minutes to get a match and can’t even find a survivor much less hook one. The killers move so slowly by the time you make it once around the map four generators are done. Wish I could get my money back for this [BAD WORD] game.

    If you want easy matches, you should play survivor then, on the killers side The Doctor has left a message for you:

    Untitled Image


  • @HuDawg said:

    Title

    Whenever someone goes down i immediately run to their location and follow the killer to the hook, instantly proceeding to rescue the meat bag before it suicides...


    So i dont actually have experience with others suiciding on the hook, thus there is no reason for me to send them a message.

  • @ill_Boston_lli said:

    The fact the recently Every survivor I've been matched with even though I save them multiple times has left me on my first hook at the end of a match. Killer isn't camping or anything and they just dart out of the gate. So If I am in your game and we are survivor together don't get hooked because I am leaving you up there. As I cannot take the chance of risking a hook state for someone who is just going to leave me up there.

    Deliverance: Am i joke to you?

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2310229#Comment_2310229

    Talking about a build which doesn't even work anymore makes your comment really weird to read.

    It does work tho, but that Dwight was indeed very SALTY ahahaha

  • @ShinobuSK said:

    Blindness add on with knockout? Not even boop will save these survivors

    Just slugged all 4 at same time until 1% HP, including the TOXIC flashlight clicker...

    Untitled Image


  • Male = Dumb

    Female = Dumber

  • Head On if you are felling TOXIC.

    Blood Pact if you wanna waste your slot because nobody will stay close to benefit from the 7% Haste effect.

  • Looks like some people already fell for this one, oh boy...

    Untitled Image


  • @TheDarkTyrant said:

    What was this chapter? What was this entire update? You just ######### out another chapter like you have been doing and you do it with your biggest license ever for DBD? There is no charm or love in this chapter! Sure its not as bad as the last 2 but its still horrendous. How do you end up treating Silent Hill and Stranger Things and every other license so well and not RE? Of course I want them all to be good and they are EXCEPT RE. This chapter doesn't feel special to even someone like me who absolutely loves RE, who plays those games daily and more than even your game which I also play a lot. You RUINED it. It was your only opportunity to do it to. I doubt you'll do any reworks to make it feel good. It is garbage and it'll always feel like garbage. But WHY did you decide to crap on it? Everyone expected a good chapter since licenses are usually handled well no matter what, well now even licensed chapters are even save from you bull! Get your ######### together please! This is the 4TH CHAPTER IN A ROW RELEASING WITHOUT A ######### MAP! What are you doing!? You can't save this shitfest of a chapter that was supposed to be your biggest one. Stop being lazy and ######### EVERYTHING up already. This is the biggest horror game franchise ever made and will probably stay that way for a long time as its still going strong. Hopefully more people go play REsistance over this dumpster pile of a chapter.

    Since the Freddy release, i dont trust them any licensed chapter to be good, Silent Hill was a pleasant exception tho.

  • @VESSEL said:

    https://us.v-cdn.net/6030815/uploads/42HNS1EGFVDA/image.png

    Can't really argue tbh, if you try then you're wrong

    Cheryl is the female version of Quentin.

  • Its great because its so accurate, it represents the reality of how TOXIC survivors are so well, i mean, it doesnt show the worse of the worse but their phrases are so common that the video mannaged to make them look just like a normal match, also, the profile comment at the end is GOLD 🤣

  • @JordanMalicious said:

    If the survivors are good, getting a 4k as killer feels awesome, and stressful haha. However, it seems a lot of the time when I play survivor, killers who do well also BM survivors while they die. If you feel the need to act like a jerk even while winning, you seriously need to reevaluate how you are choosing to act. Only thing worse than a sore loser is a sore winner. If you're a killer who does this, help me understand why? I play more killer than survivor and I don't do this stuff to survivors.

    What is it? You want killers who won to just drop a GG (Git Gud) and move on?

    Survivors are EXTREMELY cocky and will BM you no matter what, if they lose they will tell to ######### (or worse ######### that shouldnt even be mentioned here) and if they win they will call you baby and trashy camper / tunneler.

    Killer mains are done with the survivors entitlement and BM, we are good sportsman, but we shall pay their BM with the same amount of SALT they provide us everyday...

    • A survivor used Unbreakable and Deliverance right at the end of the match? Slug them to death (but try to hook at 1% HP if you find their bodies just for the extra points).
    • A survivor tunneled a gen right in front of you to the point they took 2 hits just to finish the gen? Tunnel them off the hook just as they tunneled that gen.
    • A survivor t-bagged you? T-bag + facecamp them with Ghostface and Pig (or just nod the head with other killers).

    Those are just some exemples of rightful ways for killers to defend themselves against the survivors BM...

    For the endgame chat, since we are good sportsman we dont call them trash, dont wish them terrible RL stuff, none of that crap, we confront them with LOGIC as seen on this VERY ACCURATE video:

    https://www.youtube.com/watch?v=UtVFGE8EpK8


  • Not eve funny...

    Untitled Image


  • Im a Nurse main and i'll leave it here:

    Leatherface > Nurse

  • Because this is a survivor sided game, are u new to DbD?

  • @[Deleted User] said:

    l

    ol not bannable

    i doubt beahviour would ban for purchasing skins

    I mean, the guy is literally glitching the game in order to "unlink" the set pieces as seen in his own profile screenshots:

    glitch.jpg


  • @Demogorgeouse said:

    I keep getting tunneled simply for looping the killer. This rank reset is something else, i got face camped 8 times today by nemesis. And im rank 11. Let that sink in.

    Follow this guide and you should be fine:

    This guide will help you prevent being camped in Dead by Daylight. Works almost all of the time! Almost . ...


  • DS should be Remove from the Game, but it probably wont, so the best we can hope for more nerfs such as:

    • The perk is disabled once you get to healthy state.
    • The perk is disabled when you try to open a chest.
    • The perk is disabled when you attempt to blind the killer.
    • The perk is disabled when when you take a protection hit.
    • DS becomes an exhaustion perk.
  • @Tricksters_30thBlade said:

    my game crashes so I get a ban come on get a grip.

    This update is hot ass on console honestly last time you optimised was when the hilbilly was good.

    By "BAN" do you mean a temporary suspension of the matchmaking? Or actual BANNED account?

  • I didnt notice any changes on Demogorgon, if u relied on addons to 4K, then you need to Git Gud sir.

  • Will NEVER happen since The Oni is already The Minotaur (Legendary Skin).

  • @BigWeeWee said:

    Now before I start let me state that none of the nerfs are that bad, obviously because the nerfs are mostly slight value tweaks, there are also some tiny buffs to other addons in his kit. What I'm wondering is why was this even a consideration?

    There are so many other small tweaks they could make to older killers and survivor power and perk designs but they decide to nerf Demogorgon after just being buffed to a decent position. Its just really unbelievable at this point.

    They didnt nerf Demogorgon, they just nerfed some of his addons, do you really depend on addons to 4K?

  • @MasonOliver123 said:

    This is a petition for Surge to have a lower cooldown and remove the basic attack requirement, this would make this perk much more useful on a variety of other killers!

    They should also reduce Opression's cooldown, the perk is already a meme for not synergizing with other "kick gen" perks, why should it have such a stupidly high cooldown?

  • @FearlessHunter said:

    With gen tapping being a bit unfair on killers and seeing this topic pop up a few times I'm curious as to what you guys would do to fix gen tapping. This is my idea, probably not the best out there though.

    Any Gen that is regressing due to the killer kicking it, surge activating or oppression will regress as normal. When a survivor gets back on the gen that has been damaged they must sit on the gen for 2 seconds. During this time the gen will stop regressing but will not gain any progress either (much like when you fail a skill check).

    If a survivor leaves the gen before the required 2 seconds is complete then the gen will start regressing again. Additionally if a survivor decides to use a toolbox on a regressing gen they will be able to stop the gen regressing 20% faster (a counter to brutal strength).

    Note: Gens affected by hex ruin would not have this 2 second requirement as that would be a bit too strong, it would have to be a gen that you have to manually kick (surge being an exception).

    Note 2: Surveillance will still show the gen being marked as white while the survivor is doing the 2 second requirement so it's not too strong. Only when the survivor has finished the 2 seconds will the white aura disappear.

    It's not perfect and I'm sure there are better ways of doing this but with how gen tapping is right now I feel like something needs to change. Let me know what you think or how you would fix gen tapping. :)

    I'd fix it as described in this post: https://forum.deadbydaylight.com/en/discussion/248602/gen-regression-rework

  • TL; DR: Nerf Killers and Buff Survivors! NOW !!!

  • @Saltjar34 said:

    Custom games aren't even custom. I think I've come across one thread discussing it but in short, I just want to make a game that I can actually customize

    I wish we could use moon offerings there 😥

  • @Laluzi said:

    Does playing Nurse ever stop being more stressful than other killers?

    I don't mean that in the way that she's difficult, or has a high skill ceiling. That's evident. I (probably) won't be missing blinks or lunging into walls forever. And obviously she can do things that other killers can only dream of, which is pretty liberating or terrifying depending on which side you're on.

    Still... the thing I found most striking about playing her was the constant resource management. She's incredibly slow and her attack power and movement power are all wrapped up into one, so you're never not using her power - and it's a pretty precise power. I'd find myself freaking out as I tried to make it to a gen or exit gate in time, and if I pulled out all the stops to reach it, I'd be in fatigue and out of blinks while the survivors booked it. On any other killer, I'm just holding W and adjusting course as necessary, and even if I don't make it in time, I'm almost guaranteed a free hit. Losing LOS was also incredibly punishing on her - playing on corn maps and Lery's made me want to bash my head against a proverbial wall.

    It felt like I never had a moment to relax even in the games that I won, because even trying to cross the map was a chore - and when I lost a survivor, it was stressful because every second I'm not blinking is a second they're building distance because they're base faster than me. Blinks don't always take you exactly where you expect to, blinking past thick objects is especially finicky, blinking into a pallet stuns you twice. She was frustrating, but not just because of the failed blinks - the same mistakes I'd make on other killers felt drastically more punishing on her. And on the missed blinks, there was always that aaaaaaaa feeling of 'I know what I have to do right now, but the interface isn't letting me do anything!" So yeah... I'm pretty bad at Nurse, but does that aspect of having to work to do everything actually change when you get better with her?

    No, nurse got heavely nerfed over the years, new maps, new bugs, new bullshit to face only made all the little moments of fun you could have with her go straight to hell and now she is only good to vary your gameplay at the cost of any fun you may have while playing other killers.

    She is stressful and extremely frustrating for the most part (im looking at you Dead Hard!), in the end you might have 4 kills on your screen, but you gotta ask to yourself... was it worth it?

  • Survivors can unhook from several directions nowdays, also BT always trigger no matter what, so facecamping has become more of a "Assert Dominance" thing than a guarantee kill strategy.

  • The system is so accurate that i mannaged to 4K before Corrupted Intervention expired while playing with my Legacy Nurse...

  • @Nyx32 said:

    Guess I'm not playing for the next 2 days. PLEASE never use this system ever again. I thought matchmaking was bad before but I'm literally just not allowed to have fun.

    Just played a killer game, I'm rank 15 and fought ######### 2 rank 3 and 2 rank 2s.

    Why is this not used on the PBE? Why do you force new players like me to just stop playing the game for 2 days?

    Every game I've played, as a rank 15 killer and rank 18 survivor, has put me ONLY against red ranks, normally ranks 1-3.

    Is this a joke??? I literally can't play.

    There is only one way to solve the problem you are facing...

    Untitled Image


  • @CoalTower said:

    The general consensus about Spirit is that she has no counterplay. However, some people disagree with that, and this post is about proving them wrong, while also making a simple suggestion that won't change the level of power that she has, while simultaneously providing counterplay.

    One of the things that people tend to use as a "counter" for her in arguments and discussions are sound mindgames with slow vaults. This actually could be valid counterplay if they changed the thing that I'm about to talk about. There is one reason why this is not counterplay. You make noise while slow vaulting. A Spirit with a good headset will hear you and catch you regardless of if you do this or not.

    Another thing is crouching. If you didn't know, crouching lowers your characters moans by a little bit, making you a bit harder to track. However, if you just crouch, your sound radius is smaller, giving her enough time to find you withing her basekit 5 seconds of phasing. Most people know this though, and therefore they crouch inconsistently to make the sound more confusing to track. This works better, but a good Spirit will just stop phasing the second you get quieter, and if she can hear you while crouching, she'll likely be close enough to hit you with her post phase lunge.

    People always use IW as a "counter" when arguing about this. Perks are not counterplay.

    Some people think that walking to not leave scratch marks will throw her off. It won't. She doesn't track by those, and a good way to prove this is to look at her strongest addon, Mother Daughter Ring.

    A lot of people think that this is a counter, which is astonishing imo. Drop every pallet to avoid getting injured, forcing her to guess. The people who suggest this seem to not realize that the number of pallets on a map a finite. You can't afford to waste one every 11 seconds, nor should you be able to. This only works in a competitive setting where the game will be over in 5 minutes at most. This simply isn't possible in normal DBD. You can't do this in solo queue at all, and you have to have one of the most competent and efficient SWFs in the game to do this. And this isn't a viable way to counter her either, because it's a 50/50. If she guesses correctly even once on the first chase, your entire team dies because all of the pallets are gone. It is honestly better to just hold W than to do this.

    I'm not going into the standing still mindgame, because it's not that hard to counter. Just wait for maybe 5 seconds, then vault towards her. This will work 9 times out of 10.

    Now that I've covered why she has no counterplay, let's talk about how to add counterplay without getting her.

    My suggestion for a change is to simply bring back the sound bug where you could hear her breathing in phasewalk. No, this won't be directional. This allows players who pay attention to somewhat know what she's doing, and that allows them to take the appropriate counter, creating counterplay.

    I think that this is the perfect way to add counterplay without reducing her power, but I also want to see other suggestions, so if you don't mind, please comment your ideas.

    Ok.

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