DbD_Enjoyer
DbD_Enjoyer
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@Demogorgeouse said:
Im sick and tired of depipping to no skill killers like Spirit. Shes a 4k machine, and the devs havent nerfed her to hive her counterplay. bhvr, cmon, you have 200+ employees, and this is one of your only games. Why cant you listen to the community for once.
"No Skill" and "Spirit" on the same line, sounds like a G8 B8 M8!
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I wanna see this implemented 😂:
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@Man_of_triangles said:
Did Twins really get hurt that badly? They were being rated in A tier by most people prior to the nerfs.
Victor now has 7 seconds of vulnerability after each down and Charlotte cant bodyblock if she remains dormant for more than 30 secs.
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I wonder if you placed Doctor this high up with or without addons...
Trickster is not Trash tier tho, neither is Trapper.
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@th3 said:
A nerf to them would be alright. Maybe just 20% to 15% and 10% to 5%. It would still push the limits on messing with her hatchet flight speed while keeping it from being astronomically busted.
Away with your Megness! Killers dont need more nerfs, what do u want? 40 minutes queues!?
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2170379#Comment_2170379
I've never tried STBFL on him but it doesn't seem like a good idea considering you'll be lethal rushing most of the time, making it a wasted perk slot. Who knows tho
I mean, sometimes u can force a M1 like Demo does, and then lethal rush on the Obsession to keep the stacks, or also first hit with M1 (having 8 stacks) and almost instantly going for a lethal rush.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/248175/best-build-for-blight-help
Not sure the discordance love..It can either work or not go off once. There's a few good builds for blight
The build I like most and use
Ruin, BBQ, Survillence, Thanatophobia
But there's others
BBQ, infectious fright, ruin, undying
BBQ, Infectious fright, ruin, tinkerer
BBQ, Infectious Fright, ruin, pop(better then you think. Ruin is early game..Pop saves you late game)
Bbq,Corrupt Intervention, Pop, Infectious
Infectious, Corrupt Intervention, Pop, Tinkerer
Use your Left and Right turning keys to help blight with turning..Get a feel for his rush and survivors..If they keep dodging your rush left. Start to turn left before your swing..Learn when to use his power and when to just chase as a normal 4.6..And DON'T insta rush unless you already have your trajectory..But after you bounce off something..Take a quick second to look around and line up your next rush before you hit the button to start your next rush.
My strategy for my ruin builds is this..Start the match and find the first survivor..If they're alone I take my first hit and let them go and find the other survivors because if they were along..Multiple are probably on another gen. I go find them and chase them off and get my hit and take my first chase. Hopefully I find the gen that's at like 50 % at that point. If I can regress the equivalent of a full gen or 2 before ruin blows up. I got my value...This is also where survillence comes in. They don't want to lose progress. So typically if I find multiple...One tries to sneak back while they think I'm taking a chase..I see it glow yellow and come rushing back and all of a sudden I have 3 injured..And am ready to take my first chase. All within about a minute in to the game.
But basically all ruin games are that...Start your match and try to start your snowball and keep them off gens to get as much regression as possible.
You seem newer with those perks..But the infectious fright builds are more agressive..It's basically you slug..And if you see someone scream..You slug and go after them. The point of this build is to keep people off gens by being agressive and slugging and making them pick up while you're in another chase. So at max you have one person on gens.
I dint know about left and right turning keys, thx for that!
@glitchboi said:
Blight main here!
PERKS
Once you get more experienced w/ Blight, you won't need NOED anymore.
Although this isn't the best build for Blight, it is my favorite one.
BBQ, PGTW, Oppression, and Shadowborn.
Blight is an incredible killer for bloodpoint farming, as you get TONS of bloodpoints from those lethal rush hits. But we don't care about that.
BBQ is pretty efficient for info, and is a lot better than Thrilling for Blight. PGTW for quick regression w/ mobility. Oppression for more regression, and Shadowborn for the extra vision.
If you don't feel like getting used to Shadowborn on Blight, you can switch Shadowborn with something else. (Although Shadowborn has helped me so much, I think it's worth it.) Although Tinkerer is an option, we are already running a tracking perk, but it's not a bad option even w/ BBQ. You can also try Devour Hope.
STRATEGIES
- The Blight is a very unpredictable killer. Use this to your advantage!
- If you're patient with him, you can conserve your charges and get the most value out of them!
- Turning your mouse the direction you want to swing at then swinging at the survivor is called a flick. We aren't talkin' high DPI stuff, just a normal flick, no J-flick involved. This will be very useful for hitting survivors in various tiles. You'll master it eventually, it takes practice.
- You can dodge a Dead Hard using these steps: Lethal rush towards a survivor while your weapon is out, swing once you're close to them. If they go to a different direction, bump into a wall and then swing after they use DH.
- Don't be afraid to use your power in T-walls! Here's an MS Paint-crafted example of how you could use his power in these loops:
https://us.v-cdn.net/6030815/uploads/V5X7K7PNEV0U/blightex.png
Bump onto the wall at the top right, then go to the survivor! If they attempt to vault the window, you should have time to hit them.
- You can also use your power at shack!
https://us.v-cdn.net/6030815/uploads/UB6A0I6VQZYF/blightshack.png
Never have i tried Shadowborn with him, it sounds good and i'll test it on my next matches :)
What do you think about Save he Best for Last on him?
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Idk any of these so called "Killers" other than Nemesis, that might have been considered when devs were choosing the next killer, just saying...
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@SkeletalElite said:
He's a stealth killer with good map mobility and can do a big lunge. Only downside is he has a short channel to leave stealth get his big lunge and he has a strong set of add-ons.
Before the buff I'd have said ghost face is the strongest stealth killer, but wraith is good now.
Hag, Oni and Blight are some of the killers on the Top Tier, i wouldnt place Wraith close to these killers because that would be too inaccurate.
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@OldSilentHill said:
If not, is there any useful perk against it?
It feels like fighting a perpetual BBQ sometimes (with its differences).
If u touch the doctor illusions, they disappear, theres your counter.
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@dtavares7 said:
For me it's wraith
I love the power fantasy of being invisible (or mostly) and even though he sucks and gets bodied by most red rank teams, he's still kind of fun to play if you go in accepting a complete L
Trash Tier Killers: Michael, Clown, Legion. I dont enjoy any of them... Btw, Wraith is not trash anymore, u might have missed some updates man, go play him now and u will find it much more enjoyable.
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@Bigbubbaboi said:
Assuming we aren’t going to get any buffs to trickster what perk builds are you guys gonna run?
Shadowborn, Ruin, Pop and Thriling Tremors. Been getting 4 kills with no addons at Rank 1 for the past 3 days since i started using this build.
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Idk what u are talking about, the game seems fine to me...
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This one is the best imo:
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@dtavares7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2169124#Comment_2169124
To be honest they werent very good for red rank survivors
Yes, they werent, but thats the result on MOST of my matches, if u still getting rekt as Hag even after all the tips u've got, u either have to Git Gud, or go play another killer.
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@Shirokinukatsukami said:
Nobody seems to want to say it so I'll say it.
- If I want to know what aura detection the killer has Distortion is 1000% better, even with its crappy 3 charges.
- Having zero control when OoO activates is horrible, and a lethal effect and it can really screw you over at the worst times. It can sometimes help you loop, but still only an idiot would take this perk unless everyone else is running DS or some such to offset it.
- Completely breaks synergy with Sole Survivor. I mean lol who the hell designed this? I completely warned them about this when the OOO suggestion was made but as usual nobody at BHVR cared. SS is already bad it didn't need the only decent combo it had in the entire game become completely useless.
Poor Laurie, she's officially the most abused survivor in the game, everything has has has been nerfed to oblivion and they even left her crap perk (SS) broken for a long time, and now it hasn't even been buffed as they suggested following the OOO nerf.
Can't believe they went forward with these changes and didn't even consider any of the feedback to make the perk actually worth taking. But I guess they felt OOO was just too powerful so they as usual had to nerf it into the ground.
Idk how u call it trash, it was trash before, survivors used to bully me with that #########, now they cant anymore, its such a great perk :)
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@GenJockeyNance said:
I need some tips and ADVICE. So I've recently gotten into Bubba (my sworn enemy as survivor.... The one I love to hate & run around) and I'm gonna say it... I've actually been enjoying the s.o.b. Though I've been averaging a kill rate of 2k. The potential is there, I just need to get some practice in, I know it. When is the best times to use his chainsaw? (My big, galaxy brain tells me when there's more than one unfortunate survivor in front of me or when they're in an open area but like, are there any spicy chainsaw tips I should know??) What add ons are best? Which are useless to use? Best perks? The works.
For Demo mains, I'm struggling with efficiently getting survivors and protecting gens. I'm trying to use my portals as much as possible but as I mentioned, I'm having a hard time. Any tips on how to manage both portal usage, hooking and gen protection?? Also which add-ons should I be using and perks? I know STBFL, it's like... Obligatory for demo. I'd love to get better at Demo, I love versing him and just getting more than a sometimes 1k would be epic.
I main Legion, Pig, Ghostface and Hag so all different playstyles I suppose is why I'm struggling maybe? Yeah any advice is super welcomed!
Leatherface is a God tier killer, not only its OP to the point it might be called P2W, but also because he is very easy to play, no maps are an instantly loss for LF and im genuinely surprised by not facing him every other match when i play survivor.
The best in slot perk for him is Tinkerer, second one would be Ruin and from there you can adjust the build to your preferences.
Im currently running Tinkerer, Ruin, Crowd Control and Undying. He only needs Tinkerer to win, but if ANY of your totems remain active, u get a HUGE advantage throughout the match.
Other options are: Tinkerer, Ruin, Surveillance and BBQ or Tinkerer, Ruin, Undying and BBQ...
No addons are required, whenever u are in a window loop, just M1. If u are on a pallet loop, use the chainsaw to go around the entire thing and force a drop or even down the survivor before it drops the pallet.
If they go into a locker, their only chance of escaping it would be with Head On, just hit the locker with the chainsaw, wait for the tantrum and grab them as they try to leave the locker.
If a survivor is saved from the hook, dont M1 because it probably has BT, use the chainsaw to down them even if BT gets activated.
Never try to chainsaw with a single charge unless u are on open areas and extremely close to the survivor, on the first charge your movement speed is very low and u only get acceleration on the second one.
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LF is a God tier killer, not only its OP to the point it might be called P2W, but also because he is very easy to play, no maps are an instantly loss for LF and im genuinely surprised by not facing him every other match when i play survivor.
The best in slot perk for him is Tinkerer, second one would be Ruin and from there you can adjust the build to your preferences.
Im currently running Tinkerer, Ruin, Crowd Control and Undying. He only needs Tinkerer to win, but if ANY of your totems remain active, u get a HUGE advantage throughout the match.
Other options are: Tinkerer, Ruin, Surveillance and BBQ or Tinkerer, Ruin, Undying and BBQ...
No addons are required, whenever u are in a window loop, just M1. If u are on a pallet loop, use the chainsaw to go around the entire thing and force a drop or even down the survivor before it drops the pallet.
If they go into a locker, their only chance of escaping it would be with Head On, just hit the locker with the chainsaw, wait for the tantrum and grab them as they try to leave the locker.
If a survivor is saved from the hook, dont M1 because it probably has BT, use the chainsaw to down them even if BT gets activated.
Never try to chainsaw with a single charge unless u are on open areas and extremely close to the survivor, on the first charge your movement speed is very low and u only get acceleration on the second one.
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@dtavares7 said:
She's so annoying to play
The entire time you're just getting looped, and your traps are being set off multiples at a time so you waste time laying traps
Not to mention when you do teleport to a trap, you're basically slowed to 1m/s for like a second and the survivor usually gets enough distance to get away anyway, unless you press the teleport button literally right as the trap is triggered
She's just so frustrating to play mechanically and not fun
Here is a gameplay from survivors perspective: https://www.twitch.tv/videos/1011206189?t=01h55m40s
I was the Hag using the perks i linked u earlier and no addons. It was a full Rank 1 CWF as u can see in the video and that match ended up really fast.
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@dtavares7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2167650#Comment_2167650
Idk how to quote a specific part
but where you said: "If you ever teleport to a trap and dont get a free hit becuase the survivor flee, do NOT start chasing (if you notice you cant get a hit within 2 seconds) before setting the same trap on the same spot, if a survivor triggered it, it means that they will probably do it again, so thats a good spot for a trap."
The problem with that is if I teleport in and the survivor is too far for me to hit, if I stop chasing and just reset trap then they can see me reseting and will just trigger it on purpose again once I leave, but they'll trigger it just on the edge and I won't be able to get a hit. This is the problem I have with had, the fact that when she first teleports in, she's slow as #########
Unless your trap was set right in front of a strong loop, you shouldnt be caught by surprise on the second time it gets triggered, so instead of instantly trying to hit the survivor (and missing it), just walk and hit them, and if they do go to a strong loop, just trap it and they will go elsewhere, its usually enough time for someone to trigger another trap somewhere else on the map.
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@Xeticus said:
I can't even get a down with him a lot of games. If a survivor blocks line of sight I can do nothing. And he is so slow that they are one exhaustion perk away and I will never catch them. How do you get downs with Trickster? In the amount of time it takes me to finish one chase all of my gens are gone. Constructive feedback only please.
Ppl helped me and now i placed Trickster as a Mid Tier killer, she is viable and playable even without addons, seek help here: https://forum.deadbydaylight.com/en/discussion/246859/help-me-get-kills-with-trickster-please/p1
The build im having the most success with is:
- Shadowborn
- Ruin
- Pop
- Thrilling Tremors
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@dtavares7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2167543#Comment_2167543
Can you give me some tips? trap placement, chasing style, etc?
You can start with her build: https://forum.deadbydaylight.com/en/discussion/247162/best-build-for-hag
When the match starts, place a trap near to the closest pallet or window (its usually right where you spawned, dont waste more than 3 seconds for this), look for more loops and trap them while you walk to the middle of the map, aiming for gens not affected by Corrupt.
Trap path intersections, main building / shack, lopps, hooks and gens.
Do not start chasing before you have at least 4-5 traps set at the beggining of the match, if you find someone, you can follow them while you keep trapping and minding your own business...
Dont go too far away from your traps, to get hits you have to instantly teleport to them and if you are out of range u wont be able to do that! Trap half the map with your 10 available traps and sooner or later you will get survivors injured and downed.
Do NOT place trap too close together, they will messup your teleports and are extremely inefficient, try to place them at least 16m from each other, keep them spread.
If you ever teleport to a trap and dont get a free hit becuase the survivor flee, do NOT start chasing (if you notice you cant get a hit within 2 seconds) before setting the same trap on the same spot, if a survivor triggered it, it means that they will probably do it again, so thats a good spot for a trap.
A single trap in front of a hooked survivor is enough, if u dont have all your traps set yet after hooking a survivor, start trapping the surrounding loops of the hook, not the hook itself.
Whenever you are out of a chase, keep pressing the teleport button so u can get a free hit and start a chase right after that. If you are already in a chase, u have to make a decision based on what you see:
- If the chased survivor is going to a trap, stop pressing the teleport until he gets close to it because if another survivor steps on a trap it will mess up the first chase.
- If he is not going to a trap and u are getting looped, keep pressing the teleport so u can start another chase and leave the first survivor injured, do NOT overcommit, you will get them later, dont worry.
There is much more to say about Hag, but most of it is based on experience you will get by playing her, so my advise is to start playing and keep learning as u play, the build i provided will help u a lot and i hope the tips i just gave also help you.
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@Lord_Tony said:
BHVR forced with the dilemma to release a new OG killer on time.
Make him weak during PTB, ignore any feed back on purpose.
Not only release him weak but nerfed his trickblades since PTB. Excuse "we didn't get any feed back from the PTB telling us he's weak"
Gave him a "slight" buff to appease whatever remaining trickster fans but not enough of a buff to address what makes him really weak. Welp they did their part in buffing him, he won't be buffed again for another year.
3 people main trickster now.
Resident Evil DLC announced
0 people main trickster now.
This was a plot the entire time to discourage trickster buyers and just buy RE DLC instead
maybe BHVR should just release less killers per year so they stop making filler characters and just focus on buffs/nerfs for killers we have now and make the game more balanced without adding new #########
Well, Trickster is better than Twins now, Trickster is a Mid tier killer while Twins are a Low tier one. If you have good aim and know when to use knives instead of M1, you should get 3-4k constantly.
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@Trickstaaaaa said:
What do you people who are killer only or once In a while killer players get more satisfaction from. Do you guys have a goal of 4k for each match, or trying to get max hooks. What makes you happy. Me personally I get satisfaction from getting as much hooks and mind-gaming, that is what makes me feel satisfaction from this game. Even if I get 1 or 2 downs in the whole game .
I get satisfied when i 4K, all survivors depip and drop salt on the chat or on my profile.
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@dtavares7 said:
She's so annoying to play
The entire time you're just getting looped, and your traps are being set off multiples at a time so you waste time laying traps
Not to mention when you do teleport to a trap, you're basically slowed to 1m/s for like a second and the survivor usually gets enough distance to get away anyway, unless you press the teleport button literally right as the trap is triggered
She's just so frustrating to play mechanically and not fun
These are some exemples of why i enjoy Hag:
If you think that she is a weak killer as you described, i asure you that you are playing her wrongly.
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24m? What?
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@Jane_Is_Mega_Thicc said:
I would like to know at least one counter to spirit, the one I only know is ‘Iron Will’ but I keep facing try hard Stridor spirits. Tell me please what counters are there, because I am trying everything possible to counter her but none of them work.
Spine Chill + Fixated, ez game ez life...
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@IWasLeft2Die said:
I think the Look see has the coolest looking one but it does feel the least appropriate one our if the 3.
Birch naturally fits Hag but I think it's so natural that the change feels super minimal.
Mordeo looks cool but the axe is too much in the way
Exactly.
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/2164183#Comment_2164183
https://forum.deadbydaylight.com/en/discussion/comment/2164193#Comment_2164193
One thing I will give BHVR is that they tend to be good about LOS blocking cosmetics
remember Ghostface's Cloak blocked just a bit more then this axe and that got changed pretty quickly, HOWEVER they are more likely to prove me wrong then right.
I will say one thing it's 15 bucks they better fix it.
I really hope you are right... I think i'll have to use Shadowborn until something changes with this skin =/
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@DwightFairfield said:
outplayed by your own weapon
I wish i could refund 😥
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@Laluzi said:
Yet another reason why there's zero reason for weapons to be linked to legendary sets.
But yeah, that's a bit excessive. There could be a survivor standing between those two trees and you'd never notice.
Also on that wall's corner from the first screenshot
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@AhoyWolf said:
Sole Survivor needs a rework, it is a bad Perk that rewards you for letting your team die.
Letting your "team" die is a valid strategy, its good to have perks designed for that purpose such as Sole Survivor and Left Behind.
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@Nathan13 said:
Also the totems now spawn in the corn and not between which is a little annoying lol.
Omg totems still spawn on open fields?
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Doesnt it only works once per match? If thats the case, idk why ppl would call it OP...
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@MeltingPenguins said:
there's a ton of new ambient sounds on new coldwind, a lot of them easy to mistake for survivors. spirit mains will hate the corn :D
I dont care for sounds while using her, so it shouldnt affect me that much lol
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@B_Random said:
The devs should realize that the new Crypt TV legendary skins, that being the Mordeo and Look-See, shouldn't actually be legendary due to one thing. The skins aren't as unique as the Krampus or the Minotaur skins, because the skins in question could genuinely be mixed with other skins and still work.
However what I believe they should do to make the Mordeo and Look-See skins worthy of being Legendary Skins is change the Audio for them. Change the Doctor's laughs to the Look-See's low clicking sounds, and change the Huntress song into the Mordeos ghastly howls. It might be hard, depending on the coding and their skill, but it would make it so that those particular skins can actually work as Legendary skins.
If they don't change it, well then make the Birch Lady a Legendary skin, she has a full series going for her and they make her just a regular "Very Rare" skin as if she isn't special. In my eyes it just doesn't make enough sense for the Look-See and Mordeo Skins to be legendary if they don't offer anything new/different to earn the rarity of Legendary.
Chaging the voice, animations or VFX from killer powers should be the case for every Legendary skin, not only these, also yeah, the Birch Witch could easily be considered a Legendary imo.
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Yes, i thought we should use "she" when referring to a female character, am i wrong?
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@Crowman said:
they were already put live on the hotfix patch 2 weeks ago.
Too bad then, she still needs buffs...
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@deckyr said:
- Survivor now screams audibly across the map when unhooking another survivor if killer perk Make Your Choice is active.
so... unless there's duplicate survivors, you can now tell who the MYC is based off of the scream.
is this... okay? i'm not quite sure what to think about it. it seems terrifying to go up against, for sure.
Very welcomed buff indeed, on most killers other than Hag i always had problems on hitting the right survivor, most of the time with MYC, there were 2 guys trying to unhook, one as savior and the other as bait (which i always fell for).
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@tortrader said:
https://forum.deadbydaylight.com/en/discussion/comment/2159924#Comment_2159924
Michi would be proud.
I'd try and fit Franklin's in there somewhere for the laughs.
I was using Franklins on Starstruck slot, both are good, but after some tests, i think ST is at least a bit stronger overall.
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No comments on that? Lol i suppose not many ppl play Hag then, or was it an already known build?
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@C3Tooth said:
I already get Windows of Opportunity & Boil Over. So Im not planning to get Kate but waiting for Dance with me to spawn in Shrine of Secrets.
I want to get Dance with me to complete Locker build since Sept 2020. I've been waiting for 8 months.
https://us.v-cdn.net/6030815/uploads/JPUQ0BFUT9Z8/image.png
What's the perk you're waiting to get in SoS?
I dot really care, i already have all of them ahahahahha...🤣
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Haddonfield is by far one of the worst maps for me, too any long walls, gens on different floors, extremely outdated and very survivors sided in general.
Midwich on the other hand is pretty decent, not only its good looking but its also good for most killers, specially good at endgame (after closing the hatch) because both gates can be easily patrolled.
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@beatddb said:
It's been over a year since the nurse got a nerf (adding the charges mechanic, probably the least fun thing in the game) positioning her in the "weakest killer" spot, according to the stats at least.
Now, of course she's still S tier material if you combine skill + good map/rng + good addons, but if you're missing one of these 3 key components she's mediocre at best.
You get a bad map, you'll probably lose. You get bad luck, and the game decides to feed your blinks to the void making you not go where you're supposed to, potentially losing a chase. You use no addons, have to rely a lot more on survivors making mistakes.
I would like to expand on this last point, which is why I think the nurse is not fun to play as anymore. Pre-nerf nurse had already drawbacks for having such a strong power: fatigue and the lowest moving speed in the game. The problem is, she's been nerfed by adding the charge system ON TOP of the already existing penalties for her.
You move so slow and have to wait for charges to come back up making really easy for survivors to run away if they just... Keep running.
In my opinion, she just has a lot of penalties that are not justified even for having the most powerful ability in the game, and it's really easy for survivors to take advantage from that. Said penalties were first added because she could use her power at will, but now she has less power and more penalties?
(I know you can make her a lot more powerful with addons, but I'm specifically talking about addonless nurse here)
She is indeed weaker than a bunch of killers when playing without addons, and certain maps u are obligated to camp in order to get a single kill, however, she is still a very powerful killer and i'd clasify her as a Top Tier killer, together with killers such as Spirit, Blight, Hag, Plague and Huntress when all of them are played without addons.
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@D3spair said:
https://us.v-cdn.net/6030815/uploads/JZ2S18RPOZ02/trickster-4k-3.png
https://us.v-cdn.net/6030815/uploads/5IDRPFMWF0V2/trickster-4k-2.png
I have two builds for trickster.
My playstyle is I generally play him as a 110% m1 Killer 70% of the trial, that's why I'm running STBFL always. I only used my knives if I'm sure I can down the survivor using it. So I only use it if the survivor is in the open or on a short height loop which are always a guaranteed.
My First build is Ruin, PGTW, Tinkerer and STBFL
My Second build is Monitor and Abuse, STBFL, PGTW and Discordance.
I appreciate your suggestions, but from my experience STBFL is better suited for killers who can stack it easily and also have a way to no lose the stacks using their power (Demogorgon, Pig, Trapper...), Tricksters moves at 110% speed and is more efficiently when damaging survivors with her knives because of the M1 cooldown, which means its not an Easy task to get stacks. (Perk has been tested)
Tinkerer works much better with killers that can insta down or at least end chases really quickly, not a slow moving killer that already have problems with chases... (Havent tested, but it doesnt make sense to do so)
M&A is decent and has its own uses, however, if you are using Ruin you need a TR in order to make survivors flee from a gen so it can start regressing, by reducing the TR you will only achieve gen rushes, not only that, but our friend @GodLikeTerror pointed Shadowborn as an extremely superior perk over M&A for Trickster. (Both perks were tested, Shadowborn is HANDS DOWN the best choice)
Pop and Ruin are pretty decent, but sometimes you might feel a bit pressured once Ruin is gone and you cant even reach nor find the right gens to Pop. Because of all that, i decided to test the perk which gives Trickster the Map Presence she doesnt have by default...
Thrilling Tremors
With TT, Ruin, Pop and Shadowborn i mannaged to turn Trickster into an actual Killer, not just the meme it used to be, its not like Leatherface's level of power, but its way better than Legion, which is a great progress already, if ppl want to keep seding build ideas it would be great, but at least for now, this one was the build i've had the most success with and i suggest you to give it a try.
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@D3spair said:
https://us.v-cdn.net/6030815/uploads/JZ2S18RPOZ02/trickster-4k-3.png
https://us.v-cdn.net/6030815/uploads/5IDRPFMWF0V2/trickster-4k-2.png
I have two builds for trickster.
My playstyle is I generally play him as a 110% m1 Killer 70% of the trial, that's why I'm running STBFL always. I only used my knives if I'm sure I can down the survivor using it. So I only use it if the survivor is in the open or on a short height loop which are always a guaranteed.
My First build is Ruin, PGTW, Tinkerer and STBFL
My Second build is Monitor and Abuse, STBFL, PGTW and Discordance.
I appreciate your suggestions, but from my experience STBFL is better suited for killers who can stack it easily and also have a way to no lose the stacks using their power (Demogorgon, Pig, Trapper...), Tricksters moves at 110% speed and is more efficiently when damaging survivors with her knives because of the M1 cooldown, which means its not an Easy task to get stacks. (Perk has been tested)
Tinkerer works much better with killers that can insta down or at least end chases really quickly, not a slow moving killer that already have problems with chases... (Havent tested, but it doesnt make sense to do so)
M&A is decent and has its own uses, however, if you are using Ruin you need a TR in order to make survivors flee from a gen so it can start regressing, by reducing the TR you will only achieve gen rushes, not only that, but our friend @GodLikeTerror pointed Shadowborn as an extremely superior perk over M&A for Trickster. (Both perks were tested, Shadowborn is HANDS DOWN the best choice)
Pop and Ruin are pretty decent, but sometimes you might feel a bit pressured once Ruin is gone and you cant even reach nor find the right gens to Pop. Because of all that, i decided to test the perk which gives Trickster the Map Presence she doesnt have by default...
Thrilling Tremors
With TT, Ruin, Pop and Shadowborn i mannaged to turn Trickster into an actual Killer, not just the meme it used to be, its not like Leatherface's level of power, but its way better than Legion, which is a great progress already, if ppl want to keep seding build ideas it would be great, but at least for now, this one was the build i've had the most success with and i suggest you to give it a try.
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@Drixpy_Jayyy said:
I know she is underrated but she has high potential especially if you run blood echo and thana on her.
Top Tier Killer, run the following perks to solve your problems:
- Ruin
- Undying
- Tinkerer
- Blood Echo
Infect 2 or more before first gen gets done, hook, drink from the pool and look for more survivors.
If they dont heal they will get ######### by a surprise insta down with no chances of escaping since u are using Tinkerer and Blood Echo.
If they DO heal, you will get more pools and will be able to ######### them anyways.
I hope you enjoy it as much as i do. 😁
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@D3spair said:
https://us.v-cdn.net/6030815/uploads/JZ2S18RPOZ02/trickster-4k-3.png
https://us.v-cdn.net/6030815/uploads/5IDRPFMWF0V2/trickster-4k-2.png
I have two builds for trickster.
My playstyle is I generally play him as a 110% m1 Killer 70% of the trial, that's why I'm running STBFL always. I only used my knives if I'm sure I can down the survivor using it. So I only use it if the survivor is in the open or on a short height loop which are always a guaranteed.
My First build is Ruin, PGTW, Tinkerer and STBFL
My Second build is Monitor and Abuse, STBFL, PGTW and Discordance.
I appreciate your suggestions, but from my experience STBFL is better suited for killers who can stack it easily and also have a way to no lose the stacks using their power (Demogorgon, Pig, Trapper...), Tricksters moves at 110% speed and is more efficiently when damaging survivors with her knives because of the M1 cooldown, which means its not an Easy task to get stacks. (Perk has been tested)
Tinkerer works much better with killers that can insta down or at least end chases really quickly, not a slow moving killer that already have problems with chases... (Havent tested, but it doesnt make sense to do so)
M&A is decent and has its own uses, however, if you are using Ruin you need a TR in order to make survivors flee from a gen so it can start regressing, by reducing the TR you will only achieve gen rushes, not only that, but our friend @GodLikeTerror pointed Shadowborn as an extremely superior perk over M&A for Trickster. (Both perks were tested, Shadowborn is HANDS DOWN the best choice)
Pop and Ruin are pretty decent, but sometimes you might feel a bit pressured once Ruin is gone and you cant even reach nor find the right gens to Pop. Because of all that, i decided to test the perk which gives Trickster the Map Presence she doesnt have by default...
Thrilling Tremors
With TT, Ruin, Pop and Shadowborn i mannaged to turn Trickster into an actual Killer, not just the meme it used to be, its not like Leatherface's level of power, but its way better than Legion, which is a great progress already, if ppl want to keep sending build ideas it would be great, but at least for now, this one was the build i've had the most success with and i suggest you to give it a try.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/246859/help-me-get-kills-with-trickster-please
Top 3 Trickster here. His best build is Corrupt/Ruin/BBQ/Shadowborn. :) Catch people off guard. Press them to bad loops if you can. Don't overcommit to strong loops.
Hey i just got 32k with her, Shadowborn makes a big difference! Thx for the tip man, but i'll keep trying to refine the build, i felt really underpowered once Ruin was gone and Corrupt didnt stop the survivors from doing gens on the other side of the map while there where 2 on the hook :X





