DWolfAlpha
DWolfAlpha
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- DWolfAlpha
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Make it so scratch marks show up on corn stalks. At least up a foot or so above the ground.
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@Taya9822 said:
Be Happy With What You Get....
I love DBD I really do BUT I can't stand people who will automatically after a new killer is announced and they're NOT happy with the developer picked, they'll be like, who's the next killer going to be? Can't you be happy with what you get? I'm excited for the new Silent Hill chapter and if you aren't happy about the ne Killer no one is forcing you to buy it OR play it for that matter.
Oh a little side topic I wanted to discuss. Why do people complain about a new Killer being OP (Overpowered) and they act like little babies and DC because they can't handle it. First off, a Killer is supposed to be overpowered, he or she IS a Killer, duh. Don't DC all because oh no it's Pyramid Head I'll go to another game, that's just childish and if you are going to act like a baby playing DBD then you should've have press PLAY to begin with. Sorry rant done. I just wanted to get that off my chest and see if others felt the same as I do.
What I get frustrated with is people saying that Pyramid Head isn't iconic. I'm sorry, but Silent Hill was one of the games that made horror games popular in the first place. When I was a kid, the only horror games people around me talked about were Silent Hill, Fatal Frame, and Resident Evil. It's sad that the only one that really survived was Resident Evil. Silent Hill fell cuz Konami sux, and Fatal Frame fell cuz Tecmo of America didn't want to bring over Fatal Frame 4, and people all but forgot about the series when the next title was a Wii u exclusive.
@Taya9822 said:
https://forum.deadbydaylight.com/en/discussion/comment/1323127#Comment_1323127
Exactly, thank you, I totally agree. These kids today don't understand that Pyramid Head is Iconic in the world of Horror. I believe Silent Hill 2 is 25 years this year? Don't quote on that but I played it on the PS2 WAYYYY BACK in the day. lol I liked the Silent Hill film I thought the guy who played Pyramid Head did a great job.
The PlayStation 2 wasn't even released until 2000. I think SH2 was released in 2001.
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They should get rid of his slow down while revving in exchange for getting the same effect as hitting an object when he downs with his chainsaw. That way, he can get a down easier, but can't camp the basement so hard that it's legit impossible to save anyone.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1320556#Comment_1320556
Why doesn't it reset Deathslinger's?
He misses AND he still gains Bloodlust.
His power also doesn't cost stacks for PWYF.
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1322164#Comment_1322164
Well the cages prevent the hooking perks- with meta perks like DS or BT, I think thats pretty good. Assuming its not too hard to make Survivors tormented, thats not too bad. Saying his alt attack is his main power is like Pig's Dash or Demo's Shred is the main part (difference is PH's power is much stronger than RNG helmets or portals).
It also blocks killer hook perks like Devour and BBQ. Ik know Pig's dash attack isn't her primary ability, but PH ranged attack ignores collision entirely.
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You can't see the portal until after Demo teleports to it. The trade off is that demo can also only use his tracking on portals he's teleported to.
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@yato said:
https://forum.deadbydaylight.com/en/discussion/comment/1312883#Comment_1312883
maybe u're right, but many have a lot hours, as i said, and some i reported with ticket and videos
Not everyone cheats at hour one. My point is that reporting someone will take longer to yield results because the devs are all working from home.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1312126#Comment_1312126
What makes Feng Min seem like a person who would go to cultural festivals? Her description paints her as a die-hard video game addict/Twitch streamer/esports professional who shut out her family increasingly as she got older and became entrenched in video games.
That's what I was thinking too. Also, who looks at that hoodie and goes "I bet she got that at a cultural festival?" I just figured she got it at a con or something. I can see her wearing it when she plays casually.
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@yato said:
This game is becoming a pile of cheaters, in the last two weeks I have met 5 cheaters, one I even met twice... well, you may ask what the devs have to do with it? the fact that only one has been banned, and the one I met twice is still playing, and some even have more than 1000 hours of gameplay... another fact is that who insult, the day after has a ban, the cheaters have to play against a dev to get a ban? come on, this game is becoming a joke
Do remember that all the devs are working at home right now, so it's harder for them to take care of rising hackers.
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Because I get tired of camping and tunneling killers, so I switch over to prove I can 4k with Legion while not doing either.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/1310475#Comment_1310475
At first glance they do not look sexy to me to be honest. My point is that they fit better in a horror game, because they look more disturbing than the other ones, who make me have mixed feelings...
Just a matter of personal taste, I habe nothing against so called "sexualized characters" and I actually find that term kinda redundant in itself. I personally never use it.
Every enemy in SH2 are a representation of some kind of inner demon. The nurses are one of several that represented James's sexual frustration. As was Pyramid Head, to an extent.
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@Reinami said:
With what we have seen with Pyramid head and his multiple powers and the fact that he has a ranged attack that goes THROUGH walls. Is Deathslingers 110% movement speed really justified when Pyramid Head is a 115% killer with a ranged attack seems like a better version of deathslingers but with less range? I'd also argue the range isn't a benefit with deathslinger as when hes so far away it's easy to break the chain and long range hits usually aren't worth it.
You can react to Pyramid Head a little better than deathslinger too arguably, but not that much. Deathslinger slows down and his aiming is so obvious when you know it is coming and you can do a quick juke.
On top of that Pyramid Head doesn't have to reload!
Few things about Deathslinger that I haven't seen anyone mention. When you spear someone and pull them in, when you attack, it counts as a basic attack. STBFL, NOED, Devour Hope, etc. all work with the hit. Secondly, contrary to it actually being a frikkin gun, the shot doesn't count as an offensive action. So you don't lose stacks with PWYF. And, yes, that includes if you spear someone. So if you want to eat a stun, you can injure someone while keeping your speed boost.
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@Milord said:
https://forum.deadbydaylight.com/en/discussion/comment/1310121#Comment_1310121
True, I guess. I just can't imagine them running around without a gun. :P
I mean, Ash runs around without his boom stick. And HE even still has the holster for it.
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@Boss said:
I find it weird how high they put these.
Got Haemorrhage + Mangled on Wraith's Rare Add-on, but only Haemorrhage on Nightmare's & Executioner's Very Rare.
Got Blindness on Wraith's Uncommon & Executioner's Very Rare.
Hell, Legion can cause blindness for 60 seconds using a common add-on.
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@Milord said:
I just don't know who would be the survivor. Ashley? I don't think they're gonna let any of the protagonist becomes damsel-in-distress.
Damsels in distress? We have Yui, who, in her trailer, faces down the Oni unarmed. Bill was military. Ash killed demons! David was a bare knuckle boxer. Survivors don't need to be "damsels in distress."
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@undeadcookie said:
I will show you the gaping anal wounds I've received from the amount of times auto aim has ######### me as proof that it exists
plz just get rid of it
It was stated months ago that it's not working as intended. It's supposed to register the hit before turning your camera, but is checking collision after for some reason. They're working on it, but it's probably low on their priorities.
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@Springey said:
What legendary skins would you like to see added in the future?
Personally I really hope we'll get Robin for Nancy and Jonathan for Steve. Imagine four Stranger Things characters playing against Demogorgon. 🤔
Hm, do you think legendary skins will change the potrait and the name of the survivor if equipped? ...three weeks and we will get the answer 👀
Jeff the Killer for Legion.
@Xerge said:
Someone mentioned the Silent Hill nurse for Nurse, but I'd rather see the Nurse from SH2, because the nurses from SH5 look like cosplayers and kinda sexy, not precisely scary in my opinion.
With the weapon and attack patterns, sh2 nurse would better suit Pyramid Head. Sh movie nurse might fit Hag, though.
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I think it is a bug. It looks and sounds like it hits twice. Like the sword and special are both landing.
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I think it's more of a reference to the final boss of Silent Hill 2.
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This brings in many possibilities to the game. Been thinking it would be cool if there were cosmetics that just made the character different. Like a Jeff the Killer outfit for Legion.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/155384/why-pyramid-head
The HELL are you on about? If we're talking game centric horror characters there is no better known option than Pyramid head.
Not to mention Silent Hill 2 is the best horror game ever made so there's that. I hope they add James Sunderland as an outfit.
So, I was a bit salty that they put in Heather instead of James, but with the legendary outfits, I didn't even think about him just being an outfit.
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Probably not. Looks like the sword and special are both landing.
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@Vetrathene said:
Another OP perk for survivors. Again showing the bias survivors have from the devs. Further reason not to play this game anymore. I was already worried when a friend of mine sent me the fact SH2 is coming to DBD. And now its just showing how little they have learned from the game. It counters hex, its anti slugging. And it will stack with DS. So now, survivors are invincible. Pretty Good Job So Far BHVR.
Dude, Pyramid Head can hit survivors through walls and hook them without ever picking them up. That counters loops and DS.
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@Kyle1234 said:
I am sure Silent Hill fans are happy and should be but in my opinion this is a let down.
They hyped this up as if we are getting someone like Jason. I am sure it will be a fine chapter but they really overhyped this.
As far as horror games go, Silent Hill is a classic. And the killer couldn't have been anything else from that franchise, as Pyramid Head was so iconic, he ended up in the movie, which covered the events of the first game, and SH3, which didn't really fit. Pyramid Head represented James's sexual frustration. That, however, IS where my disappointment lies. Why Heather? Why not James? SH 2 was arguably the best in the series, and Pyramid Head was HIS manifestation.
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@Brhoom said:
This is not a discussion about seeing what items survivor bring, this is about usernames only.
I'm trying to figure out the reasoning behind making killers see our names in lobbies. Looped a killer and escaped? Next time I'm gonna get tunneled or morried, and the excuse of reporting killers that target a certain survivor doesn't work since I can't report him for morrying or tunneling me now unless I bait him tinto saying in chat that he only wanted me.
Another situation is playing against the same killer multiple times that he recognizes what perks I run, If I don't have ds he knows and I will get tunneled to death, knows I have unbreakable so I don't get slugged. (Middle East DBD is a small community, I can play against the same killer multiple times in a day)
Are there any other reasons why killers can see survivor's names?
It would be impossible to report someone for cheating or hacking without their username.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1292996#Comment_1292996
Clown would be good if it wasn't for the fact that Freddy does what he does but also has a teleport .-.
Except that Freddy doesn't cause Hindered. Not that he really needs it what with the higher speed, but...yeah. But another character being better doesn't suddenly make another character worse. Like, personally, I don't like the snares. I've never gotten much use out of them. I actually prefer the pallets.
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@Poweas said:
https://us.v-cdn.net/6030815/uploads/J9S01GE87A6Q/image.png
Just to say, I only ranked Spirit higher than Nurse because Nurse is bugged as hell. I also do consider Oni and Myers better than Freddy. (Myers is an odd one, but his vaulting speed increase and his lunge increase in EW3 makes him really scary at loops)
I would disagree with Clown. Can't say anything about Pig, cuz I can't seem to get the hang of her, but Clown absolutely has at least one build that makes him at least somewhat viable. It also kinda needs to be outside, but whatever. Pretty much a slow down build. Bring the add-on that increases tonic hindered effect, and you can shut down loops pretty easily. Then just build everything around that.
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Make it so that FF doesn't cancel after missing an attack. I know they said something about spamming the attack, but since FF attacks are no longer lethal in the slightest, it really shouldn't matter. I found it's oddly easier to juke attacks from FF than basic attacks.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1290868#Comment_1290868
If it's Candyman we'll just have to see.
They made Demogorgon a thing and gave him a unique ability.
Maybe mirrors throughout the map and he can port through them or something.
How is Demo lunging forward and traveling through the Upside Down unique?
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What would Candyman's power even be? Wasn't he like Bloody Mary? Like you had to call him? How would that even work?
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@AceupAsleeve said:
Hi all, Ive been playing for a while and Id like to request A new killer
My friend has an idea that they have been creating for a while
There's an area of the forums for creations.
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@WyldJr said:
Heya folks! AceupAsleeve can confirm that I am the friend that he/she (I won't say gender) was talking about, and here they are! :D
You can say "they" to be gender neutral.
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Honestly, 2 of the best things to use with him are Play With Your Food and Monitor and Abuse. But he's no better than Huntress, just easier to learn with a lower skill ceiling
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I think too many people try to consider how well it is to break them during a chase. It's not. I see them as ways that the devs can create strong loops that aren't permanent. There's a couple that actually work better for the killer if you don't break them. I actually wish that, instead of open doors in the reworked maps, they should have just added breakable walls. Imo, without breakable walls, we would just have god loops with no workaround.
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/1276612#Comment_1276612
I see.... that could work, alternating between sword and spear! Maybe they could make it so his basic attack hits all Survivors in front of him.... even better anti-hook bomb Killer than Leatherface? 😏 I was thinking maybe he could have a cool ability where he thickens the mist in a certain meter-wide radius around him.... and his terror radius goes away.... and he switches to using his sword (which is a one-hit down)! I think it'd be really cool and I'd love to play as and against him!
Either way, I'm sure they'd come up with something good for him! I mean, Demogorgon is a cool Killer, and they really did a good job with him! Very unique and all that. I have high hopes for Pyramid Head, if they decide to add him!
Main thing I'm trying to get across is that, outside of using the killer's power, their basic attack will always be and work the same. It'll only ever be animated differently.
Yeah, I thought of the sword being a one hit down. I didn't think of the mist though. Hm. Mist could spread out, and give you some kind of notification or something while someone is in it. Use the sword in the mist, slow movement. Only thing I can see bringing this down would be that it would be perfect for camping, and camping killers aggravate me more than tunneling.
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I could see this working, actually. It would need a counter balance, though. Like, any survivor that starts injured doesn't leave scratch marks until healed or hooked.
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@SeeYoureWrong said:
https://forum.deadbydaylight.com/en/discussion/comment/1274724#Comment_1274724
I know thats what they said on stream but it doesn't explain why so many lunges end early for me. Try hitting a survivor being sacrificed, it will aim upwards but it doesn't actually hit them.
https://forum.deadbydaylight.com/en/discussion/comment/1274732#Comment_1274732
and I don't know if this is true but I hope it is because it's so infuriating when they get extra distance because of it.
As a Legion main, I feel you. Personally I get tired of misses where it very clearly shows your weapon going through them as they start a vault.
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/1274705#Comment_1274705
They could make him slower than average speed, make him have a shorter lunge range than other Killers (Nurse herself has a shorter lunge range ((according to the wiki)), and T1 and T3 Myers have altered lunge ranges as well), and make his weapon hitbox longer to match his big weapon! And maybe he could have some kind of knockback to his swing, like if you hit a Survivor near a wall they would get launched into it (or if you hit a Survivor in general, they get knocked back a little ways, and can use less of their post-hit speed boost)! He could also be able to charge and swing his weapon around him, so it would be impossible to 360 around him once he caught up to you.
These are all just ideas, but I think BHVR could easily adapt him to DbD gameplay, without sacrificing too much of what he is in his own games. I mean, they added Freddy, Myers, Ghostface, Leatherface and Pig.... I'd love to see what they could do with Pyramid Head.
Well, the devs have already stated that every killer they make will have the same basic attack range. However, I can see them making the spear his basic attack, and have his sword be his power. Sort of like the Demogorgon's shred. Maybe a charge up while he gets it ready, followed by a charge attack where he drags the sword along the ground and swings upwards at the end. Like, anchor him in place for a second. Could be useful in certain situations, but useless in a loop. Of course, that hotel would have to be the map, with James as the survivor. Though I could see the city itself being the map. Wouldn't even need an outer wall then. Could just have those parts where the ground is missing like in Silent Hill 2.
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@BestGame said:
I just buy saw chapter and play as pig in purple rank. My opinion about him "She is so weak."
Trap can easily removed on first try. Many people still do gen rush even with trap in their head and after 1 gen done the trap activated and just that time he search for jigsaw boxes and release the trap in first try ( not even stall the game little bit )
Her power only m1 killer and crouch dash, while other killer which not licensed is more superior than her In terms of killer power ( doctor , spirit , Oni , gunslinger )
My opinion pig in C or D rank killer. Any idea from Devs team to buff this killer ? or how about your opinion about her guys ?
The way that your RBT works is that each one has a key assigned to it, and each key is placed in one of the boxes. If a survivor gets it off first try, it means they just chose the right box on the first try.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1274749#Comment_1274749
He is, and I did also mention that maybe due to licensing issues they'd have to go for the remake, but 2010 Nightmare is in the same sort of movie infamy for me as Shyamalan's live action Avatar: the Last Airbender, as in better off not being made at all.
As for his playful side, it's more that Englund just seem to have fun with the role. He's not just this grim, determined guy strolling menacingly towards a small child.
Yeah, the remake came in the time of grittier takes on things. And The Last Airbender was ruined by Paramount. He had to make cuts based on requirements. Though the earth ending village scene has no excuse. That was just bad.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1273167#Comment_1273167
I'll agree with Doctor for this one, since he was gleefully using electroconvulsive therapy as a form of torture, and if his archives are to be believed a combination of drugs and electrocution to lobotomise people. That stuff is N A S T Y and seriously dangerous.
And I can understand a licensing issue and cost with getting the original Nightmare on Elm Street licensing, but the general consensus with a lot of horror fanatics is that the 2010 remake of Nightmare and Freddy doesn't exist because they changed too much of Freddy from the original Nightmare on Elm Street series. He lost his sense of joy and playfulness from being what he is, and they added the paedophilia without it ever being hinted or stated. He only ever KILLED children and that was it.
I'm pretty sure that the version of Freddy in Dbd is from the remake. And I don't remember the original getting all that playful until the 3rd movie.
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@SeeYoureWrong said:
So yeah, auto aim apparently doesn't exist, it's "animation assist." Smart thing if it actually connected the attack before moving the camera. Easiest way to debunk this, hit a survivor on the hook who's being sacrificed with Billy or play on console. It's not even hitting anything, it's just ending the attack early and counting it as a missed hit. With Billy you turn around (at least before Survivors on hook had collision when stalking). I'm just fed up with so many attacks that definitely would've hit if it was a lunge and not an attack that ended earlier than it should have. If an attack is ended early (not because of the player releasing M1 or the triggers) it should definitely count as a hit.
So the devs actually addressed this in a stream. It's meant to count the hit before turning your camera. It's a bug that it checks collision after and they're working on a fix.
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@SeeYoureWrong said:
Honestly i'm not a huge horror enthusiast, but when I heard theories it was him, it vaguely rang a bell and I actually had to look him up, still had no idea where he came from to begin with. Iconic really depends on who you ask. When I think horror, I think Nightmare, Friday the 13th, Halloween, Alien, Scream, and (to be frank) FNAF. But that's just what I think of when someone says iconic to horror
Have you never heard of Silent Hill? I know it kinda died out because of Konami, but for a while, it was one of the most well know horror game franchises. Up there with Resident Evil. In fact, Re7 feels like it took some themes from Silent Hill. Pyramid Head ended up being so we'll received that the developers of later installments and even the movie decided to put him in even if he didn't quite fit the same theme he was originally intended for.
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@Hippie said:
"Pyramid Head or Red Pyramid Thing is a monster (and in two cases, a duo of monsters) that debuted in Silent Hill 2 as one of the primary antagonists. Since its creation, Pyramid Head has become one of the most well-known and iconic monsters in the franchise, turning into something of a mainstream and flagship figurehead for the series. They are usually portrayed as, at the most basic, violent monsters. A deeper meaning given to them explains their existences as deliverers of punishment and executioners of sinful humans. In Silent Hill 2, one Pyramid Head proves his acts of aggression are not aimed solely at humans, as he has also brought harm to the other creatures that inhabit Silent Hill." -Silent Hill Wiki
I personally would love to see Pyramid Head (in-game title: The Shadowed One, possibly?) as the new Killer. I think he would fit into the theme of the game very well, and I'm excited to see what they would do with him in regard to his abilities and how he interacts with the world and the Survivors. He's scary, he's powerful, he's unique, and he has CHARACTER!
The Survivor could be James Sunderland (from Silent Hill), of course--which would be great, since we haven't had a new male Survivor in quite some time!
While I would love for Pyramid Head to be in dbd, I don't think he'd work very well. If they bring him in, he'd either wield a giant sword or a spear. In your first encounter with him, back in sh2, you're in a stairwell landing about 100 sq ft give or take. The encounter consists of avoiding him in that small space with no obstacles. So essentially, the sword slowed him down so much that he could be endlessly looped without any obstacles. Not to mention that it's a huge sword. Thing's massive. Devs are making sure that every killer has the same range with their basic attack, so it wouldn't feel right. And with the spear, I'm not sure he has the same impact. Not to mention that he sprints through that corridor after James and Maria. So he's either super slow. Like, 2.5 m/s speed killer, with a massive weapon, or he's a super mobile killer while loosing a major part of what made him so iconic in the first place.
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They're working on an MMR system. They said in a stream recently that they have been doing random tests on some matches. Idk if it's disabled or something, but maybe you were in some testing groups? Aside from that they said that, in order to minimize wait times, if someone disconnects during the load screen, sometimes it'll grab whoever is ready to make fill the slot. It may not be working as intended.
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@LongRangeGamer said:
it’s 100% going to be xenomorph. They won’t add another clown as his name is literally “the clown” and before you say “well, there is two chainsaw killers” a chainsaw is a freaking weapon, leather face and hillbilly aren’t similar in design and there names aren’t Named “the chainsaw”, they will NOT add another clown. And It’s not candy man based on the info going around. Jason is still not being added cause of the whole thing going on with the license. And after releasing the demogorgon(who is the latest licensed killer added) I’m sure they will get start to get crazy and won’t hesitate to add Xenomorph who is also a VERY classic killer. Leatherface, Jason, Freddy and xenomorph made it in mortal kombat games. So xenomorph is definitely 100% the next killer.
The devs have stated that Hillbilly was inspired by other classic killers, with Bubba being one. Several of their add-ons are called the same with the same effect. It's also not just the chainsaw, but their basic attacks are also both sledgehammers. My argument against Pennywise is, wth would his power even be? Hell, there's even an argument to be made that the Entity itself is Pennywise. As far as Candyman goes, again, what would his power be? He had the whole Bloody Mary thing going on, right? How do you translate that to a video game? Everything that the Xenomorph can do is physical, so it's more of a question about what abilities they would give it. It could climb walls, hell, run along them. It's tail had decent rang. Acid blood, though I doubt that would be included in a game where the killer can't be injured. Unless it translates to injuring healthy survivors that stun it with a pallet. Maybe better for a perk, though.
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Legion
Legion Pin plus Stolen Sketch Book
Dying Light, BBQ, Thanatophobia, and either Ruin or Devour Hope.
Occasionally I swap out the hex for nurse's, but then I replace Legion Pin with Defaced Smiley Pin for the mangled effect.
Deathslinger
Add-ons that increase movement speed while aiming
Shadowborn, Devour Hope, Play With Your Food, and Save the Best For Last
High aiming speed counters survivors that zig zag while you aim, since that makes them slower than you, and better field of vision helps with aiming. Shooting doesn't count as an offensive action, so if you eat a stun, you can keep your PWYF tokens.
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It's not going to matter. The devs are developing a new matchmaking system that won't be reliant on rank.
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@Reborn2020 said:
This. Because of the new archives chapter, I've finally starting playing Huntress in earnest, and now none of her status affecting add-ons work. Thought using her hindered add-on would be great, since her speed isn't the best, and I'm terrible with aiming her hatchets, but it didn't do anything. Now I'm limited to wind up add-ons and reloading add-ons.
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@Feiten said:
https://forum.deadbydaylight.com/en/discussion/comment/1263370#Comment_1263370
Imo lucky and any are a waste of a perk slot. Lucky permanently deactivates after a set time so I wouldn't really call it a counter.
It's not deactivated after a set time. The timer only counts down if you're injured.