CyberDragoon656
CyberDragoon656
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I agree on that however at this moment I don't think the devs seem to care about balance any more
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2714715#Comment_2714715
So you're literally just admitting that the problem is that you're a selfish prig who only cares about your own fun.
I mean, we seem to have found the problem; its you.
Riiight, how would that work for any other PVP game? "Oh, the other team is making it unfun they must be punished." A game's fun is on the game not the players so tell me then Where is the rule that the killer has to make the game fun for survivors and Why should they care. That is not being selfish that is just how PVP games work.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2714704#Comment_2714704
But you go into a thread and complain when they remove a mechanic that was unfun? After admitting its literally their job to stimulate it?
yes because 1. it's for a character I play not one I am against so the mechanics are something people who play him have to deal with and 2 DS was one of the main reasons I ever came back to this broken mess.
You on the other hand are trying to make it seem about it being "unfun" not for people who play the killer but for the survivors who didn't like dealing with him which again is not the killer's problem.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2714651#Comment_2714651
The literal point of a video game is that its fun.
If that's not your goal, that's really too bad; that's the Devs goal tho. Do- do you actually think the Devs are going to make a game less fun for half of the playerbase just because you don't think its your job to have fun in a -game-?
Oh I know it's meant to be fun but that's the dev's job, not the killer's so again that doesn't matter.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2714183#Comment_2714183
I mean, that's how it was pretty much. You were able to flick it up faster than someone could react. Which means they had no input or ability to juke, so it was entirely on the killer to hit the shot.
But that's not fun if only one side has say in how a scenario goes. Look at Spirit before her nerfs; she was terribly unfun because she had pretty much constant control of a situation. Now, she retains a good amount of her power while now giving survivors something to work from.
Its the same thing with Slinger; they needed to get rid of his ability to just quick-shot because it put a survivor in a scenario where they had no say in the matter. And in a game where its supposed to be You Vs Them and not You Vs Bots, that's not fun.
I agree he's been nerfed way too much. His TR nerf made no sense and people who complained really were being overdramatic considering the killer isn't that strong in the first place.
But you're joking if you think a 0.4 second windup actually affects your ability as a Deathslinger besides giving survivors less than half a second to react. Which is the idea.
The Killer is not here to make the game fun for the survivors and if you wanna keep acting like you know everything about slinger why not show us some vids of you doing it then
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No since it will not discourage the actual reasons for camping such as end game or hook rushing
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@Uriah119 said:
https://forum.deadbydaylight.com/en/discussion/comment/2710797#Comment_2710797
A crosshair for huntress and trickster would be a HUGE QOL improvement. Especially with a range bar to actually work on drop offs. Hell make it a freaking add on that way survivors aren’t complaining about how “noobish” it would be.
I would say making a toggle option to turn off and on
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It needs to be reworked as it is right now it is broken especially COH
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@EvilBarney666 said:
https://forum.deadbydaylight.com/en/discussion/comment/2711610#Comment_2711610
This Is exactly right. In any business you want to cater to the majority. The majority of dbd is survivors. It's 4 to 1. The devs need to make the game easier for that side.
If the game is easier then they will Qin more often. That will in turn make them bring their friends to the game and play swf on top of that more cosmetics to buy as well.
It just makes business sense to do it. Think about this. Swf is an advantage especially with comms. Have the devs givin the killer anything at all to compensate for that? Honestly think about that. You should not be punished for playing with friends but it is an advantage.
This is mainly about the last paragraph.
for comms actually I think they should since it's not in the game and to be honest the killer side compensation is laughable at best and jackshit at worst
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@Grandpa_Crack_Pipe said:
People treat this game less like a pastime and more like a job.
Let's try to have dumb fun with this dumb unbalanced buggy game.
Oh the grind does that though or atleast at first it can help make it feel like a job.
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/2712502#Comment_2712502
Truth. Death slinger might've gotten a tiny nerf to how quick he can aim, (he can still pretty much instashot, I've played him) but apart from that he's honestly been buffed. He moves much faster when aiming and can zone for absolutely free, he has some busted strong add-ons like the exposed coin and the cigar (both should probably be looked at, especially the cigar which is more or less an instadown) as well as the reload add-ons carrying him if he (rarely) misses. He has the reeling speed ones to get rid of the chain break counterplay, the undetectable one which just makes his stealth better than old death slinger.
He even can still shoot through holes. And his chain break is much faster, meaning your counterplay by breaking his chain is useless because he is stunned for the same time as a hit. The terror radius change is also nothing because all death slingers use monitor and abuse. In fact it just makes Starstruck even better on him, which is one of his best perks.
He's still a SUPER strong killer in the right hands, that's never changed. The only thing that's changed is that now he's just at or around huntress level instead of barely above her. I seriously say that all people complaining about death slinger should try playing him for a bit. I did, and I feel like a beast! Super fun, even if he feels unfair sometimes.
Really he got more buffs? the only ones I have seen are his speed increased 10% and Reduced the stun by one second. The exposed coin is situational since it only works at basically max range and the cigar is just another second loss for his chain none of which matters cause his gun is slow as molasses now not just the aim but everything.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2712521#Comment_2712521
Deathslinger mains getting upset over 0.4 seconds because they actually have to aim now is the funniest thing to see.
Have you played him? He's one of the slowest killers now because of that nerf and the gun is damn near useless cause unless they are point-blank range they can just shift W out of range,
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Wish they balanced it instead of nerfing him to the ground like many killers are getting now.
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@Edilibs said:
Im not a nice killer and im DANG sure not giving survivor hatch, ever! Screw survivor, straight up, death to you all, all day!
Vote up if you feel the same way i do!
I do if I feel like it which is rare nowadays
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@Esperiae said:
At this rate, they will probably revert hag back to how she was originally and could not move for about 3~5 sec when teleporting, to make things "fair".
Yeah except what makes it "Fair" is it being able to counter it or making it to where even the worst survivors can win?
I swear the more this game does patches the closer we are to having it to where you might as well have the game be considered a daycare simulator rather than a pvp horror game.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2713365#Comment_2713365
Boon radius is only an issue on multi level maps like RPD tbh
I'd say more any indoor map and some average sized maps
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2713332#Comment_2713332
I’m pretty sure the blessing speed stacks with the extra hex speed though making blessing hexes near impossible
I can agree especially after reading that if you have than and thrill it could be up to 80% if it stacks, however, the time is the same for cleansing and blessing dull totems which can only be regressed by 30% if you use both and they stack.
The main problem, however, doesn't matter since killer perks are gone either way and there is no option to get rid of boons permanently and the distance of said boons can be full map sized if there is more than one boon active.
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@Ssajbambusa said:
Boon mechanics are broken.
Killer perks per trial: 4
Survivor perks per trial: 16
Killer hex: One time use, when broken it's gone for ever
Survivor boon: Infinite amount of uses, 1 perk slot benefits the whole team
If this doesn't scream survivor sided game, I don't know what will.
What about if there's more than one boon you can get almost full map coverage due to the size of the AOE
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@Phasmamain said:
If boons were unusable on hexes then you could bring a full hex build to make them completely useless. Plus it already takes longer to bless a hex especially if you bring thrill of the hunt
There's 5 totems at least on each map and trill is only 10% decrease to cleansing and blessing
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2713260#Comment_2713260
I've seen way more people mad that people want lightborn nerfed then survivors who are actually mad about it and an even larger group wondering why the ######### this is a topic all of a sudden
Yes because it's an argument that shouldn't exist. Lightborne is a situational perk and becomes useless if no one is using those items yet of course because everything revolves around survivor fun and they wanna ######### with those items that's why the argument started to my understanding.
IMO the argument shouldn't exist and the fact that it is one is a complete joke.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2712414#Comment_2712414
Every killer that had a range attack gave you a warning that they were going to strike, Huntress, Demo, Pyramid head, trickster, nemesis. Slinger had none he could chain and down you by the time huntress raised her hatchet. These people need to stop that’s bad game design. Yes it’s strong but that doesn’t excuse bad game design. Yes he should have gotten buffs to compensate but everyone treats him like he was the best killer when in reality he was the most unfun and flawed killer
So because there's no warning yet the chain can only reach so far unlike huntresses' hatchets and artist' crows, there's a shot latency, and movement is slowed when aiming unless using add-ons he's unfun is that what I am supposed to understand?
Because I think the bad game design is mitigating him to being an m1 killer by making the gun so damn slow it's not worth it in most cases.
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@FFirebrandd said:
Hello, I used to have Legion and Deathslinger as my two co mains. Unfortunately, Deathslinger's nerfs largely left him completely and totally without his own niche where he's the best at what he does. For that reason, I'd recommend finding a different main.
Now, if you want to play Deathslinger anyway... Here's my advice. The one thing that Deathslinger still has going for him is an above average chase. So, you need to build around that.
Perk slot 1: Save the Best for Last. This perk makes Deathslinger scary. All his swings post reel count as a basic attack and can use it incredibly well. In addition, you can break your chain when injuring the Obsession to save 2 stacks.
Perk slot 2: Monitor and Abuse. Let's do some math. Deathslinger runs at 4.4 m/s Survivors run at 4.0 m/s. Difference of 0.4. To make up for Survivors running 8m earlier, it takes you 20 seconds. No other perk will save you that much time per chase so... Use it.
Perk slot 3: Gen Regression. While Deathslinger's chase is strong, it is slow. You're going to need a perk to wreck the progress made by the other survivors while you were chasing somebody else. Ruin and Pop are most common. Jolt and Pain Resonance are good. I personally think Oppression and Eruption are underrated. Though I'm not sure how well they work for Deathslinger.
Perk slot 4: Info perk. Obviously you can't get into chases if you don't know where anyone is. BBQ or Thrilling Tremors are the obvious choices. There are others obviously.
Deathslinger also uses insta down perks quite well.
I'd suggest pop over ruin since you can't get screwed by totem placement
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@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2712509#Comment_2712509
Oh man I'm finally gonna get this down and a much needed hook for some pressure. Dead hards to pallet, gen pops, holds forward costing you another 20 seconds just to catch back up, another gen pops lmao. It's so damn lame and there's no counter play at all to this scenario.
But nerf deathslinger he has no counterplay. The devs don't have a clue.
Yeah buff DH which has become damn near brain dead atm but nerf a killer that requires people to know how to aim and set up properly.
No wonder some people can see this game as a joke at times.
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@Sandwich_Jesus said:
ive seen a lot of threads regarding DH, so here is another.
how would you personally rework/nerf/balance deadhead.
personally I would remove one of two aspects from it, as currently DH offers distance + I-frames, thus I would propose, one of these aspects being removed or altered.
I think, getting rid of the i-frame aspect of dh would probably be best, due to the numerous issues regarding i-frames, such as feedback, frustration on either side. because clearly the devs cant solve the issues such as incorrect feedback on players, or the frustration of either side of the player base, ending up exhausted on the ground or feeling robbed of a down on the killer side + incorrect feedback as a result.
Remove the hit Validation and the I frames it's a distance perk and it should be used as such
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@ad19970 said:
Wait a minute, DS still hasn't been nerfed again? They nerfed it not too long ago for like the 4th time, having it deactivate on most actions. What on earth? DS is fine now.
The devs aren't survivor sided. Just because the game isn't too well balanced doesn't mean the devs are survivor sided. They honestly just struggle with the game's balance, that's it.
At lower ranks, the game is arguably killer sided. Unlike high ranks, where it's rather survivor sided. So just "buffing" killers could very easily become a big problem for this game.
And if these devs really were so survivor sided, why on earth would camping and tunneling still be such viable strategies? It's incredibly unfun to go against, especially camping.
And not to forget the fact that killer players do have options to keep up with the strongest survivors if they use their strongest options. Blight, Nurse, Spirit, paired with the best addons and perks.
This game used to be incredibly survivor sided, and I would argue at high ranks, the game still hasn't fully recovered from that. It has come a long way since, though sadly, it has become a bit more survivor sided again recently, because of Circle of Healing, validation, and a few bad map reworks. But that's again just the balance team screwing up.
The fact that people still think the devs have a huge bias towards one side is baffling to me.
First off while its true spirit, blight, and nurse are the best as of now it still makes it ridiculous that those three are the only viable ones compared to most especially since you have to pay for them. Atm the nerfs and such make getting some dlc completely worthless unless there are one or two perks you really want to get. DS can still be a problem mainly due to the fact the nerf doesn't affect lockers and hook swarming and some people can see bias solely due to the last few months of this game. Pinhead is released revealed to be both an NFT and gets nerfed, Mikaela gets released COH doesn't get touched, Dead Hard getting hit validation, Artist drops gets nerfed, Christmas event drops adds a snowman which can be used as a third health state by survivors and the cosmetics are just standard fair or a joke for killers. While there might have been some nerfs for survivors it changed nothing since the same problems are still here I know it's the same for killers however, so I guess that's the only justification for it atm.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2713255#Comment_2713255
DBD hasn't had proper competition in years. Now that we have a handful of asymmetrical games on the horizon, hopefully one, if not all will give BHVR the swift kick in the ass they sorely need and deserve.
I hope so both cause it gives people more options and it gives a reason for BHVR to focus on making the game fun for both and not an imbalanced mess
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2713255#Comment_2713255
DBD hasn't had proper competition in years. Now that we have a handful of asymmetrical games on the horizon, hopefully one, if not all will give BHVR the swift kick in the ass they sorely need and deserve.
yeah and I hope the others succeed both cause I want more options and it gives BHVR a reason to focus more on making the game fun for both and an imbalanced mess atm
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@gilgamer said:
Why the ######### does anyone care about lightborn, it's a bad perk but if you like it go ahead. And if you don't like going against it use a different item or wait till next game it's not like it's a popular perk.
Cause survivors want to ######### with flashlights , flashbangs and so on and Lightbourne negates that
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@SweetTerror said:
The sad reality is that Killers with high MMR are playing less and less, which means all these high MMR survivors are being matched against lower MMR killers. I've lost count on how many matches I've played where I was lucky to get more than one hook. Everybody's feeling the pain, and unless BHVR does something about it, then this game truly will die without a steady player base of killers.
Yeah and with VHS, evil dead and gun media's TCM that number might decrease faster once things are going in motion
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@xxshyguyxx said:
https://forum.deadbydaylight.com/en/discussion/comment/2709378#Comment_2709378
Try playing Mikey. I average 3 hooks b4 4 sometimes all gens pop. Lmao!
Michael is fun just don't have perks to worl with him other than base kit really
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@The_C12H15NO2 said:
It has been bad since the mmr change. get 1 4k against a solo potato team then end up facing the next 10+ matches against sweat tea bag click squads. I just resigned myself to get BPs and try to pip for the grade increase. If i feel comfortable during the match that i've pipped i'll let everyone go regardless. the devs don't want killers to get kills it seems
The devs don't want killers to have fun it seems.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2709233#Comment_2709233
I would prefer if they found a way to make the perk punish flashlights without just rendering them useless. Or if Flashlights had a use beyond blinding the Killer/rescues so that Lightborn doesn't render the item useless (similar to how Agitation doesn't make toolboxes useless).
True however it needs to be a way so survivors can't abuse it though cause nowadays it's used more for bming rather than it's intended use
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2710007#Comment_2710007
Save your shards...Plague has 2 of those perks I mentioned.. Infectious fright is literal gold.
Keep an eye on the shrine for things like bbq(not that it shows up much)
Other then that...Just use what you got...Focus on what you can do better.
I know I got corrupt bbq and more unlocked just the bloodweb gives me.nothing to work with half the time and I forget what does infectious do
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/301242/playing-killer-is-so-much-fun
Here's my honost advice and what helped me. Go on twitch (You can feel free to follow me if you want. I'll post my link if interested) Watch otz, watch kaiZ, watch spooky loopz
Try to pick up how they handle certian loops.
I know some folks will disagree. But it's helped me tremendously. Get rid of the slowdowns you use. Focus on tracking builds. Learn to slug and create pressure.
Examples of my builds are this
Demo - Corrupt, STBFL, infectious, bbq
Blight - Whispers, infectious, bbq, nurses(I sometimes switch this out because I don't always see value)
On top of watching streamers who are good at killer. Record your own and watch back ..Try to see where you can play better...Learn where you can get hits with certain killers. Be more effecient
It'll help in the long run. I never thought I'd be able to win without ruin/pop. But I think I do without without them then WITH.
With all that said.....This game IS heavily survivor sided in almost every way. And you'll occasionally get stomped. Maps need major overhauls to be more fair. But with that said...You can do things to get better
And here my main problem I have done that but there's no point in watching videos or read about some good builds when you don't have the perks to make it work
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@mynameisBlade said:
Bait.
Sure whatever helps you sleep at night
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2709395#Comment_2709395
Understandable I play on PS4
Regardless my offer still stands if anyone's ever down for some games
ok
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2709384#Comment_2709384
Bubba's great for getting barbecue and chili for everyone which will help you level the killers you actually wanna play faster
And while he's not great he's not to terrible you just gotta know how to mind game the saw and don't turn to sharp with it
If you would like you can add me and I would be more then willing to play with you or give you advice on any killer I play them all quite well
I have way to many hours in this game
Id:X-STARFALL-X #aab0
I play xbox though and tbh with the hacker and ddos problems as of late I don't want to risk it playing the pc version
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Oh I see
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2709385#Comment_2709385
It had like 2 paragraphs dedicated to Iron Maiden.
Unless you show me it Idk about it.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2709339#Comment_2709339
Well there was this one thread…
That tells me nothing.
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2709376#Comment_2709376
I understand the feeling I too bounced around from killer to killer and tried pretty much everyone before settling on DS and hag
I mean hag was one of the first I leveled because I am very competitive when it comes to games so I spent along time researching dbd before I ever bought it so when I saw everyone out hex:ruin as a top tier perk Ik I needed to have it on everyone
Why don't you try and pick a chars who's perks you like and try and main them for awhile
Like I said hag was my first main I only switched to DS because I like his looks and aesthetics cause he has some garbage perks 😂
I guess but right now none at the moment I guess bubba for perk wise but he's terrible. Slow as hell and I swear his chainsaw clips to everything.
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@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/301242/playing-killer-is-so-much-fun
That is MMR for you...you dont really progress lmao. I wish the devs would consider turning it off :/ the ranking system was fine....ok not fine but it was better.
It's getting old when I basically go into a game and expecting to just give up and not even try.
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2709370#Comment_2709370
Just a suggestion ik you probably won't but I've been having fun playing hag lately I mean I still play a lot of slinger but I've been finding hag fun especially vs really altruistic swfs because I can typically chain hit and get 2 or 3 down if I just slug one guy for a bit
It's a good suggestion but the problem is I am spread out too far and do not really have a main of my own cause of two reasons 1 due to trying perks the levels are distributed awfully and 2 as soon as I try to learn a killer they are nerfed to kingdom come.
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@BreadTube said:
Any match playing as Freddy is a good match. I play him whenever I feel like the other killers are getting boring.
stuck at level 1 now due to bad matches = low bp and trying to get perks
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2709362#Comment_2709362
I was joking lol I main slinger they nerfed him into the dirt
He is now the only 4.4 killer in the game with a 32m tr
Yeah and every killer who isnt A or s tier sucks now, so many feel sluggish as hell and tbh it's driving me up a wall especially since so many of my games are now boiled down to 4 man altruistic group saved by meta perks.
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/301242/playing-killer-is-so-much-fun
That's how we all feel these days bud
Trust me play deathslinger if you want maximum fun 😊
Oh he was the reason I even came back to this broken mess but due to his nerf he is slow as molasses and I have 0 perks to help with map control.
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probably about as much as normal killers dealing with [BAD WORD] survivors both side have been a massive pain lately
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2709319#Comment_2709319
Of course they’re not? Iron Maiden is meta.
how so?
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you're kidding right?
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@HorrorFan101 said:
When you have a bad match as killer think about what you may have done wrong. Yes the gems are a bit stupid but as long as you out pressure on your fine. It's more map size and RNG which is the issue. Reducing map sizes will take down loops and pallets and make finding survivors easier. Nerfing survivors is just got cause a massive imbalance with the game I think.
How about the games you have little to no chance of winning due to a lack of perks or bad rng?