CyberDragoon656
CyberDragoon656
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@CowabungaDude said:
sorry to burst your bubble there but those survivors are human beings
and?
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2734635#Comment_2734635
I dont hope they buff Killer's power. I hope they adding something new for survivors to do. We need longer match, not shorter chase.
Some desperately need it cause their base kit is terrible and for adding stuff for survivors to do while that is a nice thought what exactly are you thinking it should be?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2734525#Comment_2734525
I still can not believe they wanted fix Nurse. I mean, ofcourse fix bugs. But how Nurse is number 1 of all problems? She is strongest killer already. Trapper, Legion, Myers, Ghostface etc. This killers needs buffs. But they are going to buff top killers. I will never understand why BHVR is doing this.
Maybe cause if people leave because of nurse and blight being bad no one will ever want to play killer again due to no viability?
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2735803#Comment_2735803
The... Dead Hard validation glitch is the false audio you get, the scream without the survivor going down. The validation is just having it function on the server side, not the scream. The scream is what they're fixing, devs haven't said that it's supposed to have that fake scream.
Yes, they fixed one killer, but fixing her required almost completely rewriting her code from scratch. I don't think it's fair to expect them to put that much work into more than one killer at once, especially when they're also doing everything else in this patch. I'm still not defending the addon nerfs so that's irrelevant right now.
What makes the game healthier is fixing problems wherever they are. Yes, more killers and playstyles should be viable on that side, but also, solo queue survivor needs to be brought in line with SWF, QoL changes should be made for both sides, some killer aspects need nerfing, the game's security should be beefed up due to the cheater issues, matchmaking should be improved... there is more going on here than just buffing or nerfing killers, my guy, your scope is far too limited to have a proper understanding of what's going on here.
This patch has a lot of very good, very necessary steps taken to fix things. It also has some weird addon nerfs that weren't necessary but also probably aren't going to make that much of a difference. Those two things are both true, at the same time.
Hit validation has at times been more than just audio there's also been visual as well at times.
So they are rewriting one killers code, ok good why then wouldn't they at least have said they were looking at others as well? Hell maybe the code "fix" might be like DH "fix" and actually change nothing due to one hiccup.
As for what you put in for your suggestion for making the game healthier First solo queues are only like that at first because of the balance being horrible and SWF being much more viable while yes they said they want to close the gap what would that entail because at the moment it seems that instead of actually balancing the game for both sides or just making SWF a reportable offense specifically comm ones since it is something not in the game they just want to band-aid it with more perks which at the moment is one of the main problems why no one wants to play killer at the moment. Cheating fixes are good for the most part but as I said before as long as we don't know what that means that could just be a fruitless gesture to say " we are looking into it but, not what you are thinking" and it could lead to nothing substantial much like my thoughts on nurses code rework atm.
As for matchmaking, I am just going, to be honest, as long as MMR and SBMM still exist that's never going to happen because IMO I don't think even the devs know what is a balance of skill and luck cause of how dependent on rng the game is.
QOL stuff that was added was mainly just one mechanic rework, the ability to go into beta stuff which again can result in a broken mess, and pointless nonsense regarding the grade system, yes more blood points is nice but remember this is a company that made joke codes that might as well give you nothing instead of the amount you got so could be worth it or it could just give you an extra 50 for being iri level.
And for that little remark about me being limited about what is going on, There's a fine line between being limited and not sucking up to the devs. as much so as there is one for that and being downright ignorant to what the update can entail. I do understand it but much like how some people want to see most of the game's issues it's not "Yay they improved the game!" and more "Really this is what got?"
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2734641#Comment_2734641
So, I feel like this is again getting caught in the weeds of discussing whether the addon nerfs were justified. They weren't, that isn't what we're talking about. Let's look at your three questions to find out why.
Does this add anything significant or note worthy? Yes. That's what I've been saying this entire time, it adds a lot more than the average patch if you look beyond the balance changes. Those changes are also absolutely justified- the game's security has been lacking, the DH validation glitch is annoying, better accessibility options are always good, Nurse being rewritten from the ground up should help fix a ton of problems with her...
I disagree with your last question. I think you're phrasing it wrong. The question isn't "Will this make the game more balanced", the question is "Will this make the game healthier", and in this instance the answer is categorically yes.
I am not going to repeat myself with the DH hit validation " fix" since it remains to be seen because it's not a glitch the devs even said that it was meant to have hit validation and the problem it's more that hit validation, in general, is broken and tbh there more issues with survivor second chance stuff that needs to be addressed first.
secondly is that they fixed one killer, one out of 3 noticeable nerfs with no compensation to said nerfs, even if not taking those nerfs into account the bugs were an issue for a long time, and IMO I couldn't care less about nurse getting it since I don't play nurse, blight or spirit.
Also, I might as well ask the question you showed with one of my own " What makes the game healthier?" cause IMO it's not this.
To me at least what would make the game healthier would be making more killer playstyles viable since right not the only real viable killers are rushdown killers such as nurse and blight and maybe oni however no one else is at the moment, Now that might not be what you think is healthy for the game and TBH i strongly believe the devs don't either maybe im wrong and they want that or maybe its like what most people think now and that the devs just want the game to be a survivor circlejerk with dressup mechanics and maybe a pvp game in there as well.
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@MikaelaWantsYourBoon said:
Valve & BHVR has not bad relationship, we know this because of L4D cosmetics and Bill. And Bill is only licenced character has tome. So maybe Half-Life can be possible too.
I don't know which killer would come from this license, maybe G-Man? But Gordon is 100% survivor and he is one of the legendary characters from video games. Would you like have Gordon as survivor?
Honestly no because something will go wrong like all the other licensed chapters.
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@C3Tooth said:
I really doubt that those games will stomp DBD when they have
- Left 4 dead
- Halloween
- Nightmare on Elm street
- Jigsaw
- Evil dead
- Stranger things
- Leather face
- Ghost face
- Silent hill
- Resident evil
- Hell raiser
- The ring
They could make the game fun easily by removing tunnel/camp & gen rush. But they just refuse to do so, or they do at the speed the incredibly slow.
The game's balance is not only based on skill.
- But its also the perks that suit Killers' power, and 2nd chance on survivors.
- But its also the mindset when playing, meme around or try hard. Which is the ability to skip objectives as Killer (they can 4k either 4 hooks or 12 hooks). And either between 4 chances (2 hit first hook, 1 hit second hook, 1 hit last hook if Killer try hard vs meme Survivors) or 13 chances as Survivors (2 hit x3 hooks, 3 times Dead hard, 3 times Borrowed Time, 1 DS if Killer plays fair vs try hard survivors)
The game is sure balance in some degree, its the player's mindset that will use everything possible to win the game.
Its only requires 1 meme around survivor (like me) to give Killer 3-4K.
stranger things is gone, evil dead is just a pallet swap and to be brutally honest almost all licenced killers are nerfed to hell and back the only ones I can think off the top of my head are actually good and balanced are PH, Nemesis and maybe myers and with the way they have been with their recent updates I have no faith in the ring dlc being worth it.
As for the problem it's mainly the perks. The game is way too perk dependent especially for survivors since they are all basically the same and as for killers while some are universally used, most are dependent on the killer's base kit which again only a select few are worth a damn now.
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@Tdbrown50 said:
https://forum.deadbydaylight.com/en/discussion/comment/2734645#Comment_2734645
Where did you read that in anything I said?
I wasn't meaning it to you but the one trying to say that the ea game is unbalanced as well
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@C3Tooth said:
They will apply teammate status in the future, which is closer the gaps between solo & swf.
After that, Killer will have a nice buff. Currently they just cant buff Killer to swf level.
You know that will never happen if it did it would be one buff to every 4-5 nerfs at this moment and time the game is unbalanced as ######### and honestly I hope VHS, Evil dead or TCM stomps DBD's numbers so this game can have some real fixes not this jury rigged garbage
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/303548/survivors-you-win
Blame BHVR for their abysmal balancing decisions, not survivor players for using things they can use.
You can blame them for delusionally defending it saying it is balanced when it's clearly not
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@BabuDweet said:
I mean people defend camping and tunnelling playstyles cause they're 'strats' and 'not against the rules'
...so boons can be defended too is the way I see it.
No no it can't because camping and tunneling is like complaining about a spammer in a fighting game meanwhile boons have no real counter measure now and COH stacked healing time is ridiculous.
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@Lochnload_exe said:
The forums never fail to show how sore they are lol imagine taking healthy changes to a game so personally, wouldn't be me
How is this update healthy?
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2733119#Comment_2733119
Yeah, people on here are being a bit dramatic. Lot of good changes in here.
nothing impactful to change up the game its just a different update same ######### scenario.
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@GannTM said:
So you had a few bad games? It’s not the end of the world. Also, sports games really aren’t balanced. If it’s the Chiefs vs Jaguars in Madden and the person playing the Chiefs win, did they win because they were better or did they win because they were the Chiefs?
You saying DBD has as much quality as an EA sports game now?
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2734384#Comment_2734384
Alrighty, let's crack into that!
Obviously they're not going to specify what their changes are, if they were any more specific than they were it'd be shockingly incompetent. Moving on...
First, the current crop of QoL stuff is for survivors, yes, but they're still players of the game and there's nothing wrong with giving them some QoL stuff. This isn't an us vs them, that isn't how balance or game design works. Killers get QoL too from time to time, same as survivors.
Second, more killer addons were buffed than nerfed.
Third and fourth are both completely impossible to disprove OR prove, they're just conjecture based on already assuming the worst. Additionally, it only matters a little bit how well those changes work, since we're talking about whether or not this patch is more of the same. It's not.
Fifth, they addressed file storage for the whole game on all platforms, it's just first utilised in this PTB.
It's not that I'm optimistic, it's that this patch is a pretty good one overall. They're taking things seriously and putting in some serious elbow grease to improve the game in a few different areas, and that's just objectively true. How much that effort pays off is a different discussion, of course, but for the topic at hand it's just flat out untrue that this patch is another example of a bad patch that ignores issues. It just isn't fixing the specific issues you want addressed, and while I empathise with that, a broader perspective would be helpful here.
I didn't mean to make it an us vs them I am just stating what was shown which it does mean QOL stuff was added for survivor and not the killer while stuff can come (which I doubt) that's yet to be seen but much like I said before that "wait to see" mentality is taking people out due to things such as bad nerfs or questionable decisions taking longer than needed.
Also the issue isn't that they did changes to addons imo but , more why change addons when most of killer's base kit sucks now. Deathslinger got nerfed recently and while it's nice to see a perk of his buffed he still sucks, they adjusted the twins addon but why play them when they are buggy as #########, they nerfed clowns iri addon however clown is terrible because instead of it being a way to make clown fun it feels just like what they doing with huntress where it feels like they nerfed it because some ego driven survivor main bitched about instadown stuff again.
And the patch is underwhelming due to three questions that needs to be asked for any update
Does this add anything significant or note worthy?
Are the changes justified?
Will this make the game more balanced?
And to be honest unless dead man switch for killer is something that you use I would honestly say no to all three.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2734371#Comment_2734371
I mean, they are not ignoring the hacking + cheating + DDoSing problem, that is literally in this patch's notes.
That's kind of my point here, people are treating this like it's just any other patch with a few minor balance tweaks and a few minor bug fixes when there's actually stuff in this one. Everyone's all for patches that focus more on game health than balance or new content until they actually do it...
They are going to patch specific examples of cheating and since they didn't specify what those changes could be pointless and the other stuff is underwhelming
First they added more QOL stuff to survivors
Second mostly nerfed killer add-ons
Third while they are addressing hit validation with how people talk about the bad optimization on console and people can potentially rig it on pc it doesn't change much
Fourth while yes it is nice to have beta stuff implemented on console, with how jury rigged the engine is now it can lead to even worse experiences than now
And fifth they addressed ptb file storage which to my knowledge is only on pc so it means jackshit to console players
While I would love to have that optimistic attitude to this game the fact that the main problems people are having are not even addressed, the rampant want for people to play this with both the free week and the chapter teaser months in advance and potentially said chapter adding in even more bugs and potentially being another over priced bill of goods I don't think the devs or at this point of good portion of the community with what I have seen on for forums care enough about the games health.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2734356#Comment_2734356
What do you mean, sorry? I'm not sure I understand your point.
The updates look at the last few the new killer gets nerfed but the survivor perks do not get touched, the supposed nerfs for survivor perks are an absolute joke, the whole leather face mask vs actual reporting system debacle, hacking, cheating and ddosing being blatantly ignored, pinhead being an nft, the whole boon mechanic, the christmas update (not going too much into it cause it's done and over with) , constant problems with maps that are not addressed and much much more.
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@Sluzzy said:
So untrue.
Still no Ruin, Tinkerer, NOED, BBQ, or Trickster or Huntress nerfs (most common killer seen).
Circle of Healing was already nerfed before going live while in the same patch killer perk buffs occurred. Way more survivor perks nerfed than killer perks.
There is actually no word of a Blight nerf.
If anything, the continuous updates are extremely favorable for killers.
Let's not forget Pinhead is going to actually speak in the game soon.
I can just feel the biased opinion here if you don't want any challenge at all go play something else that has easy mode.
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@Trickstaaaaa said:
They buffed a killer perk that literally no one uses. AKA dead man's switch. And turned in to a 'A+' tier perk. I can say that if the perk remains in the way they buffed it, it will surely become a meta killer perk. Since it's literally an upgraded deadlock. I mean the perk has the potential to be used 11 times, already better than deadlock since it can only be used 4 times max. And dead man's switch has a max time usage of 45 seconds, again better than deadlock since it only last for 30 seconds max. And I actually liked that they buffed a weak useless perk, and turned it into a strong meta perk. And I used it and it slowed down the gens, so it's a good buff. So lets hoped it does not get nerfed badly. So everyone is getting something good out of this update.
Buffing a perk doesn't matter for killer because unlike survivor it has to also incorporate the Playstation and base kit with most for killers now is weak as hell
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@jesterkind said:
I think takes like these are forgetting that, seemingly, the lion's share of the effort for this patch went to effectively rewriting Nurse's code from scratch to fix a ton of her bugs. Even if they don't all pan out, it's clear that the """side""" (balance doesn't really work like this, but still) that got the most focus, care, and effort this time around was unambiguously Killer.
A handful of weird addon nerfs doesn't really outweigh that, there's no sense overreacting. They can be criticised without... this.
But it keeps happening over and over though along with the other major problem that are being ignored blatantly.
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@TKenji said:
If bhvr is not going to do anything about AFK killers who keep constantly slashing, they should at least remove impossible quests like safely unhook 15 survivors.
They probably won't do anything because the AFK is a byproduct of terrible balancing
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Who gives a ######### it's a perk use it
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2731142#Comment_2731142
Dead Hard is mentioned as well in this post.
And no, DS and Borrowed Time aren't just second chance perks. In many scenarios, they are the only perks for the hooked survivor to actually get a chance of escape in the first place.
Yes and no yes they are ment for escape but there are many who abuses it and use it as a barrier and such
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@AstroLive8333 said:
https://forum.deadbydaylight.com/en/discussion/comment/2731317#Comment_2731317
because all the killers I have played against in the past 2 days just sit at my hook or proxy camp
But that's not the killer's fault that's the dev team's fault for the balance and the survivor's fault for getting caught cause it's like losing to a player in a fighting game for spamming one move. Yeah, it sucks that you lost that way however it works and they will still do it as long as it's viable.
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and why would that be? The devs seem to be ok with it.
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@AstroLive8333 said:
Don't bother reporting people for tunneling or camping.
They don't care. They won't ban someone unless there is a death threat or a hacker. That is it. They won't ban someone for being an @$$h0le and tunneling or camping every hook. Don't waste your time
well hacking might as well not be reported as well since it's still a problem
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2731203#Comment_2731203
and why is this brought up every three seconds regardless of what gets mentioned
stop making everything an us vs them battle of who's the most oppressed because it's so ######### tiring.
both sides have valid issues you can bring up and want a fix for, you don't need everyone else going "BUT ACTUALLY-"
NO!
It's a ######### video game and they're meant to be played for fun. this means that things a majority of people find unfun, regardless of whatever side this issue is on, should be addressed, or at least listened to. 3 minutes for 5 gens isn't fun, and neither is being facecamped at 5 gens a minute into the match. a quad stack using full meta isn't fun, but neither is playing solo vs ruin/undying/tinkerer/pain resonance nurse with 2x range and a midwich offering.
stop making it a battle between sides because nothing will get solved.
I'm not what I am tired of is this delusion of the way the game should be played along with the actual complaints being ignored.
Tell me with the most recent update what problems have been addressed, and I mean actual problems while racist players using Claudette's facemask on Leatherface can be problematic its minuscule compared to the hacking, ddos, balancing issues and the rampant toxic behavior.
the buffs and nerfs are laughable due to the fact that the killers that were worked on either did nothing or the problem is their base kit, not the add-ons.
QOL changes are nice but the only ones of real note we got are changes to the grade reset and changed the wiggle mechanic, solo queues are being looked at which is fine but as long as swfs exist it won't change much.
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@GoodBoyKaru said:
thanks for adding literally nothing to the conversation that's had here every 30 minutes, your contribution is valuable and has been noted for future reference
If it's nothing why is "survivor fun" and some fictitious honor code the things constantly brought up when survivors have issues?
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2731160#Comment_2731160
So you just voluntarily pretend not to see when killers do it as well, right?
Both sides complain and whine about everything on here. You're not making any intelligent point by cherry-picking where you see it.
I never said I don't however think about it like this.
Killer complaints= 1 buff to every 5 or so nerfs
Survivor complaints= 1 Nerf, 1 "nerf" to every 5 perk buffs or so
and as of right now the main perks of issue are NOED, Dead hard, and COH. 2 Survivor perks to 1 killer perk
I know Killers can whine and complain but that's a drop compared to survivor complaints.
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@pseudechis said:
I think if you feel personally attacked by this post you probably take the game too seriously.
Tis all in good fun.
I also agree with it because I want killers to be as nasty as possible as its on theme.
They are trying to murder survivors. Why is there an honor code for this? Lol
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2731172#Comment_2731172
Not you. The people replying.
Oh lol
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@Exxodus21 said:
Some people got their buttons pushed here lol
Not really
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Even though I kinda made that as a troll move I am serious about one thing.
Why is it when people want to talk about the balance of the game,bming, and so on, it always has at least one person say " Tunneling and camping are making the game unfun" or "Antiloopers are unskilled" or something on those lines but when someone calls out the other sides bullshit it's always met with basically toddler arguments?
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@egg_ said:
Thanks for sharing, forgot when I asked though
You didn't its just my answer to the numerous forums saying "survivor needs buffs", "Killers need to be punished for camping", "This game is balanced" even though its not and so on
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2730776#Comment_2730776
NOED might not be broken, but it's not a good or healthy design.
The same can be said with all the second chance perks why is NOED getting outed.
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@gelukrait said:
Firstly, I don't support any hateful or unsportable behaviors ingame. For me, game is the place for getting fun after works.
But I really concern about some points after reading the recent dev notes:
- Do you really think the BMs can not find other ways to spread the their hatefulness?
- If I play some killer likes Spirit / Oni / Trickster, should I hook or sacrifice Jack / Feng / Yun-Jin or any Asian related survivors?
- If I play as Feng / Jack / Claudette / Elodie / Tapp / Adam / Yun-Jin, may I report someone who camped me as racist behavior? Will they get banned?
- Will I get banned if I miss to mention any PoC or Asian killers or survivors on above points
- 6000 iri shards compensation, wow, so generous. We literally lost 4 pieces of cosmetic in-game, one piece might cost 400 auric cells. So with 6000 shards, may we buy any single piece of Bubba's cosmetic as a COMPENSATION? And hold on, can we use iri shard to purchase license content?
Tbh, I think the report system is the first thing which should be improved than any other.
Easy way to answer this is how many people knew this was a thing? However, this will not prevent hateful behavior at all since the people who do it will still do it and there's still no meaningful report system to curve the problem. Also, I don't know why but the actual toxic behavior is being defended when you got people saying "just don't let it get to you" and such.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2730165#Comment_2730165
Killers also have broken perks and addons and strong ways of playing. Can literally say the same thing to survivor as well lmaoo
What broken perks? Noed is the only perk I mainly hear is an issue but that's lost by doing the totems and the rest are governed by hooks and most add-ons have countermeasures implemented however stacked healing times still exist DH still has hit validation and most if not survivor issues can be answered with "don't get caught" yet now there no worry now since you can be brain dead as hell and still win.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/299687/the-state-of-killer-right-now-is-abysmal
This exact same post can be said about survivor as well. Like chill out lmao if you aren't having fun take a break, but both sides can be strong and win
Except survivors have no reason to complain they got broken perks like there's no tomorrow and their main problem of tunneling and camping is their own fault at the moment.
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@Mandy said:
It's not about "whiners" it's about the fact that these were proven to be used to harass our players in a hateful manner - that's not something we're going to support and we're certainly not going to make it easier for people to do this in our game.
Then why are the more known sources of harassment not being addressed yeah its fine and dandy to have this being dealt with but it's a drop in the bucket compared to more known ones.
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@DeliciousFood said:
https://forum.deadbydaylight.com/en/discussion/comment/2729891#Comment_2729891
The trolls have won, they got the big company to remove dumb, harmless skins because of god awful antics. They'll find the next best thing to be racist with knowing they can incite very drastic reactions with the game developers and the community with no considerable effort. Ez 6k shards for me though, I never even unlocked all the masks.
too bad shards kinda suck and if they really care about people doing god awful antics they would have done a much better job with developing that in the game.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2729873#Comment_2729873
Youre giving them easy mode by going afk.
you don't even need to be afk for it to be easy mode though unless they royally ######### up or the killer sweats it's still in the survivors favor.
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So they will do something about this but not the actual problem of toxic players, cheaters, hackers, and basically side shaming along with some bming meant to be toxic.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2729844#Comment_2729844
If you dont give a f and just want to afk in a game why dont you go play something else?
Well I should be asking the same thing about anyone who wants it to be easy mode too.
also maybe someone is and just has this on in the background to deal with the mmr bullshit.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2729830#Comment_2729830
Not everybody thinks Twins are bad. OhTofu put them in S Tier this week on his high level killer list, and Otz has them between A and B tier.
got any proof of that match wise, cause anywhere I go I constantly hear that the twins are buggy as ######### and victor doesn't work half the time.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2729691#Comment_2729691
And they paid "good money for this game and will play how they want". Such a miserable way of thinking.
When did it become the killer's job to make the game fun for survivors? It a pvp game and with the way both the devs and normal mentality of the game it is leading to where no one gives a ######### about the other team.
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@dugman said:
Twins add-ons got three buffs, they weren't nerfed across the board.
No just got buffed add-ons on a gutted killer
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@Tdbrown50 said:
Play wraith with no perks or add ons,let survivors gen rush,then open gate for them.No bothersome chases to deal with,no t bagging,not getting looped through a million pallets.And the survivors get what they want 5 gens and out.
So let them win it seems.
Why bother playing this game then just have it in the background while playing something better.
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No No they don't maybe for solo but a general buff they do not need it.
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A few things got improved mostly QOL stuff but nothing of real note at the moment hopefully more comes by soon.
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How long till we get something like this then with the way this game is going?
