CornHub
CornHub
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I kept my expectations low so I couldn't be disappointed. Works out nearly every chapter.
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Kinda sad how the OG killers like Trapper and Doctor are drenched in blood, but the newer ones like Oni and Demo are just a few splotches here and there.
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But how can I leave if the gates aren't powered smarty-pants?
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Sometimes it works without a single bug, but it mostly doesn't do what it's supposed to do.
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Exactly nerf pig while they're at it.
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Being stuck in the ground as Charlotte and having to dc since the survivors won't leave :)
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Pig is B- tier, everything else looks accurate.
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11am EST.
https://forum.deadbydaylight.com/en/discussion/209641
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I swear you need a degree in Physics to play him. His short pov makes it worse
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1783740#Comment_1783740
I said “most”, not “all”. I know Monstrous Shrine needs work.
- Sole survivor
- Up the ante
- Solidarity
- Poised
- Buckle up
- Better together
- Baby sitter
- Lucky break
- Off the record
- Visionary
- Deja Vu
These are way too niche/situational for survivors to use them regularly or even semi-regularly. On top of that even when you are in a situation where it would be useful, over half of them have aren't even that helpful.
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Only a Trapper buff is truely needed. Everyone else's basekit is fine.
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They should buff keys and nerf pig.
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@Healthore77992 said:
Old Freddy was weaker than Clown, i don't want to wait 7 seconds so I could hit survivor, I don't miss survivors healing in front of my face when i can't literally do anything. New Freddy is fine.
He wasn't worse than clown. People played him like default m1 killer and said he's trash after that.
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MMR was fine.
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Everyone except demo, my frames can't handle him :(
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I prestiged too many at once, and the only leveled up killers are clown, wraith, and plague :/
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The family/weird cult from Get Out. The shapeshifting alien from Life. The newest Predator movie a horror to watch.
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Increase the effective range. Everything else is fine.
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Ormond and shelter woods. The differences in that map are like night and day.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1779913#Comment_1779913
Nobody would run those Perks if they know they go against Solos. Bringing those up is a pretty weak argument. If someone checks all the profiles and sees that they are all Solo, they dont go like "Oh boy, I can finally play my Knockout!"...
They do lol. Your's didn't make much since.
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Playing against Oni imo the best original character they've added so far.
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@Aven_Fallen said:
The easiest fix to the "SWF Problem" would be to accept that 4 good Players would give the Killer a hard time as well when playing Solo.
And well, this includes stopping to complain about SWFs and focussing on getting better at the game. Seeing OPs proposal shows me that not SWF is the problem he is losing games. Let alone that his proposals dont make sense at all.
Just some thought (which should be obvious IMO): If you reduce the Repair time of the SWFs, how are Solos not affected? They play with teammates who are slow on Gens (and I am not talking about the "not doing Gens" slow).
There are some perks, like hex: the 3rd seal and knockout, that have greatly reduced effect since a group on coms can just tell each other where they are most of the time. I'm fine with challenging matches, but people have a point when they complain about swf.
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I understand aswell. My 1st language is English, but sometimes some people's post read like "Ruin+undying and/or Ds/unbreakable is or isn't OP perks yes or no."
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What's even worse is the brown bp offerings. The max profit you can get is only 1k in bp. It's more profitable to use moris at that point.
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When survivor add-ons used to be really good, I'd imagine it would mess up the in game economy if survivors where making it out of nearly every game with 50,000+ bp and spending it on insta-medkits, intsta-gens, keys & maps. Shame you have to be Super-man to barely get 32k as survivor :/
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@ALostPuppy said:
Actually as of the new Macmillan update you can't even go up the tree to trigger Balanced Landing. Because no fun allowed, I guess.
Unless they added it back recently which I HEAVILY doubt.
The devs never intended for survivors to be able to do that for reasons idk. It's nice to look at which is kinda entertaining.
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@lazerlight said:
https://forum.deadbydaylight.com/en/discussion/comment/1776269#Comment_1776269
they do that BECAUSE they keep doing new killers and not new mechanics. The post isnt about what they do, its about what you would like.
why would vote for the thing that doesn't excite you....
What do you mean? I am more excited for new killers than I am a new mechanic/objective/action.
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I'd say doc, but at this point literally every killer is easy bp farm with BBQ and a yellow or rarer bp offering.
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Soul guard. I rarely slug, but when I do 100% of the time they have it. For killer it's iron grasp, because I lose all hope of wiggling out when they have it.
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@ALostPuppy said:
Yep, and I also miss being able to level up killer bloodwebs while in queue or in a lobby. They said they're doing it to gather data for our MMR rank which makes no sense. It's not like me switching killers in the lobby is going to change my MMR for a specific killer. They've said so many times that MMR has been disabled, so I'm not getting matched up with people based on my killer specific MMR...what's the point of keeping it on? My brain can't handle so many BHVRisms man, it's been too much recently.
It's because they'll eventually add it back so they still need to collect data or something. I'm obviously not a dev, but I'm assuming that's the only way they can collect data for MMR.
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I'm a killer main, but killer exclusive offerings are 10x stronger than survivors. Survivors are just skins and 70% of there add-ons aren't good anyways. Sharing BP offerings would be cool tho
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The only new mechanics they add are just different ways a survivor can interact with a killers power. That's never as exciting as a new killer, survivor, or map.
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If it's your 1st time going against a killer it gives you a specific tip that killer in the loading screen. I'd like something of the same effect for killers, but instead for survivor perks.
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Pre-rework Freddy. I had 200h solely from playing him.
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Killer is too easy, add more gens, nerf pop, nerf clown, your trash if you use Mori/key/perks, cross play ruined the game, remove dc penalty bcuz I got a 6h+ ban, ect. They don't even try anymore.
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Hag, I hate crouching so much and that's what gets me killed
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Sorry no one kisses up to you because you play on PC. Sucks to suck as they say
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I swear I can't be the only killer main who doesn't pay attention to what items survivors bring.
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@Heartbound said:
Zoomers like shiny objects. Back in my day we had a 2D space and we had two buttons, a start and select button, and a directional pad and we were happy with it.
See you millennials are spoiled, back in my day we had paddle & ball, and we liked it.
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7 out of my 20 killer matches have been Badham. A survivor brought a coldwind offering and still we ended up in Badham. I'd take a swamp map at this point
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Oni as he's the only male character with a "probably" successful relationship.
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My friends who play survivor usually don't. But if they do it's pretty easy since most of them are in the lower ranks since they don't play killer
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NGL that's actually pathetic if they're AFKing solely to skew stats. Like in order to do that minimum 1000 killers would have to do that lmao
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My games have crashed before, but never to the point where a ban goes past an hour. How often was your game crashing?
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Considering how survivor sided this game used to be, I'm surprised NOED withstood and hasn't been nerfed. I hate the perk, but OP the NOED nerf/rework is never coming.
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Completely agree. It's been so long since I've gotten tier 2 bloodlust as killer, let alone tier 3. I've seen many chases where a killer will forego using there power and just wait for bloodlust to get themselves the hit. I just hope they take certain map tiles into consideration before they get rid of it entirely.
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It made que times alot longer for killers, so the devs lessened the amount of challenges. If you look at the 1st tome, there was a near equal amount of killer and survivor challenges.
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@Aven_Fallen said:
Yes, would be nice. But if I look at my Main, there is so much stuff... And I would guess that is the case for other players as well, so IF BHVR ever introduces something like that, we will probably get a really low amount of BPs, because otherwise, players can get a bunch of BPs at once.
Like, on my Main, I have those things I would most likely never use:
Keys (I have over 200), Toolboxes (combined over 600), Flashlight Add Ons (basically everything except for Batteries and Low Amp Filament) ~1500 total, Key Add Ons ~1300, Map Offerings ~500 (80 Haddonfield :>), Mist Offerings ~850, Luck Offerings 700...
Just imagine 500 BPs for each of those Items which are all worth at least 3k BPs. I would get 3 Mio BPs instantly. And this does not include Toolbox Add Ons or bad Map/Medkit Add Ons...
So the amount of BPs gained for trashing away Stuff would need to be laughable low. But I would really wish to have something like that, because especially the Survivor Bloodweb is so full of Junk.
Also some offerings that have been retired like the black splinter. They just take up space at this point
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Thank you. I kinda wish the tutorial was more in depth and mentioned stuff like this, but it's not even in the game tips on the loading screen.
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@Mdawgu said:
I mean do you want the match to go on indefinitely if the survivor is solid snake? Just slug the third and get over it.
I was assuming EGC triggers after the 3rd person dies.