CornHub
CornHub
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A while back iirc a dev said if survivors escape with a key it's your own fault for not being observatant enough, but that was way back and they have said they're changing keys. Whatever reason they had to add keys then no longer matters now.
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Like everyone else said can't see them until they use it. Since they're not a highly played killer certain mechanics like this go under the radar.
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@JPA said:
Just leave, you're not entitled to get a 4 escape every game
It's an exploit as it can lead to the twins holding the game hostage. Why wouldn't you want it patched?
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And once Clown is buffed I'm in
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I have gotten value out of Huntress lullaby too many times for me to say it's useless. Deathslinger I've gotten no value to speak of. They're either way to conditional or way too situational even for a niche build.
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This will finally force the devs to not count kills, and look at other statistics for balance, also I want faster que times.
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Here's to hoping for a projectile killer :D
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Imo none of these are toxic, as they aren't doing anything to harshly effect your gameplay.
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@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1903806#Comment_1903806
I agree, Red Tombstone is fine, but tombstone Piece is not, if you play your cards right you can literally kill someone off before the first gen even pops, Its crazy powerful and Im surprised that one hasn’t been looked at, killing someone off at the start of the game is huge for killer and this add on lets a myers do it rather easily.
I thought you could only kill 3 people without the red tuft of hair.
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Had the same thing happen but it was the spawn in shack offering instead. It's spawned directly outside of shack.
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The devs have probably seen 1000 half decent solutions to camping, and are just like "nah it's unfixable, nothing we can do about it"
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Detectives hunch and/or a red map with range add-ons is the best totem counter there is atm. The totem tracker thrill of the hunt has would be great on small game of course.
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@Mister_xD said:
i hope they wont announce them, so people wont use up the 50 trillion keys they stored up over the time...
I hope to God leaksbydbd don't find the key nerf patch.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1902555#Comment_1902555
I think you unintentionally bring up a good point.
Genuine question, what makes killers complaints about perks valid but survivors complaints about perks invalid?
I'm a killer main, but certain stuff killers complain about have been in the game longer, but it doesn't make it any less whiney. The game used to be heavily survivor-sided, so alot of people are still weary about survivor complaints be it valid or not.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1903233#Comment_1903233
DwightCrow was also 10.
Darn, I got lied to on discord then.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1903225#Comment_1903225
Poor communication and focusing on one part of the complaints.
It's like with the limited codes for event charms. Halloween people complained about having to watch streamers instead of playing the game, that they were limited, and that they were biased towards pc players. At Christmas the only change was making a separate code for console, they completely ignored the other issues people had with it.
I think this will be same thing, they'll focus on just the colorblind accessibility but ignore the rest of the complaints and just push out the new HUD. Hope I'm wrong but that tends to be how they handle things.
Iirc they added a 10 time usage to each code aswell instead of a 1 time use like with the dwight crow.
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They probably aren't going to say anything, and put all the changes in the patch notes like they always do.
I just hope they change this
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Besides using whisperer, being quick on your toes and always chasing or actively tracking a survivor the moment you're done with one. Besides reporting, please use the match satisfaction thing once the match is done so the devs know matches like these are god awful.
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Funny people are so eager to repair the 1st gen they see right at the start, but become allergic to gens at the slightest provocation.
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@FFirebrandd said:
- She has limited traps.
- She has to down you first before the traps come online.
- You could get the trap off on your fist attempt, making that trap kind of worthless.
- Ambush is decent in a chase, but... eh. It's not near as good as most other in chase powers. Though moondashing people is pretty great.
- For her stealth to be strong, you almost have to use Whispers + M&A which limits the amount of other perks you can bring.
What good does moondashing do since regular dashes already hide her red stain?
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Also, even though it's uncommon, more than one person with OoO. Hate those hell matches so much.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1899614#Comment_1899614
Wow, you’re whole goal here is to see how much of a jerk you can be huh?
The forum members here are claiming “Why has NoED not yet been changed?”
They’re wrong.
NoED has gone through many changes.
I meant why hasn't it functionally been changed, i.e. the exposed status after not cleansing all totems. The devs say it's balanced, so know I know why.
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@Asssblasster625 said:
What does it do again?
After hitting a survivor, pallets within 16m are blocked for 30sec. It has on 40sec cooldown.
On topic, I've tried using this perk with STBFL and bamboozled for windows, but it honestly isn't worth it. I can handle the cooldown, but the 16m radius is WAY too small.
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@Nossy said:
Maybe cause Oni is one of Spirit's ancestor ? The kind of link is not two-sided...
Like I have a medal from my great grand father but my great grand father never had my tennis cup.
True, but they had sarashis back in his time.
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Like everyone else said it's a gamble. If your doing it for archive challenges make it known asap.
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The main theme, but when it plays what sounds like an electric guitar. It sounds so sinister.
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Fun is subjective.
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I was really bad as a survivor, but played really well as a killer. Therefore I thought playing survivor and escaping meant you where a god at the game.
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@Bwsted said:
I'm not going to partake in the same debate on this same topic beating the usual dead horse. I will strictly answer your question and it's pretty simple and no, I'm not going to be sarcastic.
He-who-shall-not-be-named uses NOED on all his killers and apparently getting a NOED proc is 'earned'. Kinda of a WeirdChamp definition of earning (sorta like saying you 'earned' a DS proc, even if you get straight-up tunneled. No, you simply put an insurance perk in the slot). Also, probably something about 'stats' and stuff like that.
Really, that's it.
See and that's what I was thinking. I was only questioning why it's stayed functionally the same when it's been the longest and most complained about perk.
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It's honestly depending. I know people that refuse to do it no matter what the lobbies look like and others that leave if there isn't at least one default skin present.
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@Yords said:
Why has DS stayed unchanged though?
While I have made a post on how NOED should be changed, it is not really a priority. DS on the other hand, is just BS most of the time.
It got a rework and is getting changed again. The last rework noed got was making it a hex perk.
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@Blueberry said:
I personally think it's kept as a handicap to help newer players/bad players have a chance. Similar to DS, BT etc
Just my guess.
I would love to see kill rate stats for a weekend that has NOED turned off. I don't think people realize how much NOED single handedly alters the games kill stats. I think it's pretty massive.
Same, I'd honestly love to see hook statistics rather than kill statistics since alot of them could have been skewed with old moris.
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The blight, then plague, and demo. Haven't gone against them in weeks.
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That settles it, remove bloodlust from the game.
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Learn to understand survivors movements. Often times around turns survivors will turn the opposite direction of a loop to avoid you punishment.
Source:
https://youtu.be/TeUR6idHDM4
I'd highly recommend watching newer PH guides, as the older ones are just power explanations.
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Pig, Oni, and the Twins are my favorites. Anyone who says The Legion and Blight is currently suffering from stockholm syndrome.
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@EvilJoshy said:
I think only the devs would know the exact details as we can only speculate. Like others have said, licensing hell. FT13th more or less died at launch and the law sue was the nail in the coffin. I thought the case was over already but I think it's still going. Until it is over there's no point paying for Jason's IP rights because it could change hands. When the law sue started FT13th wasn't allowed to add anything related to Jason, at all. That game became stagnant and dead in the water. If BHVR somehow got permission to add Jason while the case is still being settled it would cause problems.
They wouldn't be able to change or tweak him. So he would have to be viable the moment they release him. I don't think any developer could pull that off without some serious testing. If he was busted at release they wouldn't be able to fix him.
If they added a Crystal Lake map and they found some issues with it, they couldn't alter it.
Last, why would we want Jason in here? If he's just going to be another "fun" killer competent survivors can bully then why would FT13th fans want to put him through that?
Similar thing is happening with Freddy with Wes Craven licensing iirc
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"They're power is they're fast" killers. They lack play style variety like pig, oni, and the twins.
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What if a PH brings an ebony Mori and he hooks then cages you. Can he still Mori you?
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@DetailedDetriment said:
Yui got Snow Motocross for Christmas... It doesn't count. Also, almost no one plays Elodie. Why make outfits for a character if no one plays her?
Everybody plays Elodie stop lying.
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Went against a full OoO swf on Midwitch so I feel your pain. Have this to help cheer you up.
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Playing dbd in the morning on a weekday is a lot more casual and less frustrating than playing during the evening on a weekend.
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Last night and someone still dc'd in the loading screen.
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My best guess is the change is coming mid-spring to early-summer. I doubt they haven't come up with anything yet, so it's probably a coding and balance thing.
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You can win key/swf/OoO, without significantly changing your play style so there's no point in dodging really.
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The complaints with finding totems with Undying is nearly identical to finding totems with Noed, with the key difference being Noed doesn't proc until late-end game, so it's understandable if someone complains about Ruin/Undying they would complain about Noed too.
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Devour hope.
I use it on pig with sloppy butcher and I've told I'm "forcing them to do too much" by survivors. I don't even make it to 5 stacks most of the time :/
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1892406#Comment_1892406
I think he chose to be rude to that one person not chose to be rude to an entire community of people
sure people in general have spammed him but it sounded like from his response that one person spammed him over and over during that stream asking the same question which was probably answered a few times already
He's timed people out or just ignored them when people spammed him, like after the ruin change it was 100x worse, and that was the last time I recalled him giving dismissive or rude but valid responses. Why shouldn't this one spammer been given the "idk" or "I can't answer that" response?
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@Mikeasaurus said:
This isn't anything new. It's been around for a while, it just died off when people realised they were idiots for it. Seems to be making a reappearence lately though, and as you say, no killer is going to just walk away when you have been handed pretty much 2 free kills. The best part about it which always makes me laugh is when the one who's under the hook accuses you of camping the hooked survivor. Simple response: Don't give me a reason to do it then. I would just love to see into the mind of people who do this just to see what they actually expect to happen.
I actually used to play with a duo that would do this ALL the time and get our team killed. Refused to believe this was horrible strat, and just blamed the killer everytime.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1892397#Comment_1892397
If I asked you the same question 20 times would I expect you to give the same jolly answer over and over or would I expect you snap around the 4th time I asked it, now do this every time you stream which he enjoys doing on a consistent basis in his free time
People have spammed his chat asking for buffs and nerfs and he still gave the "Idk" or "I'm not allowed to say response", like I said he chose to be rude about colorblindness.


