CornHub
CornHub
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When a killer sends me gg or any other positive message even if they lost or I escaped.
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@Aven_Fallen said:
Cosmetics provide no gameplay-content, Characters do. I prefer cheap Characters and more expensive Cosmetics than vice-versa.
Cosmetics are basically the best thing to make money - nobody feels the need to buy them, Characters are different, if you want to play a Killer, you have to buy them. And then it is good that they are cheap.
People who play any game are going to want the content within the game, the complaint being made is that the content alot of people want is too expensive. Whether or not it has gameplay value doesn't change that.
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So instead of being more strategic with saves, you instead blame the killer.
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It's too abusable in it's current state.
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@fogdonkey said:
Is Wraith OP now?
no
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1996519#Comment_1996519
I do pay attention, but not all maps are open like shelter woods and lots of gens have some type of covers that facilitate the ambush.
Also, I don't think it's fair to point out a perk to counter a killer's add-on that removes his main source of counterplay (the sound clue). This same argument could be used to justify pre-nerf prayer beads.
And the cost is rarely an issue. The majority of Huntresses I see use Iri head. I myself have a few survivors P3 with all perks and am dumping points on killers rn.
Coxcombed is just infuriating.
Lie more
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Huntress lullaby, the amount of failed skill checks before and after seem about the same, aswell as the PGTW change.
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I don't even get matched with red ranks like I used too for the killer or survivor. Even though I know there are plenty of red rank survs in que, I still get green and lower most days.
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Besides DS and OoO, that's about it. People are gonna say DH, Head On, ect but most good killers wouldn't say it's abusive.
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@Tsulan said:
Sometimes i equip plunderes and Appraisal. Its almost a guaranteed red or purple key. Even pulled out 3 keys in a single match.
I guess you're stealing all the luck. I never get those kind of key odds.
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Forgot buying tiers was something you could do.
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The lamest to me would be the least scary to go against irl so it's Deathslinger. Getting shot compared to what everyone else can do is meh.
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/1992253#Comment_1992253
Cherry picking. It doesn't count cause they are skins is a poor excuse. You still see them all the time, especially neon survivors. The only Deathslinger I played against recently had the bull hoodie on. He's still a man with a harpoon gun like how this guy is the man with a baseball bat sprinting at me throwing knives.
https://forum.deadbydaylight.com/en/discussion/comment/1992356#Comment_1992356
The neon outfits are in the game. His outfit fits in with those. He'll probably have a more dull outfit in cosmetics anyways.
I'm not cherry picking? I don't like any of the out of place outfits. People don't like how he looks and you're mad about it.
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I don't like any of the silly or bright neon outfits they add. His looks just don't fit the game imo.
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I don't think it fits and I think the same thing about all the bright and silly cosmetics. Also those cosmetics aren't the base character like Ji-Woon's bright yellow jacket and neon pants are.
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His power-up isn't on demand either, it goes away after a couple of secs if you don't use it immediately. I'm fine with his power as-is, but some of the limits they place on him feel unnecessary.
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Gotta keep the grind up somehow.
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@Lexilogo said:
https://forum.deadbydaylight.com/en/discussion/comment/1990384#Comment_1990384
Correct me if I'm wrong, but I believe the reason why Hanzo's scatter arrow was overpowered was because it had a large degree of autoaim when it exploded, which meant that aiming an arrow at the floor would essentially always hit, which effectively let Hanzos play as if they were aimbots for that ability. In DbD I don't BELIEVE the Trickster's ricochets work the same way.
https://forum.deadbydaylight.com/en/discussion/comment/1990147#Comment_1990147
Yes, Trickster doesn't need to worry too much about accuracy. Ricochets would actually allow for more of an accuracy skillcap. Besides, I don't think we need to worry too much about making Trickster "too easy to use" or anything, considering his knives don't actually have that much bite to them, when compared to Corrupt Purge, The Redeemer, or Hatchets.
Also, I'm willing to accept that Trickster with basekit ricochets might be overpowered. In that case, he can absolutely be nerfed in other areas! Such as moving slower while in throw mode, having a standard 32m Terror Radius, or so on. Unless ricochets fundamentally break something about him mechanically, I really think it needs to be done to make him more interesting inherently to play.
Anyway, I said this in another post, but I'm all for this suggestion. Ricochet should be basekit. It's already implemented, BHVR would just need to come up with one new VR addon effect to make it happen. (or hell, they might not even need to do that. ricochets causing bonus laceration like the addon already does is frankly fine)
If you were playing on console you hade auto-aim. It was changed because it would do too much damage with minimal effort i.e. aiming at the ground.
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People could cheese his ricochet by aiming at the ground like Hanzo's old scatter arrow if you played OW. Maybe if it could only ricochet off walls then I'd be down.
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Kills don't get you 32k like hooks do.
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He's underrated and not as bad as everyone says he is.
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The last 2 killers (Blight & Twins) are A tier with enough practice, so I was expecting a Mid-tier killer. I had very low expectations because of that, but he's a pretty good killer so far.
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By being immersed and/or looking for noed. It's only truely deadly if at least one person is dead and you're actively chasing someone else.
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@Raja said:
When you order joon gi han from wish
https://us.v-cdn.net/6030815/uploads/BJO6XFNV50UU/to01t2cx2nk61.png
Before I look up who that is, is he a pimp?
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As a survivor, safely unhook the survivor who unhooked you and make sure they escape through an exit gate uninjured.
Heal a survivor with full stacks of autodidact within 10m of the killer.
Help a survivor struggle out a killers graps with breakout.
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Even the "dead zone" that's the upper middle of the map has those drop down pallets, pallets right next to the stairs, and pallets between those high shelves that both sides can see through the gaps. The breakable walls create a chaotic maze that you wouldn't know how to navigate through do to everything being randomly generated. They dropped all map consistency when they made this map.
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Nobody harassed the devs into POSSIBLY adding an lgbt character, you're just trying to make the lgbt community look bad jc.
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I hope a survivor gets added. I honestly thought Spirit's dad was going to be in Oni's chapter instead of Yui.
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I'm a huge Silent Hill fan so seeing him is a dream come true.
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I'd rather be slugged than hooked, killers slugging me instead of hooking me has allowed me to escape more alot of times.
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People only talk about ttv unless it's brought up. Like if someone makes a thread about NOED no one's saying "And also ttv people are toxic". You'd have to make a thread, like this one for example, to get people to talk about ttvs
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Playing the twins on Haddonfield is god awful, but I keep getting swamp maps and I hate it more than anything. I hate getting swamp when I play survivor too due to the 8 pallets they put on that map.
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Killers aren't one big humongous group, but to answer your question killer bad survivor good buy cosmetics
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When a survivor head hards, my game just looses all the frames and pauses instead.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1963486#Comment_1963486
https://forum.deadbydaylight.com/en/discussion/comment/1963518#Comment_1963518
In over 3500 hours, i've never had a match where survivors hid all match and prevented me from leaving. I've had longer matches as a survivor because of bad 3 gens than as killer due to survivors trying to hide.
And I have 2k hours and have had plenty of matches where survivors hide and do nothing even if you afk. There's like a daily held hostage thread to prove it happens often enough.
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Detectives Clutch and Repressed Alliance.
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The Human-Fly hybrid from the fly.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/229355/why-cant-killers-leave-without-a-dc-penalty
They wont leave? Force them out (you can open the exit gate yourself). They won't do gens? so kill them.
The fact of the matter is, killers dc'ing is more toxic than a single survivor DC'ing. If a killer DC's you just wasted all 4 survivors times and you force them to sit in queue for another 15+ minutes to find a match. Where as if a survivor DC's or kills themself, the killer still gets points and the survivors can still continue playing.
If the survivors are doing nothing but hiding and avoiding gens you can't really go out and kill them...
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A few seconds ago I just finished a match.
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@Marigoria said:
"Listen to the community".... hm no thank you, if we do everything will be nerfed to the ground because people want their easy escape and free 4k.
If everyone is trash, then no one will be.
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1960734#Comment_1960734
Easy fix:
Hook timer stops if killer is in hooked radius.
If another person shows up and killer gets in chase hook timer resumes.
Survs would just repeatedly go in and out of the radius or attempt to drop the chase to pause the timer.
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@NomiNomad said:
I mean, you said it. It's just experience and a large part bias.
To be completely fair, right now with the desync issues, I would say the game is killer-sided. But that's just right now. In general, the game is much more balanced than it ever has been.... Sometimes.
It's different skill levels, RNG, matchmaking. Imo, there are far too many things that influence the game to make it either sided. Someone who gets stuck in solo queue with terrible teammates will say the game is killer-sided, a killer that gets put up against a good SWF will say the game is survivor-sided.
Exactly! I tell people this, matchmaking and rng is too random, and it's "nope nope nope survivor/killer sided game". You watch a haddonfield match where the killer gets bullied or a shelterwoods strider spirit match & it gets used as definite proof the devs have a bias.
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Top tier perks being looked at brings out the bad players with the most awful opinions everytime. Lullaby and prove thy self gets nerfed and you get competent discussions, DS & ruin gets nerfed and here comes the worst players imaginable.
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Option 1: That's on the surv for deciding to do nothing for a full minute. If the killer is around then hide or take a risk and heal.
Option 2: That's still the survs fault for not hiding better or not accounting for the killer having nurse's calling.
Option 3: Still wasting your time hoping in and out of a locker. People still do this with current DS so nothing changes with the nerf.
Option 4: Within that 40s you could have healed, instead you choose the risk of staying injured and are being punished for it.
Option 5: You get tunneled right off the hook, if they didn't slug you either the chase has gone longer than 60s, or you they down you before 60s and you hit them with ds.
There are alot of issues with the DS nerf, but all the examples you gave are a survivor making a mistakes and DS no longer being there to save them.
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As long as people are getting unhooked and doing gens, it ain't that bad. Anything beyond that you're right it's awful.
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I thought the nerf would come with new Mori animations, but no instead we had to wait 3 years for a -1.
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Yes soon all survivor perks will be nerfed to the ground as we all know the devs are actually killer-sided. My evidence you ask, they've yet to nerf the pig.
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Why do people make these threads instead of turning off cross-play like the rest of us. I turned mine off for the Switch and I still find matches.
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I'm fine with DH, but come on now who are you trying to fool?
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So once they fix the dysync bug are you gonna stop using stretched res or...?
