CornHub
CornHub
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Uh-oh looks like a survivor didn't follow Survivor rulebook™️ rule #145
"Don't try to kobe when someone's about to unhook you. It's toxic and you're a bad player." -A sweaty survivor main
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I used to send people a "you're pretty good" message, but usually I'd get an instant gg ez or you're trash message the moment the game is over. Giving hatch and farming is all I'll give alright survs now.
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@Crap_Martini said:
https://forum.deadbydaylight.com/en/discussion/comment/2005645#Comment_2005645
If you double something 3 times that is 6x the bp. Triple is multiplying by 3.
If you multiply something by 2 then multiply it by 2 again it is impossible for it to be triple as both multiplying numbers are even.
Max bp is 32k
BBQ doubles that so it's 64k
A double bp event triples it making it 96k.
It's triple the amount if double is by default. :/
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Get the twins
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I main the twins and Victor still downs them when they dead hard. I've reported it, but I get the generic "we'll look into it" response.
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NOED's got issues, but you're using the worst example for why it's bad.
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@Dizzy1096 said:
Play on a controller and it's really not so bad.
I play on the switch and xbox, can't get any worse for me.
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Yeah, but when there was an equal amount, according to the devs, the queue times got really bad.
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@Tsulan said:
There is a simple solution to that. Remove the hatch and start the EGC once there is only 1 survivor left. No more slugging for the 4k.
That's way too strong. You may aswell give killers an insta 4k button with something like that.
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WGLF, Soul guard, Unbreakable, Flip-flop & power struggle. At this point what do you want, an insta "pick yourself up" button?
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Winter Solstice was the one that had those presents in the bloodwebs right? I loved that event I got 20+ bps from those.
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BBQ and Detectives hunch is all I need.
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Playing like that seems unfair to you. Literally play however you want, people have went against worse than a killer who goes back to a hook.
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@JasmineDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2008084#Comment_2008084
i stand by my previous message. This is unfun, and quite frankly unearned. You've gotta learn to be at least decent if you don't want to get destroyed as by even somewhat decent survs. You'll keep losing, they'll keep getting those 4 man escapes. :/
I said you have to take your Ls, but I never see a game where 1 or 2 people don't die on third hook. I know rank means little but if two people get out on death hook, I had a bad game and 10 total hook states. A good game is 12 hook states. If I got a 4k with 4 hooks, god Id feel like #########
You sound bad as killer my guy
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@StibbityStabbity said:
As a Legion main that would benefit from this immensely, this seems like total overkill.
Also, considering your post that most people are Exhausted when they get Deep Wounds anyways, this seems like it's actually just targeting Dead Hard.
You're forgetting about the 3 people that still use lithe and balance landing, they'd be devastated by this too.
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@MadLordJack said:
Yeah, absolutely making sure that one poor person cannot get the escape they probably worked their butt off for because the killer wants to secure a kill they really didn't earn is totally fun and fair. I have no clue why anyone would ever complain.
Imagine killers actually trying to kill the survivors! Killers should roll out the red carpet to the exit gate once all the gens are done honestly.
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Iri head, infantry belt, noed, 1 hook mori. Not saying you can't use a strong build, but still...
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@EvanSnowWolf said:
How do you know they have exactly four?
In this scenario someone's already been hit with the exposed status effect and four hook recuses have occurred.
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Survivor: Bill. He's been through so much and he's one of my all time favorite video game characters.
Killer: Oni. He was well off so he'd probably foot the bill.
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Bring a map, small game, or detectives clutch. For spine chill just look to the side, that doesn't even require an item or perk. I do both of those and neither of these are an issue for me anymore.
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@Yords said:
It is decent at best, it only works when a generator is below halfway so it's meh. I think it should build-up exhaustion under halfway and always pause exhaustion after halfway.
If you want to get better use out of it, try playing huntress with the venomous concoction addon.
That was removed and it gives exhaustion no matter the percentage.
For OP, I mainly use it on the twins. The biggest downside is survivors waiting out their exhaustion and sprint bursting mid-chase.
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Not every loop situation presents an extra boost to make the loop last longer. These "nerf DH" posts are making me believe some of you guys got 5 gen looped from a 2m DH boost :/
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/2004523#Comment_2004523
Now that you mention it, this was the worst of all, Jason goes to hell.
Nah, Freddy vs. Jason was the worst. It wasn't even a horror movie instead people got baited into watching a bad action movie.
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I gotta be that guy, but I don't think players should suffer through a match just because no one wants to do anything. I can understand this sucking in a three gen situation however.
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While I agree with you for most of it, can't a survivor crouch up to Victor and then kick him, I haven't played against them enough to know.
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@KingFrost said:
Bloodpoint Costs:
P0
- Common: 3000 BP
- Uncommon: 4000 BP
- Rare: 5000 BP
- Very Rare: 6000 BP
- Ultra Rare: 7000 BP
P1
- Common: 2000 BP
- Uncommon: 3000 BP
- Rare: 4000 BP
- Very Rare: 5000 BP
- Ultra Rare: 6000 BP
P2
- Common: 1000 BP
- Uncommon: 2000 BP
- Rare: 3000 BP
- Very Rare: 4000 BP
- Ultra Rare: 5000 BP
P3
- Common: FREE
- Uncommon: 1000 BP
- Rare: 2000 BP
- Very Rare: 3000 BP
- Ultra Rare: 4000 BP
Sliding scale of costs to offerings. People would then be encouraged to actually prestige everyone, but the cost to do so would be drastically reduced.
Right now to P3 every character (including the Trickster and the new survivor) it'd cost ROUGHLY 567,000,000 Blood Points to max everything out. Assuming you earn a perfect 32,000 BP each game with full stacks of WGLF or BBQ + Chili, and someone offers Bloody Party Streamers every game, it'd take you 5907 games or so to max everything out. And that's Best Case Scenario.
Under this new system, it'd instead cost ROUGHLY 312,000,000 BP, a reduction of a little over half. I think it'd be fair, and players would be rewarded for prestiging characters.
Now hold there. People who already have mostly everyone P3 or just the people they want are the only ones who are gonna benefit from this for a while. What about the item economy?
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I didn't actually think of that :O. I'd imagine putting Charlotte in front of the hex when mostly everyone is injured could be pretty strong.
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A take colder than Ormond
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I can understand why some of the ideas are immediately shot down.
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I crouch to a hooked survivor, but by the time I unhook them the hag is on her way back so I just gotta hope she chases me. On the flip side if she doesn't come back the unhooked person usually starts setting of her traps and she comes back.
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@Crap_Martini said:
https://forum.deadbydaylight.com/en/discussion/comment/2003887#Comment_2003887
Quadruple. 2 base bp x2 =4
4 Bp (base bp+ bonus) x2 =8
No it's triple, double the bp 3 times.
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@Zarr0ch said:
Stop complaining about DS....
Stop complaining about peoples complaints
For OP, NOED sucks and even if the devs said "NOED is balanced" doesn't mean complaints aren't valid.
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The grind suck, but here's some tips:
- Obviously use BBQ & WGLF to get double bp.
- Survs have the worst grind, so don't solely play surv. You're gonna get jack-squat from most matches.
- Learn to play without add-ons and bringing in items. Too much bp goes into characters if you become add-on dependent.
- Bring offerings that apply to all 4 categories instead of the ones that only apply to one. Max 25% to all categories profit is 8k and this offering costs less than the 100% to one category.
- Absolutely do not use double bp offerings on killers you're bad at or practicing.
- Lastly, DO NOT PRESTIGE. The "better chance" at rare items is a joke and it especially doesn't increase your bp offering odds.
Everytime they barely do anything whenever they do a QOL change to the grind. Just gotta adapt to it I guess
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Huntress, nothing like being crossmap sniped from a guy with 3000 hours makes me hate queueing up as surv more.
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@Brokenbones said:
If I could have double BP every game permanently then I wouldn't run it
And neither would 70% of the killer playerbase
I'd still run it as that's double of the double amount, that's triple the bp.
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I think it's because hatch is a survivor mechanic, there isn't anything for killers. I know there's that hatch offering anyone can bring, but anyone can bring it.
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I'm a killer main, but I don't want the hook states shown. Imagine you're chasing someone and you see someone who's DOH on a gen or across the map ect... While that isn't tunneling and the surv should have just hide better, it's still a situation I could see people complaining about enough.
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Yes, why did you que up for a match if you aren't prepared to play it all the way through?
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Every tier list I see is the twins getting shafted. Add-onless they're still easy
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Good for you bud
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This says alot about society :/
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Haunted grounds would be a meta perk.
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@Phasmamain said:
https://us.v-cdn.net/6030815/uploads/PRCAN08OPVGV/804e88d7-039e-4272-aae7-4fcbefc46891.jpeg
Here’s my tier list for killer looks ( licenced don’t really matter)
What's putting Clown above Trapper?
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Victor is with the Uglies as the Ugliest.
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The increased vault speed kinda sucks if you have low sensitivity so you can't look to the side fast enough for every vault, but it's ok
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@DetailedDetriment said:
Please stop DCing when a survivor runs you for 3 generators. You willingly chased them for that time period.
Make a thread about that if it's such an issue to you.
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I'd be fine with it if surv didn't go ultra immersive so they could escape through hatch. Most hatch escapes in the games I'm in are more than one person aswell.
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@Mr_K said:
So you tunnel the other three to make up for it.
I thought tunneling was when you go after only 1 person.
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Why are the twins at the bottom?
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Survs are oblivious when they have Victor on them, so try to place yourself a bit stealthy before using Victor as they may run into you.
Survs can stun you at a pallet while you're controlling Victor which will force you back into controlling Charlotte.
Survs can avoid detection from Victors aura by crouching, so switch back to him regularly if he's guarding something.
Survs can't escape via exit gate for 5 seconds after taking Victor off of them.
