Which Killer Has The Weakest Teachable Perks?
Purely judging the Killers off of their teachables (and the basegame Killer perks as their own separate part), who is the worst?
Unlike the time ago, when I made this poll but for Survivors, I have added in an option that is for any later Killers. So, if there's a Killer that has incredibly terrible perks after this poll is made, you'll be able to choose them.
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Huntress has 3 of the worst perks in the game
Huntress has no perks that can be used on any non-gimmick build, and even then those gimmicks aren't really that strong comparatively to normal gameplay. The only one that is notably stronger is the basement Demogorgon with Territorial Imperative, however that's extremely luck dependent, and doesn't work once all your portals are down.
Demogorgon has pretty garbage perks, but at least Surge is good, so even though his other 2 are far worse than Imperative and Lullaby, Surge hard carries that set.
Huntress has no good perks
As mentioned by others, Huntress.
Wraith, Huntress, Deathslinger
Huntress
Lol
Wraith for me. Bloodhound is his best and its kinda meh. Predator makes scratch marks worse. Shadowborn should be a slider in the Options Menu and has no effect on gameplay.
Wraith. Bloodhound doesn't do much, Shadowborn isn't necessary (and is kind of detrimental thanks to its addictive nature), and Predator is just a debuff.
Wraith or Huntress every other answer is wrong
Huntress, none of her perks are ever use
I have gotten value out of Huntress lullaby too many times for me to say it's useless. Deathslinger I've gotten no value to speak of. They're either way to conditional or way too situational even for a niche build.
I understand why people point to Huntress (she gets 2nd place for sure), BUT have you EVER seen any moderately good player use a Wraith perk? Probably not. Yeah Huntress Lullaby is a gimmick build perk, but at least it has one use, as compared to the Wraith's perks: FOV Slider, Inverse Tracking Perk, and If You See Blood Just Listen.
Agree with Huntress. Huntress Lullaby is the only one i sometime use.
Deathslinger.
Dead Man's Switch is SUPER situational. A gen MIGHT be blocked if a survivor hops off to save the obsession. That does nothing useful UNLESS there were other survivors on or near the same gen. So a gen or two MIGHT lose a little progression, not even regress, if the obversion is hooked AND someone leaves that gen. Tremors by comparison is WAY more effective/informative. An example of making the perk useful would be to just lock ALL gens with progress on them for 30 seconds each time the obsession was hooked. Then it could work with perks like furtive chase, or incentivize survivors to protect the obsession as much as possible.
Gearhead requires 2 hits before it can even do anything, and only then for up to 30 seconds. It's not a good way to find survivors at the start. It's like a perk that wants to slowly build up to something, but doesn't. If you're already finding survivors to hit, you don't really need a very temporary perk to briefly flash an aura that you might be too busy to see. An example of making it useful would be to remove all great skill checks and massively increasing smaller skill checks for 30-60 seconds after 2 hits. Similar to Unnerving Presence but even that might not be enough.
Hex Retribution: If a survivor breaks a dull totem, they cant hear heartbeats for a little bit. Very situational usage and definitely not great on its own. MIGHT buy the killer a single hit on a survivor caught unaware, IF the killer knew which survivor it was, and they were alone, etc. If its a Hex however, you see auras for 10 seconds. Which might be no where near you. And now you have to sacrifice multiple perk slots to use a very weak tracking system that would probably be better spent on other perks. Bitter Murmur provides much more reliable auras for one slot, and its free! An example of making it useful would be to combine effects, dull totems cause oblivious AND reveal the breaker for 10 seconds, and hex totems cause oblivious for everyone as well. Then you have some stealth options, like totem tinkerer, but not as powerful as tinkerer on its own.
At least Huntress has Lullaby, which can really slow a game down, combined with it's extra regression and survivors not being able to find it.
Deathslinger.
Dead Man's Switch is SUPER situational. A gen MIGHT be blocked if a survivor hops off to save the obsession. That does nothing useful UNLESS there were other survivors on or near the same gen. So a gen or two MIGHT lose a little progression, not even regress, if the obversion is hooked AND someone leaves that gen. Tremors by comparison is WAY more effective/informative. An example of making the perk useful would be to just lock ALL gens with progress on them for 30 seconds each time the obsession was hooked. Then it could work with perks like furtive chase, or incentivize survivors to protect the obsession as much as possible.
Gearhead requires 2 hits before it can even do anything, and only then for up to 30 seconds. It's not a good way to find survivors at the start. It's like a perk that wants to slowly build up to something, but doesn't. If you're already finding survivors to hit, you don't really need a very temporary perk to briefly flash an aura that you might be too busy to see. An example of making it useful would be to remove all great skill checks and massively increasing smaller skill checks for 30-60 seconds after 2 hits. Similar to Unnerving Presence but even that might not be enough.
Hex Retribution: If a survivor breaks a dull totem, they cant hear heartbeats for a little bit. Very situational usage and definitely not great on its own. MIGHT buy the killer a single hit on a survivor caught unaware, IF the killer knew which survivor it was, and they were alone, etc. If its a Hex however, you see auras for 10 seconds. Which might be no where near you. And now you have to sacrifice multiple perk slots to use a very weak tracking system that would probably be better spent on other perks. Bitter Murmur provides much more reliable auras for one slot, and its free! An example of making it useful would be to combine effects, dull totems cause oblivious AND reveal the breaker for 10 seconds, and hex totems cause oblivious for everyone as well. Then you have some stealth options, like totem tinkerer, but not as powerful as tinkerer on its own.
At least Huntress has Lullaby, which can really slow a game down, combined with it's extra regression and survivors not being able to find it.
Wraith all of his perks are #########
Huntress, her perks have very little use
Freddys perks only good if you have an end game build
Very easily Huntress.
Maybe Wraith
Wraith.
Bloodhound: Not very good unless the survivors are stealthy
Predator: Absolutely useless, even makes scratch marks harder to see in some spots
Shadowborn: I run it on Blight. It's a terrible perk and should just be an FOV slider
Yeah, Deathslinger is fun to play but his perks rarily If ever come in handy or are less knockoffs of better perks.
Deadman switch is Thrilling tremors but on less gens.
Retribution is a lesser haunted grounds.
Gearhead is a sader version of all perks that do something similar.
Huntress although lullaby is used for gimmick builds. Are any if wraiths really used at all?
Huntress
Huntress' Lullaby might be her best, which is a shame because it is terrible at high level. The requirements to get max value out of this perk are almost the same as Devour Hope but the reward you get from Lullaby doesn't even compare to the reward you get from Devour. Why would anyone ever not run Devour Hope over Huntress' Lullaby?
Territorial Imperative is soooooooooo situational it is not even funny.
Beast of Prey is literally just on there to make you feel like a 3-perk killer. Like, how in the hell did BHVR come up with this piece of #########?
Huntress. Hex: Huntress Lullaby is alright and the other 2 have literally no use outside of very niche/gimmicky builds. At least the other killers who have bad perks you can still use their perks alone and make it work. Huntress you can't do that.
Huntress has 1 potentially useful perk.
Wraith has none.
I rest my case.
I'm a Wraith main and personally although I've gotten a lot of use out of predator and bloodhound, the only real reason they work well is because I dedicate an entire build just for tracking. Now with that being said, his perks are far too reliant on being paired together to work efficiently, I think the devs need to buff Wraith, I think some of his add-ons should just be in his base game play, and his perks are terrible individually, cause shadow-born is absolute garbage, please buff him and give him a perk re-work.
Huntress.
There are a few arguable killers who also fall into weaker perk territory, I was also considering Oni, Demogorgon, Freddy Krueger, Deathslinger, Wraith, but nearly ALL of these killers have perks that fulfill some kind of situational or niche build or purpose. Nearly all three of Huntresses perks are worthless, even in their niche / situational purpose.
Although to be fair, if it weren't for Surge, I probably would have said demogorgon. Since I believe that both Cruel Limits and Mindbreaker in their current states are worse alternatives than Huntresses "best" perks Beast of Prey and Huntress Lullaby. Surge is Demo's wildly redeeming factor though.
I'm going with Wraith. Both Wraith and Huntress have some weak perk sets, but Huntress at least has one that's powerful, if your totem doesn't get broken right away. I would be more upset to lose Lullaby than any of Wraith's perks.
I'd say twins and huntress
Wraith's perks, no contest.
Wraith as predator is actively detrimental to run due to it prevents most scratch marks from spawning on walls.
Scratch marks on walls are one of the few ways you can know if a survivor is/has ran in a direction off in the distance.
Huntress may have bad perks but at least none of hers are actively detrimental.