Colton147
Colton147
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- Colton147
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Comments
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/993669#Comment_993669
NOED is fine where it is. It can be prevented completely by destroying 5 totems. Which is easy to do. It already has a HUGE downside.
Borrowed Time is also fine; it can be avoided by leaving the hooked survivor outside your terror radius (or play a champion that can lack a terror radius, such as Myers, Ghostface, Wraith, and Piggy).
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*sad Springwood noises*
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Microsoft and Sony is my guess.
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https://media.giphy.com/media/ugaX4ZxNl54Ws/giphy.gif@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/992415#Comment_992415
Hey it is not fair eating them all yourself give me some!
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@Runcore said:
https://forum.deadbydaylight.com/en/discussion/120083/ruin-used-in-80-of-red-rank-games
No way, these are perks of precious SURVIVORS. Devs will never nerf their perks. They need to pamper them as much as possible. Sure devs should nerf it as well coz these perks by almost every survivor every game so it will be fair to nerf it as well. Killers are "frustrated" by these perks and its "annoying" to play against it (dev notes). So do your job devs.
Mettle of Man, Decisive Strike, Self-Care, Balanced Landing, Autodidact, Saboteur, Sprint Burst.
Broken hooks also no longer are permanent; rendering sabotage useless majority of the time. Majority of infinities have been removed or nerfed into the ground. There are less pallets.
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My name is Colton and I feel like generator time is fine as is.
Wait...
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https://media.giphy.com/media/3oz8xLd9DJq2l2VFtu/giphy.gif
Everything will remain the same.
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Majority of maps are balanced with a few exceptions (Haddonfield and Asylum for Survivors/Hawkins and Game for Killers). Coldwind, and Ormond, while known to be survivor-sided, can still work out for the killer - especially Billy, Huntress, Spirit, Freddy, and possibly Nurse.
There is always Haunted Grounds and possibly Thrill of the Hunt to counter Inner Strength.
Adrenaline is hit or miss; it is either amazing, or it may end up becoming a useless perk.
Decisive Strike is one-time use; slugging is a great option.
Unbreakable is one-time use and is hit or miss.
Self-care is countered by Sloppy Butcher, and Thanatophobia.
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The killer perks I listed above is still enough to slow the game with or without Ruin. Genrush does not really exist; you need to apply better pressure. Killers are not entitled to 4Ks each and every time (while survivors shouldn't expect to escape each game either).
Besides, killers will receive more bloodpoints than survivors no matter what. ๐
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It also affected another forum I frequent that uses Vanilla, so it is a problem with Vanilla and not the site itself.
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Games are technically killer-sided, as they have the following perks that are great and commonly used: BBQ & Chili, Pop Goes the Weasel, Dying Light, Thanatophobia, Whispers, No One Escapes Death, Rancor, Franklin's Demise, Insidious, Infectious Fright, Iron Maiden, Mad Grit, Make Your Choice, Sloppy Butcher, and Thrilling Tremors.
Killers receive much more bloodpoints than survivors, even still receiving more when Red-ranked killer mains intentionally AFK-demote.
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Moris, BBQ & Chili, Pop Goes the Weasel, Dying Light, Thanatophobia, Whispers, No One Escapes Death, Rancor, Franklin's Demise, Insidious, Infectious Fright, Iron Maiden, Mad Grit, Make Your Choice, Sloppy Butcher, Thrilling Tremors.
Killer receives way more bloodpoints than survivors.
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@PhantomMask20763 said:
Yes plz, I need Quentin bulge in my life. (Face rework first tho)
Gollum in a speedo.
๐
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Depends on their fingers.
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Nea has ascended maximum toxicity.
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Many Red-ranked killers intentionally demote to stomp lower-ranked survivors to make them feel better and the lower-ranked survivors stressed and possibly end up quitting the game.
Demoting shouldn't really be possible and should put a limit with how far you can demote.
Reds cannot be demoted back to Purple; Purple back to Green; Green to Yellow; Yellow to Grey; etc.
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Killers are not entitled to 4Ks every game.
Survivors are not entitled to escaping each game.
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I've been looking for this thread... Not sure what happened to it.
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It sadly takes a few bad apples to spoil the bunch.
With many negative threads as of lately, I've seen many of them bash the community and the developers.
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Adept Quentin and Kate.
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Majority of killer mains prefer to harass people and threaten the developers.
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Majority of killer mains are pretty much starting to be a disgrace to this game.
They are harassing anyone who oppose them and threatening the developers.
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There are perhaps billions playing Dead by Daylight.
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Imagine needing Iron Will to keep quiet.
This comment was made by the Ace gang.
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Aura-reading Build:
Open-Handed + Detective's Hunch + Kindred + Bond//Better Together/Windows of Opportunity
Endgame Build:
Wake Up! + Hope + Adrenaline + No One Left Behind/Left Behind
Vaulting Build:
Lithe + Dance With Me + Lucky Break + Quick & Quiet
Hook Build:
Breakdown + Camaraderie + Deliverance + Kindred
Locker Build:
Head On + Inner Strength + Decisive Strike + Quick & Quiet
Pirate Build:
Ace in the Hole + Pharmacy + Plunderer's Instinct + Up the Ante
Stealth Build:
Iron Will + Quick & Quiet + Stake Out + Urban Evasion
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Ruin isn't really good on Clown. Corrupt Intervention is better.
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Self-care is still great if used right or with the right build.
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Bloodpoint gain are trash for survivors; however, killers gain much more bloodpoints than survivors - even if it is a bad game.
The best way is to make the gain as much as Double Bloodpoints; when Double Bloodpoints is here again, it is doubled from that.
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I love Aftercare and prefer it over Kindred, Bond, and Empathy.
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I'd be one of the highest ranked Clowns.
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Clown.
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All my moris and keys are collecting dust.
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*sad Quentin noises*
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I throw it at the window/pallet to confuse them. ๐
Block off the escapes.
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It would not be very balanced.
However, starting with 3 traps right off and then needing to go get 3 more laying around (making six) would be better and much more balanced.
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Rank 1 survivors mainly.
You need to know how to play Clown. ๐
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I don't use Ruin on Clown and I frequently tend to get 3-4ks.
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https://www.youtube.com/watch?v=_B0CyOAO8y0
As a Clown player, I approve.
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Basically someone who priorities generators above all else.
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Aftercare.
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If I can apply extreme pressure as Clown... Y'all should be able to as well.
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One-shot Clown:
(Corrupt Intervention + Haunted Grounds + Make Your Choice + No One Escapes Death)
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*Sad
GollumQuentin noises* -
Adept Quentin was probably my most difficult.
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The lack of red ranked killers are due to them AFKing to purposely demote to stomp people below their skill level. It would be best for all red rank survivors to also purposely demote as well. If killers can demote, then why not survivors?
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Clown will become strong.







