ClogWench
ClogWench
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- ClogWench
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Comments
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@GH0ST3D said:
https://forum.deadbydaylight.com/en/discussion/comment/633708#Comment_633708
Not really I honestly like the idea of increasing mending time the more you hit them and maybe increase movement speed as well.
That's basically what the mending exploit
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@GH0ST3D said:
https://forum.deadbydaylight.com/en/discussion/comment/633686#Comment_633686
I'm saying just give it a base amount of time to where both killers and survivors both feel like it's fair. As a survivor making it 30-45 seconds feels alright. But how about every time they get hit with the power the mending time increases by 5 or so seconds. So if it starts off at say 20 seconds by the third hit it's up to 35 seconds and continues to get longer every hit.
Unfortunately there will never be a base amount of time both sides feel is fair. Considering Legion is already deeply boring to face, I honestly think his kit is a lost cause without a rework.
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I think NOED would be fine if it went back to tier 1 and 2 not having exposed, limiting the number of brand new killers running around with it in rank 20. Otherwise it's perfectly fine as is.
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@GH0ST3D said:
https://forum.deadbydaylight.com/en/discussion/comment/633663#Comment_633663
Well after the mend they still need to heal. So it's going to take 2-3 minutes for survivor(s) to get fully healed and that's without the mending time increase add-ons so if it's to take longer than they should take the length of mending add-ons out of the game and just make it a power ability. So it's just a base amount of time that can't be altered with add-ons.
Dude your idea doesn't lengthen anything, it only makes survivors have to wait a short amount of time to mend, which Survivors do already, and they can just work on gens until then. Really, Legions ability as a whole is bad and any attempt to make it stronger comes with the downside of either being exploitable or making it a miserable time for survivors.
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@GH0ST3D said:
No I'm saying for it to stop mending as well. I should of worded it differently.
Well then they have to rework no Mither too. And even then it's not like it makes it anymore threatening at all. Frankly it just needs to take longer while also not being extensively boring for survivors.
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@GH0ST3D said:
Broken means you can't heal or mend yourself. I mean I am just throwing out ideas. What would you suggest?
Broken doesn't stop mending dude. Why do you think people ran No Mither against Legion so much?
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@GH0ST3D said:
https://forum.deadbydaylight.com/en/discussion/comment/633628#Comment_633628
What if the broken status effect is there when you're in the TR and then when you escape you still have to mend?
So just make survivors broken AND have deep wounds at the same time? How would that change anything? Broken doesn't stop you from being able to mend.
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@Usui said:
https://forum.deadbydaylight.com/en/discussion/comment/633623#Comment_633623
Wait like a lot of you guys do on this forum regarding truetalent? lololol
Can't say I've watched him so no, gonna say I don't do that.
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@GH0ST3D said:
Just take deep wound completely out of the game. Make it to where if you get hit by legions power it puts you in a broken status effect for like 15-20 seconds. Simple.
That actively makes his ability worse since then no one wastes time mending.
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@AzdrubaelVect said:
Here's my opinion: youtubers are not special people who deserve more recognition than your average joe.
A thousand times this. I can't begin to count the amount of times I see someone praise a YouTuber as if their outlook or opinion means more.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/632747#Comment_632747
If you use WW and die your item can't be taken. It could work the same way to prevent duping.
But if you get hit and someone picks it up
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It's a term killers use to pin the blame on survivors for getting gens done fast instead of blaming the devs for letting it become that much of q problem
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I prestiged once, immediately regretted it and haven't since
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Pretty sure they aren't touching it.
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Hes said in the past that it's intended.
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@GH0ST3D said:
https://forum.deadbydaylight.com/en/discussion/comment/632804#Comment_632804
That's what black ward is for just saying. I play killer and survivor equally, and it's just not fair to me that survivor's lose an item.
Not talking about black ward. In general, without wards or Franklin's, Survivors get to keep the items they bring in if they live but Killers lose theirs regardless of win or lose.
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@GH0ST3D said:
Me personally I don't run Franklin's demise because I play fair. To me killers who do need it are either really bad or just total dbags. Because a killer can take a survivor's item but the survivor can't take their power add-ons. But this is just my personal opinion.
Consider though that survivors who escape typically get to keep their items. Killers always lose their add-ons no matter what.
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/632752#Comment_632752
It would be stupid and illogical to drop your item for someone and use a white ward aswell.
Not saying that. Saying people would whine about it regardless. Either way I hardly think it matters that much. Honestly I like using Franklin's to outright destroy items
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/632747#Comment_632747
There would be easily a way to avoid that, for example: dropped items of a user with white ward can't be picked up by other players.
And then you get people crying about not being able to give someone their item to use
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/632745#Comment_632745
I'm not talking about to counter Franklins demise effect. I'm talking about when you die but dropped the item because of that. I feel like your item you brought in should be back in your inventory because you burned that offering and the only reason why this isn't the case is because devs can't/don't want to code it.
Then you get people duplicating items. I think it's fine as is.
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People call bad manners and poor sportsmanship "toxic" which really undermines how damaging ACTUAL toxicity is in gaming.
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@Im2Shrewd said:
https://forum.deadbydaylight.com/en/discussion/comment/632715#Comment_632715
Pissing players off de-facto gives you an advantage. Your statement is contradictory.
While I think he's wrong still, you can piss someone off at the exit gates when it doesn't give you any advantages whatsoever
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Toxic: Telling someone to kill themselves after a match, calling someone racial slurs, etc
Not Toxic: rapid clicking a flashlight, t-bagging, camping, etc
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/632686#Comment_632686
Which is fine. killers should have control of their abilities.
Exactly. Plus it's better for the killer to have the edge in mindgames anyway. Killer shouldn't be equal to 1 survivor in ability.
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@somewherenear said:
https://forum.deadbydaylight.com/en/discussion/comment/632679#Comment_632679
I play her as killer (pre-buff as well), and always felt like her mind game potential was already very high - her phase made any non-infinite loops a mind game, even with the sound. Most other killers (wraith, trapper, etc.) don't have any mind game potential, why buff hers?
Her mindgame potential was closer to random guessing on both sides really. This method gives her more control over things.
As for why her, it's easier to tweak her than heavily alter Trapper or Wraith
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/632634#Comment_632634
Sorry, you post a thread, it's open for everyone to respond, not just the people who agree with you.
You can disagree respectfully though. Which you don't do.
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@Catbucket said:
thats not a buff, thats prayer beads, ad they've always existed.
No, Prayer Beads covered the sound when NOT in her TR.
As for the buff, I think it's because now you actually have the ability to fake out whether you phase or not. Gives her stronger mindgame potential overall.
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Honestly the game feels more balanced now than ever before. Maybe it's just because I find myself playing less obsessively so I don't take losses hard but honestly outside of the occasional key escape there's not really a lot anymore that feels unbalanced, especially compared to when I started almost 2 years ago.
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@lostkq said:
https://forum.deadbydaylight.com/en/discussion/comment/628891#Comment_628891
Odd-Bulb doesnt need to be super powerful, but it needs to be somethign thats worth taking in I.E. 5 second blind time, or even faster blinding to counter light born, something like that instead of just making the time longer by 1 second, no one uses them and its clear to me why
Idk what you're talking about dude, I see Odd Bulbs all the time.
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@[Deleted User] said:
I uhhhh... I dip my pizza in ketchup
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BNP isn't too bad, especially if you save it for endgame. Any ultra rare that isn't consumed on use has to be weaker because, unlike killers, survivors get to keep their items if they live. Hence why odd bulb isn't super strong anymore.
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I'm content with it being useless honestly. Lot of older perks deserve the attention first.
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Survivor ultra rares have to be less powerful because of the potential of 4 of them to be in a game.
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@Artemis_LH said:
I really dont mind idle crows...until I have to take a pee break. I just duck into a locker, and when I get back there's ALWAYS idle crows. I am usually only gone for about 30-40 seconds. It's ridiculous.
Doesn't help that I have a medical condition which caused frequent urination....
*le sigh*
Just use a bottle like a reasonable person, gosh
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Reset usually does favor killers I find, yeah. Frankly I haven't heard anyone give a legitimate reason why reset exists, and so frequently.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/628763#Comment_628763
Again, potentially. You're always ignoring adverbs and conditionals to pretend I said something I didn't say.
It's like arguing with a brick wall with them dude, it's truly not worth the effort.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/628736#Comment_628736
Those infinites killers rightly complained about were non-existent, then?
I'm not saying it didn't exist early on. I'm saying WHEN ONESHOTS WERE CREATED looping wasn't happening. You know, before people actually played the game at all? Before the devs realized survivors could effectively loop for extended periods of time.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/628728#Comment_628728
looping... wasn't as common...???????
Yea, we only started looping in 2018.
When the exposed status effect/oneshot mechanic was created (ie: since day 1) no, looping was NOT a common tactic.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/628718#Comment_628718
Why is exposed even a thing then if being one hit the entire match isn't threatening at all?
For one, it existed when looping wasn't as common of an occurence. Secondly it's still threatening against low to mid tier players. And sure, being oneshot all match sounds hefty but when the counterpoint is a match that lasts 5 minutes, and then thanks to the Adrenaline meta everyone is healthy again, that all balances it out. The reason there's such a prevalent no-heal meta is because it just outright is the optiomal way to play at high tiers. Not complaining about it or saying its OP, but that's the reality of things right now.
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The thing about it is that by opting not to heal you're putting more time into gens. Meanwhile it doesn't hinder your ability to loop making it overall more time efficient. If you're skilled at looping, being injured or exposed is very non threatening against the majority of killers.
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😏 .
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@SnyprLife said:
https://forum.deadbydaylight.com/en/discussion/comment/623069#Comment_623069
Pallets are kinda made out of wood while gens are made out of metal lol
Typically a chainsaw has more force behind it than a boot
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@PiedPiper365 said:
https://forum.deadbydaylight.com/en/discussion/comment/622082#Comment_622082
See it's cuz of people like u the killers keep getting nerfed cuz u think u should be able to win every game suck it up and play the game. Git gud u Jack waggon I don't wanna be a dick head but it just ticks me that the survs think they should win every game
Dude 90% of my posts are typically about improving killers and QoL for killer mains. I main hag and barely touch survivor anymore. Survivors obviously aren't entitled to win every game, but you can't honestly tell me there's anything remotely balanced about an offering that lets you skip half a survivors lifespan and outright kill them with literally 0 drawback whatsoever. If you really believe there's no balance issues with that then I can't take anything you say seriously.
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Hag: let me put 10 traps around a hooked survivor
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I go out of my way to make the game as unfun for the killer as I can by just giving up.
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@TWiXT said:
Coulrophobia is wasted on Plague since survivors either refuse to cleanse, or they do cleanse to get instantly healed, and no one heals against her in the traditional way. Same goes for Nurses Calling, and Sloppy Butcher.
A much Better alternative is Monitor and Abuse because it allows you to get closer to unaware survivors which in turn lets you hit them easier with vile purge.
Brutal Strength is decent with her for pursuit purposes, but I find that Thanatophobia is practically a "must have" for her. It encourages survivors to cleanse at the fountains or they'll have to deal with 13 seconds added onto gen repair time (once everyone is broken), couple that with Ruin and/or Pop, and you slow the game down nicely.
As for add-on's which you didn't mention... My personal favorites for casual play are Incensed Ointment + Potent Tincture because they reduce the slowdown during your purges cooldown significantly, and one increases your movement speed while charging. this allows you to keep up with a survivor while puking on them so that you'll be close enough to give em a smack once they're broken. Apples and Black Incense are great for dealing with teams that refuse to cleanse (save these for the purple and red ranks, Trust me), and surprisingly, Iridescent Seal is highly underrated. The reason it's so is because of the massive drawbacks, but they can either be countered by pairing it with Devotee's Amulet, or Worship Tablet, or its effects can be enhanced by using Rubbing Oil which ensures a longer lasting stream for less time charging. If you use Iridescent Seal, remember its massive slowdown to your movement speed only takes effect after you charge to full and HOLD it, if you don't then that downside can be subverted on the fly. Of course the Severed Toe and the Emetic's are great for getting them infected faster which makes it easier for you to down them sooner, but if its a team of non-cleansers, those add-on's are wasted as soon as everyone gets fully sick. Still, with Plague, the faster you infect the team, the better the match goes for you because each chase lasts half as long as it would if they were all uninjured.
Remember, Plagues ability to infect and break survivors is akin to a game long NOED if they refuse to cleanse, only better! Not only are they all 1 shot away from being downed, they also are more visible and easier to hear, so really its actually worse than NOED for them if you can spot the "fart clouds" surrounding them and are wearing headphones to hear their coughing and puking noises. I actually love it when they don't cleanse... makes my job so much easier!
Pretty sure they didn't mean Coulrophobia
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@Might_Oakk said:
I have every perk on every killer and every survivor at p3. What do I get? Could it be a life, please let it be a life.
You get the sweet relief of death as Mcote personally puts you out of your misery. Death IS an escape.
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Considering just how many cosmetics that is for literally no revenue I'm not surprised they're not making Legacy 2
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Console version also costs more by default
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/622342#Comment_622342
Soo, if the devs would have waited 2 years for the first grind cut-off noone would have ever deserved legacy as reward/compensation in the first place? The time doesn't matter. It's a COMPENSATION for those who grinded the ######### out of this game while new players don't have to go through this. Use logic and think before posting.
Get over this sense of entitlement you seem to have. You missed legacy, get over it, you're not getting a new exclusive.

