ClickyClicky
ClickyClicky
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Becuase those killers were overpowered, that's why they don't get anything in return. It's called a nerf.
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It might help some players but solo wouldnt be on par with swf. With SWF there’s a desire for a team victory, and everybody works together to help their friends.
With solo...well we’ve all been there dead on 1st hook even though you brought Kindred.
Or earlier today I played survivor and I took Bond and one survivor is doing nothing but running in circles, moonwalking and then fast vaulting near the survivors working on gens to bring the killer over.
The information survivors are given is only as useful as the survivors receiving it. At the moment the game is plagued by trolls and meme kids in solo queue.
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@MaybeShesCrazy said:
https://forum.deadbydaylight.com/en/discussion/comment/1464400#Comment_1464400
I'm playing on a PC - I don't think I can see those. Is there a way? That would be helpful too.
https://forum.deadbydaylight.com/en/discussion/comment/1464358#Comment_1464358
If they quit after the games starts. Yeah that's not nice. In the lobby waiting for a game to start though is different.
https://forum.deadbydaylight.com/en/discussion/comment/1464358#Comment_1464358
Yes please - stay in the basement. 😁 as that is my least favorite killer. I stink against him worse than normal. The flashlights - omg me trying to use a flashlight is laughable at best.You'd be missing on a a seriously easy hook.
If I'm carrying either one of those it's because I'm doing an achieve or something and likely failing badly.
Click their profile. Even if they have a private steam profile it will still say if they have a vac or game bans on record.
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Billy and Nurse
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With all the hacking going on I’m dodging anyone with vac bans or game bans on record.
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Red rank swf with multiple OoO and a coldwind offering.
I see groups like this quite often. Can’t wait until the dc penalties are back and entitled killers like this are forced to sit there and let the toxic swf have their fun too.
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Hawkins - Delete it
Midwich - Delete it
Lerys - Make it easier to find objectives
Rotten fields - Delete it
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we’ve all been there man.
This is why even if you gave all solo survivors perks like Bond and Kindred by default, they would never be on par with SWF
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Agreed. Hes the only killer thats incredibly boring to playa as and against.
I think Freddy can be boring as both but he’s just boring, Legion is painfully boring. That’s the difference. Also at least Freddy can be fun to play as with his pallets.
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I’m not surprised one bit. I just roll my eyes.
Have the most points, do the most bones, do the most work, get hit with NOED and die on 1st hook because the other survivors didnt do any totems and are too afraid to come back due to NOED.
Worst part is they just stand there at the gates. Either leave or look for the totem ffs. Just standing there does nothing.
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Its normally endgame where that happens and most Pigs run NOED so no I’ve always been too afraid to get close
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Its Behaviour so I’m expecting mixed results from this at best.
Who knows though maybe it will work out great, and all the 4 man swf teams will end up going against all the $500 headphone Spirit mains and the rest of us get left in peace 😌
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How do you even judge MMR based on all the options in this game?
As survivor facing 2 Huntress of equal skill, does the system differentiate the difficulty if one has mediocre perks and add ons and the other has meta perks, Iri heads and an ebony?
I would doubt it but obviously survivor performance would drop dramatically in one of those games
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Nemesis, Rancor, and then either Enduring, PWYF, or Remember Me
The survivors get a false sense of confidence after gen rushing you, but you can normally kill 2 of them endgame depending on the speed of the killers mori animation
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1462495#Comment_1462495
i mean, thats basically an impossible task.
you can not just "get rid of all hackers", as they too will find new ways to beat the system and improve.
i totally get that this sucks and i definitely agree that there has been an increase of hackers lately (ive seen 3 hackers in the past month), though when i compare the amount of games that are ruined because of hackers to the games that are ruined because of DCs, id rather they reactivated the DC penalities as soon as they can.
as i said: 3 hackers in the last month. that number doesnt stand a chance to the amount of DCs ive had in the same time. ive had 3 people DC in a single trial! and ive experienced many people acting all toxic now that DC penalities are off aswell.
stuff like getting picked up, being carried to a hook and then DCing right in front of the hook, just so the killer wastes as much time as possible with you, but wont get his BBQ stack or the hooking points (both bloodpoint wise AND emblem wise).
thats another thing with DCs, they cripple my emblems! if i had 2 DCs i basically know for sure this game is going to be a safetypip AT BEST, from a game that could have been an actual 2 pip, had they not pulled the plug as soon as something happened they didnt like. (that applies to both sides)
for now, i feel like DCs are the bigger issue
Id rather not be forced to sit in a game and be a hackers plaything.
Im not too fussed about disconnects. Before it was 1st hook suicides which wasnt much better. Game was thrown either way.
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Maybe Hag will be changed. I have a feeling they may make some tweaks to her in the future
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Decisive. I see so many killers trying to tunnel out the first survivor they find as fast as possible. You’ve no idea how valuable it is to the team if you can delay your sacrifice a little bit longer.
You can really feel how bad it hurts the team when a survivor is tunneled to death and doesn’t have Decisive
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I’d rather they didnt bring back dc penalties until all the hacking is fixed. It seems to be increasing.
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Thats how PC has been ever since rank reset changed last year. Even at red ranks too pretty much
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Because its abused by swf and people only use it to annoy other players. Thats the only damn reason its used aside from adept laurie.
You see the adept laurie players and they play normal. Everyone else with OoO runs at you and click click click with the flashlight....as in OoO didnt give them enough attention now they’re gonna click the flashlight too.
They’re like an annoying fly buzzing around you. It ruins the game and the atmosphere for other players.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1462099#Comment_1462099
I’m not saying you don’t already, but I can guarantee that you at least face a Demo, Myers, Pig, Legion, or Doctor once in a while.
With new MMR, you will only be put up against the top rank killers, assuming you are a top rank survivor as you claim.
This means you won’t have any variety against any other killers as not all killers can perform at equal levels. You will have about a 20-25% chance of facing one or another of the killers I mentioned above, nothing else.
Thats what I was thinking too. Yeah everyone plays meta killers at red ranks anyway but there will be so many spirit/freddy players out there with high MMR and likely less Pig or Clown players.
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@Sluzzy said:
It's almost like killers have no aura perks of their own. 🙄
Yes. Seconds of situational aura reading is comparable to a survivor biewing your aura at any point on demand and then relaying that info to his buddies on discord.
Also when the killer sees your aura for 4 seconds after a hook, you dont see him all the way across the map tbagging you just for the sake of being annoying.
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Everybody knows that lightning fast gens are signs of a 3-4 man swf. Its very rare that solos or 2 man get the gens done this fast. They just don’t have the co-ordination.
Large swf groups are the problem.
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Because if toxic players can’t last second switch to P3 claudette or Pink hair Nea with a flashlight then a lot of people will be unhappy
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Lol of course it isn’t. None of the hacks for this game have been fixed. Super speed, instant heals....none have been fixed.
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1461929#Comment_1461929
So.. you're saying as soon as you or someone you unhook Spirit isn't allowed to come back to give chase or chase the unhooked again? And call that Tunneling? Why is a killer of a y type not allowed to come back to a unhook. The game gives them a sound and visual for this very reason 🤔
What I'm saying is it gets very, very, very, very, very tiresome when you have a killer who is played the exact same way for the past 2 years now.
And killer mains wonder why all survivors bring Decisive....gee I wonder why. Maybe it's a reaction to how people play killer?
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It will be interesting to know how it works with SWF. Say you have 2 exceptional survivors, 1 good survivor and 1 mediocre survivor as part of a group.....what kind of killer do they get?
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Yup this is 9 out of 10 spirits. This is why I hate her. Her power doesn't bother me, it's just the fact that as soon as you unhook you hear the whoosh and she comes straight back for the tunnel. Even we'll make it normally isn't quick enough to get a heal with these chumps. They tunnel so bad you're forced to farm in terror radius for Borrowed Time.
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when the swf tried to bodyblock and then realized they couldn't, that was always fun.
Not so fun when 4 adrenalines waking everyone up, chasing them down, putting them asleep and waiting 7 seconds only for them to run out of the gates their friend opened.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1461886#Comment_1461886
My only issue with this is, like I said in another thread, what if you're really good with Wraith or Ghostface (stealth killers in general, I suppose)...obviously the ones best equipped to go against those killers will be rocking spine chill. Does this mean you'll constantly be matched with spine chill users?
It's concerning.
Hard to tell until we know exactly what MMR is based on. Objectives? points? time in chases?
I don't think survivors will have it easy either. If you're good as survivor and have a high MMR, expect to be matched with the high MMR killers which will no doubt lead to more Spirit/Freddy/Billy/Doc combos.
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Yeah not gonna lie I'd probably lobby dodge a bit more. Usually I think "I'd like to have fun with (insert low tier killer)", see a toxic looking swf and then change to someone stronger.
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Maybe they only tracked killers that didn't switch?
I'm curious why they tested it on xbox one and not PC or PS4.
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@Jigsaw_pprentice1993 said:
https://forum.deadbydaylight.com/en/discussion/comment/1461753#Comment_1461753
did u even read he said the 5 secobmnd switch u will not have time to change it to react to survivors suddenly from kate to nea with a flashlight for example
You can't change your killer while searching for a match or in a lobby. You can still change your loadout in the lobby.
The point is each killer will have their own MMR. If you're really good with Freddy but mediocre with Huntress, search for a game as Huntress the system will try and find mediocre survivors for you since you're only mediocre with Huntress. It would be unfair for a killer to change to Freddy if they are a pro with him as you will crush the survivors, also in order to track your MMR it needs you to play Huntress and see if the outcome is as predicted and record your performance. That's why killers are locked.
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Ive had random people send me friend requests on steam and invite people to swf but no voice chat.
However others do use voice chat. Not gonna lie I use it sometimes and its very helpful but thats only as part of a 2 man swf so its not completely gamebreaking. It just helps counter the potatoes we get paired with
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Totems are too easy to spot on old maps and too well hidden on new maps.
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I’ve been playing since mid 2018 and I can tell you honestly that when I play survivor there’s no difference in the amount of tunneling before and after the Ruin nerf.
If anything the problem with old Ruin was that it bought killers too much time to tunnel in some games.
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I hope not. I used Pop before it was cool.
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Its not useless its actually quite strong. Way too strong for non-hex unless you nerfed the numbers dramatically
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Ask yourself why you care about rank 1 so much?
For me knowing I’ve been there, got the achievement etc as killer I couldn’t care less. I end up in red ranks anywhere but I’m not trying to get to rank 1 and I can happily throw some games with a meme build or messing about for archive challenges.
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This perk seriously needs to go. I’m getting so many of them too and it enables the worst kind of toxic people.
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Billy since he’s the most OP
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Because normally they rework or buff a killer. Its rare they make a major change thats nothing but nerfs.
When they do, the mains of that side cry salt. Its pretty simple
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Swf groups with a huge advantage is one thing, but the worst part is most are toxic as hell. There’s the one with OoO, the one with the flashlight, and the two with toolboxes dedicated to genrush.
They cant just play normally no, their intention is to try and annoy the killer as much as possible
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Lol no? The exposed effect doesn’t last long and the bottles can be hard to hit. You need to get close to get the down, which gives survivors time to put a pallet down. Also you need to reload if you miss your shots.
Basically Clown gets a hard to hit instadown and thats it.....hows that any different to a Hillbilly who once he gets close has an instadown? Except Billy can sprint across the map too and never has to reload.
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I dont consider DS the same. Its just so survivors dont spend their game being hit and hooked 5 seconds after leaving the hook.
I’d put exhaustion perks more along the lines of NOED, sprint burst and dead hard especially. These are all perks that boost mediocre players. I see so many Claudettes with sprint burst, urban evade around all game with a character thats hard to spot, if you do get caught you just boost to the nearest safe zone. Easily adds a fair bit of time onto a chase little skill required.
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Lol typical boosted sprint burst gamer. Imagine running Sprint Burst at red rank.
Wait thats actually his logic. Hes complaining that the bottles slowrd down his free getaway perk.
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Do what every other boosted player does. Just take Blendette with Sprint Burst. No skill required.
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Is this from Tru3? As he has been saying the same thing.
I get where its coming from. It does defeat the purpose of EGC a little bit. Also it was a huge indirect nerf to Bloodwarden as everyone 99%s the gates now.
I feel like this would be really unfair for the last survivor left though. Also if you get a gate to 99 and the killer camps it, it will regress. There might be another player left who is just hiding in a bush, but of course in swf you could easily have someone else open the other exit gate. The gap between swf and solos seems to be growing rather than shrinking so im not sure giving them another advantage over solos is the answer
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They arent going to rework him. Which is a shame as I really hate Ghostface. He just feels so cheap to play against.
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They would probably be better than the survivors I get put with.
Also killer gets what they want, tunnel people out of the game and they dont complain