Claudette_Baguette
Claudette_Baguette
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- Claudette_Baguette
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@artist said:
person 1: I dont like legion so I dc. he's broken and unfun
person 2: *lays out counters to legion, as if it'll change anything, while completely ignoring why people don't like him*
me: \(-_-)/
Legion NEEDS a rework. However, if people just DC against them all the time it's just unfun for everyone.
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@JoannaVO said:
People don't necessarily disconnect from the Legion, they disconnect from Legions played by lazy people who want a easy 4 man with stupid add-ons
To be honest Legion is not that good. Even with mixtape it takes a decent amount of time to down someone, much longer than a competent nurse does. Also, don't forget that survivor's don't need to heal against legion so they save a lot of time they can spend on repairing gens.
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@Naiad said:
https://forum.deadbydaylight.com/en/discussion/comment/357523#Comment_357523
DC’ing is wrong but killing yourself on hook is an option survivors have and should remain. Even though I’m a survivor main and hate when people do it it should be left as an option. People love telling other people how to play but most people play games for enjoyment during their free time. Killers lobby dodge when they don’t think a game will be their idea of fun, survivors don’t have that option (and it wouldn’t be a good idea to let them see killer etc) so killing on hook is their only way out.
Do you think the devs would have to thought Legion needed a rework if there wasn’t so many dc’s vs him?
There's literally no difference between killing yourself on hook and disconnecting.
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All addons stack unless they explicitly state that they trump all other addons or don't stack.
Addons used to say "stack" in their description but with the recent killer addons the devs just forgot to add that or decided not to add it anymore.
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I agree that legion is annoying to play against but disconnecting/killing yourself on hook just is unfun for your teammates and for the killer, that won't help the already bad situation with the legion.
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Clown 100%.
His bottles can't shut down every loop, only short ones but then again every killer can mindgame them.
He get slowed down while throwing his bottles so he can't even make up that much distance when he hits his bottles. His ability takes ages to recharge, he is slowed down drastically while reloading, he is very addon dependant, has zero map pressure and is a joke if you ask me. Any good survivor group shits on a clown but somehow the community thinks his ability is super good.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/356740#Comment_356740
I'm not condoning dc'ing, but the concept of leaving the match a.s.a.p. like if players want to go and die on first hook is absolutely fine and their right.
Why should they suffer a match they are not enjoying? At the end of the day you are in this game for your own enjoyment. Not to appease other players. If you're not enjoying a match then end it. Go find the killer and die on the hook. Only a fool would waste their free time on tedium rather than moving on to something they enjoy.
Killing yourself on hook is the same as disconnecting because you intentionally end the game quickly.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/356731#Comment_356731
Exactly, that is why it's jusy better to DC and have more enjoyable games rather than mend 5x in a row.
And ruin the gaming experience for everyone else in the match? Waste other people's times, waste their addons/offerings and screw over your survivor team? If you think that's okay I don't what to say.
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Don't forget to mention that when I play survivor and face a Legion and half of my team immediately disconnects it's a horrible gaming experience as well. When it becomes a 3v1 usually a second and third person disconnects and it just becomes horrible for every person involved in the match.
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@BoxingRouge said:
Sorry if I’m not having fun against a killer that has no counter play, and who’s completely unbalanced. I’d rather face nurse 10 games in a row than face a legion.
I'm sure you mean facing a baby nurse who can't play the killer yet. Because a pro nurse has literally no counterplay AND is a killing machine with lots of map pressure, Legion is not hard to go against as a team.
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@BoxingRouge said:
Sorry if I’m not having fun against a killer that has no counter play, and who’s completely unbalanced. I’d rather face nurse 10 games in a row than face a legion.
It's not that Legion is even close to being brokenly overpowered. Most survivors win against Legion. It's a 4v1 game, even if you die eventually in a 1v1 there is still 3 survivors working on gens and doing stuff. Legion can't put out enough pressure or down survivors fast enough to really be an effective killer. So just DCing against Legion shows that people just have to git gud sometimes if you ask me.
Just don't heal against him so you safe a lot of time and you can loop him and his 110% movement speed for ages. And as everyone knows, hitting people for 4 times with frenzy takes a long time and is really not efficient and other survivors can just genrush. Legion is really not a big deal tbh.
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@ColgateAdvancedWhite said:
I dc against any match i'm not having fun in. Don't force me to spend my limited free time entertaining you and your ego.
What do you mean with not having fun? Do you mean when you don't win you DC? If you get caught you DC? Facing any Legion you DC? If that is the case, bro, you're what's wrong with this game in a nutshell and why people don't have as much fun with this game anymore.
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@PinkEricka said:
Well no one likes a legion...
I know but he is a killer in this game and some people enjoy playing as him. It's unacceptable to always see people disconnecting against him because there is "no counterplay", even though there is Nurse in this game. I always play super fair as killer and I don't get why people still immediately give up...
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Make the survivor inhale the incense so they cough and then smack her with the incense burner.
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3k=4k if the survivor escapes thorugh the hatch.
3k with one person escaping through the door is a 3k.
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@Unnamed_Freak said:
@pemberley said:
Eveline said:Every community is cancerous. Live with it I guess. Multiplayer games are full of toxicness but for me nothing beats the overwatch toxicity.
Yeah. After years of playing Overwatch I am officially putting that game to pasture.
I know dbd has a lot of flaws but guys, dbd is such a leg up from Overwatch. Symmetra was my favorite hero in Overwatch and the sheer toxicity you would get for playing her, how jerks would false report and Blizzy would actually side with them, was downright miserable.
Also at least the dbd devs actually seem to listen and they continually update dbd. Unlike Blizzy who condescend and demean players because they know best, and they give a handful of balance changes once in a great while that are completely unbalanced. And every resource clearly goes into the stupid owl and not the actual game.
I can't believe I will say this, but Behavior is better than Blizzard when it comes down to balance. I feel dread every time I remember that Mercy rework. And Doomfist's release, and Bastion's rework.
Nurse is still a completely broken character in the game for like 3 years. They actually buffed her when they tried to "balance" her... They made the worst chracter (Freddy) even worse with their balance update.
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Nurse fun to go against? She is literally the worst for me because she is the only killer (except Legion) that can down you without counterplay. A good nurse is not counterable, especially with omegablink or 3 or more blinks. Also Legion has no counterplay but they can't down you as fast as the nurse at least and they switch targets usually so they are not as unfun to go against and isn't as OP as nurse by any means.
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@FairyFox said:
@Claudette_Baguette
I really like that you take both sides, survivor and killer, into account. Most people just see issues from one side as a killer or survivor main but you definitely see the issue as a whole which is the only way to go!Thanks! That means a lot to me. I completely agree with you, you have to consider all players when balancing/fixing stuff in the game.
I play both sides equally, that's why I guess. I don't think I'm a survivor or killer main. Some days I just like to play survivor or killer more, sometimes I mix things up. It's a 50/50.
I also recommend playing both sides because you can learn a lot from your opponent and their playstyles. Playing killer improves your survivor skills and vice versa because you know better what your opponent can do and predict their next moves easier.
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This won't change anything. Lots of good players don't heal fully anyway because they run deadhard and genrush so they get a free heal with adrenaline anyway.
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@fcc2014 said:
I agree with everything you said. I have continued to say matchmaking should be based on hours in the game not rank.Exactly! This would make things so much better.
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Should probably address the reasons why people are DCing over trying to just punish the symptom.
No way, most people dc for stupid reasons.
I'm the first one to get hit/downed? DC
Missed DS? DC
Survivors 360d me 3 times in a row? DC
Survivors cleansed my totem? DCThose kind of players just need to grow up, not to be listened.
Exactly. The devs have to punish people for DCing and fix things that make people dc as well (not stupid reasons of course, those players need a timeout).
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@darktrix said:
Should probably address the reasons why people are DCing over trying to just punish the symptom.Have you read my text? I literally mentioned a lot of things that make people DC like killer imbalances (everyone plays nurse, billy at high ranks pretty much), broken or unfun stuff that's been in the game in forever (one shot hatchets, 3 blink nurse, noed, moris, facecamp, legion, etc).
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Agree, DCs have to be punished but the ranking has to be fixed first and other unfun thigns in this game because people DC because of broken stuff, facecamp, ebony moris, 3 blink nurses etc
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@Vietfox said:
Claudette_Baguette said:@Vietfox said:
DCers sucks for both killers and survivors, but especially for the remaining survivors.
I won't deny that, some of them DC for really dumb reasons.
3v1 games should NEVER be a thing in the first place. If someone DCs during the loading screen put us back into the lobby and let us find another game. They also have to compensate survivors and the killer when someone DCs during a match because that [BAD WORD] everyone over, the survivor team and the killer's BP gain too (some survivors DC to prevent the killer from getting a BBQ stack for example).
Yeah, Rocket League is like that. When you play competitive, if someone can't load in, match is automatically cancelled and everyone is forced to look for a new match.
@Vietfox said:
Claudette_Baguette said:@Vietfox said:
DCers sucks for both killers and survivors, but especially for the remaining survivors.
I won't deny that, some of them DC for really dumb reasons.
3v1 games should NEVER be a thing in the first place. If someone DCs during the loading screen put us back into the lobby and let us find another game. They also have to compensate survivors and the killer when someone DCs during a match because that [BAD WORD] everyone over, the survivor team and the killer's BP gain too (some survivors DC to prevent the killer from getting a BBQ stack for example).
Yeah, Rocket League is like that. When you play competitive, if someone can't load in, match is automatically cancelled and everyone is forced to look for a new match.
I don't play rocket league but that system is the only one that makes sense in my opinion, also for DbD!
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@Eveline said:
Every community is cancerous. Live with it I guess. Multiplayer games are full of toxicness but for me nothing beats the overwatch toxicity.Other games have mechanics that prevent such toxic stuff from happening. In DbD you don't get punished for disconnecting and the unbalanced, broken stuff that has been in the game encourages toxic behavior on both sides and the devs hardly do anything about that.
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@Eninya said:
I don't play any of the super cancer killers, but I can also give people more of a chance if I'm in control of the match by switching targets or slugging.However, as a survivor, I really have no motivation to stick around when it's Hillbilly and someone is downed by his first cross-country chainsaw. I usually bail or throw myself at him and suicide on the hook because that match is already a waste of time.
This was especially so during Moonrise where I could move onto the next game faster than the killer and get more points towards a coin. (This was largely a flaw with the event, though.)
There needs to be some kind of incentive for ranking and grounding yourself in matches. Even MOBAs inflict massive penalties to your ranking if you leave during the loading screen or hero selection (aka dodging), but there's also rewards for toughing it out. Though, there's a lot more opportunity to come back in those, and there's a lot less victory condition variance in them, since we have the hatch/keys.
I had such bad games today and I totally understand you. I always play solo queue as survivor and the teammates I get make me rage a lot. They play so stupid and un-optimal, can't survivor for a second, can't even do gens, they just crouch and are immersed.
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@Vietfox said:
DCers sucks for both killers and survivors, but especially for the remaining survivors.
I won't deny that, some of them DC for really dumb reasons.3v1 games should NEVER be a thing in the first place. If someone DCs during the loading screen put us back into the lobby and let us find another game. They also have to compensate survivors and the killer when someone DCs during a match because that ######### everyone over, the survivor team and the killer's BP gain too (some survivors DC to prevent the killer from getting a BBQ stack for example).
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@MikeMyers said:
A lot of streamers I loved to watch play dbd just moved on recently or take a break from dbd because of those reasons.Whenever I play I usually have 1 survivor disconnect right off the bat and people rage DC all the time too. Also applies to killers when I play survivor. It's just become really common and it's the worst thing about this game.
Exactly!
Hexy, zubat, bahroo and many more take a break and are sick of the game, disconnects and broken stuff that has been in the game for such a long time.
The devs just put out more content without paying attention to really important issues that have been in the game for a long time.
I know different dev teams do different stuff but there is broken stuff but how in the world is 4 DS in a survivor team still a thing after 2 years? How has nurse not been nerfed yet? What about facecamping?
They work so slowly on those balance things and I simply don't get why they don't have more devs in the balance team to properly balance killers, survivors, maps (which are really broken OP sometimes for either side) and the game in general.
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@PiiFree said:
I didn't read but I can only assume:TL;DR:
STOP DISCONNECTING, YOU ARE RUINING THE FUN FOR EVERYONE ELSE!
And I 100% agree with this, I'm getting sick & tired of it.
Thanks for your reply! I'm glad people realize how messed up the current state of the game regarding disconnects is.
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The problem with freddy is that he sucks at chases. You won't get kills if you just kick and patrol gens. Survivors WILL get the gen and the ruin super easy and freddy can't do anything about it against a good team.
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@AshleyWB said:
Personally I think they'll release the PTB for the new chapter next week or the week after. It's due really soon i think so they'll have to push it out.It's way too early for that. Usually there's 6 weeks in between each chapter and mid chapter patch. So we'll get the next chapter in like 4 weeks.
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@Marvett said:
Bad? probably.
Worst? LOOL.Who is worse then? Freddy is actually decent if you play him well and super deadly once he kills someone. Pig got buffed a lot and her trap boxes actually are far away from each other and can waste a lot more than before. Leatherface still has a oneshot and can destroy pallets fast.
Who is really worse than clown? His bottles don't do much. Just a short -15% slow which is nothing. Play him yourself or watch streamers play him. Most people agree that he is trash and he needs to be better.
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It's insane. I have 2 mori dailies and whenever I use a mori I at least have someone disconnect during the loading screen and then someone else kills themselves or disconnects ingame. PUNISH DCs!
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@The_Crusader said:
Claudette_Baguette said:@OGlilSPOOK20 said:
Lmao is this a joke? Have we been jebaited! I can't believe what I read! 😂😂😂 Clown weak??? Dude he's in the same category as Huntress, Spirit, Hag & Myers... He's a anti loop killer. You must be complete garbage with him or you just do not know how to use him at all.
Clown can't stop loops or has an ability that really helps you catch people. People can still use millions of pallets against clown if they just don't get too greedy. He can't stop that like spirit, hag or huntress for example.
They drop pallets early against Clown which saves a lot of time.
Plus if you use the extra hindered penalty or the one that makes toxin effects last moderately longer than you can hit them befote they get to the next pallet.
Doesn't matter. Survivors can still waste enormous amounts of time because of the great amount of pallets on a map. Clown can't down survivors quickly enough to put out enough pressure. He doesn't have a mobility tool either.
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@OGlilSPOOK20 said:
Lmao is this a joke? Have we been jebaited! I can't believe what I read! 😂😂😂 Clown weak??? Dude he's in the same category as Huntress, Spirit, Hag & Myers... He's a anti loop killer. You must be complete garbage with him or you just do not know how to use him at all.Clown can't stop loops or has an ability that really helps you catch people. People can still use millions of pallets against clown if they just don't get too greedy. He can't stop that like spirit, hag or huntress for example.
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I had 2 games today where 2 people disconnected and one game where 3 survivors disconnected becase the killer had a mori in the loading screen. Pathetic. This should be punished way more. When I play killer and survivors disconnect I lose all my items and its boring to just have a 2vs1 game...
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I had 2 games today where 2 people disconnected and one game where 3 survivors disconnected becase the killer had a mori in the loading screen. Pathetic. This should be punished way more. When I play killer and survivors disconnect I lose all my items and its boring to just have a 2vs1 game...
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@artist said:
what clown is good at is forcing pallet drops early, reducing the number of loops throughout a game. hes [BAD WORD] annoying and boring but he is very mid tier.A killer isn't good because he can destroy pallets. He will just get genrushed and not kill anyone. A killer is good if he can down survivors fast and has good map control. The Clown can't do either.
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@JoannaVO said:
Clown can stop looping decently well.No he can't. If you believe that you can't play survivor well against him. All he can do is force you to drop it a bit early but survivors can just run to a different pallet. The gas is not strong enough to really punish big loops. He can only shut down unsafe, small loops but any killer can do that without the gas.
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@AshleyWB said:
You need to use Clowns strengths before coming to a decision on how good he is.Personally he cuts the gap between chasing a survivor from one pallet to another pretty well. You don't need to have perfect accuracy he can screw survivors with his addons and he is definitely one of the most devastating in the right hands.
You think I haven't played him enough? I got 2500+ hours in this game and play killer tons and watch a lot of streamers. Clown is trash and needs buffs is what a lot of people think. If you think he is good you are just bad as a survivor.
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@Aven_Fallen said:
Clown has no Map Pressure but is the best in chases. When done right, of course. But that applies to all Killers...Best in chases? are you insane? Billy, nurse, spirit, huntress are way better than clown. His bottles don't do ######### against good survivors.
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@Skairipa said:
system punishes every player who disconnectNo, if you disconnect (unplug) when you are not in the game yet the system thinks you didn't disconnect.
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@Detective_Jonathan said:
And why does this bother you exactly? At the end of it all, you're still getting points and you're still getting a 3k, just take the win and move on. Since when did the actions of what a survivor does affect a killer....oh yea. I forgot, ya'll still get upset at tea-bagging and pointing. Never mind then.Because 3v1 is boring as hell and unfair. 3v1 should never be a thing because the game is balanced around a 4v1. Usually a second survivor disconnects as well so it's a 2v1 and it's just a waste of offerings, addons and time.
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@Might_Oakk said:
Killer shouldn't see survivor offerings until match ends and vice versa.This would fix it!
The last week I always had someone disconnect when I use a mori offering. Always. This is so common right now.
Even at this very moment I am in a loading screen because someone disconnected. I used a mori offering because I saw that someone entered my lobby that said "#########" earlier and I'm sure it's the guy who will disconnect.
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@Raptorrotas said:
So rushing the gens (regardless which survivor will do what) and getting out will be a 80% increase?
Not sure if intended but thats whats gonna happen.It's intended because the game is about teamwork and if someone gets chased they can't do gens and miss out on a lot of points. I think jukers should be rewarded more. Also, just rushing gens won't give you a lot of BP in the first place so the increase wouldn't matter that much.
Also, if a killer has trouble downing and hooking survivors they can't get a single stack of WGLF so this change will help as well to get stacks.
Survivors can always rush gens if they want to regardless of perks.
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@Nickenzie said:
Claudette_Baguette said:Change to We’re Gonna Live Forever:
You can get a maximum of 8/9/10 tokens. Each token gives you 10% more Bloodpoints post-trial.
Following actions give you one token:
• Completing a generator by yourself
• If someone else completes a generator
• Opening an exit gate
• Unhooking someone
• Healing someone for one health state
• Bodyblocking while the killer is carrying a survivor
• Rescuing a survivor from the killer’s grasp
• Stunning the killer
• Escaping the killer if a chase has been going on for at least 15 seconds without getting hit
Escaping the trial gives you 3 tokens of WGLF
In addition to more bloodpoints, you unhook survivors 30/40/50% faster
Reasons for this change: Survivors usually get a lot less additional bloodpoints post-trial than killers and “farm” people off of hooks because that’s the easiest way to get WGLF stacks right now. The suggested changes to this perk would discourage farming people. It would also reward doing other important mechanics of the game such as doing objectives, juking the killer, etc and not only saving teammates.
Making it easier to get tokens but increasing the maximum number of tokens would give survivors extra bloodpoints more consistently.
I like these changes but I would rather have an overall BP increase if the grind is too hard. I'll have to agree that BBQ gives the killer more BP on average than the survivors equivalent WGLF because the killer gets tokens for doing their objective. The survivor gets tokens for getting unhooks which is their objective but you are competing with other survivors so you won't get every unhook.
This is why WGLF needs a BP buff. The unhook speed is good and I don't see how this can be a nuisance to the killer role so it can stay.
Yeah I think survivors should get more BP in general but adressing WGLF and making it easier to get double BP is a first step in the right direction imo.
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@Poweas said:
Get rid of the unhook faster and that would make it viable.Why? BBQ also has an additional effect to its BP gain. The increased unhook would not even be a big deal unless you want to counter a facecamper. So I think it would be neat.
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I just wish you would get a different audio cue when someone is cleansing a totem. Right now it sounds just like every other explosion which really hurts killers with this perk.
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@Peanits said:
I always thought that would be a nice change. Hopefully it'll be added some day.Do you think the devs will actually add it or do you think they haven't implemented it intentionally?
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who cares about emblems? the closer you get to rank 1 the shittier the queues are. nobody ever wants to pip fast unless you are new.