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Claudette_Baguette

Claudette_Baguette

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Claudette_Baguette
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  • @Nickenzie said:
    @Claudette_Baguette, I'll suggest my buffs to the Spirit! :)

    1.) Scratch marks need to be 100% more brighter while she is phasing.
    2.) Attacking a survivor within 1 second after leaving your phase should instantly recharge 50% of her power back.
    3.) Her movement speed should be faster while phase walking.
    4.) Her passive needs to occur more often.

    That's all I have against her besides her add-ons which I think you did a great job explaining on what needs to be changed about them. Good job! :)

    Yeah I agree with you!

  • 2 killers in a row DC'ed when me and firends used 2 or more Bloody party streamers like #########... Also survivors DC so much now. Refund offerings pls!

  • @popoles said:
    Energy drink:
    One-time use
    When you press the action button, you take a drink. 
    You are faster by 3% for 25 seconds (help me with these numbers). You are also immediately exhausted for 40 seconds.

    Add-ons can be something like: increased duration of the MS; being faster by additional 1 or 2% (an ultra rare); decreased exhaustion penalty etc.)

    Would love to see stuff like that. Maybe not even as an item but stuff you can find in a trial that is a one time use.

  • Will we get more "mask-less" cosmetics for killers? Like trapper without his mask, huntress without her mask, maybe even nurse?

    I think we have a great variety of masks for a lot of killers but I'd love to see their face without a mask as well! <3

  • what is the exploit? faced many clowns and didnt see anything suspicious.

  • It's possible. Pickup animation is 3 seconsd, flashlight blind is 1,3. So start blinding at 1.7 second pickup animation and you get the save. Why ######### about everything? Just adapt.

  • While the curse abiity sounds interesting the rest isn't in my opinion. He is like a Freddy where you only hold down M2 and that's it. And hallucinations won't affect any good survvior either. But good concept.

  • The devs said that the Clown's ability was inspired by a potential granade throwing soldier killer idea they had. The granades turned into the gas clouds though.

  • @CallMeRusty420 said:
    I disagree with your changes. Killers are already too UP as it is. They don't need another hindrance on their part.

    It's a completely different topic. I know killers are UP but camping has to be adressed nontheless.

  • @SaltyKiller said:
    The solution is very simple: if you don't like getting camped then stop hook rushing. We don't leave the hook sometimes because Survivors are really, really, really obvious when they're waiting to rush the hook. You can't blame the Killer for your team being stupid.

    Either that or you decided to act poorly and tea-bag or taunt or something. Or you had DS and the Killer was lucky enough to down you close enough to a hook. Because if I hook a DS user and have prevented them from using their stupidly OP perk then I am 100% not leaving.

    Wrong. A lot of killers just camp because they want survivors to have a bad time. You can't fix that unless you implement my solution into the game.

  • @only1biggs said:
    The idea of being teleported away is laughable..

    People who face camp are usually bad, so you either move on with your life and get out of their ranks, or don't get caught by bad players.

    This "idea" by Tru3 is also ridiculous :'D

    Yeah I don't like the teleporting idea either I just wanted to add it. The stun mechanic would perfectly work though.

    And basically saying "move on and git gud and dont get caught" is just stupid and I don't think you got the idea of my post. "

  • @FujinRaijin said:
    I agree camping is extremely unfun and ruins the game for everyone.
    But I will forever keep saying this, first we need to fix the root issues.
    a) Why is camping so "profitable"?
    b) Why does the killer feel the need to camp?

    My vote to fixing this is credited to Tru3ta1ent. His idea was that after being hooked, the survivor gains a debuff to their generator repair speed, making it actually better for you in general to try to focus multiple people and not camp.

    There are a lot of killers that don't care if they pip. They don't care if they get a good amount of bloodpoints. Those killers just want to give survivors a bad time and facecamp regardless.

    You can't fix this with tru3's suggestion. Most players that have 1000+ hours don't care about rank, BP or pipping anyway.

    My fix would be a universal fix, even for those that facecamp to ruin the survivor's fun.

  • Sprint burst gives you such a high advantage because you can hard counter a lot of killer's abilites.

    Pig's ambush, stealth Myers trying to attack you, etc. In general you can wait until the killer is right next to you and savely sprint to a pallet or a loop. There is no fear anymore because you always get a heads up in a chase and avoid early hits and you can play extra cocky.

    I'd suggest that you only get the sprint burst after 5 seconds of sprinting. Thus survivors can not just get a free out of jail card and would fear killers more.

  • My sweet Claudetet will always be my main and my favourite survivor! <3

    And yes, there are non-toxic Claudette players out there!

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