Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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Comments
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@SilentPill said:
More survivor bias. Gut undying and shadow nerf moris but still no key nerf?
“The survivors gotta cleanse 2 totems now” when that’s still probably going to take less than a minute on some maps. Especially the older ones where they literally spawn in the open.
Hex perks are back to being useless outside NOED and map offerings.
Gen control play style is gone. Back to tunneling and camping every match.
Hey OP I found that killer main throwing a tantrum cause he’s upset he can’t rely on Ruin undying anymore
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1860586#Comment_1860586
It was said with obvious humor. Jokes are necessary here... It gets a little tense so chill man chilli_man.
I know it gets tense here and I’m happy people make humor but when I saw the comments talking about the cosmetics I got so angry I had to say something cause it annoys me when people think they only care about cosmetics when in reality cosmetic designers don’t code the game there completely different people
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1860575#Comment_1860575
It was a joke. Google humor, study up.
i have a sense of humor and that is not funny people going around saying stupid stuff like that and then everyone says all they care about are cosmetics but the truth is the cosmetic team is completely different from game development I can’t tell if your joking or being serious.
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1860533#Comment_1860533
Every valid complaint/necessity translates to "Make more cosmetics" in dbd dev speak lol.
I can literally picture them having a developer update video that lists each real issue and then saying "We hear you loud and clear, Meg is getting a scuba suit".
This has to stop Cosmetics and UI are 2 different teams just because we get more cosmetics does not mean game development gets held back there 2 completely different teams
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Here’s what I see Saltykillermain101
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BOI
Clown got reworked
Wraith got buffed
Trappers RNG was lowered so it’s more consistent
Iron Maiden was buffed
this patch was great
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What about Wraith and trapper
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1859476#Comment_1859476
Did you save the icon? You have the scroll down and save it after you change your profile picture.
I know that but when I was scrolling threw the clown icon is not there it’s missing
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I clown icon is not showing up I’m trying to change my icon and the clown picture won’t show up
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What clown is getting reworked wraith just got buffed and undying is finally balanced I think this patch is great
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/217743/undying-finally-nerfed
You clearly don't realize this outright kills the perk...
Not really we haven’t seen it in gameplay but already It sounds better. Now hear me out you ran two hex perks Undying and ruin one gets cleansed but the other is still up that’s good now your totem is still up and now when ruin gets cleansed it takes the place of undying which is fair also you can now run devour hope again which is nice
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@RaginRendon said:
This is how I would go about changing Mettle of Man;
safely unhook a survivor, heal other survivors for the equivalent of one health state, and earn a protection hit score event.
I love this change it would encourage you to play altruistic to get a Powerful effect
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@Aldofer said:
https://forum.deadbydaylight.com/en/discussion/comment/1857466#Comment_1857466
you're new here? they will do unecessary change and nerf perk that don't need nerf as usual
Why are you so negative I’m just saying my thoughts also nothing has been announced yet so we don’t even know what’s getting changed
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There probably going to buff Dragons grip, Hex:blood favor, Visionary and built to last. Then they will nerf undying then buff all the other perks that needs buffs
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Nah I’d rather they bring back the spirit bug where when your phasing you hear her breathing that was actually very good even though it was a bug it was a very nice way to show counterplay they should bring it back
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@freddymybae said:
https://forum.deadbydaylight.com/en/discussion/comment/1856992#Comment_1856992
Survivor bias is strong in this game
Then why did they buff and rework Freddy Doctor leatherface, and now clown and are buffing wraith and demogorgon. If they were survivor biased then these killers and maps would never be reworked
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1856726#Comment_1856726
I mean, it would have been a logical choice considering they started with MacMillan followed by Autohaven.
I was expecting coldwin cause they reworked the original 2 maps but they didn’t rework this one? There very strange with map choices but I’m happy there changing Crotus prenn asylum and game cause those maps suck
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1856447#Comment_1856447
Well, it will be The Game and Crotus Prenn.
https://twitter.com/DeadByBHVR/status/1347211488092688385
My "AT LEAST Coldwind will be done, very sure on that one" aged poorly.
Yep I was wrong I thought coldwin would get reworked but I was right with Crotus prenn asylum
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@crowbarman said:
https://forum.deadbydaylight.com/en/discussion/comment/1855690#Comment_1855690
Guess you just not be in the reds as I have seen many who can double teleport and land the hit every time.
Your right I suck with survivor I never got to purple rank as survivor
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/217459/mid-chapter
DS nerf? In your dreams man lol. I'd wager DS never gets changed again.
i don’t think so remember the freak out when people compared PGTW to DS they said now you have to change DS and they said in there dev stream that DS will get a change but we don’t know when it’s coming
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How could I forget I forgot about the key changes
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nurse when ever I see nurse I know it’s going to be easy cause call you have to do is hold the run button and you always win unless it’s a good nurse but let’s be honest you will never run into a god nurse
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Yes I agree I actually made a buff to this perk to make it very good. Here’s my buffs
when a survivor is opening the exit gate there aura is revealed to you. When the exit gate opens the perk activates and any survivor near the gates have there aura revealed.
when hooking a survivor while blood warden is active will block both exit gates for 40/50/60 seconds. Hooking a survivor while the gates are blocked will pause the timer until they get unhooked
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@Mandy said:
Without a fraction of a doubt, the best killer in the game is free - The Nurse. I honestly don't think there could ever be another killer added that could compete with her strength either...so the game could never be classed as pay to win.
Freddy would like a word with you
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It’s coming guys it’s probably taking a long time cause they have to code and develop a completely new startup for the game and try to balance it for both sides it’s probably very hard to make just stop giving up and wait. If this Early game thing doesn’t come out by the end of 2021 then yes I will agree but we just have to wait
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1853870#Comment_1853870
Yet everyone is screaming for changing the Legion and yet they didn't got changed. Same with Decisive strike which is broken with other perks like unbreakable.
DS has been changed like 3 times over its history and they announced a change is coming to DS but we don’t know when. Also unbreakable is not broken it’s a balanced perk people call it op cause if it’s great synergy with DS
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https://youtu.be/mU7KzZY5PWg there doing it cause there listening to the fan base they wanted clown buffed now there giving it to us
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@Ihatelife said:
As I said earlier BHVR cares only about your money and that's it. Your voice is not important for them.
Then why are they buffing clown and demogorgon? If they don’t care about us why are they doing that though? Tell me
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@Avarice00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1853046#Comment_1853046
I don't know where you're getting the 90% from, but as a killer main who uses BBQ on every killer, It's just for the blood points. Saying too many killers use it, so it must be OP is a flawed argument because I'm certain a lot of people, like me, are using it for BPs rather than the actual in game benefit.
I’m not saying it’s op it’s a incredible perk for both sides I understand why it’s used to reduce the grind but it’s kind of upsetting out of all the perks we got bbq always takes a perk slot I just wish the bloodpoint bonus bbq gives was built into the base game so people don’t need to run this perk all the time
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@bingbongboi90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1853046#Comment_1853046
The reason many players uses it is because of the bloodpoints not because of the power level of the aura reading. Make the bloodpoints passive for Killers with no perks attached to it and i Will use thrilling tremors above BBQ.
I agree if they added that bloodpoint bonus to base kit then we can finally free up a perk slot
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1852828#Comment_1852828
This game isn't rocket science it's literally simple button interactions with very small animations in play, it wouldn't take another game developer long to understand how it works don't pretend like a company like EA or Rockstar isn't smart enough to understand the concept of this game and how things should work , in fact I'd be willing to bet they could balance it better as well because they have more money and other resources that BHVR more than likely couldn't match up to due to the fact they aren't a very big company to begin with
Even if you sold it to rockstar or EA the game would never get fixed it would still be even buggier than it is and they don’t listen look at RDR2 online they haven’t done anything to fix it. BHVR may make some bad decisions but at least there trying to fix the game but there not sellouts like EA or Activision or Rockstar just because you have a higher budget does not automatically mean the game will be optimized
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i don’t mean to sound critical but even though BBQ and chili is a greatly designed perk it should get looked at if 90% of the killers are using it if it’s getting used by 90% of all killers that’s a sign somethings wrong now don’t get me wrong survivors have the same thing with DS but IMO if a perk is used 90% of the time and I see it every game it should get looked at
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I 100% agree with this list it’s sad how 7 out of the 22 killers have the worst perks in dbd I’m not kidding I think slinger should get his own tier cause his perks are downright awful
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What I would do is I would reduce Onis demon dash time to 1.50 seconds from 2.00 seconds then nerf topknot so that it only removes 0.25 seconds off the demon dash this would make Oni so much better btw I’m a Oni main to
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@lupo_grigio said:
lol, i sense i ban in coming
Stop it he’s not getting banned for this I’m not going to name names but those people who were banned were banned cause they were awful and disrespectful to the devs. Stop spreading this misinformation that just because we have a opinion doesn’t mean we get banned
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It’s probably going to be
Nemesis-Resident evil
Springtrap-FNAF
Jason-F13
Pennywise-IT
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@RaSavage42 said:
The last killer to have good perks overall
Then came Blight and changed the meta
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@ChiTenshi said:
https://forum.deadbydaylight.com/en/discussion/comment/1850404#Comment_1850404
Trying to make a perk too unique makes it complicated or/and overtly niche. Having a similar mechanic to another perk isn’t bad as long as the perk’s core function is different (one can focus on gen. progress, the other can focus on stealth).
Ok my bad that would be a good change this would actually make DMS actually meta not ok not viable not passable a great and strong perk
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@ChiTenshi said:
I would reduce the duration but in return add that the rescuer becomes the obsession. This prevents gens from being hard-blocked for a long period and gives Survivors something to work around.
i would reduce it to 45 seconds but I don’t know about that change that would just make Furtive chase even worse I want to make the perk unique and not just carbon copy’s
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@Grandpa_Crack_Pipe said:
Without a cooldown, this seems like a really good way to just stonewall the entire game.
Not really, remember it only activates 3 times if you hook the obsession also if you hook the obsession while DMS is activated it will not activate again
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Here’s how I would buff Boil over
You are a battler and do everything to escape a foe's grasp.
Your Struggle Effects on the Killer are increased by 25/50/75 %.
Your wiggling speed is increased by 4/8/12%
You obscure the Killer's ability to the auras of hooks within 8/16/24 meters.(when carrying a survivor you will not see the auras of hooks within those meters).
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If I were to rework a killer I would rework the Wraith and make him new and improved.
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@xEa said:
Deathslinger: Give him the Pyramid Head treatment. Remove his quickscope but make his reeling in faster.
I agree make it so if he ADS then puts his gun down he can’t attack or shoot for 1.5 seconds
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1847577#Comment_1847577
if exhaustion recovered during chase in 2020 the game would be dead, borrowed time wasn't nerfed enough and it's still one of the best survivor perks in the game, decisive strike was nerfed and reworked because decisive strike was and is still overpowered, and mettle of man shouldn't have existed but it did because ash is a licensed character
also should note borrowed time was buffed with the addition of deep wounds
I’m talking about the original BT when it only activated once and it gave the bleed out timer to both the hooked and rescuer survivor
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@[Deleted User] said:
i don't think behaviour will dare to nerf any meta survivor perk. most of them have been here for years and players have gotten used to it, even though they're still overpowered when used correctly. dead hard is actually overpowered but people call it skillful because it's the only exhaustion perk that requires 1 match to learn and you to press a button
They nerfed exhaustion perks they nerfed borrowed time they nerfed DS 3 times and they nerfed Mettle of man
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1847431#Comment_1847431
Typical. Now, how does one "bait" a dead hard *FOR DISTANCE*, which is literally what I specifically referenced.
So, yes. Tell me the counter to a Dead Hard for distance.
"You can counter DS by slugging" - That's literally like me saying "just do bones" in reference to Undying, but somehow that's not considered a counter, despite there actually being perks/items/addons to facilitate with this, which is more than what exists to assist killers with countering DS.
Calm down, first of all how does one bait a dead hard for distance you walk up to them they waste it you walk up and down simple what’s so hard to understand
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1847438#Comment_1847438
Oh. Well.. I played a game and watched my replay. From the moment the game started, til me clearing the 5th totem, it only took me 2 mins and 37 seconds.
I did it on my own. Solo survivor.
Good job if you can cleanse all 5 totems in 2 minutes then there’s no excuse for all these complainers to just get up and do there bones
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/1847423#Comment_1847423
Oh #########, I misread your first response as "I don't think that's a good change"
My brain's animorphing into a koala brain, sorry about that.
It’s alright btw Dead hard is getting changed in the mid chapter but it’s only going to fix the animation and coding of the perk cause of dedicated servers
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Because survivors think they can just genrush and win but when they finally have to do something other than rushing gens they get angry but it’s just so simple cleanse the totems and go back to work
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1847386#Comment_1847386
It only seems to be whataboutism if survivor perks are brought up. Other way around and it's "fair"
And it's not "whataboutism" - because those perks for survivor have existed for literal years and none of which have counters in many cases. Undying hasn't even existed for 4 months yet and has counters in literally every case.
Try running the perks to counter them instead of running your crutches.
"bUt WhAtAbOutIsM"
Quit parroting Scott.
dead hard: just walk up to them don’t lunge and let them waste it
unbreakable is fine
DS needs changes, but to counter you can either eat the DS or slug them and go pressure but if they have unbreakable then your screwed