Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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Comments
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It’s probably getting nerfed soon probably in the mid chapter or when Michael Myers gets changed
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People I need help I did the Twins adept achievement and got a merciless victory with her 3 perks and I didn’t get the Achievement it didn’t count even though I got a merciless victory
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1819303#Comment_1819303
I'm not too hopeful after seeing the gearhead and coupe de grâce nerf lol
There buffing gearhead in the next update
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I understand it’s very sad but they might buff it in the next patch or buff a ######### load of survivor perks in the mid chapter
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1819265#Comment_1819265
Really? 😀
I hope it's not a bug :(
Sadly no that was my buff given to the perk I didn’t like how you could only rummage through one chest at a time so I brought it back in this buff let’s hope they revert it
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One more thing with Appraisal you can rummage through the same chest again that nerf has been reverted
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@MandyTalk can you please close this thread.
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@ALostPuppy said:
What is it with people resurrecting threads that are a year old recently please stop
I was thinking who the ######### would necro mance this?!
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I would
- Change the requirement to a safe unhook so to get the perk to activate you have to get a safe unhook
- remove the broken affect when being unhooked so this promotes less tunneling
- reduce the time it takes to heal to 10/5/0 seconds so at tier 3 when you get unhooked you instantly heal
this would make the perk so much better and actually good
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@OBX said:
I wish they would stop reworking the maps. They all look the same now and I find them mediocre at best. Much of the charm of the old maps was lost with these updates.
Btw, the grass STILL looks terrible. If you insist on making every map look the same, try to figure out how to make the grass look less cartoonish.
Not really autohaven still has its green tint like in the original and Ormond is now all white which is great but I wish they would add the blue tint back to Macmillan
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This completely kills the core design of the perk the main design of this perk is to basically make it a hex protecter perk that’s it this idea could make another perk though
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@JimPickens666 said:
https://forum.deadbydaylight.com/en/discussion/comment/1816791#Comment_1816791
So everything i said was facts....but i can't admit the truth?
See this is what i mean, the devs will listen to people like this moan about any and everything and then act surprised when he's still salty. Its because he doesn't know what he wants, if you take him at his word he is literally advocating for face camping bubbas and docs.
I mean LOOK at where we are right now, the game is in the worst state its been ever when will they get that this is NOT the people you need to cater too
You took my words out of context what I meant was even if I tell you all facts about how the devs are not survivor biased you will still not listen even though they buffed Freddy, Doctor, Bubba and coming up Clown they nerfed pallet vacuum, god loops insta heals, BNP, old DS and I can keep going but you get the point there not survivor sided if they were this shot would still be in the game.
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Here’s what I heard wahhh wahhh I’m a biased entitled killer main who even though I tell them facts I can’t admit the truth wahhh wahhh
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@Blueberry said:
It's really, really bad.
You could completely remove the cooldown entirely and it would still be really bad. That tells you how bad it is.
It counters something that good survivors don't do in the first place.
if they removed the cooldown, basic attack requirement, increased the range from 16 to 32 meters, increase the duration to 20/25/30 seconds and show the auras of blocked pallets. Then would it be good?
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There going to buff blood echo, gearhead, fixated in the next patch probably.
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@NomiNomad said:
At this point I'm afraid that Blight will turn into another Nurse with ignored bugs.
There going to fix his HOV in the mid chapter update and there probably going to fix his hit box when bumping into stuff
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@Tricks said:
My moneys on a massive cooldown on his traps making him completely invalid like most premium killers so he can no longer be called 'pay 2 win'.
It will probably only be a 1.5 second cooldown to placing snares
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Strengths=has amazing Snowball and map pressure if played right he can down the whole team and win within 3 minutes
weaknesses=struggles early game if you don’t get your first hit you can be looped and genrushed hard as a M1 killer
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@Killing_Time said:
They won't be getting any changes for at least another 2 years or so. That's if they game lives that long.
Stop overreacting there going to get changed after chapter 19 cause this mid chapter there changing Blight and Clown and then the Twins will probably be buffed after chapter 19 killers comes out
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I would buff them by making it so if survivors don’t remove Victor in under 30 seconds they go into the dying state.
While Victor is on a survivors back you can recall him at any time.
see the aura of the survivor that has Victor on his/her back.
reduce the time it takes to change back to Victor or Charlotte to 2.5 seconds.
increase locker holding time to 25 seconds.
this would make them so much better and more strong.
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1806157#Comment_1806157
Cosmetics do when they are a primary source of income. Survivors buy more cosmetics, they are more numerous and they decreed moris are ebil and must be ruined. So bhvr did just that, nerf moris because the survivor base wanted them worthless.
You make absolutely no sense it’s not just survivors who buys cosmetics everyone buys them they literally released a killer skin that’s worth just as much as the game. It’s not just survivors even killers admitted that Mori’s were to strong they didn’t nerf it cause of Money and favoritism the devs nerfed Mori’s cause they were broken and stupid as ######### plain and simple.
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I completely agree I hate to admit it but Legions lore design and power are 100 times better than the Twins Franks lore is easy to understand his power while not great can actually be Lethal and I like his and the gangs designs I’m going to admit it this was the worst chapter in dbd history even worse than the legions
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@SquirrelKnight said:
Siding with OP on this one, the fact keys werent addressed at all during this patch is pretty crappy to do. As the entire killer community called though, moris got changed and keys MAY be changed months down the line if it becomes an issue though it probably wont because survivors need to be coddled so they will buy more skins.
everything you said was false the reason keys didn’t get changed was cause they have to completely rework the addons and animations for the key also leaks have stated keys nerf will come in the mid chapter patch, also stupid cosmetics does not hold back game development.
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@ZaKzan said:
The devs aren't survivor sided, they don't even play the game. They rely mostly on spreadsheets and statistics to balance out the game, which is why the game feels so bad on either side. It's just that the statistics and spreadsheets say that killer is overperforming.
Lots of modern game devs are guilty of this nowadays. You get balance changes to the game that statistically look really great, but feel like utter crap while playing the game, that's because the devs don't play the game that they spend 40 hours or more developing a week, and / or they don't consult players that actually play the game.
Two very great examples of this is the fact that the devs have stated in the past that clown is one of the stronger killers in the game and that players just haven't figured him out yet, and that OoO is not a problem perk. On paper and on spreadsheets, this is certainly the case, but when you actually get into the game and play it, these statements cannot be further from the truth.
That’s not what they said though about clown! What they said was he was “UNDERRATED” they never said he was strong just underrated cause they stated there opinion but they also said they will look into his matches to see further changes and now he’s getting reworked. But I still hate how he said OoO is fine cause it has a low survival rate.
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@Rubix said:
Yes, that is exactly what this game needs... more nerfs to killers.
As the target set for a draw by all is 2 killed 2 escape, i've found that camping one survivor then hitting another with NoEd allows me to draw most games. Another problem solved. /s
You do realize Mori’s were stupidly strong right also keys are getting nerfed in the next update and we don’t even know what there doing to Freddy so stop saying only killers get nerfs they don’t
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Can anyone tell me if hoarder was fixed I need to know did they fix the bugs with this perk
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@TMCalypso said:
There is absolutely no reason to run Hoarder, ever. The little bit you gain from it is nothing compared to what survivors get. This is literally a Survivor Perk on a killer.
And there is a killer perk on a survivor
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1804107#Comment_1804107
Both of them are extremely strong and should be nerfed to the ground.
Well One down one to go
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1804089#Comment_1804089
They.Could.Have.Waited. They didn't.
Well they did what they wanted to do I’m happy Mori’s got nerfed they were so stupid. I find it funny how everyone wanted mori’s to be nerfed like this and when we actually get it everyone is throwing a temper tantrum.
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@Vetrathene said:
Yep, as usual BHVR favors survivors. No nerf of OP keys but Moris literally do nothing for killers now. And I just got back into this game too, time to uninstall.
Oh shut up they already announced that keys are getting changed just because keys didn’t get nerfed first does not mean there biased just be more patient
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1798843#Comment_1798843
you forgot the /s
I don’t need it
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1792080#Comment_1792080
I am not sure if saying his name will get us banned, but look up C0C0nut dbd. He has videos criticizing BHVR that are very good. He brings up a lot of good points as well. I suggest watching his latest videos about this chapter.
I’m sorry but I’m trying not to be mean but there’s a reason this person was banned this person was a narcissistic bad person he was bad cause he never brought up good points he would just harass and insult the devs while being the most biased killer main on earth literally if you watch one of its videos they never mention the survivor side you can tell this person does not care about balance he just wants killer to be press a button to win instantly. Even though this update was terrible I’m happy they don’t listen to him cause this game would have Ben even worse.
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@Zozzy said:
nothing said here will change what the devs do. whatever it is has already been decided on based on the survivor complaints.
so... get ready for him to have a fully survivor controlled power with zero input from the killer.
I don’t think so, think of all the bugs that this would cause with trying to code a completely new function with his snares teleportation and fake pallets that’s a lot of ######### put into one character
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1797095#Comment_1797095
This has been discussed before. 1% per token to movement speed would be too strong, especially if stacked with PWYF, NOED, Devour Hope, or just simple Bloodlust.
If it were to affect movement speed it would need to be something like 0.2% or 0.3% per token.
I don’t think so cause you would have to sacrifice the game just to get the speed boost plus Noed would just force the survivors to leave and not get any kills.
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They should add more effects to it like successful attack cooldown and missed cooldown to the effects of gaining tokens and it should increase Movement speed by 1% for each token.
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@MasterGrit said:
Did Eistein say no ?
Probably forgot to mention it cause he announced that Wraith Demo and clown are getting buffed
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@immortalls96 said:
This is why I think huntress needs to be 115 with her addon pass, maps won't revolve around her..she needs tools to deal with it
They should make it so for each hatchet you lose it increases movement speed by 1% so to keep it simple
5 hatchets=110%
4 hatchets=111%
3 hatchets=112%
2 hatchets=113%
1 hatchet=114%
0 hatchets=115%
this would be a great buff to huntress
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@Zozzy said:
yeah... nah.
When the lead balance dev says there is nothing wrong with OoO because the obsession normally dies while ignoring the rest of the outcome or how it feels to play against, then it is the devs that are the problem.
they are about to nerf killers based on kill stats while ignoring that is is really hard to derank and they removed rank reset so red ranks have been polluted. They also ignore the plethora of games starting with mixed ranks making the kill stats even worse to take seriously.
But Mccote did respond to Ethan by saying you shouldn’t judge by using the stats but this raises a problem cause Dying light was considered “fine” but it got reworked cause it lead to unhealthy gameplay of tunneling this is the exact same problem with OoO Ethan said that the obsession usually dies first but that’s the problem it encourages a unhealthy type of gameplay with the perk
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The maps I know are going to get reworked are coldwin farm and the asylum maps
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@finitethrills said:
At least I can say, I was here the day big Tim got banned...
Who is big tim?
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@Bard said:
Until their bugs get fixed, Legion and Bubba are low D tier.
How’s bubba bugged?
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Does PGTW work with oppression does kicking a Gen apply the 25% regression to other gens
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Probably just another bug. I played Oni last night and I felt great i didn’t see one bug
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everything you said is true this is a outdated build cause The Twins are not even finished yet and half the perks are bugged
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@Yamaoka said:
What makes Oni S-tier? His instadown can be negated by looping correctly turning him into an ordinary M1 killer with no power and even with his power he still can be looped to some extent sooo... Yeah.
He’s S-tier because of his snowball potential he’s very strong once he has his power if you leave one person injured and snowball the whole team you pretty much win he’s very strong
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I completely agree just look at my tier list they absolutely suck He’ll I appreciate Clown a lot more he may suck but at least he’s threatening if played right.
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The Oni
- He encourages great gameplay on both sides
- hes incredibly fast and strong
- His snowball potential is absolutely fantastic
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@AhoyWolf said:
It looks like when the fixed Frank's Mix Tape, they also removed any movement speed increase while in Feral Frenzy, so you always move at 4.6 m/s...
Enjoy playing against and as a 115% Feral Frenzy Legion I guess...
What do you mean fixed Frank’s mix tape? Did they change franks mix tape
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@Angelicus23 said:
no one panic!!! the new skins you can waste almost 100$ on are working perfectly!!!!!... oh not even that
https://us.v-cdn.net/6030815/uploads/N3GIDU259XYQ/image.png
also what kind of scam is this
https://us.v-cdn.net/6030815/uploads/W7LRZ46XTJHA/image.png
and I have no comments for this, DOESNT EVEN WORK
What the #########! A new clown addon? He is getting reworked omg they teased it!!
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@FireHazard said:
In scenarios where you have no choice but to go through a pallet, I'm kind of glad this didn't combo.
I mean it's simple right? Just don't go through pallets and the perk is useless. But sometimes you can't just simply "not go through pallets", and in certain cases you have either the choice to go around a lot of objects to get to the closest hook, or get hit with a pallet because you had no choice.
The combo still works though, it's just fortunate it doesn't work with the Flip-Flop, Unbreakable, and Tenacity combo, at least in my opinion. But it technically should work with Yui's perk "Breakout", since Breakout just adds a 20% increase to a Survivors wiggle speed, meaning it'll add to this condition Power Struggle has and give a Survivor that 25% struggle meter a lot quicker.
Sorry to break it but I think it’s a bug I don’t think they nerfed the perk this looks like a bug.