Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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I think cause it would be very difficult cause they created this game using unreal blueprints which was a very cheap way to make c-list games but they weren’t expecting this game to be a huge hit so they stack code on top of each update and that’s why it’s so buggy cause of all the codes and I think it would be difficult to code something like that.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1785052#Comment_1785052
based on their first wave of fixes disguised as buffs i have little hope that anything they do to this killer will make them that good.
simply the way they work prevents them from being that good as you lose time controlling victor and switching to charlotte to get survivors, unless some insanely good buff happens they won't move from being one of the weakest killers.
We will have to wait and see
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1785024#Comment_1785024
it doesn't take a genius to see how changes will affect something. the twins are weak and all 45 seconds recall did was make it so instead of losing your power for the rest of the game you lose it for over half a minute which is still ridiculous.
they didn't even make victor being on your threatening you just have your aura revealed when victor can be recalled and at that point why would you go for that survivor with charlotte when they are probably far from you and in a chase they will take victor off before 45 seconds pass. this killer is a joke at this point.
Remember it’s only day 1 they could be buffed to ######### like they did with Spirit cause she was ######### at first but then 2 patches later she became the 2nd best killer in the game. IMO I think the Twins will be buffed very hard these next few patches.
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You do realize she just came out. changes can still be made they said these numbers could change. Remember Billy’s awful addons they were buffed a week later if we all say to decrease the time speak up they can change it and make it even better
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I think Steve’s perks are the worst teachables in the game along with Ash and Ace
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1782493#Comment_1782493
How would you buff Oni? Imo he's one of the most balanced killers in the game
i would buff him by reducing his demon dash startup time from 2.00 seconds to 1.50 seconds then nerf the Topknot so it only removes 0.25 seconds from the startup time.
then remove the global audio cue when collecting maximum blood orbs, then reduce the consumption penalty when downing a survivor with blood fury from 7 secs to 5 secs.
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I don’t know. This is a theory but I think the Twins will have the locker tech cause they were supposed to come out last week but they didn’t do I think they delayed the chapter from last week to this week so they can program the locker tech
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That be very interesting I like it
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What bugs are you talking about? Can somebody give me a list of bugs that hillbilly is experiencing cause I played him and he feels fine to me
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This sounds stupid but I would say clown is kinda cause his gameplay is so boring just throw bottle at loop they drop pallet early rinse and repeat.
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The most annoying killers
1.Doctor
2.Hag
3.Freddy
4.Clown
5.Spirit
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The Oni he has everything that makes a killer great he’s fun to play as and against. He has map pressure he’s very strong but not to strong like spirit and nurse. He’s the definition of a perfect character.
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@gibblywibblywoo said:
His 1V1 and stealth potential is too strong for a buff to anything else right now. He'd need nerfs to his chase power in exchange for mobility or slowdown and there's no way in hell that'd go down well with the people that play him.
They can nerf his ADS like they did to Pyramid head but compensate by buffing his chain and addons
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There not doing a Christmas event cause there putting in there time to make the other events coming more fun and better than the Halloween event they heard your feedback and there fixing it
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@MadLordJack said:
We don't know. Right now, as if the initial PTB release, the answer is nothing useful.
However, assuming that their counterplay gets the nerf hammer, Victor can pull of some amazing stunts. You can get people over smaller obstacles, you have some reasonable stealth potential, you can shut down a lot of main buildings, you can use Victor as bait, and my personal favourite: basic m1 chase til injure, then send out the gremlin to murderise (and hope that no-one else is nearby, or else Victor is toast and fails by default). But still, when it works it REALLY works. And I imagine it's pretty scary to go against as well.
There getting buffed when they come out
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1777621#Comment_1777621
Thought op was talking about the original adjustments, but seeing your post, maybe I was misinterpreting.
Still, @Chilli_man2400 , Doctor came out between Hag and Huntress, and Doctor originally had a slowdown (I believe) when switching back to punishment mode from treatment mode. Doctor illusions were purple, and there were several other visual differences.
More importantly, however, after his first QoL adjustments he was more fun to play as and against, and he had terror radius music that wasn't deceptive, unintuitive, composed out-of-place for the game, and annoying to hear. He was my first killer (not at his release but some time after, when I bought the game) and one I played quite often, so feel free to ask any questions you may have.
I was talking about when he first came out back in 2017 I know about his treatment and punishment mode but I heard he was downright awful when he first came out.
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Give Wraith 145% movement speed while cloaked. Give Trapper 2 traps to start at base.
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I just saw the video and holy ######### even the real DBD devs would never add infinites like that like oh my god.
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Here’s my quick and simple buffs
Second wind: Preforming a Safe unhook activates the perk when your unhooked or you unhook yourself after 10/5/0 seconds you heal back one health state from dying to injured or from injured to healthy. If your Broken the perk does not work. Can activate this perk twice.
Flip Flop: 95% of your recovery progression is converted to wiggle progression when picked up to a maximum of 95% total wiggle progression. When you wiggle out of the killers grasp break into a sprint at 150% speed for 3 seconds causes exhaustion for 60/50/40 seconds. Pallet, flashlight and stun saves does not trigger the Sprint.
Forced Penance: When a survivor takes a protection hit they will be inflicted with the broken and Oblivious Status effect for 60/70/80 seconds. That effected survivor will have a penalty to repairing, healing, sabotage and cleansing speed by 5%.
Blood Echo: When hooking a survivor all other Injured survivors get the Broken and exhaustion status effect for 35/40/45 seconds.
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I had another idea for a addon
Rules set no.2: all 4 survivors start the Trial with a reverse bear trap on there head, can’t interact with Jigsaw boxes until the trap is activated. Death timer is reduced to 1:30 seconds from 2:30 seconds. The pig has no reverse bear traps
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@[Deleted User] said:
Pyramid Head
Obsidian Goblet
An ancient looking goblet carved from pure obsidian.
- Punishment of the Damned applies Torment to Survivors.
“Forgive me for waking you, but without you, I just can’t go on” - James Sunderland
I actually came up with that idea but I put it on the seal of metatron instead of the Goblet.
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The way I would fix deathslinger is one simple change when he ADS and lets go he can’t attack or shoot for 1.5 seconds.
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@[Deleted User] said:
that "fix" bhvr thinks of is going to be an overheat to shooting the gun, so now even if you reload, if you hit 1 shot miss or success you will overheat, and if you hit an injured survivor with your gun they have to be afflicted with deep wounds to be downed, otherwise they will not be downed.
I don’t think guns overheat I’ve used guns in real life they don’t overheat. (Btw I get the joke)
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I want a Ice theme killer who uses cold breath to freeze stuff like generators pallets and floor think of him like sub zero from MK. If the killer was licensed I would have these 2 killers
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Hellshire Iron: Chain has infinite range, Tremendously increases charges required to break the chain, Tremendously increases reeling speed. Increases reload speed by 0.25 seconds.
Obsideon Goblet: Survivors hit by your basic attack are put into the dying state, Reduced movement speed to 4.2 M/S, Can no longer do punishment of the damed.
Iridescent family crest: The Oni makes no noise when activating blood fury and while in the mode. Gain the undetectable status effect while demon dashing.
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1773062#Comment_1773062
Nice, using an ad hominem to try and discredit my argument. Unfortunately for you, none of my posts are bait posts.
I find it funny how you use that same sentence every time someone tells you your trolling.
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1773052#Comment_1773052
Idk why your giving a random definition of a word, but these are the types of nonsensical comments (or posts) that go unnoticed.
I said that cause you do realize that half your posts were all bait posts that’s the irony
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Irony: A state of affairs or an event that seems deliberately contrary to what one expects and is often amusing as a result
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1772663#Comment_1772663
https://forum.deadbydaylight.com/en/discussion/comment/1772659#Comment_1772659
Killer mains are just trying to divert the topic because they want to keep an OP perk.
Thanks for proving my point
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1772654#Comment_1772654
A 15 second nerf does nothing. You can hit any gen on the map with 45 seconds. Maybe if they reduced the perk to 10 seconds it would be better.
i can’t tell if your trolling or are you serious this has to be some kind of joke.
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This has to be a joke
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I would love a Netflix series showing the origins of every character like in episode 1 it shows the Trappers origin then in episode 2 it talks about Dwight then episode 3 it’s about the Wraith.
I would like if DBD made funko pops there models are perfect for making funko pops
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There kind of already doing this every midchaper there buffing and fixing perks
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/208344/q-a-bug
The 18th chapter should release next week on the 1st december
Thank god at least there taking there time with this killer they delayed them from today’s release. Good
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Here’s how I would buff Hex:Blood flavor
When a survivor is hit, Pallets within 32 meters of your location are held in place by the entity for 20/25/30 seconds.
The auras of blocked pallets are revealed to you for the duration. This effect persists as long as the Totem is standing.
I removed the basic attack requirement, I removed the cooldown and I made it so you can see the auras of blocked pallets. And increased the range and duration of the pallets being blocked.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1770853#Comment_1770853
I know, but 3 seconds is barely anything.
What about 3/4/5 seconds
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@AhoyWolf said:
Bamboozle doesn't need a buff, it's already in a really good spot, I would just make the vault speed increase 15% across all tiers and increase tier 1&2 to 12/14 seconds.
Even with this buff Coulrophobia would still be useless, what's stopping me from just not healing while inside your Terror Radius?
That’s the thing though terror radius perks are very hard to buff so I made it so if you enter the terror radius the effect lingers on you kinda like how Leader and Vigil do
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My mistake his rework is not coming this update but he will be getting a rework
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I like what you did cause originally the Legion was going to be a disguise killer but it never happened everyone thought he would be a disguise character.
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@Katie_met said:
It seems ok but if you were to be put with a swf that all played object of obsession, and you had one survivor in the team playing Off The Record and they're the only one that goes for unhooks then all the survivors can just stare at the killer with object.
That could happen but if it’s only one survivor then kill him first so they don’t get the effect. I don’t know about this I think this will be highly situational if you ever run into this
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Sadly you can’t change them the only way to get rid of them is let themselves get banned or get in trouble
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/208026/off-the-record-buff
🤣🤣🤣 this is identical to what I meant.
I saw your idea and I loved it so I shouted you out to say it wasn’t my idea at first but I also added that off the record makes it so you don’t drop pools of blood for the duration.
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/1768636#Comment_1768636
Not every person needs to be like kindred these perks changes would give way too much information making it even easier to play survivor which is boring asf
I’d be interested in the new version of off the record I’d rather run into this then DS unbreakable or any other perk.
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@SilentHillOnDvD said:
Holy ######### this is too much of a buffet to survivors jesus
Well would you want them to just use the Same old meta or have a change.
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/1768568#Comment_1768568
What is with the bars?
Is that representative of being reprimanded? Also, the User Banned icon? If some members are off the forums having been banned, why are others still here with the UB icon?
Or do all these icons mean sth else altogether?
Been wondering about this, but no one talks about it, so I wasn’t sure if it was allowed to be referenced or not.
Basically to make it short he violated the rules of the forums and he’s been jailed when you are jailed your not allowed to post any threads or write comments. There’s 4 stages 1st. Warning
2nd. You get caged for a week
3rd. You get banned for a Month
4th. Banned permanently.
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This might sound stupid I feel they should increase the duration of pausing the wiggle timer by 1 second so it’s 3/4/5 seconds.
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I want this to be clowns chase music https://youtu.be/IhRnWMBcNQQ
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What about pyramid head his ultra rares aren’t that good here’s my buffs
Iridescent seal of metatron=Punishment of the Damed applies Torment to hit survivors.
Obsidion Goblet=survivors hit by your basic attack are put into the dying state. Reduced movement speed to 4.4 M/S. Can no longer use punishment of the damed.
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1.No I played a match and saw no difference I didn’t feel anything.
2.yes absolutely but I would still wait to rework it until all the maps get reworked
3.I don’t know how I would change it I would personally just get rid of it once all the maps get reworked
4.my week was great I’m excited for next week I’m so hyped.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1764380#Comment_1764380
their not tho, you can get them with shards. There are also strong killers like spirit in that situation.
If anything they should be strong so more people want them.
I understand but there are people who will use real money and there scared of making something pay to win if they buff them so much. I disagree with the nerfs and changes but I can see why they don’t buff so hard cause there afraid of something being abusable

