Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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Comments
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@Jacoby2041 said:
Personally I'd like a killer that can plant plants on objects that survivors have to remove before they can interact with it, and can plant special plants that grow entity fruit the killer can eat for a buff; survivors have to destroy the plant before it grows to stop that from happening
That sounds cool like a plant Mancer like Poison ivy and swamp thing.
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@WishIcouldmain said:
When's the next chapter since that's the next graphics update. Since it's more likely Ormond is getting paired with another realm since it's only one map.
The next chapter will come out around November in a PTB
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how you feel if Devil may cry or resident evil got into dbd
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I don’t think ormond will be more survivor sided cause remember that infinite loop on spring wood with the fence and door they stopped it by shortening it and (the only good map) adding a breakable wall to shut the loop down. I bet they will nerf ormond cause remember they nerfed ironworks window. So anything is possible?
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/1723060#Comment_1723060
I get your point but there are still many "IF".
If an example, someone is healing you and the killer has a insta-down power running tinkerer or another perk. Technically the killer did tunnel you
Fixing a gen? Same as before, let's suppose the survivor who rescued you refuses to heal you for some reason and the killer has an insta-down, depending on how much time has passed it can be considered tunneling since a hidden ghostface can mark you, a cloacked write as well.
And... cleansing a totem? Well, the same as before, perhaps I have Nancy's totem perk and the killer just wait until I remove it.
everything You said is the reason why DS is so hard to balance because one wrong change and it can be bad or abusable it’s so hard to change. How would you change the perk?
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@NursesBootie said:
Object of Obsession. The worst part of that is that the devs as a team officially stated, that they don't understand why that perk is insanely busted. Although there are a crapton of arguments to rework the perk.
Honestly bad word you for that one devs. Bad bad bad word you.
Pls don't ban me i love you i'm just upset.
dont worry they said that about DS back in 2018 and then they finally nerfed DS. OoO will get a change but not at this time.
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@Anti_Alpha said:
Because they make more money with skins.
Omg just stop just because they release skins does not hold back game development and we just got perk buffs Trails of torment is now a great perk and there starting to buff perks every chapter.
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@Saitamfed said:
Don't missunderstand me but I think you're new. I have seen the same exact idea posted many times by many users and many users believes it's a good idea.
The perk can be used as an anti-tunnel yet the correct definition would be "anti-momentum" of course, I know survivors can and will use it offensively even when the killer already has no momentum or pressure.
The main problem is as many have told, being farmed. If I am a killer and see someone unhooking you then down you and go for the unhooker I will hook him first and then bye bye DS so you won't get a chance.
The second problem is... let's suppose I don't see you anymore in the match and I am having troubles as a killer catching someone else, then I see you and hok you. Did I tunnel? No, not at all. Should I be punished? No, either. I think you have been punished enough by not being able to hook anybody else
How to really fix DS
Make the time goes faster if:
.Hiding in a locker
.Fixing a gen
.Being fully healed
.Being on the EGC.
I already fixed it I made another comment show some changes I made.
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Ok everyone I’ve read the feedback and I’m making a couple changes to the perk
1.when the unhooked survivor is healed to full Heath Decisive strike deactivates
2.if you start repairing a generator Decisive strike deactivates
3.if you cleanse a totem DS deactivates
those are my last few changes to the perk it’s still going to have unlimited duration but now I made it like this now.
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1723003#Comment_1723003
The best way to put it is, how is doing your objective going to deactivate a perk? It is like saying, “after a survivor successfully finishes a generator, Hex: Ruin will be deactivated”. Never really understood why killers want to deactivate DS after hooking somebody, never made sense to me tbh.
Well survivors deactivate hex perks by cleansing totems so why not hook someone to deactivate a perk.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/202894/best-ds-change-that-s-fair
The issue with that is the killer can still tunnel, somewhat. If you get farmed off-hook, and the killer manages to down someone else (Maybe like Bubba for example), they can just hook that other person than hook you immediately.
I always thought DS should work like this.
DS now has a timer of 30 seconds. If you are being chased, or are downed within that 30 seconds the timer pauses. If you are picked up during this time, hitting a skillcheck with stun the killer for four seconds. This perk immediately deactivates when you are fully healed, if you start repairing a generator, heal another survivor, or cleanse a totem.
This way, it's an actual anti-tunnel perk.
i agree but people can still do the locker tech and force you to get stunned I like the idea of pausing the timer but why not just make it unlimited duration just to save up slots?
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/202894/best-ds-change-that-s-fair
No going to lie but disabling a perk because someone got hooked, doesn’t make sense. I agree with OP, it was nerfed already and doesn’t need another nerf.
Can you please explain. The reason I added that was to make the perk a anti tunnel perk so the killer is forced to either go after another survivor or take the stun.
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@Zarr0ch said:
Or...dont tunnel? Really its not that hard.
DS used to work after being downed, THE FIRST DOWN, nothing to do with hooks. It was ALREADY NERFED. Stop moaning for once. Stop tunneling and you want experience it. Simple.
Woah dude calm down, that’s not the problem the problem with DS was it was basically a immunity perk you get unhooked and the killer couldn’t touch you without getting stunned. Even if you slugged to wait out the duration you could just bring unbreakable and get back up. Also I made perk unlimited duration so you don’t have to run unbreakable to combo anymore.
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Get it!!! Cause killers complain about survivors DS and the devs made a killer where survivors complain about killers DS
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my idea of a second huntress ultra rare is iridescent belt. What it does is it makes it that you regenerate 1 hatchet every 2 secs. So if you throw all 5 hatchets it takes 10 secs for them to come back to your belt so you don’t have to reload
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I got mine stayed up until 3: am to get it I was so happy!
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I want a ice themed character I had the whole idea in my head and it sounds perfect he would be called The Frost.
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There is one forum member I liked but his account was deleted his name was Dude delicious he was a expert clown main what happened to him?
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No one is mentioned Oni or slinger they have the worst perks in the game that nobody uses.
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😂lol
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1711268#Comment_1711268
You're saying the Blight's not unique?
Yes cause we already have 3 killers that run fast .
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@Chordyceps said:
https://forum.deadbydaylight.com/en/discussion/comment/1713970#Comment_1713970
I feel like nemesis is more likely. Idk why, but I extremely doubt an animatronic would be added to the game. Probably cause it generally seems to run contrary to the lore of DBD.
Springtrap is not a robot he’s a human trapped inside a rotting suit
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@Creepa99 said:
We need a new killer where their base speed is 120%.
I agree we have basic killers with 115 that M1, 110 killers with special powers that are very strong but no killers that are over 120 they should make a killer that speed
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I don’t know but a lot of people have a problem with one of the developers I’m not going to mention there name. But there is a sign they need more workers to work on the game health like fixing bugs coding new characters and fixing the game. That’s my opinion.
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@Boosted_Dwight said:
Blight is like Billy + Legion + Oni but you bump into walls?
https://us.v-cdn.net/6030815/uploads/X8FIWZHXRXWI/img-20200821-101630.jpg
If we're going to stretch that far I don't believe we'll be getting an "original power" any time soon 😆
I'd like to see another female killer though. The last one we got was Plague.
What I mean is those 3 killers run fast Hillbilly runs fast with his chainsaw, Oni runs fast with his dash and Legion runs fast with his frenzy
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@ohheyitsbobcat said:
With all the killers we have it's hard not to compare powers and at this point it'd be pretty difficult to come up with a unique power that couldn't be compared in some way to the other killers.
Like go ahead and try to come up with a power that somehow couldn't be compared to any current killers in someway. There is still the doppleganger power which would be unique but likely awful in practice and that's about all that comes to mind as something completely unique though I'm sure there are a few more.
Flying could be compared to teleporting killers like Freddy, Demo, or Nurse but it's in the air. Fire could just be said to be another range attack power and the list goes on.
Personally, I would like a licenced chapter and I assume it'll be Candyman which will have some kind of bee related thing which could be neat?
Original killer wise I would prefer something fire related. Unique or not I think it'd be cool to light survivors on fire.
I would love a killer that uses fire or ice that would be awesome
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@KingFrost said:
I want a female killer. But I doubt we get one. I think Plague was the last one?
Not counting paragraphs I think it went like this:
Nurse (Female)
Myers (Male)
Hag (Female)
Doctor (Male)
Huntress (Female)
Freddy (Male)
Pig (Female)
Clown (Male)
Spirit (Female)
Legion (Male and Female)
Plague (Female)
Ghostface (Male)
Demogorgon (Male)
Oni (Male)
Deathslinger (Male)
Pyramid Head (Male)
Blight (Male)
I think the demogorgon is a she
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@NekoGamerX said:
I think they running out of ideas.
With the recent killers I agree but they did make one killer that was very unique that was PH but then we got rehashed powers
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They can’t rework the tombstone addons cause the evil incarnate achievement would be impossible to get without the tombstone so I think it will stay the same.
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@ABannedCat said:
The most forgotten killer is Nurse. The developers litterally purposely sabotage her, by not even ACKNOWLEDGING her bugs, and releasing only partically functioning maps from the get go (Midwich).
Well that is true people still talk about nurse and her kit but nobody talks about plague as much as Slinger PH spirit Oni nurse Hag hell even Billy
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@BugsGalore said:
A lot of people talk about plague, I've been seeing her more and more recently. Sure she's still rare, but that's probably because they break her every patch.
That and because her power feels very annoying to use unlike Oni who feels fun to use cause your in control plague feels very unfun to use
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@itsaconehead said:
https://forum.deadbydaylight.com/en/discussion/201279/the-most-forgotten-killer-in-dbd
My brother mains plague and he almost always gets 4k, I only play her if I get a daily.
What’s his build tell me cause I suck with the Plague I am very bad with her I need a good build
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Yes it’s a bug Docs chase music is gone
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@HollowsGrief said:
No one is talking about the Surge buff, it now blows up even on gens that are already regressing. It's still not amazing (it could use a radius buff, maybe 40m?) but it's a lot nicer now all the same.
I didn’t know that that’s awesome!
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@Boss said:
I don't think people forgot.
They either already spoke their mind, or it's just cause this event is the new thing to talk about.
Probably but whenever a update comes out people always talk about the perk changes and stuff but here none no one has been talking about it
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I actually played against there team in a tournament yesterday they were very good but I felt the tournament was favored for them.
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Can somebody give me a time stamp to when they start talking about the Michael Myers chapter?
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Close the discussions they said object won’t be nerfed so we shall wait or start something
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1699175#Comment_1699175
https://www.youtube.com/watch?v=gy_-Pn0Ny48
In this stream, they also confrim that Object will not get changed. Ethan thinks it´s fine because Object users tend to die rather often.
WHAT THE HELL!!!!!!! He said Object is not getting nerfed even though it’s the most broken perk are you shitting me!
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Wait a minute give me a link to this I need to see this!
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Guys relax the devs announced there changing the event I don’t know what there doing but at least there acknowledging the feedback
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I find it ironic that the map that had the most dedication put into it is the worst map in dbd
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@ItzNobody said:
https://forum.deadbydaylight.com/en/discussion/199648/did-we-forget-something
Then I would suggest they run that business well and supply their customers with the demands they seek, else both parties will be dissatisfied. The difference is, the customers can play another game. The developers can't just drop dbd without repercussion.
Yes the developers are human, I am glad you understand that. Now try to empathize with the community that have followed this game since 2016, the numerous bugs they delayed to fix until years later (Pallet Vacuum), the bugs they create by fixing things that aren't broken (Hatchet hitbox and Vault speeds were altered before having their changes reverted), and now we are given an add-on for two weeks, and costumes that we can no longer earn.
If the response to why are the developers committing questionable changes is to go easy on them, they are human, or you don't need to stay just leave the game will survive without you, well that's just not handling a good business is it?
You are absolutely right I’ll just say it again. Yes they made a terrible decision with this event you should explain every problem you have but that doesn’t give anyone the right to harass the devs and insult them there human just like us if you want them to change you need to have constructive feedback instead of just hating and flaming them.
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@MojoTheFabulous said:
Can't really blame people for being disappointed that they can't earn cosmetics with an event currency as it's happened multiple times in the past.
I agree I’m disappointed to that I can’t earn the skins for free but that doesn’t give the right for these people to insult and harass the devs and feel like they need everything served to them.
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I absolutely agree
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@BowlOfSoup said:
In the mean time, I as a consumer will not provide BHVR with any revenue from my source of income due to the flawed product.
That’s fine I don’t spend money anyway cause I’m cheap. If they start losing money then they’ll start doing something if they realize something is wrong.
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@BowlOfSoup said:
https://forum.deadbydaylight.com/en/discussion/comment/1695664#Comment_1695664
Agreed.
consumers need to raise awareness to flawed product or business’ believe everything is hunky-dorey.
Best action is rallying up support in the community with respectful tone. Things will get done. Patience is virtue. BHVR is a business and they rely on us as a community to purchase their product to reach their bottom line + profit .
Yes just like the MMR and new auras remember that. How we as a community talked about it and they changed it you never know they might do something.
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@BowlOfSoup said:
I’m a capitalist. I believe that the success of a business model is reflected by the quality of the product. If the product is flawed, the consumers have the right to address the situation (respectfully).
I’m not a Karen or a Boomer, I swear.
Your right if somethings bad then they should say something. This fan base shows how not to give feedback they just complain and say there greedy and don’t care even though they do this was just a bad product they’ll learn and move on.
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1695586#Comment_1695586
running a business isnt an excuse to release poor quality content and charge for it when its been free for all previous iterations.
I absolutely agree but the problem is people are treating them like there machines and they have to serve everything to them on a silver platter. The entitlement of some of these people is just astounding.
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/199648/did-we-forget-something
You do realise BHVR isnt an indie company right, they make millions. They have no issues supporting their families
Yes I do they made over 44 games all from the 2000’s they were all pretty cheap games based on movies made on GameCube and Nintendo DS. They made a very bad game which was SBHP then a year later they would make DBD which is why we’re talking now. Yes I understand but there not a billion dollar company like EA, Activision, Take Two and Bethesda.