Dead mans switch change

You become obsessed with one survivor

After hooking the obsession the perk activates

for the next 50 seconds any generators above 50/40/30% regression are blocked by the entity for the duration. If a survivor repairs a Gen while dead mans switch is activated and it hits over 30% then it will get blocked instantly.

Comments

  • Yes. It's a bit stupid that the survivor has to let go of the generator... might aswell use thrilling. Atleast this little buff makes him more unique.

  • Without a cooldown, this seems like a really good way to just stonewall the entire game.

  • @Grandpa_Crack_Pipe said:

    Without a cooldown, this seems like a really good way to just stonewall the entire game.

    Not really, remember it only activates 3 times if you hook the obsession also if you hook the obsession while DMS is activated it will not activate again

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1849941#Comment_1849941

    Not really, remember it only activates 3 times if you hook the obsession also if you hook the obsession while DMS is activated it will not activate again

    Alright, but Nemesis.

  • @MrGrizzly said:

    Yes. It's a bit stupid that the survivor has to let go of the generator... might aswell use thrilling. Atleast this little buff makes him more unique.

    I think you’ve missed the point of what DMS is for. It’s to counter the survivor strategy of having another survivor immediately jump back onto a gen after the killer engages in a chase with another they chased off of the gen.

  • I would reduce the duration but in return add that the rescuer becomes the obsession. This prevents gens from being hard-blocked for a long period and gives Survivors something to work around.

  • @ChiTenshi said:

    I would reduce the duration but in return add that the rescuer becomes the obsession. This prevents gens from being hard-blocked for a long period and gives Survivors something to work around.

    i would reduce it to 45 seconds but I don’t know about that change that would just make Furtive chase even worse I want to make the perk unique and not just carbon copy’s

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850374#Comment_1850374

    i would reduce it to 45 seconds but I don’t know about that change that would just make Furtive chase even worse I want to make the perk unique and not just carbon copy’s

    Trying to make a perk too unique makes it complicated or/and overtly niche. Having a similar mechanic to another perk isn’t bad as long as the perk’s core function is different (one can focus on gen. progress, the other can focus on stealth).

  • @ChiTenshi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850404#Comment_1850404

    Trying to make a perk too unique makes it complicated or/and overtly niche. Having a similar mechanic to another perk isn’t bad as long as the perk’s core function is different (one can focus on gen. progress, the other can focus on stealth).

    Ok my bad that would be a good change this would actually make DMS actually meta not ok not viable not passable a great and strong perk