Chilli_man2400
Chilli_man2400
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1880881#Comment_1880881
they said nothing about "nerfs" considering keys. They simply said that keys are going to be 'changed'.
The worst survivor mains can expect as "payback" for forgetting about mories is a few seconds animations on keys and maybe 1 survivor/key requirement, which isn't going to change much, since the main problem with keys is that how they allow survivors escape from tremendously hard situations like being 3 genned.
We don’t even know what it is but anyway I’m done here case and point your a biased killer main who doesn’t like to actually bring points to have an argument
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/1880671#Comment_1880671
Spirit got nerfed 2, maybe even 3, times so yeah they do nerf them.
Btw, what is wrong with hag, did I miss something?
Since when did she becomes "OP"?
Is that because 1 or more streamers said that?
Because to my knowledge, she has easy counters and isn't even good to commit chases with.
If you are a patato or new to the game I can understand she might seem OP, but she is far from OP.
People hate Hag cause she has the most unfun play style of camping she is a monster at camping
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1880729#Comment_1880729
believe me, they will take their words back =)
also, no need to be so offensive, I know truth hurts, but not that much, really.
i don’t believe you they haven’t said one thing about noed and just because they nerf one thing and don’t nerf the other does not mean biased they literally said keys will be nerfed and they are changing DS to get rid of the abusive property’s of the perk here’s what they said
“It's still frequently discussed among the devs, and do want to do something about the more abusive side to it,”
even though they said it’s not planned yet they want to change it sorry but here’s the truth that they want to change it also keys are different cause they need to make a new animation new addons and ways to not make achievements impossible.
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1880671#Comment_1880671
Devs simply can't nerf a lot of things at once. It all takes time, but just mark my words, all these things are getting gutted sooner or later since they are already on their todo list.
Next on the chopping block is certainly Noed, just watch how they make it into some ######### "kill 5 survivors, hook everyone 6 times, chase survivor while playing with your legs on monday morning of january 12th and get an ability to mori unhooked survivors. Certainly a hex or too op". You have SLIIIGHTLY harder requirements, but hey, you can MORI survivors, wow, what a compromise, don't cry killer mains, we buffed your favourite perk in some way /s
They literally said 100 times that there never changing NOED they literally get posts about it everyday and not one change has been made to this perk since 2018 stop being so biased and whiny get over it it’s a ######### game
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@tak47888 said:
https://forum.deadbydaylight.com/en/discussion/comment/1880499#Comment_1880499
https://forum.deadbydaylight.com/en/discussion/comment/1880671#Comment_1880671
Well, things that got nerfed on Survivor side were broken af. Insta helas, old BNP, infinite loops. Survivors that days had literally the power to never even get hit by a killer (thank god most of them weren't skilled or experienced enough for that. DS and BT are still VERY strong perks, so that one doesn't count as a nerf. Exhaustion, yea..I remember the time when survivors could sprint burst every 20 seconds without having to stop running in between...broken af. Window blockers after vaulting one window three times during a chase, so you can still pretty much abuse god windows. Bloodlust is bullshit, we all know that. NOED already got nerfed/altered two times.
So none of your arguments is valid.
Your such a hypocrite you literally said my points are invalid yet you said the stuff I mentioned was broken on the other side your analysis is flawed!! Yes I know DS and BT are still strong but back then they were OP as ######### DS all you needed to do was get downed and you stun the killer for 5 seconds then BT would apply the bleed out timer to both survivors. If they favored survivors those 2 perks would still be the same so your argument is flawed
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1880499#Comment_1880499
Oh yeah, sure, only after dissatisfaction with these things reached the point where people literally dropped playing killer. Before that BHVR wasn't even thinking to do anything, while killer's things are nerfed literally after a few weeks, days or months of survivor whining.
How come spirit Slinger and Hag haven’t been nerfed yet if they only listen to survivors. There the most complained killers and yet they haven’t been touched while survivors lost god loops, Insta heals, old DS and BT, exhaustion, they added entity blockers and bloodlust to help killers out. People complain everyday about NOED and yet it hasn’t been nerfed so not everything gets nerfed
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@remoirel said:
https://forum.deadbydaylight.com/en/discussion/comment/1880482#Comment_1880482
you want a killer to move as fast as billy saw sprint with full control? lol.
It’s only if Victor gets destroyed. If to strong they can nerf the speed down to 196% speed I did this cause Charlotte has no map pressure this would solve it
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@Vetrathene said:
No no, they shadownerf things that make killers stronger. Don't worry, they will let thier precious survivors know when they are about to nerf DS+Unbreakable (If it ever actually happens).
Oh shut up they nerfed everything survivors had that was OP stop making it look like killers always get nerfed
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I understand all the problems if deathslinger were to be fixed they would give him the Pyramid head treatment where if he ADS and doesn’t shoot he can’t attack or shoot for 1.5 seconds
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If I were to change the Twins to fix both problems I would make it so
-If Victor is 8 meters within a hooked survivor he dies instantly while idle
-While playing as Victor pressing the action button while standing still will teleport Charlotte to his exact location
-If Victor is destroyed Charlotte gets the enraged mode for the next 30 seconds she moves at 230% speed until Victor comes back
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@Zozzy said:
They like him down there in the least played. spirit is soon to follow because survivors speak her name too...
Spirit was already nerfed yet she is still strong if there going to nerf her there going to bring back the bug where you hear her voice during her phase
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@Souplet said:
https://forum.deadbydaylight.com/en/discussion/comment/1878894#Comment_1878894
Trust me it would still be abused by toxic swf community
Can't wait to play the game where i hook everyone then they arer just invulnerable messing around with me.
Yesterday i had to play vs 2 toxics that stayed hidden for legit 15 minutes doing ABSOLUTELY nothing, taking me hostage in the game. Do you really think a change like this won't be abused ?
That would never happen if you hook all 4 survivors one has to at least escape to get DS activated but if they don’t progress the game they take the game hostage you can report that and honestly if they don’t fix a Gen they can’t win the game that’s the point your invincible forever until they start doing objectives but if they don’t do objectives go after someone else if you killed all 4 and one unhooked themselves then let that person unhook cause if he does he loses his DS
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My idea to buff Bloodhound is keeping it the same but making it so if you stand on a blood pool you see the auras of survivors within 8 meters of your location.
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@Souplet said:
Op here
Ive read all comments and i can see many people that agrees with me (except some delusionnal that want infinite duration of ds, yeah cos thats a great idea)
I already feel that player killer is too stressful when it should be the other way around. Killers keep getting nerfed when survivors remains untouched.
Like, at red rank, you find 1 survivor, you chase him, m1 him, going to another loop, m1 himù again, pick up and hook while minding your surroundings in case of flashlight or pallet save, hook him, going to another gen when... POP POP POP 3 gens done
1 hook, 2-3 gens, happens to me like A LOT. And then we have to deal with this stupid DS timer, BT, unbreakable....
Its just too much. No wonder why survivor queues are 10 min when killers have 15 seconds.
I think you didn’t read what I said. I said DS should be unlimited duration but if the survivor touch’s a Gen, gets healed to full health, completely cleanses a totem, unhooks another survivor or if the killer hooks another survivor the perk deactivates.
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1878803#Comment_1878803
no I read it right, I'm saying a lot of potatoes are too scared to even touch generators often and swf that revolve their experience around screwing with the killer and don't care about generators or escape would abuse the hell out of it. Maybe you play the game as intended and haven't played killer much so you think of how people would play the game as intended with it, but there is too much potential for abuse with an essentially infinite ds duration for those that wanna waste the killers' time and don't care about objectives or escaping. They would be able to just sit on a pallet until slugged under it, or near one with power struggle, or in a spot that's unsafe for the killer to avoid flashlight saves from swf etc. so I'd take a pass on that if I was still willing to touch killer.
Some people would probably up and quit without even trying a single match if they did something like that knowing what could happen if they tried to play like that as killers. It's too frustrating already without an unpredictably lengthened ds duration around that can be abused by swf. As a survivor on the last gen I would just save the ds for the exit gate and not touch the last gen myself lol, so I would be assured to ds and escape or crawl out if slugged. So I give that idea a hard pass since queues would definitely hit guinness record lengths for survivors.
The game would essentially be dead, since most survivors would have to also quit (since you know most won't switch to killer especially then) to even out the queues to a reasonable length against the tiny amount of killers that would be left after all these other recent nerfs on top of that hugely troll ds change. Some survivors would abuse it in end game like I would, just to get out not to be an ass about it, and some swf would set out solely to crush the killers' spirits and not even care if they win. That's why it will never work. The wrong change to ds is something big enough to be the straw that broke the camel's back at least happening after a long list of annoying killer nerfs already.
I understand your point where If a survivor has DS and doesn’t do the objective the killer can disable it he just has to hook another survivor and the DS turns off
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IMO this game right now it’s the best it’s ever been balance wise this game is so much better if I were to fix something about the game I would personally make it free forever. Because it’s so heavily monetized they should make DBD free to get more players and more money while also making it more secure so hackers don’t take over
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1878745#Comment_1878745
unlimited even with losing it upon touching a gen would still be abused so much just to piss off killers especially by some swf that try and figure out how to abuse killers as much as they possibly can through perk combos and voip coordination. some people don't touch gens anyways just because they seem too stupid or too scared to, potatoes would wind up unintentionally trolling the hell out of people sometimes when 2 minutes later they still had ds when found crouching behind something with their thumb up their butt. That would be pure and total hell to deal with in the hands of swf that didn't care about objectives and only wanted to make the killers miserable especially when they could keep pulling themselves and each other up all the time if they got slugged if the killer was onto them about it. The worst thing would be no longer being able to track it, making it totally unpredictable who has it when killers have enough stress already. Even the addicts got a limit where they say fuget and just stop playing if it would happen too much.
I think you read it wrong what I meant was is if you get unhooked DS activates but if you touch a Gen the perk deactivates and you have to get unhooked again to reactivate it
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@jrinkwater said:
Reduce timer to 25-30 seconds. Deactivates when another player is hooked or touching gen. Cooldown stops if being chased. So if a killer tries to hunt you off a hook fresh, your timer can be 100 seconds if ypu continually loop him, but 25s if he leaves you alone.
If killer slugs you, then oh well. Blame your teammate for the unsafe unhook for their WGLF stacks. :) but seriously, this is why I think 3s borrowed time should be given to all players off a hook (wheras the perk can extend thar time to 6 or more)
Don’t like it the timer is to short it should be unlimited duration at all tiers but if you touch a Gen, get healed to full health, cleanse a totem completely, unhook another survivor or the killer hooks another survivor then the perk deactivates.
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@jadedcaffeinated said:
springtrap lol
He will probably come on the 5th anniversary stream
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@[Deleted User] said:
4 meters of aura reading on dull (useless) totems. I'm totally gonna 4k with this perk every game!
yes but it’s unlimited there’s no duration anymore so they have to be out of the 4 meter zone to have there aura revealed.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/219687/jonsey-from-fortnite-in-dbd
No fortnite is not welcome here
It’s not even horror
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1872259#Comment_1872259
Considering that surge can now damage gens that are already regression, removing the cooldown would actually too be much. Before that change and surge only worked on gens not regressing then I would say the cooldown isn't needed.
I agree how about if the cooldown was 40/35/30 seconds
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@MrGrizzly said:
https://forum.deadbydaylight.com/en/discussion/comment/1872257#Comment_1872257
Nah a little experience and 1 hatchet is enough, with iron maiden the addon is even more broken.
idk what if you run my version of iri head on rotten fields and you miss you have to abandon the chase to get your 1 hatchet back and by the time you get it back you lost 3 gens
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If we remove the basic attack requirement, increase the regression to 10% and remove the cooldown then it will be a good perk
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@SeannyD115 said:
They already talked about giving it a range requirement. So I believe they are going to change it.
If I were to change Iri head I would make it so it trumps all addons so you can only run the iri head and nothing else so you get only 1 hatchet
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@JimboMason said:
https://forum.deadbydaylight.com/en/discussion/comment/1871914#Comment_1871914
I don't understand why so many people think of this clown rework as a buff, when he really just feels the same except that he makes literally everyone faster if they step into his antidote gas.
He doesn’t make everyone faster his reload his very good now and you can use the antidote to have built in agitation and map pressure. Example tinkerer goes off you throw a bottle you get the speed boost and get to the Gen
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@FregglesFred said:
The real problem is that they just don't care, and too lazy to actually care.
I’m mixed on this honestly cause no they do care they buffed the worst killer in dbd and are buffing underused perks but I also kind of agree with laziness cause if you watched Scott’s video they don’t change much why not have a perk change every week to start fixing the core problem of perks there just to slow
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1870000#Comment_1870000
I didn't forget; you literally just described exactly what I said o.o
They were stubborn about those things as well at first; EVENTUALLY they came around. They will with this too I am sure, but for the first while they are going to say things like "Well you just need to get used to it".
That was changed in a week I bet the hud will get adjusted before launch
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1869982#Comment_1869982
Yeah I know they are arrogant and stubborn; and that's why I doubt they will fix it or offer a solution anytime soon.
It will probably take a few damn months for them to realize people understand what they are used to and what they are not; and that it really is just bad design.
BHVR has always thought their community was clueless, it's one of the reasons things progress so slowly development wise. They'll clue in eventually but it will take them a few months to do so.
No they haven’t remember when auras was changed people hated it and the devs said they did this to reduce the amount of bugs coming but then they said you win and brought back the old auras. Then they brought in MMR and that failed so they said alright guys you win and they disabled the MMR they listen they will probably adjust the hud when the time comes
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@Nosferatu3145 said:
I feel OP, but not because of this update. Is because everything in this game takes forever to be done. They need 3 months to do minor tweaks to a few perks, and to do extremely minor buffs to low tier killers. At this pace this game will take 15 years to be somewhat balanced.
Almost everyone in the community agree that trapper and wraith should have some simple add-ons as base kit, but the devs never listen and when they do, is some minor tweak that doesn't adress the problem (i'm looking at you wraith and trapper). This is very disheartening. I'm not quitting this game, but i've been playing less and less recently.
By that time I will be a millionaire and retire from this game it won’t take that long a game can’t last that long on live service
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1869941#Comment_1869941
Ah would you look at that!
One of the idiots who somehow has the misconception that there are overpowered killer perks.
Lemme guess? DS is tooooootally fine though, right?
No first of all DS is not fine it’s a very op perk but your very weak to be getting this angry over a perk and a hud like seriously your letting this get to you. I understand the hud is bad but get over it a ######### perk gets nerfed whatever move on and get better
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@Bard said:
Given your track record, I was under the impression that my expectations of you were so low that you couldn't manage to reach a new low...
...but I was wrong! The HUD changes in this patch are (somehow) even worse than the sum total of Almo's balance decisions.
The combination of your infrequent patch cadence, low volume of balance changes per patch, and generally low quality of balance choices have made me dislike you for four years now, but it hadn't been quite enough to make me leave.
The Twins were a complete ######### disgrace that made me lose interest in DBD entirely, but I thought that at least the next update might be better.
So I install the PTB.
Somehow, this ######### is worse than the Twins PTB.
On top of effectively removing the only perk making half the killer roster playable, you managed to unlearn every single game design principle collectively accumulated by game designers since the release of Street Fighter 2 in 1991.
Whoever designed that unusable abomination of a HUD needs to be demoted.
Whoever APPROVED that ungodly gordian knot of abysmal information presentation needs to be fired.
That ######### is such a disgrace to anyone with eyes that despite this update being a significant buff to Clown, one of my favorite killers, I can't force myself to play a single round of it.
######### it. What does it matter to you?
Just the thoughts of a 4,550 hour player. Well, ex-player.
wow all of this cause of a HUD and OP crutch perk
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The killers that camp the most are The Hag and The Twins
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@Mister_Holdout said:
Wow, two extra meters of aura range. Talk about a buff.
That may look bad but in gameplay it can be very good cause people are going to always be walking around dull totems and I saw a match where so many auras were being seen cause of undying
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/1868643#Comment_1868643
Yeah, this rack device from Saw 3 or IV (or both?) is in one of the rooms also, but it was too dark to get a good shot of it
https://us.v-cdn.net/6030815/uploads/LOS44FNUA5NT/2f397c55-ce20-44f0-8200-d2d8eebd27fb.png
Cool that’s awesome how the devs put so much attention into the jigsaw map and asylum they look amazing now
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That’s from SAW 3 when the woman was in the freezer
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Can someone send me the patch notes for this PTB I need to see what it is
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1867551#Comment_1867551
What streams was this? The last stream I saw was McLean saying that they wish they could do something about the abusive part of DS and he left it at that.
The stream that showed the clown rework sneak peak that we got weeks ago
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Btw this was from almo and I quote “I cannot comment on anything that has yet to be announced. We decide as a team what's to be made public, and there has been no public announcement regarding DS.”
This means that it has not been announced yet but they did mention in a stream that DS is getting changed to remove the abusable side of it.
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wow I made a thread about the drinking game and already this thread has poisoned my liver this thread checked every rule of my drinking game
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1864262#Comment_1864262
I think you’ll find more people run Technician than you think.
BWF? (Boozing With Friends) You can bet that some of them are chucking on Technician.
How would you feel if they removed the regression penalty from technician and gave it a cooldown instead like if you fail a skillcheck the Gen won’t explode. Then the perk will go on cooldown for 30/25/20 seconds
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@OBX said:
Because it’s far more important to have the HUD look like some sort of mobile game. Before long, the “in a match” HUD will be as cluttered with as many useless things as the “out of match” HUD. These devs love have nonsense all over the screen.
read what Mandy just said on top
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IMO yes I agree they both have the worst perks in dbd and luck needs a complete rework. How would I buff the perks? This is hard cause 2 of the 6 perks you mentioned are getting buffed so here’s my thoughts
Opened handed-need to test change when it comes live
Up the ante-rework luck first then we talk
Ace in the whole-I would make it 100% chance to get a very rare addon on a item and a 80/90/100% chance to get a 2nd addon of rare or lower attached
Babysitter-make this perk work for both sides so if you get unhooked or you unhook someone else you leave no scratch marks and blood for 20/25/30 seconds. If you unhook the survivor while the killer is 8m near the hook you gain the endurance status effect for 7 seconds.
Camaraderie-make it work for both sides so if you have the perk and you go to someone there struggle timer pauses and if the killer is within 16 meters of the hook the struggle timer is paused for 25/30/35 seconds.
Second wind-even though this perk is getting a buff here’s my version. Change the activation requirement to a safe unhook and make the healing timer 10/5/0 seconds so at tier 3 when your unhooked your instantly healed
these were my changes
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I wish Blood echo and gearhead got buffed those 2 are very inconsistent and are very bad I wish they were buffed
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Take your tinfoil hat off! The devs are not catering to anyone. Everyone even killers admitted that Mori’s were bad for the game and needed changes Keys are different cause they have to completely rework the item give it new addons and make it so the achievement when 4 survivors escape through a hatch is not impossible it’s harder to code than mori’s
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@PeaceNGrease said:
I just wish he didn't have to switch tonics... It's a little too much to think about in practice and tbh, the clown is a fairly simple killer (mechanically) to begin with... This is typical of BHVR unfortunately. Sometimes they just over complicate what should be a simple function.
Stop with this typical BHVR mentality it’s literally only 0.5 seconds to switch between tonics
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1863999#Comment_1863999
Since The pandemic is around March of last year. Ur argument is flawed cuz the buffs do not equate to the amount of nerfs.
Doctor rework, leatherface rework, toolboxes nerfed, godloops nerfed, pyramid head was added, blight was added, killer perks were buffed, and now clown is getting reworked. Your argument is flawed cause half of the bad killers have been buffed and are so much better. The only nerf that was impacting was Hillbilly and Undying but that’s only 2 we got all these changes and strong killers
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They should buff lucky break by making it like iron will so while injured you leave no pools of blood until your healed this would make it great cause there’s no limitations just get injured and the perk activates permanently
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@ukenicky said:
I've basically become a full time survivor lately because Plague is unplayable for a variety of reasons so yes can we please help more killers who are in bad spots?
I'm really hoping Plague and Demogorgon both get addressed after the Freddy rework / changes. It's really sad that certain killers have glaring issues or abysmal pick rates and Behavior seemingly ignores them.
Demogorgon is getting his addons reworked and getting some qol buffs after the next chapter
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How about if you hit a survivor with lethal rush they suffer a repair penalty for 90 seconds or they are Hindered for 20 seconds