Cheers
Cheers
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Sometimes they can’t implement something that ends up being fun and balanced. Let’s take our precious demo dog for example. He can’t have much add ons that add a lot because they would either be too strong or not fun/strong. There also isn’t a lot they can add with his power.
Now let’s look at the doctor. Power can be altered in many ways to balance it while keeping it simular, fun and at a good level of strength (iridescent Queen and king mainly).
The main point of the pink add ons are for fun, rarely are they strong, but in some killers cases, they can’t do much.
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@McLightning said:
You can tell the experience/rank of a person here by looking at the first thing they post. This screams "yellow ranks".
Did you mistype twenty as yellow?
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Danny needs a complete rework around this. Cancel the next chapter, we need this rework ASAP
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Ok, this sounds VERY bad for the game.
- We do not need that big of an increase. Maybe 20 seconds, but a full minute? No
- Lobby dodging is bad as it is, don’t add another reason for it to happen.
- Im up for a debuff or bonus for the emblems, but an extra gen per swf sounds too strong. Maybe a decrease in action speed by 15% if you’re in a swf group.
- Altruism for me should count as objective. Your increasing your (and your teams) chance of survival. Chases, sure, more bop decreases the grind.
- No. Just no. Face camping is punishing to killers already. Yes you lose a lot as a survivor but your team gains valuable time. Is it annoying to be camped. Yes. But that’s how some people enjoy the game. Same way some people enjoy constant looping or gen rushing. And tunnelling is fine, unless you literally mean hard focusing a single survivor for no reason.
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Currently any perk that is a teachable of one killer or survivor has a pattern.
The teachable unlocked at level 30 is Yellow/Green/Green
The teachable unlocked at level 35 is Yellow/Green/Purple
The teachable unlocked at level 40 is Green/Purple/Purple
Could be wrong someone correct me if I am.
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They made it so you dont have to do them to continue on in the tomes or to collect lore. There are only so many free survivors and killers, and this time they decided to go with the more interesting ones.
Also, you can buy the characters with shards. Will you bee grinding your ass off? Absolutely. But that doesn’t mean you can’t get them.
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Deciding wether survivors should be able to tale 7 hits or 8, aswell as if they should make decisive strike, borrowed time and dead hard built in.
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I do believe they did this awhile back, however Im up for this to happen again, hiwever not as major, maybe 15 seconds instead of 10?
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Although yes, having 4 traps in one area is hard to counter, that means he has 2 traps throughiut the rest of the map.
Currently I remain pro start with all traps rather than being negative due to the recent changes to Ruin which was considered a neccesity for him setting traps.
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For survivor it has to be Meg.
She was the only one who could help her sick mother, and then being taken into the realm of the entity, her mother would most likely die or live a very hard life.
For killer if we are considering that they appear right at the time they were taken in, Id say Nurse. She could get therapy and hopefully and maybe get a better job.
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As you said, iridescent Queen is great to play with and helps with map pressure. Freddy and his pallet add ons can be fun as they’re a change.
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@DeathReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/1065449#Comment_1065449
yeah I know just not happy about this they keep making them hard and I have autism they need to make them easier for us disabled people
I dont believe autism would effect this, as autism is related to communcation with people, and stress with people you dont know (my cousin is autistic and he only speaks to his family and a few close friends). You can always make builds around certain ones aswell. I got the end game collapse with 2 sacrifices done in one game with a certain end game build.
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Whenever I come up against these people, I switch to hag and use my 'no item for you' build.
BBQ and Chili
Discordance
Monitor and Abuse
Franklins Demise
Add ons include Bloody Mud and Dead Cicada
If you can try it out.
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Then dont. Simple as that. No need to hard focus them.
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Welcome to red ranks...
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Who cares if Im a man Im wearing this next time I go to the ######### beach.
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The art recently that Ive seen from the dead by daylight community has been stunning, and this is yet another great piece of work.
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Are you litterally complaining about the fact that survivors don't have enough time at the start of the match?
Even I play survivor often and in no world do I think this.
Freddy is like this because he has a secondary power, can teleport through buildings and can surprise survivors with no indication.
On the other hand, Billy has one power, has to navigate around objects and survivors have an indication through both how loud the noise is and the direction of the noise to know that if they dont move they're downed.
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Really like Object of Obsession, my favourite aura perk for survivor.
As for killer? Whispers is nice. Love myself an endgame build of No one escapes death, blood warden, remember me and Whispers. Also really like a obsession switch build on billy with Furtive Chase, Nemesis, Make your choice and whispers ( I love whispers).
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@tylerlogsdon1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1060564#Comment_1060564
I camped earlier and got 2 4ks in a row.
Well then you must be a fairly low rank. Last time I was camped at rank 2 the killer got a 1k, which was me, with a group of non swf. No kindred, no bond, no object of obsession. In high ranks camping gets you one kill, and maybe, if you’re lucky and the survivor is ######### at looping or suicides, two. The only camping 4K I’ve ever seen at red rank is a Bubbas Basement build which was when ghostface came out.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1060575#Comment_1060575
Reverse Bear Trap.
That makes sense, thanks!
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Currently I think he’s in the best state he has ever been in. I haven’t faced any doctors that spam nor do I play or promote that play style.
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Can someone explain what RBT stands for? Thanks.
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There is nothing wrong with camping what so ever. The killer will only get a 2k max by camping.
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I know people love decisive but my god how much I love this perk.
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They have about a second after the shock is released before it actually takes effect if it hits. This means that once they start the animation it usually wont stop.
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X B O X R E P R E S E N T
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While killers ranks are usually fine now, survivors ranks are completely inaccurate in the high and mid ranks (low ranks are fine)
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@Sholin_Spade said:
https://forum.deadbydaylight.com/en/discussion/comment/1049487#Comment_1049487
Thank you very much for your input. This really helped me see the finer line of balancing things out. I knew I needed to change things. One last question, if given the changes you mentioned, would you personally purchase this if it were DLC? Or does the scarecrow aesthetic seem too lame?
I would definetly purchase this DLC as the killer seems very interesting, especially his power. I like Demogorgon and this would be a fun twist in it, especially with the scarecrow aspect.
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This would actually be interesting to see in game, and would definitely help on most maps, although many survivors would cause an outrage about how he’s too strong...
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This looks absolutely sensational! I hope to see more work from you in the near future!
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@Sholin_Spade said:
Thank you @CheersTC for your feedback. I do have a few questions in response.
- Do you find that the Scarecrow is too similar, like how people feel Oni is just like Billy?
- How strong do you think HoS should be? I didn't want to favor Killer nor Survivor. But I know Killer needs a little bit on their side as Veteran Survivors are at times very difficult to deal with.
- (This is more of a response) The reason for those others, is I find as a Survivor, the Killer has no way of stopping me from using Alert (One of my perks that I almost always use). There's really no counter to it. Thats why I chose the Aura one, and as far as the footsteps, I completely understand. It was just a thought that I figure it could help enhance for some people. But I know it's not really all that strong. I did have another idea that could be used instead, but it might be a little OP
- You don't think adding a burst of speed would be too OP? But I guess it does help prevent getting tunneled so quickly.
- I figured that a cooldown would be needed, I just wanted a second opinion.
- Would Silent Step be too strong if it counted for running too?
- Not necessarily, his power seems like it could be great for blocking strong loops, and when teleporting between traps you need to think tactically about when to teleport. Having three traps also makes a huge difference when comparing them.
- I believe HoS should be about 25%/30%/35% if it remains to repair speed, could pair well with many perks, especially the new ruin.
- If an aura perk got a buff maybe Hollowed would be strong, but you’d need to earn it, such as every sacrifice decreases it by 15m, or every basic attack that was successful would decrease their aura reading ability by 5 meters. Footsteps can be heard faintly if you are listening, although I think survivors do need the ability to remain stealthy.
- I always hated coming against old BT as it allowed people to take a hit, get a save, and then proceed to take another hit. I feel like a speed boost would be much more balanced.
- The cooldown doesn’t need to be big, only every 20 or 30 seconds.
- Many killers (especially Spirit) rely on hearing survivors running, and this perk would completely counter it. I’m up for 25%/50%/75% but anything more and it becomes an over powered perk.
Feel free to ask anything else, and sorry for the late response.
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Personally I feel like The Scarecrow is just a stronger version of the Hag and a The Demogorgon combined. The above average terror radius does help, though.
His unique perk Harvester of Sorrow suffers the same problems Thanatophobia has, it’s not a big enough of a number.
His two other unique perks also seem weak, with very few moment# where It’d seem useful.
Christopher Grants first perk is very similar to the original Borrowed Time, except it doesn’t help the team mate. I’d say it should give you a burst of speed at 150% for 3 seconds and cause exhaustion for 60/50/40 seconds.
Double Agent also seems very strong, and should be probably changed to have a cooldown.
Finally silent step should only be for walking.
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How about Christmas Dwight instead :)
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Mainly Monto making builds, love his endgame Piggy build!
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I don’t know if this is a joke or a delusional survivor main.
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As you mentioned Laurie is extremely smart when it comes to survival
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Because then certain perks (NOED, Devour Hope) would be too strong and certain perks (Haunted Ground) would be too weak.
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This would make killers much stronger.
Killers are first person so survivors can hide easier.
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@Philerz said:
https://forum.deadbydaylight.com/en/discussion/comment/1042410#Comment_1042410
But then surely it works both ways? It needs to be balanced in a way where both killers and survivors either pip or don’t
Both depend on individual performance. Often with survivor you can die and still pip, however I’ve gotten 3K with killer and still safety pipped
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@Philerz said:
https://forum.deadbydaylight.com/en/discussion/comment/1042370#Comment_1042370
You know thag the game is balanced around 2K and 2 escapes???
And yet killers aren’t satsfied with that. You usually de-pip or safety pip with a 2k, and you get more bp with a 4K.
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As many killers have said. They’ll / We’ll play the way that is necessary to even get a 2k. Let alone a 4K. Don’t get why most survivors don’t get that...
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One idea I've always had is ban any communication except an in game one. You can only hear each other within 24m and the killer can hear you from 32m, starting queit but getting louder.
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@TheLegendDyl4n1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1038330#Comment_1038330
legit nice bait, troll.
I was trying to make a joke about how the perk is considered poor by most...
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From someone who is a high ranked survivor main, and killer main, I'll only get angry at the killer if they team with a survivor, but that's more me getting angry at that survivor instead of the killer.
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DS: Keeps current 60 second timer, however once being 24m or further away from the killer, the perk automatically deactivates and you become the obsession.
Borrowed Time: Change it back to it's original version: Can be used once per trial but allows an extra hit for both the user and the person it saves.
Dead Hard: You must heal back to full state to be able to activate it when becoming injured.
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Coming from someone who has reached red on both sides, baby killers aren't really a huge thing. It's more average team mates that are equal to the killer, if you find any killer above average, they'll get a 3k or a 4k, but very rarely in red ranks have I seen no kills (I don't play swf)
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The only killers I'm afraid of is four P3 50 claudettes with keys and flashlights.
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I honestly don’t know why I do it, I just do, everyone I see does it.
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The way it was phrased seemed like a nerf, however after using him, he is definitely stronger as long as he is paired with whispers.