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@Codela said:
Wait... I am not an xbox player, but how do you manage to write such long texts with your controller? :D
Trust me, when you’re angry you’ll do it.
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And yet I’m yet to experience this once. Probably dumb luck but it’s really strange.
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Survivor: OoO, Dead hard, Inner strength and Aftercare or Bond.
Killer (The Hillbilly): BBQ and Chili, Hex: Ruin and then Enduring, Infectious Fright or M&A (2 of the last 3).
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Personally I feel that if that’s how Wraiths want to play then let them. Good survivors will punish them, and in higher ranks it doesn’t happen.
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This is usually why I run whispers. It’s a great perk especially when survivors do this.
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Micheal is SS tier. A tier above S.
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@SilentGhostPL said:
https://forum.deadbydaylight.com/en/discussion/comment/1134065#Comment_1134065
Playing against the same killer over and over can get repetitive. But you do you partner.
As a killer I try and mix it up. I play most killers and switch every two to three games.
If you keep on coming up against the same killer, try a random perk wheel on your survivor (or killer). It is honestly very enjoyable.
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What I think is that either.
A: The costs for each perk us tripled, however all perks are in it at all times. This increases the grind but makes it so that you don't have to wait for weeks on end.
B: There are now three survivor perks and three killer perks. Two perks are from free characters (Such as Sprint Burst and Agitation), two perks are from DLC characters (Such as Autodidact and Remember Me) and then the last two perks are random, possibly both being free characters, one being DLC or both being DLC.
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@gatsby said:
Pretty accurate. I play Red Ranks and can confirm.
Kindred and Bond numbers are a little low but everything else checks out.
From what I know there is an increase in swf rates, which may suggest the low use rates.
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@Mo4ntus said:
Furtive chase will always be useless
Combined with m&a can actually give you a 0 terror radius.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/1132993#Comment_1132993
That is indeed a good question.
Concerning "I want more statistics": The devs recently wrote here in the forums that we wouldn't get new perk statistics because "they do more harm than good".
It’s a shame really as it would help when deciding what perks to run. For example. If I knew that 21 survivors use adrenaline and I play someone like The Wraith, it might suggest that I should use NOED.
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@AChaoticKiller said:
pretty much what i expected and good job collecting all these stats, btw whoever doesn't up vote you and read all of the stats is pretty black hearted because all those games and dedication to collecting stats must have been very annoying.
It wasn’t too bad, I’d get about 2 red ranks a match so I got most of it done over three weekends. Some matches were frustrating but mostly enjoyable.
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@thesuicidefox said:
I'm gonna have to call bull snot that 0 red rank survivors used Head On. That perk is super popular for good players.
Suprisingly not 1 of the 400 perks used was head on. I do suspect that me playing on Xbox may have something to do with it, aswell as the popularity of other perks. I say if I played against another 100 survivors then I may have come up against it, however it isn't a meta perk and more of a meme perk.
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I'm going to say sometime this July
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Same here.
I get loads of hate after the match for camping yet what am I meant to do? Let them unhook the survivor?
Honestly survivors need to understand that if I know there is a survivor near by, I am not leaving the area.
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@Blueberry said:
The more and more stats people keep posting from their games all show DS as the number 1 used perk by far. I think this is pretty telling.
It really is. Funny thing is, I don't find it as strong as many lead it to be (although I usually play Billy so I rarely tunnel).
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https://youtu.be/ODnpKQRPGXU
I'll just leave this here.
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@Hoodied said:
47 lauries using DS?!?!
Not just Lauries, I should probably edit the post ;)
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@BigBrainMegMain said:
Nice organisation. I wish more people used DS on PC.
Thanks ^^.
As a killer main I don't mind it and I'd be happy if more survivors use it.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1131681#Comment_1131681
Oh I just meant, like, did you track the perks when on their teachable character, or did you just list them BY character for the sake of orginization?
Like did you count every Adrenaline used, even if not on meg?
Like you said, I only tracked if a perk is chosen or not, regardless of the character. Sorry for the confusion.
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No idea, although I can say Laurie was used a lot.
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So this is why people say the best killer in the game is nurse...
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The amount of hype when people thought it was Pinhead, I felt like it was the first time in awhile the forums had united. I want it to happen.
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I'm fine with current ruin to be fair. It has separated good killers from bad killers and has even increased my skill with most killers greatly (with a few exceptions).
Although some killers could do with Old ruin, I believe the killers are in a balanced state at the moment, and with adjustments to survivor perks, we could hopefully soon see a balanced game.
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As many have mentioned, it isn't happening to us and it is more likely your latency. The last time I've disconnected was before Amanda was added to the game, and that was a long time ago.
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It isn't on any console and Nintendo are highly against toxicity, so I'd assume not. However due to the lack of messaging on The Switch it still is possible.
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@Ratatosk said:
https://forum.deadbydaylight.com/en/discussion/comment/1118479#Comment_1118479
I'm practically always in red ranks on both sides, and still always 4k with killer.
What killer may I ask?
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Currently I'm using alot of Hillbilly with Enduring, BBQ and Chili, Hex Ruin and either infectious fright or whispers.
Add-ons I use are the home made muffler and the primer bulb.
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@Mo4ntus said:
It really needs to be hook rates and not kill rates
Exactly. Often I'll hook everyone twice and still get a 0k, while often I'll get a single hook on each survivor and still get a 4k.
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Usually at the start of a generator I'll try to, but if there is no need than I won't focus on it, although it may occur naturally.
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I am in love with everything especially the mori!
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I believe it's some time within the next 24 hours.
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The survivor loses it as they are not holding the item.
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Every single competitive game has bans for 0eople who leave, and this one isn't too harsh. You might crash once every 12 hours, or sometimes longer.
People who disconnected before were considered as annoying and they should be banned. Why should peoples opinions change?
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I love when people make their own cosmetics whether it's real life or art. Would love to see this ^^
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Like you, I don't know how to feel.
We will find out later what the numbers are and then I will be able to hold a stronger opinion.
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Any loop that can be looped for a long amount of time with little to no skill should be breakable. That's all I think.
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Billy boi
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@MedicSpirit7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1103013#Comment_1103013
Cmon bud we don’t need negativity! Think of the positive.
Less bugs than usual.
I am very positive. :p
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First of all, The Doctor has received many positive responses and I usually get a 2k/3k in high ranks meaning that he is doing fine.
The drop meter has been removed so that the shock and blast can be more consistent. Adding anything else would completely go against the reason they removed it.
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@KornySon10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1101654#Comment_1101654
Yeah, downing people in a single M1 is pretty strong. It is unfortunate most of the killers on these forums can't land a single M1 hit and cry for buffs instead of getting better at the game.
No actually, often survivors will run to a strong loop, and you now with no power in the chase to end it quicker. She is practically a ghost face that can't hide her terror radius.
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@KornySon10 said:
Plague is already one of the strongest killers. You get almost perma tier 3 myers for just touching the survivors with the tiniest amount of puke, and can slap on thanta for an easy 16% slowdown on top of it. Or you just puke on generators and don't even have to see the survivors to get your perma tier 3.
Her red puke is ludicrously overpowered in the hands of a skilled player, and that's why nobody ever cleanses at the high ranks.
If you wanted to use her power, you could bring an apple, and those are readily available since they are both common and uncommon add-ons.
The fact they are going to be indirectly buffing wallhacks plague is hilarious, and shows they don't know how to balance a competitive game in the slightest.
Is this sarcastic or are you really calling The Plague strong.
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In low ranks survivors learn how to play and eventually get better and become red ranks.
Once you're in red ranks, you've learned most of what you've needed to on both sides.
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I'd say tomorrow we will get a reveal.
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Has to be some hidden voodoo magic.
How about you join back into the EU?
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I dont like playing against meg.
Guess she needs a buff because that's what devs think
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This is one of the best lore analyses I've seen in awhile, and I have to say I am with everything you say!
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Play an instant down killer :p
No injury, no dead hard.
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This is why survivors smurf.
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Some survivors like I would wait in the edit gate to make sure my other team mates escape.
Also I get extra points for winning a chase at the end with the killer. No t-bagging though.