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@ZeroJukes said:
https://forum.deadbydaylight.com/en/discussion/149716/what-stats-should-i-collect-next
Nothing IMO, unless you stream cause we dont have any proof of how valid and credible are you stats if you just create a post and say "X perk was used X times)
Fair enough. Don't trust anything you don't believe. I could video some footage, but I play on Xbox so it would be a bit tricky.
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@KingOfBadRNG said:
https://forum.deadbydaylight.com/en/discussion/comment/1253044#Comment_1253044
Ranks 20 has no useful data to be gain the way is to check by rank 1 i have always believed in a superstition that majority of red rank players are playing very poorly. With this it could shed some light or a rough percentage of players who played poorly but there's always errors with these like you may only get bad player or good because its chance.
Add on less...?
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@nicknack said:
100 games as Michael he is best boi and nobody can change my mind that he is the hottest killer i mean he literaly lays his pipe in you during his mori.
Hmm, I could try Myers, definitely one of the more enjoyable killers.
@KingOfBadRNG said:
50 games of no blink nurse
Can I do it on my alt rank 20 account?
@xenotimebong said:
Solo survivor at red ranks running Empathy, and record how many times your teammates will Self Care through Sloppy Butcher in the corner of the map.
We all know that'll end at 100% of the time.
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The point of the entity blocking generators isnt only that they're blocked, but that you waste your time checking them.
Additionally, the only map I have this problem on is The Game (Due to being slightly Blind in my right eye I can't see well in the dark). Have you turned up your brightness on your device?
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Play Doctor and use BBQ and Chili with Whispers. Don't use it myself as I don't enjoy Doc, but I've heard its effective.
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@Aven_Fallen said:
1000 games as Clown. If you are a masochist.
Too much laughing...maybe 50 games?
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For survivor: Teabagging, Flashlight clicking and running OoO (Only in swf cases).
As for killer, camping and tunneling and hitting on hook. I don't consider head shaking toxic and I see that more as banter.
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I don't know if anything from Tome I was put into the shop (as I didn't play for majority of that period) but they have stated that anything from the Tomes may be put into the shop for full price rather than discounted in the rift.
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Ok then...? So you're telling me and many other solos, who are capable of escaping through the doors, to instead play literally as a solo...?
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Claudette
Shes the only one confirmed to like cake.
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Mainly because this would screw up matchmaking times even worst than they are now at the moment.
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I've come up against many killers that have thought that me and 3 others were swf (I'm a solo too).
Many killers are like this. I don't like giving up a chase like that, but some hate it so much that they almost get entitled and believe that they deserve that kill after committing for so long.
Basically, every side has their entitled players.
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If I have an idea of where the last survivor is, I’ll slug. If I have no clue where they are, or the hatch is right beside me, I’ll hook the downed survivor.
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Sometimes they hit when they don't look like it, sometimes they miss when they look like they should hit.
Overall, it's due to hit boxes. I'd reccomend watching the stream the devs did on it.
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Have P3'd all killers you main?
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This isnt a bug, but rather that there is a lack of people who want to play killer at the moment.
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These are the kind of players we need. They don't play for the win, their no toxic, but rather they play for fun and play fair.
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If you really did that then you should have gotten atleast a pip.
Although yes it is broken. For completing your objective too quick, you safety pip. You sometimes have to play bad on purpose to pip up.
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Cannibal.
While Clown needs a buff, I don't think any buff can balance this guy without it being too strong or too weak.
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The main thing I want is to be able to go into the maps alone, helping me learn about different loops.
Maybe even an individual tutorial for each survivor and killer.
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You have to time it right. If this happens you're doing it too early.
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@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/comment/1251897#Comment_1251897
https://forum.deadbydaylight.com/en/discussion/comment/1251903#Comment_1251903
Share your observations of other Survivor tropes if you've seen them! It would be fun for everyone to compare and to see where our Survivors fall! ^_^ and as I said in the original post this is just what I have witnessed as a trend and not an insult to any player or a definitive thing. <3
Alot of Claudettes I play with aren't great loopers, and usually run Spine Chill and Urban Evasion.
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As a Claudette main, I don’t even run Self Care, and I’m more than happy for you to heal me.
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@Ebisek said:
https://forum.deadbydaylight.com/en/discussion/comment/1251209#Comment_1251209
Dead Hard is dead perk on dedicated servers. It works correctly in 30%.
And yet if you use it to extend loops it remains strong. That's the best purpose of it.
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Head on definitely needs a buff of some sort, I just don't see a good use in it. As for Dead Hard, it's a great perk that is in no need of a buff.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1251162#Comment_1251162
There are 2 or 3 areas that there are 2 pallets next one to another, there are 3 pallets that have a well positioned stair case that you can use to make distance, and all generators are next to pallets( except the top floor one). Also I don't remember any dead zone on this map with exception the top floor
Those 2 pallets that are right beside each other have a gap in between them with stairs and metal things (I'm tired) allowing for a juke.
Those 3 pallets that have staircases are actually very dangerous if the survivor chooses to use the stairs. They are easily mindgameable and can allow for a free hit if the survivor doesn't have Balanced Landing.
Most gens are next to pallets, however thos is due to the map size.
As for deadzones, late game most of the map is a dead zone as there are little to no pallets and very few windows throughout the whole map.
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The Red Forest, which is the Realm of The Huntress, is the area surrounding Chernobyl from what I’m aware, confirming that Anna is Russian.
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Please report this in the bug section here: https://forum.deadbydaylight.com/en/categories/bugs
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Okay, can you explain why you think these pallets that many consider unsafe are actually fine? Questioning is better than arguing.
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@Venzhas said:
https://forum.deadbydaylight.com/en/discussion/comment/1250932#Comment_1250932
now its on day. I have difficulties using 2 hands lol
Ah ok, like many others think, it needs changing. If it be skill checks, pressing a button within a short time or simply just waiting there, I don't know, but it needs a change for sure.
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@AnnoyedAtTheGame said:
https://forum.deadbydaylight.com/en/discussion/comment/1250599#Comment_1250599
Soon as I hooked the survivor the 3rd survivor, they jumped hatch before I could get to it. 1 gen still needed to do.
And? You can't get a 4k every game... I know how irritating it is though.
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It's a bug from what I know.
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Spirit with Devour Hope, Ruin, Haunted Grounds, Third Seal, NoeD and Hex Thrill of The Hunt.
I've successfully broken the game!
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Nah
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Both shouldn't be defended, both need a change of some sort ngl.
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677 hours at the moment.
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As for killer, Remember me nerf, Legion getting a nerf, Pig RBT nerf, Nurse rework that really damaged her, Spirit Nerf (This was needed Imo), Hex: Ruin nerf, and to me a saboteur buff.
Yeah I'm going to be honest I over react, glad I read through all the patches though.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1243284#Comment_1243284
Hm...med kit nerf? Freddy rework(huge buff)? Nemesis, sabotage nerf(yes it was a nerf), no longer keeping addons(while not a problem, still a nerf. Survivor blood webs suck ass and white ward is even more useless). Breakable walls being set up for future patches. Every new map being more killer sided. I think they buffed and nerfed both. Sorry to disappoint you.
Freddy Rework yes same with med kirs, Nemesis is a perk...which on many killers isn't great, and alone is an average perk. Toolboxes got nerfed which was needed, however sabotages didn't, and I've actually used alot more toolboxes since the change. Add ons didn't effect me as I don't use add ons, and unless it's a key or a flashlight, they usually aren't a big deal. If you had to rely on add ons rather than items than your lacking skill elsewhere. Don't know what you mean by survivors bloodwebs suck... breakable walls can help alot, however we haven't seen them properly in action yet. Many maps changed as a buff.
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Im fine with it as it is. They already have to complete three gens to get there, and I rarely depip when I get a 3k.
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Its because not enough people play killer anymore. Theres alot more survivors than killers, not even close to 4:1.
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If you have Stridor, use it. It's an amazing perk on Spirit.
As for my build, Hex: Ruin, Hex: Devour Hope, Hex: Haunted Grounds and Pop Goes the Weasel. Works like a charm.
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@BlueFirebilly said:
https://forum.deadbydaylight.com/en/discussion/comment/1249784#Comment_1249784
I have talked to people and yes it would be a slight nerf but a good nurse or a good hag can make this from a 1K to 4K, maybe you don’t think it’s a good idea but I would use it
It wouldnt affect Nurse as she needs to teleport. As for Hag, it would help but it wouldn't be major. If you place your traps well then they do the job, so NoeD wouldn't really help.
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@BlueFirebilly said:
https://forum.deadbydaylight.com/en/discussion/comment/1249773#Comment_1249773
You would be majorly wrong there, 7% speed boost on certain killers can be devastating, such as spirit, hag, nurse and Mikey. You just need to play some killer to notice the massive bonus it could bring
I play killer at rank 1, and the only killer it would help is Cannibal, and Myers if he was Tier III. Most other killers it wouldn't help.
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No, just no. It needs a nerf, yes, but that 7% isn't going to help you alot if you cant instadown.
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Like @Boss , I had a long break from mid 2018 to early 2019, came back and haven't regretted it once.
Going to be honest, breaking things is on you. I've never even thrown my controller while playing...
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Just for the name
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@Malkraz said:
The mechanic is busted in the exact same way on both ends. Ghostface and Myers have a hell of a time stalking Survivors.
Adding to this, sometimes I'll reveal Ghostface through a rock, fence or even a loop.
