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@OldHunterLight said:
I know what legacy is but how did you obtained them in the first place? I wasn't around when the legacy cosmetics were a thing
Due to the grind to prestige your Character being made much easier in Patch 1.3.0, the Developers decided to reward Players who had put the time into prestiging their Character before the Patch. With every Level of Prestige obtained, the Player was granted one legacy prestige Clothing Item. These are the entity touched apparel, similar to the blood-soaked clothes you receive for obtaining a regular Level of Prestige.
This was a limited time event and only having reached Prestige prior to Patch 1.3.0, could you obtain these Clothing Items. The deadline was 24 November 2016. They are no longer available to earn in-game and will never be re-issued. There is no legacy prestige for any Character released after the event and licensed Characters released during it.
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This isnt a bad idea, although maybe it should be only available to the first 1000 or something like that, just to make it that much rarer.
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@Alucardrx20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1248660#Comment_1248660
i will then ty for the link i hope they drop the timer on me though i don't care if i have a 30 min ban that is more reasonable to me than 24 hours ty for the link again doing it now
No problem, hopefully it gets sorted out soon.
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Well then go report it in the bug section here please: https://forum.deadbydaylight.com/en/categories/bugs
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You clearly didn't dc once if you got a 24 hour ban. As for the 4 minute ban your friend got, that was intentional.
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@Milo said:
Even if they knew they wouldn't tell you. Oh also
(5) Shrek (the ogre)Seriously? He's not even from a horror movie!
What do you mean? He fights a Dragon, theres a talking donkey, Gingerbread man, mirror and much more, aswell as lava.
If anything he's one of the scariest characters in any film, especially that he shouts at Donkey.
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As @Boosted_Dwight mentioned, this is most likely a bug and I'd recommend reporting it if it hasn't been already.
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Updated the list there, anything 75% didn't appear on my news page >_<
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@KiloOfSalt said:
https://forum.deadbydaylight.com/en/discussion/comment/1248480#Comment_1248480
It also appears that Ash's Stockboy outfit is 75% off.
Oh so it is, missed that.
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By far the best add on imo. Being able to slow the game down by that much without having to have any interaction is really strong.
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@KiloOfSalt said:
https://forum.deadbydaylight.com/en/discussion/comment/1248480#Comment_1248480
Thank you so much
No worries
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All characters EXCEPT Deathslinger and Zarina are 50% off.
For cosmetics.
The following are 30% off (840 cells)
Neas Harajuku graffiti Artist
Kate's Midnight Rider
Steve's Scoops Ahoy
Fengs Tokyo Subway
Yui's Kumi-Daiko Peformer
The Ghostfaces Raining Blood
The Onis Demonic Force
Jane's Photoshoot Ready
The following are 40% off (720 cells)
Nancy's Business '85
Claudettes Winter Gala
Megs Tempo Runner
David's Mechanic
The Doctors Surgeon of Slaughter
Adam's Sightseer
The Demogorgons Escaped Specimen
The following cosmetics are 50% off (600 cells)
Aces Flying Ace
The Huntresses Cold Wasteland Survivor
The Trappers MacMillan Miner
The Nurses Lady Lunatic
Dwight's Snake Oil Merchant
Jeff's Into the Sunset
The following are 75% off (300 cells)
The Wraiths Wax Warlock
The Hillbillys Auto - Repair Reaper
The Hags Sapling Siren
The Plagues Priestess of the Damned
Ashs Working for the Weekend
If I missed anything please tell me.
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Out of the basic three, Hillbilly.
Out of all of them, Spirit.
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I'm finding it fun atm.
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@PrinceAshitaka said:
https://forum.deadbydaylight.com/en/discussion/comment/1248232#Comment_1248232
I'm well aware that the information-value is the main reason people run Spine Chill. But because of the recent rise in popularity of the Vault-Speed Build AND simply to make it more attractive to players to use instead of the old classic meta perks that we all know. I think giving it that buff would do good in increasing the variety of perks in rotation. :D
This would make it very strong, and considering it already has a high use rate I'd be against this. I even run this perk myself.
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Crate of Gears
Mainly to slow the game down, just a little bit.
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The main point of the perk is in the name. Spine chill. When you get a chill down your spine, you know you're in a bad situation.
Basically, the speed boost isn't the main point of the perk. It's getting the early head start.
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Monstrous Shrine, and against a swf, Hex: The Third Seal.
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Does this happen against a certain killer???
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Wait this means something?
Is this why I sometimes go into stage 2 in first hook?
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@Peanits said:
For survivor, pallet doctor. Windows of Opportunity, Any Means Necessary, Open Handed. Fourth perk can be whatever you like, but Kindred works nicely with Open handed. See a downed pallet? Run over there and pick it up.
For killer, Wraith with Play With Your Food and Nemesis or Furtive Chase. Easiest PWYF stacks you'll ever get. You'll be zooming.
Can't forget about those Windstorm add ons.
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You know you can change control bindings in the settings...
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Article "Steam Gifts"
This should have everything (I hope).
Sorry if you cant find what you want, I'm a console player so I'm not exactly sure what to do on steam.
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Please report this is in the bug section.
Also, I do not experience this.
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Like most things, it shouldnt be removed, but should rather have a nerf to it.
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This has already been reported, please upvote it here: https://forum.deadbydaylight.com/en/discussion/147395/no-deviousness-blood-points-for-huntress-hatchet-hits#latest
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This has been reported in the bug section. If you can, go to it and give it an up vote to show this is a bug that happens often.
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This is due to what the killer sees. As for Windows, they are doing great at the moment, might go back to my Lithe build.
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What killer were you playing and do you have any videos of this?
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Have seen many people having the same issue.
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Please report this in the bug section here: https://forum.deadbydaylight.com/en/categories/bugs
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1. I see your new to the forums, although this is in the wrong category, if possible try to learn your way around the forums.
2. Run NoeD if you feel survivors are doing gens too quickly.
3. Most totems are in pretty reasonable spots. Not all of them, but most of them.
4. As someone who plays 50/50, you came back in a stage where the game is in it's most balanced state in a while.
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@Xhaviour said:
https://forum.deadbydaylight.com/en/discussion/comment/1246004#Comment_1246004
well if you check Patch notes Past 24 Months how it come you can call this "most balance state" ?
https://forum.deadbydaylight.com/en/discussion/comment/1246007#Comment_1246007
1.) This game has a realy bad learning/effectiveness curve i mean you litterly use only W & M1 as Survivor in 95% of the time in a Round, i mean if you would ever Played a Game which realy Requires "Skill" you would know DbD is a horrible game if it comes to skill
2.) Both sides recive changes ya, but for ever time a Killer got any Nerf the whole Survivor got 3-4 So in 10 killer nerfs survivor received 30-40, and why ? we even did manage get 4 kills over the years without this heavy buffs on our side
If we go back that long then I'd argue the game was killer sided back then, but then it slowly got more and more survivor sided, and now after infinites have been nerfed aswell as loop spawns, the game on both sides seems balanced. Alot of the games I've been playing have ended in 2ks.
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Actually the game is arguably at it's most balanced state in a good while. I'd reccomend playing both sides at high ranks to understand these changes.
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@Thatbrownmonster said:
Yea...they added from good movie franchises… your sugesting a character from a franchise that is mainly hated
Especially that it has a younger fan base.
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1. If the gen is close to being completed, complete it. If you're on the opposite side of the map, stay there. Is the killer camping, continue to do gens. Otherwise try and go for the save.
2. If you think you can get the save, then try, but always have a plan before going into it.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1245099#Comment_1245099
well, there certainly are different ways to do that objective though.
if there is a team of people who do nothing else but that objective (no healing, no totem cleansing, no chests and maybe even toolboxes to speed up the gens), that team is genrushing. They dont do anything other than trying to get the main objective done asap, which the term "genrush" refers to and which is how it should be used.
however, people tend to use the term to describe gens popping fast in general awell, which imo is wrong. what is a healthy survivor supposed to do? just walk around until the killer finds them? if there is no map pressure applied, gens will pop fast aswell. thats not a genrush though, they arent ruhing things at all - the killer hasnt played properly.
thats my opinion on the term "genrush".
besides that i fully agree with your comment ^^
For me its genrushing if they refuse to even unhook their teammate, and this is why NoeD is such a good perk, because people only want to do their main objective.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1245121#Comment_1245121
Was typing the other comment when you posted this one 🤷♂️
https://forum.deadbydaylight.com/en/discussion/comment/1245137#Comment_1245137
There is no main building on rotten fields.
I completely forgot about that map...my bad.
Has about 13 loops and shack. Not all these loops have pallets.
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/1245088#Comment_1245088
THERE IS NO HOUSE. Its not thompsons house map. Its those 6 pallets i named and corn
Oh that map.
3-4 pallets around the main building
Shack pallet
7/8 different loops.
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I really don't like the term gen rushing, because that is literally the survivors objective.
As for flashlighting, that actually gains you time if you use earphones/headphones and can hear which whey they went.
Some survivors just teabag for no reason. In all honesty they shouldn't.
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/1245058#Comment_1245058
You dont get it there was one shack pallet. 4 jungle gym pallets and one of those long wall pallet shot wall. Thats it. There was one hill and 2 harvesters. Thats not enough...
Shack pallet
House edge pallets x3
2 north of house loops
2 south of house loops
6 other loops
I know there is a set number of pallets on the map, which I believe is 8 or 9, maybe your team wasted them earlier?
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1245056#Comment_1245056
I don't think so.. He assaulted a co-worker, the boss would have been put in jail or at minimum removed from his position.
Maybe he got a different boss then? Its definitely confusing.
The one I'm confused with is The Legions. In their lore it says Joey stabbed the janitor after Frank, but in the animation it shows Julie going second.
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I'm fine with this if all four survivors are downed. Otherwise no.
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Gotta love how there are 6 scattered around the house, let alone the whole map.
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@Ivaldi said:
So.. Did BHVR literally just up and Uno-Reverse Dwight's backstory?.. His backstory literally says his Boss drugs him and leaves him in the woods, but in the cutscene they have Dwight drugging his boss and making him go crazy? This can't be an event that happened after his backstory, as it claims "Dwight was never heard from again." so what was the mindset behind this as it completely negates his backstory and everything we know about him.
This is probably before the events of the forest. Maybe his boss got revenge on him?
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It happens both ways and does need a fix. Sometimes I'll look right at them and they won't be revealed, while sometimes I'll see them through a rock.
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Some people are like this on both sides, I'd say just move on, people like that look for a reaction.
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@LetsPlayTogether said:
How about we disable all the killer sided maps, too? Oh wait, now there wont be any maps left.
Majority of maps are balanced. Please stop being biased.
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Nice one dude! Goodluck woth Spirit!