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She was the first one I picked and I've stuck with her. Shes my only P3 50 on both sides...
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1243560#Comment_1243560
@pixeled4life This^ Except the offer ends on May 12th, not to be rude of course, i'm just clarifying the date.
It's not an exclusive for anyone who signed up for the DBD Mobile Pre-access, so you'll be able to get it by logging in. Also it says the offer ends on May 12th, so be sure to log-in before it does end!
Thanks clarifying, don't want pixeled to be misinformed.
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1243862#Comment_1243862
There's no way. Unless the survivor has kindred, you have no idea that a stealth killer is camping. Before the kindred buff? You could fake leaving as wraith, then just stand there for your free mori. You can't expect people to run 1 perk for a super specific situation, even if it is super overpowered. There's too many situations like that in DBD to justify it.
I usually run Spinechill, so if I go near the hook and see that light glow, I know that there's a camper.
Additionally, rarely do I see campers at red ranks. Since the start of April I've been tracking stats for something which I won't say yet, basically in these stats I'm yet to face a camper out of 70 games or so...I don't count it as camping if its egc, depends on your taste I guess. I'm also probably extremely lucky.
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1243779#Comment_1243779
I am as well. Tell me how you counter a stealth killer or 16m terror radius killer proxy or facecamping a hook? BT will not work. Very few people run kindred, and relying on 1 perk to counter an overpowered strategy that most people will not be using is a bad argument (which is why I think "do bones" against NOED is dumb).
Wraith can camp hooks pretty hard, but ghostface is the king. You can down someone about half a second after they get unhooked. Wraith? People can see it coming during the uncloak, but ghostface no. If DS did not exist, camping ghostface would be meta against solo Q teams. I am almost certain of it.
The counter is too do gens. Yes you may depip, but so will the killer.
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@thesuicidefox said:
I love how killers refer to these perks as "second chance". Shows that they clearly never play survivor.
I'm a rank 1 survivor and killer, and this is how I refer to them as.
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I'm fine with it within reason. If you slug someone because you think someone is nearby, or you think they've got DS, than of course, do it. I'd do the same, but I dislike the 'tactic' that many people do, which is slug them for 4 minutes without them being hooked even though they're all downed.
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According to Peanits restarting your game should fix this.
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@TechnicallyLegal said:
I have meditated long and hard on this question. Truly a testament to my own thinking and logic. After months- even years of pondering, my decision will have to be Shirtless Myers over Shirtless Myers. Shirtless Myers would definitely strike fear in the hearts of survivor mains everywhere.
But while your poor shirtless Michael Myers only figuratively strikes fear in the enemies hear, our amazing shirtless Michael Myers literally strikes fear into people's hearts by giving them a little jab to the heart.
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@CornMoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1243737#Comment_1243737
The thing is we cant have less second chance perks since they are already in the game
But second chance perks can be modified and changed in the future to be more balanced and fun for one side while not bmruing the others experience.
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I'd love to see moris for many killers, especially the older ones, but I feel like we need other things to be worked on before new mori animations.
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We need less second chance perks and more perks that reward good plays imo. Not locked behind absurd conditions, but rather a single condition.
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If you log in before May 11th (I think) you'll get it.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1243518#Comment_1243518
Spirit and Nurse are still 2 of the best but only harder to use (in Nurse's case). Ruin was a heavy hit, that's true, but it gave birth to the really strong Ruin + Surveillance combo, and made gen tapping have a counter. Very neutral change for both sides. Breakable walls are... debateable, I don't think it's a heavy hit, but nor is it a help, I'm unsure.
Overall, wouldn't say they were 'heavy hits' for killers, they hardly changed the game aside from the ruin nerf.
Many Nurses quit due to that, as it changed her completely.
Spirit was minor, I think we can all agree with that.
The Ruin nerf limited my enjoyment of the game, mainly due to the fact I can't play alot of killers without trying to win rather than having fun. Ruin was probably the biggest and most ambitious change we've seen in Dead by Daylight.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1243518#Comment_1243518
Still Killer is way easier than it was years ago and still Killer is good playable. Despite what some people are claiming.
It is definitely better than it was years ago. I remember multiple pallets spawning on the same loops, pallet vacuum, old ds and much more, its definitely better.
Personally the game is still survivor sided, but not even close to what many killer mains claim. It's a small difference.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1243514#Comment_1243514
Me too...Joey's my favorite Legion but I prefer other killers over Legion usually
Legions probably my third killer of choice. After playing 50 games straight with him, he began to get repetitive.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1243284#Comment_1243284
Lets go over those Patches.
First, we got the Nurse Nerf. In the same Patch, Medkits got reworked and Insta Heals got nerfed. So something good for Killer as well.
The next Patch was the Spirit Nerf (which was quite generous, mostly the Bullshit Add Ons got reworked). But Killers also did something positive - a solid Killer (Oni) and Balanced Landing got nerfed.
Next Midchapter we had the Ruin Rework. But again, Killers also got something positive, Doctor got reworked and the reworked Doctor is WAY better than the previous version.
And the recent Chapter brought again a solid Killer, the feature of breakable Walls (which I see more negative than positive, but it is meant to help Killers) and the Toolbox Nerf (which made them useless for Repairs).
So saying that they were survivor-sided is not really correct, IMO. There was quite a bunch of good stuff for Killers as well. And lets not forget, survivor-sided Patches are the minority.
Especially the Ruin-Nerf resulted in a big outcry, but I did not notice that much difference in my games. In fact, I think new Ruin is a little bit more annoying, because you basically need to finish the Gen before going for an Unhook.
There were definitely some great things for killers, but alot of heavy hits.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1243312#Comment_1243312
Joey mains rise up lol
I guess I should sit down...
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@Calisto_667 said:
https://forum.deadbydaylight.com/en/discussion/comment/1243328#Comment_1243328
I understand now. But this doesn't distract from the fact that all the changes on the new patch are killer sided and killers still complain in the forums.
Sadly that's with every community. Let's take Overwatch for example. One killer that's overpeforming and is meta gets nerfed? Anyone who mained them starts an uproar. Happens every single time unless it was a minor nerf.
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@Calisto_667 said:
https://forum.deadbydaylight.com/en/discussion/comment/1243284#Comment_1243284
I think you absolutely missed the point of my discussion
Sorry I didn't explain it well enough ( I've been up since 7 doing college work ). Went on a tangent basically, but the first paragraph talking about why killers are complaining, second one simply stating what I see versus what you see, and final one the best way to learn against this.
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I think it's good, but definitely the poorest out of the three. I love Spirits, Dwights and Fengs outfits and I also like the Kate outfit.
Not a big fan of Huntress, although I don't like alot of her cosmetics in general, I'm disappointed in Legions, but maybe that's because I wanted the rift on Joey or Susie, and Adam's is sub par.
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This could be region based. What state do you and your friend live in?
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1241819#Comment_1241819
Yeah I said this was coming weeks ago. They won’t be happy until it’s 4k every game.
Majority of killers arent like this. Same with survivors. Problem is it's the louder voices that get heard.
As for the post, we are in one of the most balanced states the game has been in for a good while. Survivors don't need a nerf, maybe a perk or two need one, same with killers, but neither side needs a huge nerf or buff at the moment.
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This is due to latency and dedicated servers. Most likely, the killer had poor connection/ a ping spike, you had poor connection/ a ping spike or yous both have below average connection causing this.
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After the release of Ghostface (which was almost a year ago yet it feels like its been much longer) majority of the patches were survivor sided. This is the first patch in a long time that's mostly killer sided, and as the developers base alot of their changes off stats, the stats must have suggested that these changes were needed.
Additionally, I rarely see camping at Red Ranks. I do see the odd NoeD user, but I run Small Game so all totems are gone by that time.
I reccomend to flip to the other side of the coin. Play killer as much as you do survivor. Learn killers you struggle against. That's what I did. I learned how to play as Billy and Spirit, now I have a great survival rate against them.
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@Superstar_Saga95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1243006#Comment_1243006
How would you try to nerf it?
Make it so that you have to hook each survivor once.
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It is in now way in need to be changed to be cheaper. It's already a very strong add on.
As for the buff, it's ok I guess, but if anything ebony moris need a nerf.
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I think this is a much better idea. Rather than being able to spam hatchets, you now have to use them efficiently, and the survivor had every chance to dodge it.
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@LetsPlayTogether said:
All those "slugging is fine" posts. Disgusting, but shows perfectly this ugly community.
And yet it is fine. It's a tactic which comes with a great risk which can be countered by one single perk.
Its slugging and refusing to hook people despite them all being downed which is uncalled for.
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This guy is within your rank range though. No one should complain about this.
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@LetsPlayTogether said:
NOED ist worst perk design in game. If you cant understand this, well ... you lack all kind of game sense.
I'd replace it with Insidious. It's a perk that promotes camping.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1242315#Comment_1242315
Unfortunately I can't comment on how long beyond saying that it is in active development. It's not on a back burner somewhere! :)
Thanks for responding anyways, and goodluck with it.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1242315#Comment_1242315
I bet it's gonna be in the next chapter
Hopefully...we can only wait and see.
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@Almo said:
Yes, we are working on it! :)
Any idea when it'll be ready Almo? Or is it a soonTM? :p
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Killers would be tortured and forced to do so.
Survivors would most likely be thrown into the void.
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Most of his add ons are rubbish, but this is one of the good few.
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The problem with Freddy is what majority of Freddys do. Swing Chains and Jump rope with Thanataphobia, Dying and Pop, while spamming portals in chases.
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@Ascended4Head said:
https://forum.deadbydaylight.com/en/discussion/comment/1241478#Comment_1241478
But survivors aren't broken. Stats released show that even with SWF, killer is still greatly favored. I solo about 50/50. I play with a lot of SWF when I solo. I'm at red ranked. I don't see these games where the killers are getting buried by SWF. I see a lot of stupid SWF teams that get buried.
Show us these 'released' stats.
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This is very similar to my build. The only difference is instead of Blood Echo I use Dying Light for extra slowdown and it works like a charm.
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Pros: Forces survivors to look around.
Cons: Weakens one of the main uses of the perk with Ghostface and Myers being common killers.
I'd be mostly fine with this, the only problem I do have is insidious camping becomes much stronger in solos. Other than that it's fine.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1240509#Comment_1240509
To get respect, you need to give respect. Every time the devs release a half-assed update like this, it's like a slap in the community's face. They clearly have no regard or respect for us if they are so willing to do this with literally every update.
To me they've gained my respect over the years. They've lost some countless times, and yet I stick to the game. I can't hate on something I love.
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@PigMainClaudette said:
Bugs aren't a concern for me unless they make the game literally unplayable, so I don't see what everyone is complaining about.
MY issues with trying to maintain a positive attitude lately are all community-based issues. Between campers, tunnellers and inept teammates it's kinda hard to have a look at any problems with the core game. And while campers and tunnellers are becoming more and more rare for me, they're still an issue.
Well atleast you're trying, that's the best you can do. The problem is the people who don't want to try.
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@Waffleyumboy said:
I agree that criticism should be more constructive. If you see a problem, propose a solution. If you dislike something, explain why. Keep your responses thoughtful and keep your mind open.
Exactly. The amount of posts I've seen from both sides without any evidence, and clearly meant to be toxic, is getting quite annoying...
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@McLightning said:
I would normally agree with this, but if you know the history of this game, and the situation with *every single update* they release, you have to forgive people for just being fed up with updates being half-assed like this. You would have a point if they didn't release half-assed updates so freaking always. Plain and simple.
Usually I'm frustrated too, I get that people are, it's natural for humans to be frustrated after the same results time and time again, but we need to give them some respect this time. They could've cancelled it because everyones at home, which includes things like the archives, but instead the worked on it. They're working hard for us despite the limitations.
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Recently my Wifi went out and I've had to resort to my 4G. Crashed once, and our wifi is getting fixed today which is good. When I crashed I suffered a ban like anyone else.
4G is Nat type D.
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Do you have any footage?
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To me it's fine. The only change he needs is a shorter stun duration after using Feral Frenzy.
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Than it's either a bug with the score event or it was removed.
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Did it give you the protection hit score event?