Cheers
Cheers
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- Cheers
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Why? If you want something gone than atleast explain why?
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@chase131119 said:
Stop complaining that you can't hit a survivor, it's not that hard. It's just a normal M1, stop missing.
As someone who mains Legion, it's a fair bit different to a normal m1.
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I'm mostly fine with it ngl.
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@elvangulley said:
I would rather have the playerbase number plummet ifbit ment no more swf. I can take long wait times if it ment games were fair. If you cant play without cheat on comms and would quit if they removed it then bye the ga.e would be better off without you.
That's not cheating, and it's the key to some peoples enjoyment.
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@Macymj6 said:
Umm. Dead Hard, Iron Will, and Adrenaline are all perfectly fine. Along with Pop. Dead hard isnt a guaranteed missed hit either. Half the time I mess up and half the time the killer waits
This
All of those perks are fine, even Pop is fine atm.
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Moving on is only natural. Be like Ace and move on with ease.
Actually though, goodluck with whatever you play if you do leave, and I hope to see you back soon once the game is in a better place.
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I just want more bp if I buy a perk I've already got.
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@StutteringSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1263203#Comment_1263203
A four second stun gives the survivor plenty of time to get to a pallet, so no.
Doesn't make a huge difference to me. You have to be good in the chase regardless if yiure going to main Legion.
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Black incense to reveal survivors easily.
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I also play on the Xb9x
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Love the movies and would love a chapter on it.
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You use it to catch up with the survivor, miss on purpose and then hit them normally, that's why.
Also imagine it with Unrelenting...
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@oh_0k said:
https://forum.deadbydaylight.com/en/discussion/comment/1263090#Comment_1263090
He rides around in a little toy car and attacks survivors by ramming into they're ankles
This must cause the exhaustion status effect.
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Give props to the side that beat you
This is conditional and depends if I had a very fun game (as I'm a console player).
If I had a fun game I'll message them saying "GG deserved 4k." or something along those lines.
If I lose and had a very unfun game? Meh. I move on.
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Most characters I'm fine with.
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Considering German military is attacking the USSR, I'd assume it's WW2.
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@Aftertaste said:
Hello! I have an perk idea for you;
Tear me down - each 10 (maybe 15) seconds of chase gives you 5% progression of recovery bar after you get downed by the killer. The perk can give you up to 30/35/40% (Still not sure about the numbers here) of recovery bar.
The perk deactivates once you lose the chase (the killer loses you, not downs you)
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I think that more than 50% would be too good since you can combine the perk with flip-flop. What's your opinion on this one? :)
It seems sub-par to me as it's very conditional like Unbreakable. Personally buff the numbers to 50% and you gain a token every 7.5 seconds.
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Staying within a close range of a hook while there is no considerable threat of that hooked survivor being unhooked at this moment.
This does not apply if it's endgame.
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As its 2 in the morning, I spelt Spirit wrong. Way to go Cheers.
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Yep, although the range is a bit small so unless you were put into the dying state right next to a hook, it probably won't help alot.
Additionally, the wiggling isn't super helpful. It can come in handy, but rarely does.
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@Waffleyumboy said:
The problem with swf is killers always blaming their mistakes on them. The reality is solo and swf aren't all that different and the excuses you try to make up to make yourself look prettier will always remain mere excuses.
Alot of killers that do this also tend to watch Tru3, who, let's be honest, can't accept his own mistakes.
I've seen times where he has decided to focus on one survivor instead of pressuring another on a gen, and then to lose and blame it on swf.
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All I want to do is be able to go into maps, with or without bots I don't mind.
It would help me practice my Nurse, Huntress and possibly find a golden toolbox.
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@Macymj6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1262933#Comment_1262933
Yeah. I can see how it can be annoying for killers of course, especially with the toxic groups. But in my opinion if you can't kill a normal SWF group are you really that good?
I love playing KYF as well. It's chill and don't have to worry about rank. Lol
If you're playing casually in swf then that's great, most people wouldn't find that annoying. Problem is most swf players go out of their way to be toxic. Glad you're not one of them, as we need less of it in the community.
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@Macymj6 said:
Im tired of hearing people complain about how SWF is toxic and OP and how they should remove it from the game. SWF is only OP and toxic if you make it that way. I enjoy playing with my friends. We don't go around t bagging and constantly clicking flashlights and bring them every game or abuse them or anything like that. (I know just because we don't, that other people don't) We just have communication. If they remove SWF do you think this game is gonna still thrive?? Ask yourself that. People will leave. The game isn't fun for me to play on my own and many people think the same. BTW this isn't mean't to be toxic I just wanted to share my opinion. Thanks.
I'm more than fine with it, it's just very hard for many to cope with it due to that even if they play at their best, because survivors don't have to run certain perks aswell as they have communcation, they can survive.
Personally I'm more of a kyf kind of guy, as well as solo and killer.
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El juego está equilibrado en este momento ... principalmente. Tal vez algunos aficionados asesinos y nerfs, lo mismo con los sobrevivientes.
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Please go to the Mobile website for any questions you may have, as this forum is only for console and PC.
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Have you ever tried eating food with a flashlight shining down your throat? It burns.
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Personally, survivors but on the forums it's both sides.
I've only once had a killer message me, which was when Demo only came out, while when I play killer, I get a message about every week or two.
In game there are many toxic killers however, and don't get me wrong there are toxic killers who will go out if their way to message you, but I don't see it often.
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That's why I always encourage people to play both sides. Feel how each one is and then understand why people feel that way.
I don't look for a win. I look for fun. Once I've achieved that in a match, I don't care if I escape/ get a 4k.
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Considering his best use for it is usually getting the first hit, Chewed Pen for recharge.
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I play on Xbox and run 60ms
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1262344#Comment_1262344
Does he say he's a Wraith main?
Not that I know of, but he proved Wraith can 4k at high ranks, plays Wraith a good bit and thinks very good of Wraith.
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Tru3 is a very good Wraith player though, he could take that position.
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On survivor I run Spinechill to give me the early move on the killer, Balanced Landing to turn dead zones into loops, Ironwill to make a juke aswell as to work on gens, and the last perk could be anything, but atm it's Small Game due to NoeD being on the rise.
For Hillbilly I run BBQ & Chili to find survivors quickly, Whispers to patrol gens faster aswell as to camp exit gates, Hex: Ruin to regress gens quicker as no one will be on them and Enduring so I can be cocky with my M1s.
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Survivor: Spinechill, Balanced Landing, Ironwill and the last perk is dependant on my mood.
Killer: BBQ & Chili, Whispers, Enduring and Hex: Ruin on Hillbilly.
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There have been many totem spots like this in the past, all that have been fixed. Also please don't this thread into a 'Survivor vs Killer' thread.
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Depends on what rank you are.
If you're green, yellow or white ranks I'd say Trapper.
If you're purple or red I'd say Legion.
Legion requires alot of skill in general in the chase, while Trapper has his traps which help him in the chase.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1259643#Comment_1259643
Well.....rank 1 doesnt mean much these days for survivor. Ive seen red ranks that cant loop but i get your point. Face camping only work on potatoe survivors.
The thing is, their still is a difference between rank 1s and rank 10s.
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What region are you?
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As someone who plays 50/50, this patch has been fairly healthy for the game and was needed.
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I'm fine with the haste staus effect imo. Can help when going for body blocks.
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Hillbilly playing fair by not checking the survivors items.
Hillbilly has been missing for about a year now.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1260274#Comment_1260274
It does only trigger if not exhausted. It could be toned down a bit but i think it makes sense.
That would be much more balanced then.
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Tenacity should have a slight nerf to noises, maybe 50%?
Poised buff is good, I'd be in favour of this.
Lithe buff is extremely over powered if this was to happen. People consider 19% (Resilience and Spinechill) extremely strong, and 50% would be out of the ballpark.
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When stalking normally it goes alot slower, but while leaning around walls it goes alot faster.
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Benedict also says that she seems like a lone wolf, which may be due to the language barrier, but could be many other things.
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Do the same against rank 1 survivors. The results are much different.
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If you're looking for good perks, Plague.
If you're looking for a strong killer, Freddy and Hillbilly are great choices.
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They'll announce it around the end of May.

