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I can't see it being Jason due to lawsuits, although Alien is a decent shout.
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I don't main her, although I do player occasionally.
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This would be close to impossible as they wouldn't be able to tell the difference between someone pulling the plug and someone actually disconnecting due to internet issues.
Regardless, in a game like this where disconnects have a heavily negative impact, you shouldn't be playing with poor internet.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1286925#Comment_1286925
Lol are you serious dude? My point was you saying "nobody wants to see that" is blatantly incorrect, not to compare who got more upvotes. ๐
I'm done with this conversation. Next time you get the urge to tell me what I should and should not be posting, hit the flag button instead.
Grand, just trying to keep this community more polite instead of being careless while making fun of opinions.
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Finished the servey and found it quite interesting and it even made me have to think about myself for a while on some of the questions.
Good luck with your thesis Nathalie ๐
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1286801#Comment_1286801
It got 11 upvotes so apparently some people want to see it. Not everything has to be taken so seriously.
And mine got 16. Clearly people prefer seriousness on posts like this.
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Going to have to make it a bit longer considering how long he spends in a chase.
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Blackbear - Hot Girl Bummer
Avicii - The Nights
Imagine Dragons - Warriors
The Hoosiers - Goodbye Mr A
Any song from the show Dear Even Hansen
Besides Goodbye Mr A, the songs that I like are recent, just in case that's not your taste.
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As @Orion stated, this is most likely a bug and I'd reccomend reporting it if it hasn't been already.
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Goodluck dude, and I hope to see you back here soon.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1285840#Comment_1285840
Don't police my posts. If you think what I've said is reportable then do so. Otherwise feel free to ignore it.
I'll try not do so in future, but in all honesty making meaningless comments on someone's concept is something no one wants to see. If it wasn't a suggestion than I'd be fine with it.
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@brokedownpalace said:
Oh no, not my 4k! ๐ฑ
Dude try to take posts seriously, if you don't have anything meaningful to contribute to the discussion then don't.
Personally, I wouldn't be against it if it was for a dc. In any other situation I'd be against it.
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Slowdown Freddy.
Skipping Rope and Swing Chains add ons with PGTW, Discordance/BBQ and the other perks are your choice.
Use with caution however, this build is extremely irritating to play against.
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If the survivor changes state from injured to healthy or the survivor becomes the obsession than their head goes white. This also happens if the obsession starts a chase.
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My dumbest irl reason was when I was trying to learn Nurse and one of my roommates came in and gave me a fish slap. It was all banter in the end, but it went from 5 gens left with 2 kills to no gens left with 2 kills.
My dumbest in game reason was when I was playing Huntress, I hit three blank hatchets in a row (When the blood splatters and you hit the hit box but it doesn't actually damage them).
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This is something else. Got any other art of yours I can look at, because this is brilliant.
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Nurse
I love playing against her, problem is she has a lot of bugs and has a very high skill floor, let alone ceiling suggesting why I never see her.
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I see it as a killer equivalent of tbagging / flashlight clicking. Not that annoying, I see it more as banter.
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This is advice from @OldHunterLight.
Kill 1 asap, play with the rest, and try to finish before the last gen is done. Try to send yourself to a good map.
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The thing is he is weaker with fake pallets and his lunge is the same.
His snares and teleportation however needs tweaking.
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@Icery said:
https://forum.deadbydaylight.com/en/discussion/comment/1282921#Comment_1282921
Then how did she came near me and revealed me?
The perk lights up when you're looking at the killer, so she knew which direction you were coming from, but not the distance.
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To me it's fairly useless unless that's the next gen I've got to patrol. I won't instantly go to a gen because it blew up. I'll continue to patrol up until I get to that gen.
What it is great for is blowing up a gen just as the third survivor is sacrificed. You're giving the killer a false location which gives you more time to find the hatch.
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If you're using your power as Ghostface than that means Nea can't see you, although the perk lights up. If I were you I'd use this to my advantage that she knows where you are but not how far away you are.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1282048#Comment_1282048
Trash perk, if you wanna find totems Detective's Hunch is better.
Meh, I prefer Small Game so then we have 2-3 people on gens and myself doing totems.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1282091#Comment_1282091
DS Unbreakable doesn't have a counter btw.
Both together don't, which is unfortunate, but atleast that means they used two perk slots just on that.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1282077#Comment_1282077
I wouldn't know I don't use those perks. They're not necessary at Red Ranks.
That's how they are sadly. I don't mind any "second chance" perks because all have a counter, for NoeD cleaning totems, Baiting DH, slugging DS, not slugging Unbreakable and not tunnelling BT.
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This may be due to little or no production as it's hard to produce merchandise under the current conditions.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1282048#Comment_1282048
No ED is way too strong for fixing a Killer's mistakes, it's like an insurance policy for people that expect to fail.
The only reason I don't complain about it more is because in Red Ranks its taboo to use it and its most Killers goal to play the game normally. If everyone in high ranks used that perk, I'd probably stop playing Survivor.
That's how many feel about Dead Hard, Decisive Strike, Unbreakable and Borrowed time, they fix a survivors mistake.
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@Dzeikor said:
https://forum.deadbydaylight.com/en/discussion/comment/1281720#Comment_1281720
dont know where i'm contradicting myself but ok m8
You stated "There are currently hacks that makes you stack perks,let you know which killer you are againts,wallhacks,lagswitchers and so on,yet I dont see any of these people get banned,why?"
Then you said "How can you tell if a survivors uses a hack to know who the killer is?you literally cant so you cant really report them?"
That's how you contradicted yourself.
On to the point. It isn't the devs fault. Its EACs fault. BHVR isn't a big company, which means they don't know how to make their own anti cheat which is common for companies as such. EAC is great, it works well, but every now and then people find a way through.
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And this is why I run Small Game. You should too if you want to complain about NoeD.
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This is the type of entitlement that I hate. The killers job is to kill not to play fair.
Same with survivors, their jobs are to escape and not to play fair.
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@Flyguy115 said:
its possible. didnt they do that with ghost face and ash? or am I wrong ?
Kind of. They released Ash a bit before Ghostface was released, although they also released two survivors in the following Chapter after Ghostface (being Nancy and Steve).
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Why did you wait and go for the save? That's what the killer wants you to do. Instead you should do gens.
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@ThirdSealOPplzNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1281075#Comment_1281075
Hag also has to place traps smart but imagine if she couldn't replace them that's a problem with demogorgon. Maybe there's some traps I left at finished gens that never got destroyed now I'm just missing portals...and there's already counterplay just destroy them there doesn't need to be multiple counters to his portals.
The thing is the traps are hags only power and can only be used when a survivor triggers them. Demos has his shred attack and his portals can be used fairly often aslong as you place your portals correctly.
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You're not meant to be able to wiggle out alone without some help from the team, such as body blocking and Sabotaging.
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@SeeYoureWrong said:
https://forum.deadbydaylight.com/en/discussion/comment/1279325#Comment_1279325
Honestly that last part was kind of hearsay from reddit
I've heard it often here on the forums too, I believe certain cosmetics say so, I'll have to read up on it more.
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I'm against replacing portals like Hag, because his main concept is meant to be that you place your portals in smart locations. You don't waste them. He's got alot in his kit so it kind of has to be like that.
His cooldown is fine imo, just make sure not to waste a portal use.
Longer undetectable with silent footsteps is a great idea imo. Don't see a problem with it.
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All of these I'm against personally. They definitely need buffs, but Babysitter is very situational and the buff is almost useless, Camaraderie makes it so you don't need a map no more, and Second Wind doesn't need the exposed status effect.
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It's not a hard one but if you don't have much in it, it will take a long amount of time.
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Is that the one where you need to take a hit for recently unhooked survivors? Like 250 or something? Goodluck with them. I've still got alot to do.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1279419#Comment_1279419
I feel like you have touched upon the difference between killer and survivor second-chance perks: survivor perks aren't earned, they activate. (There are exceptions - Deliverence, for example, but people consider Deliverence to be an extremely weak perk compared to other second chance perks - almost like the Lithe of 1-use perks. Coincidence?)
Killer second chance perks, however, tend to be less powerful and/or more active in their activation requirements (with NOED being the clear exception). And on top of that, they don't work so well together even if someone was to consider all endgame perks to be second-chance perks as well. That is the gist of what I have learned in this discussion, at least.
Also, people REALLY don't like it when you don't clarify what you consider a second chance perk even though you asked for THEIR opinions, but that's neither here nor there I guess.
To me, second chance perks are perks that help you for failing, with having little to no activation. An example would be Devour Hope vs NoeD. Devour Hope requires you to get hooks while NoeD doesn't.
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First of all the power. Its basically a weaker Billy chainsaw mixed with a weaker Clown. I suppose the turning would be better, but that doesn't deny the fact that it's just a combination of 2 killers.
Next of all the perks.
Head Start would be way to strong. Being able to see where survivors spawn at the start of the game gives you very early pressure, and could be insanely strong on a killer like Hillbilly, allowing for instant momentum.
Hex: Blocked up is good, I don't see a problem with it.
Sloppy Saviour is fairly pointless. All you get to know is if they ran off in one direction, and even then they could make a turn which gives you false information.
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More Nurses and Demos, less Freddys.
Love a good Nurse because it brings out my favourite part of the game. Making jukes in chases.
Demogorgon is just a fun killer in general. If it be because I love Stranger Things or his power, I'll never know, but Demo games never fail to be fun.
Finally, most Freddys use Slowdown Freddy while spamming Portals, which is boring. I love Freddys who use pallets, but I can't stand your average Freddy.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1274547#Comment_1274547
By this logic, BT is not a second chance perk. Its just a free hit.
DS, it's not a second chance perk, it's just a quick stun.
DH, is not a second chance perk. Its just a free hit.
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Thing is endfury needs you to break 2 pallets, and good loopers can extend that. Yes it rewards you for failing, but atleast you have to do something that wastes your time to activate it.
As for BT, DS and DH, you don't need to do anything to activate them except using them in the right scenario.
Regardless, none of them need a nerf imo.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1276939#Comment_1276939
Thank you hey did you realize Fibijean selected the Candyman vote, and isn't he or she a developer in the game? WAIT does this mean what I think it means!?๐ฎ
Fibijean is a trusted member on the forums, which means they know as much as us.
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Although I only really use the Cypress mori, I'm a huge fan of the animations. Most of them look fantastic, with the few exceptions.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1278141#Comment_1278141
I'm starting to sound like a broken record at this point but...you know this how?
Well the devs did address the fact that high ranked survivors are being matched with low ranked killers because both bugs, aswell as that after a few minutes of searching, the rank range increases, which is because there aren't enough red rank killers.
As from personal experience, I find a killer match instantly, literally not figuratively, while it takes me 5-10 minutes to find a match as a survivor.
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I got this recently with Billy twice, on Father Cambells Chapel and Gas Haven. I rarely go out of my way to message people gg because I play on Xbox.
On Cambells Chapel I was called a bad player for using Ruin with BBQm
On Gas Haven the guy said he'd report me and his team were too.
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To me, these were old teachables of survivors that either escaped the realm of the entity (such as Vigo) or were consumed by the entity after losing hope. So basically what you said we can assume is right.
As for killers not interacting outside of trials is actually incorrect. Many believe that The Legion chill in Ormond after trials, and its confirmed that The Wraith and The Nurse do see each other outside of trials and are good friends.