Perk idea - Tear me down
Hello! I have an perk idea for you;
Tear me down - each 10 seconds of chase gives you a token. One token grants you 5% progression of recovery bar after you get downed by the killer. You can stack up to 8/9/10 tokens.
The perk deactivates once you lose the chase (the killer loses you, not downs you)
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I think that more than 50% would be too good since you can combine the perk with flip-flop. What's your opinion on this one? :)
Comments
It seems sub-par to me as it's very conditional like Unbreakable. Personally buff the numbers to 50% and you gain a token every 7.5 seconds.
This seems like a cool idea and not problematic since it only saves about 12 seconds of recovery at max. Unbreakable saves 8 and has no requirement.
It would be highly situational. Thing is that the Killer will not let you on the ground when you have a huge percentage of Recovery Progress, because the chase would have been long enough to remove the possibility of something like DS, so there would be no scenario where the Killer would not pick you up.
Unless he wants to slug, but at this point, Unbreakable would be the Perk which would have less conditions because it would also give a good amount of progress after a shorter chase.
The only synergy would probably be Flip Flop, but I doubt that players would dedicate two Perk Slots to something like this (except if they want to dedicate themselves to such a strategy, but this would be very niche)
This buff would be nice, along with each token being 10% progress
This reminds me of the old DS and I worry about it.
It provides a second chance for those already out-skill the Killer in a long chase, and SWF teams can abuse this perk by body-blocking the Killer as they try to get to the hook.