Chadku
Chadku
About
- Username
- Chadku
- Joined
- Visits
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Comments
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Is it hard to make Thanato not affect you if you stay injured for more than 40s?
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Imagine making Thanatophobia last for 40s and if you´re still injured you´re no longer affected by the penalty.
It would atleast help against Forever Legion´s
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If only there was perk or two that can halve the BP grind in this game.
MaybE Bhvr should create one for a licensed chapter
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It's gonna cost 200k BP for 10 Prestiges and 2 million for Prestige 100.
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Don't do the challenge, the sound & visual effects are nauseating.
I expected something like -1% movement speed or a 1s flashlight blind after hitting a survivor but not audial molestation.
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BBQ's effect is decent.
I'd argue that it's in the perfect spot right now but the Chilli is lacking.
a Haste effect of 5% would fit well into the whole "move away from hook"
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Her sword did shatter in the PTB.
It probably didnt make it into the game because of the weapon skins.
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/3055225#Comment_3055225
100% but I was thinking that maybe with new WGLF you could squeeze SOME usefulness out of it, you know?
I honestly believe the only way for Buckle Up to be useful as a perk is if it had WGLF's 100% healspeed on downed.
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Buckle Up is still the most useless perk compared to WGLF.
Also if a slug isnt moving for a few seconds you can deduce the % on them.
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I'd rather have 4 Botanies than 1 CoH.
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@Nicholas said:
Does anyone see your status or only you in the character menu?
Only you can see the piss effects on your p3´d character portrait.
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That's intended by BHVR.
Deep Wounds lasts 20s instead of 10s solely because Doctor's Madness trumps over Mending.
It's by design that you have just enough time to pull off a mend.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3046079#Comment_3046079
Your friend is gonna farm without extra BP on BBQ and Chili or WGLF. To Prestige a Character It's still 1.6 Million BPs. Can you even imagine How long it will take to get 1.6 Million BP while you can earn 32K BP max a Trial?
(50 matches /w 32k BP gain, 1 match 10min, 8,3 hours for 50 matches and this while you have a job+stuff to do)
You forgot to mention being bribed with 25% up to 100% extra BP on a role you might not even play.
Paying 50k BP to prestige
Cheapest nodes costing 3k BP instead of starting at 1k BP.
It's still korean MMO level of grindy
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3045293#Comment_3045293
Oh RIP, that perks actually useless now.
Just like RBTs when EGC got implemented.
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@Peanits said:
A quick note as someone who's been involved with the judging in some way since these contests started, it's purely coincidence. The gender of the character play absolutely no role in which outfit gets selected. That said, I have noticed over the years that there tends to be more submissions for female survivors than male survivors. I can't say for certain why that is. While it's not a random draw by any means, having more entries for female survivors does make it more likely that the winning design will be for a female survivor.
There's always next year, though (I hope). What you don't see with these contests is the literal dozens of other amazing concepts- both male and female- that could have won, but unfortunately didn't make it since there can only be one winner.
It just had to be one.
Is it possible that some survivors get a skin based on their tomes?
such as Dare Damsel Meg and Pizza King Dwight?
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@Satelit said:
The Calm Sprit nerf makes no sense
BHVR gotta make all of the perks of Jake bad.
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That wouldn't fix camping since killer will wait outside of 24m or camp the hook if the entity progress continues due to a survivor hiding somewhere in the range.
Some maps are also designed in such a crappy fashion that camping is better than chasing down a survivor.
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The BP bonus being scrapped surely helps with making lvling easier.
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@Moxie said:
Bamboozle base-kit isn't necessary.
What he needs is maps to be reworked to not be huge messes. Some maps are simply unplayable on Trickster or other Line of Sight/slow Killers.
It would fix a lot of Killer's problems.
Garden of Soy.....
Those bushes are so annoying and ofc the house doesn't work with 110 killers.
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@Sluzzy said:
Survivor perks have been disabling for playing the game for years.
Concerning Ruin, this is nothing, if a survivor dies the killer has likely won anyway.
Ironically having killers not use Ruin&Undying means survivors can't disable perk/s of the killers.
10% less attack cooldown is also making hook trades easier
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DS going from 5s to 3s was because Enduring used to work against every stun.
Enduring got reworked to pallet only and DS's 5s stun was kept despite the former perk not working against the latter.
It's like Stridor&3addons being useless against IW for idk a year? until devs made IW do 75%.
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PGTW's most value is 17.9s, a 99% gen
How much % do you reduce? 19.9%
You're better off with Jolt, PR and Brine.
Ruin slid into Lullaby levels of bad and PGTW is worse than Jolt.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039033#Comment_3039033
Actually it's p1.
P1 for tier 1, you still need to level the perks up with the bloodweb and why waste that BP if you could go for p3.
I spent 100+ levels to get BBQ on Pinhead.
(Thx BHVR for scrapping the one reason i p3'd LF)
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Iron Will's nerf should've been that survivors still make breathing noises as if they're healthy.
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Imagine forcing new players to level 1 character up to P3 one by one in order to spent the least amount of BP.
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Just play Pinhead and hope his box gets stuck on a piece of wood.
Garden of Joy and Eyrie are aesthetic only maps and are barely playable for most killers.
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I never ran Ruin/Undying since the latters nerf.
Two hex perks gone within a minute aren't worth running
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@ReverseVelocity said:
I really don't know why they're buffing Thanatophobia in an update where the base gen speed is getting nerfed.
It's because Thana is a meme perk on most killers.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3025751#Comment_3025751
I'm also not convinced that everyone complaining about starstruck would really rather see Nurses run only 4 gen slow down builds. That's a much less interactive, less counterable, more infuriating matchup.
Pentimento's Plaything for the interactivity and Pain Resonance's DMS for the noninteractivity.
It's fascinating how busted weak perks become on certain killers.
Forced Penance on the Twins, Iron Maiden for Trickster&Huntress and freaking Hoarder on Pinhead.
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It's really weird how people still don't understand why Blink attacks are counted as normal attacks.
It's not a projectile
It doesn't allow you to break pallets/walls
It's used solely for mobility on a killer with less movement speed than a survivor
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Those 10% aren't 2 stacks of STBFL.
STBFL the perk is reducing the cooldown on the lower cooldown now.
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@Kira4Evr said:
Have you seen Doctor's perks? Especially M&M. Or Blight before the Blood Favor buff
Monitor and Malpractice?
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You're giving up 30% speed so people with headphones - like me can't blink to the bone breaking sound for a slap.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/3020857#Comment_3020857
Yeah and the funny part is, it would have been very simple to change the color of the streak in her hair.
No hair dye because of DA LORE!
She only does blue.
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Just make Kinship keep leftover time if you get unhooked early so you have a longer 2nd hook phase.
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Imagine having a 80% chest opening speed for a single heal medkit BUT you´ve gotta be injured +598/´ß097hope no other survivor had opened a chest.
You see that´s why solo Queue lobbies need to show which perk your bodybags are running (ofc the "reveal perk loadout is optional")
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/3014245#Comment_3014245
I am putting together some clips showing me have to outplay survs 3 times for a down.
You outplay them first time to get the injure, now they have DH,... then you outplay them a second time (for example L-T wall) they deadhard the outplay, get the window again, outplay them on the loop a third time for the down.
This is very common when facing good survs who use deadhard to specifically nullify an outplay by hitting E.
Ironically a survivor is at their strongest when injured.
Iron Will prevents breathing sounds alongside injured sounds.
Dead Hard and the Styptic Agent
Resilience maybe?
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Indoor maps and the Game map.
The bathroom on the Game is really the one place you don't want to do the gen.
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You can end up mending for 16s if they use the filthy blade addon.
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I call it the bunghole tech and i love getting early tp for my bunghole.
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You're better off buying the DLC at a discount and preferably from me.
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It's probably a connection issue, i've been playing on a roach connection and i've gotten too many dh validatioms, rubberbands and other bad things.
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A downsizing would require much more work than just lol small.
Swamp has gens spawn right near the walls alongside totems and hooks.
The interactive props would end up closer to each other
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Every Killer except last picture has the same hitbox length.
Just look at their body and measure distance from them to you.
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3009945#Comment_3009945
Demogorgon is also pretty fun, just wish all of his addons werent portal related, just wish they have more interactions with Shred.
We got 3 stacks of STBFL for Shred, Brutal Strength Shred, Unrelenting Shred and zero addons that apply Mangled, Hemmorage when shredding.
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@GoodBoyKaru said:
Still holding out hope that for 7th Anniversary we get him as a killer and survivor. Like, the same person, just having followed different paths within the multiverse so one ends up a survivor, one ends up a killer, all the while a third watches from the shadows, conflicted, as a fourth slowly loses his mind, and a fifth lives out his life in ignorant bliss, unaware that one day he, too, will be taken to replace one of them when their hope is inevitably drained.
So Orpheus from IdV?
114 votes and 7 comments so far on RedditThere's the detective that was content-wise neglected for 3 years.
His past-self where he was a [Novelist],
His killer-self that is a drugged-up Novelist who believes that [Little Girl] is his daughter,
an S skin that you unlock after spending 100€ that represents his Split Personality.
There is also a doll based on his kid-self which the little Girl carries.
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The NOES license is in hell and outside of getting them on other consoles the license holders want to forget the remake entirely.
Legendary skin Nancy won't be a thing
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Because survivors won't touch killer to get an easy mask..
Also gen speeds isn't the real issue, it's map design allowing for long chases unless you pick Nurgle.
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@HectorBrando said:
https://us.v-cdn.net/6030815/uploads/5QLA60KSB7LO/twins.jpg
Even the developers give up and suicide on first hook against Twins...
The only one who escaped doesn't have BHVR in their username....
Cool.
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@Lekitzul said:
Honestly, I have a friend who is prepared for that, they have the preset loadouts now. If they see a flashlight, they switch to Lightborn.
I got such a preset loadout, too.
Mine includes Agitation, Starstruck, MadGrit and Lightborn.
I call it the Clicker Whipper



