Chadku
Chadku
About
- Username
- Chadku
- Joined
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Comments
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Useless Survivor perks that are locked behind a DLC character.
Technician - 8m sound reduction only when repairing by yourself, silences failed skillchecks for a -15% gen progress
Visionary - 32m gen aura reading that turns off with a cooldown when touching a gen
Corrective Action - Perk that requires your teammates to fail at basic skillchecks.
Rookie Spirit - Aura reading on regressing gens after performing 3 good/great skillchecks, there are better perks to see the killer, you´re most likely doing a gen while regressing gens are lit up or the gen is too far away that it isn´t worth running to it.
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Game has the Lunar New Year event and there are new skins for Resident Evil, so people are playing and paying for those.
Anyways why does Albert Wesker keep a photo of Rebecca in his desk?
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@MrMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320264#Comment_3320264
Hard to spot when half of survivor mains genuinely think an FOV increase would be OP. I don't know you, and if it was supposed to be funny, it wasn't.
Also lowering chase music is a completely pointless change. At least Shadowborn is complained about frequently, unlike chase music.
"I do not know this random stranger but i want the last word in."
That's you.
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You don't cage since the cage ends up being on the opposite side of the map.
Survivors being forced to run to a camp-able hook is better than delivering a tormented survivor straight to someone working on a gen.
Edit: Killing someone by your own hand is pretty much the goal. There are zero addons that incentivize caging.
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@MrMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320146#Comment_3320146
And you think this reply to my reply is any better?
You said Shadowborn basekit would be OP and that's wrong.
Tfw you can't understand sarcasm unless there's a /s somewhere.
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@ThePolice said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318063#Comment_3318063
How does it punish anyone, you’re dead so it doesn’t matter
It's just that sometimes you get curious what perks were used by the killer.
Like choosing between a speed boat or a box which could also contain a speed boat.
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@MrMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317299#Comment_3317299
I disagree with both of your statements.
Your comment manages to be both pointless and redundant at the same time. Congrats.
@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317299#Comment_3317299
Chase music needs to be dramatically quieter, so that killers can have a QoL increase too.
Nurse is completely unplayable for me on the PTR because of the chase music. I refuse to play a character, where survivors are instantly silent whenever they break line of sight. Chase music should be much quieter than it is on live servers, for all killers, so it’s easier for killers to track survivors that break line of sight.
We shouldn’t need to “wait and see if killers need buffs”. We should be implementing QoL improvements for survivors and killers, and then balance accordingly.
I've always found it odd how BHVR made unique killer music that reveal what killer you play and chase themes ranging between "good" to "masks survivor noise"
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You're welcome.
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@MrMori said:
It's only a buff if survivors use the information correctly, which many won't.
But as QoL changes, I think killer deserves Shadowborn basekit and being able to see hook states. Tunnelers will tunnel no matter what, but sometimes people play for 8 hooks and don't care to mercilessly tunnel.
Basekit Shadowborn would be too OP.
Lowering the Chase theme volume, now that´s a QoL change especially if BHVR keeps the crappy Nurse theme.
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@Shroompy said:
I dont think there was any reasons given as to why Splinters were removed, but it is a shame.
Sometimes it can happen that a survivor got those things in their bloodweb and yes they could force a killer on you.
563 votes and 112 comments so far on RedditThere also was an issue in that you could get Splinters for killers you own because you bought them with auric cells instead of the DLC.
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CoH being an infinite medkit for everyone is a balanced perk. /s
Medkits themselves being able to be used 2-3 times depending on addons + perks is also fine. /s
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@TheWheelOfCheese said:
As though the devs have never been wrong about stuff before.
Yeah like the time Mandy agreed on the range addons speeding you up but afterwards the addons got changed anyways and now just deleted.
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@Entitled_survivor said:
Eruption does not encourage tunneling, it only encourages being a being gen kicking npc, it's the player wanting to tunnel for whatever reason, that being said I'm pretty sure this perk is gettin nerfed down the line
Yeah down the line slowly after a certain quota of cash is made from Nemesis.
Just like licensed perks appear after 2+ years in the shrine of secrets. (Soul Guard was never been shrined)
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Just play mobile DbD if you want the option to toggle Aim Assist On/Off.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300553#Comment_3300553
Nurse is many things.
Balanced is not a word I would use.
She is balanced.
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@GiveMeTheBox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300251#Comment_3300251
That's an interesting thought... These new forums do focus on their other games and BHVR as a whole as opposed to iust DbD. Is it possible they're preparing to jump ship?
I´m not sure that MyM or any of their other games will be anything bigger than a run & dump game.
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I remember playing him so much before his nerf and almost never touching him afterwards.
Has anyone ever figured out how the Buckle addons works on Hillbilly?
8m less TR after you´ve overheated your chainsaw on purpose seems kinda lackluster
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It took two years for Surge to be on the shrine.
Back then PGTW & Ruin were the only regression perks since they were stronger than Surge.
After their nerfs the only perks i see are CoB, Eruption and Jolt.
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3292095#Comment_3292095
Oh. No, you said they need to nerf it like Thana.
Thana is exactly how things should not be nerfed. It's awful now.
If a nerf is needed, it should be small and targeted, not 'now this perk is useless on any killer that isn't Legion, and even then it's not good'.
Eruption nerf once the newest licensed killer /w gen regression perks comes
Also 4% Thana was the best one since it worked on healspeed as well.
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@versacefeng said:
The "meta shake-up" was just devs making space for new meta perks by getting rid of old ones. If they truthfully wanted to shake up the meta, they wouldn't have wasted their time on nerfing half of the 39 perks and buffing the rest so that they replace the previous meta.
Gotta make money somehow by making non licensed perks weak or downright useless and making licensed perks look useful in comparison.
Eruption & CoB are basically PGTW & Ruin just paywalled.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/3287487#Comment_3287487
That's a strange turn of events after they gave everyone gold feng, donkey jacket david, etc.
Praying the artist skins just return to the shop.
Only reason they did that was because people were making money of their codes.
We still don't have any of the single piece costumes from the Rifts in store like Bluecap Nea & Golden Axe Huntress
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Before
"We made Ruin regress any gen but you cannot use PGTW on them"
Now
"Call of Brine increases regression speeds but you can use Eruption/Opression/Overcharge-ion for a bit more regress-ion."
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3287857#Comment_3287857
The real reason madness isn't affected by lullaby is bc almo couldn't hit the skillchecks
Doing Madness skillchecks around whiteish walls for extra colorblindness.
I'm awaiting the day Iron Maiden gets it's 50% reloading removed just because two killers are always running it.
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@danielmaster87 said:
I just want to hear from them. Why did they do it? Why?
Same reason why Madness skillchecks aren't affected by Lullaby
I expect that the perks will contain stuff like
-doesn't affect your power
-non-stackable
-no fun allowed
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Something about making a downgrade and making maps favor one side more heavily.
Removing the blue, yellow and green tint of the first three maps was awful
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@Obelt said:
https://forum.deadbydaylight.com/en/discussion/comment/3283957#Comment_3283957
You can hard counter the perk just by having a friend or teammate pickup the item and drop it immediate to disable Franklin's while your getting chased
Or just place your item down when it turns out the killer got Franklin.
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Tfw not even NE retroactively changes their skins to be limited.
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6+ years in and they still make maps that are miserable to play on unless your name is Sally.
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@pizzaduffyhp90 said:
The ice Hillbilly and Trapper skin were originally on Mobile I'm pretty sure and they then brought them to the main game.
DbD Mobile is BHVR owned.
DbD NE is NE owned and man what did they do that Sadako has a original skin?
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@SMitchell8 said:
Nurse makes the rules and breaks the rules
Rules for thee, not for me'e.
I believe that the 3.8m/s speed is what keeps all attacks on her basic.
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@Jallybwan said:
Hi, I'm one of the people who has to run Shadowborn on certain killers to not get motion sick. What ideas did you have for a Shadowborn rework? :)
Survivors get highlighted in white like they do in Nightfall within 32m?
It would help against blending, perks like Distortion and distortion-like perks.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3238826#Comment_3238826
I know It's so irritating because if it did nothing then get rid of it he wasn't broken because of feathering he was broken at the time because of a few charge time add ons. And overheat makes him feel so much worse and wastes several addons on making it feel slightly less horrible.
Minimal changes btw.
-added Overheat mechanic
-over 5 addons that affect Overheating
-roar sfx, extra camera chabges that make chainsaw sprinting annoying.
Great decision to make Billy from fun to play to absolute crap.
He never deserved his gutting.
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@Ghoste said:
Well I doubt map offerings are going anywhere. The addition of Sacrificial Ward basically said “hey we know map offerings are too good, but we refuse to remove them, so either use this or git gud.”
Green Rarity and it's not reimbursed if nobody brings a map offering.
So you're better off with a map offering of your own and chancing it to have your map picked over someone else's offering.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3234199#Comment_3234199
Yeah, but i think there are exclusive Dev skins. probs rarer then Jonathan and twitch shirts combined
I wouldnt include dev & twitch shirts since they are unobtainable to regular players.
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What about a "don't matchmake with X" option?
For the next matches you can't get the same player again esp. said hacker.
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I can't believe that they somehow included the Wraith & Autohaven.
I just wish he had some lines to speak and wasn't invisible the whole time.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3218102#Comment_3218102
That's fair, I personally lost interest of the franchise after 3, cause zombies was really the only thing me and my cousins played and CoD zombies 3 was a bit too...weird? For me, lol
BO3 Zombies was the start of the Easter Eggs being mandatory.
@WorthlessBeing said:
Reminds me of that time I made a friend.
https://us.v-cdn.net/6030815/uploads/9W7JMJOXBZCF/20220925131127-1.jpg
He stood by me for the entirety of the gen.
He's coming up with a way to attack you.
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@HoodedWildKard said:
What did they do to twins? Seems weird to nerf them since they are already hardly used and pretty weak.
Toy Sword, Stale Biscuit & Madeleine´s Scarf nerf were strange but the Switch from Victor to Charlotte and the attack cooldown are making Twins not worth playing.
You´re suffering 8s of doing literally nothing if you decide to swap after downing someone.
They´re still worth to play, once.
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How about no hacking during the event?
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I have a question, do time-limited skins return in 1/2 years to the shop or are they limited to this halloween only?
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@fake said:
In periodic satisfaction surveys, they are asked if they are interested in the lore.
Not long ago I answered yes, but now I answer no.
It doesn't help that tomes are AU's so even if they're lore it's not even for the canon characters.
Maybe next survey will ask if ppl want a continuity or not.
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@Lycidas said:
The best solution for everyone IMO is:
Event outfits are Cells only and available all year-round, but during the relative Event you can earn those cosmetics through in-game challenges/rifts
Exactly like they did for the first and second blighted halloween events: you could earn Serum either by harvesting flowers or from the Rift, and you could use that Serum to buy pieces of halloween outfits.
I will never understand why they changed that.
Same reason why shard discounts aren't a thing or happened only once.
With Serum you can buy the pieces you like and never buy the rest with Aurics you either buy the outfit or buy at a loss, a single piece
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@Shaped said:
The only thing I dislike is how long and tedious is to spend bps.
Especially when you have all the perks on some chairs.
Why there's no Spend All or speed up option yet is a mystery.
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I´d like her to be in DbD as a legendary skin on probably Yun-Jin? (Both are selfish)
Junji´s doing NFTs, Netflix got the Macabre Collection coming soon and who knows when Uzumaki is coming.
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Noob: Circle of Heating
Create a noob that heats everyone up for this cold winter, allows everyone inside it to heat themselves up 50% faster and it stacks with other heating sources.
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@dugman said:
Numbers aside, I do think the perks would be more fun if they were something other than just bloodpoint bonuses and instead had some unique mechanical effect that other offerings don’t.
NE DbD has unique moris bound to their ultra rare skins.
Trickster's has him throw a knife to your head and ram it in with his bat.
Wraith breaks the survivors neck and Spirit sorta looks at you before shoving her katana in.
If the mori offerings caused different finisher moris i'd be fine with them being just crappier Salty Puddings.
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Superior Anatomy happened and it's synergizing really well with Myers' t3.
You basically vault like a survivor and if you're running it with Bamboozle + PWYF you're going to pick Tombstones for it as well.
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@humanbeing1704 said:
I wish it would've been reworked into a different add on but now it's just a skillshot add on
It's pretty much BHVR's goto iri design for ranged killers.
Deathslinger, Trickster, Artist and Clown all have an Iri that allows Instadowning.
Huntress has the easiest instadown but the riskiest one since she has to reload when she misses.
I'd be fine if it was a reimburse addon that adds a hatchet for every hit.
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The challenge with finish a match with one totem still lit might be doable with Playthinging the never hooked survivor.
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It must suck that a get out of jail for free card isn't enough to escape the killer.


