Chadku
Chadku
About
- Username
- Chadku
- Joined
- Visits
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Comments
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Boon: Streetcat
Your items last 75%/100%/permanently longer within the boon zone.
Increases the chance of Nea's cat to appear
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@disgust said:
https://forum.deadbydaylight.com/en/discussion/comment/2810173#Comment_2810173
pray you don't meet me in game
I'm pretty sure that you're not within my region.
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Just to let you know, i'll be playing Nurse row after row with her strongest build once she's back.
Gotta make it up for the Nurse free time.
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@Pulsar said:
I am finding that I'm getting significantly worse matches than I was during the time of the old Rank System.
I can't really think of a time where a SBMM system was implemented and people were happy with it.
Remember it was activated once without any data to set your MMR and
-MMR will be set after 10 matches
-Killer switching is locked because of the MMR
× Yet the matches were rainbow ranks where anyone went against everyone
Afterwards the 2nd MMR test we got told
-collecting data in the background for months
-each Killer MMR is different
-Players matched up with the sameish MMR
See above the ×
Now lobby-dodging messes the MMR up, your MMR isn't lowering itself if you took a break and the increase/decrease of it is wheter you escape or die.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2809861#Comment_2809861
Not that it was meta but it worked against DS. We couldn't have that now, could we.
Didn't they increase DS' stun to 5s because Enduring worked against it?
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Flashbang and Pebble.
It´s such a shame that the devs hadn´t made the pebble be an item, so i can share my pebbles with others.
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Boon´s just need to turn off if you´re hooking the booner, it´s not like the booner would get any benefits while hooked and the killer can get rid of the side objective with their main objective.
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I made the 6k shards, spent 4k for BtL & Hoarder and made another 6k shards.
By the time i'll get the 6k bubba bux i'll already have bought God of Desire.
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@BirdSpirit said:
I would honestly prefer if all add-ons we're actually helpful, especially if common.
You don't feel pleased with having hundreds/thousands of Memento Blades?
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@ObservantOfTime said:
Here here! Along with impossible to cleanse totem spawns now, something ought to be done about it. Here's one example from another user, impossible to cleanse.
That one totem is just playing hard to get. She´s shy after the whole Autohaven totems moved out of their hiding spots.
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If Thana can slowdown bones, so should a non-hex ToTh.
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Killer just needs to be smooth and not be so frickin clunky.
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@BoriskyTheFox said:
https://forum.deadbydaylight.com/en/discussion/comment/2807281#Comment_2807281
- They already nerfed loops with map reworks
- Gen speed isnt fast, if anything its slow due to gen defence perks killers have.
Thx for the laugh.
Whenever there´s a rework the map usually becomes shittier thanks to the must-break walls and map size being the same.
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@JamnJelly said:
Tested it out of about ten matches each with one, two, or three hexes.
One lasted maybe 40 seconds at best. It wasn't even one gen done yet in most cases. (And the majority of just one, I ran third seal.)
Two, about 30 seconds. (Third seal/devour, devour/ruin, undying/haunted ground.)
Three, was a weird mix of almost instantly gone, or lasting til endgame. Leaning more on the gone side, but still. (Undying/third seal/haunted ground, or haunted ground/ruin/devour).
Hex Totem should look like dulls, until someone is getting near it.
Atleast in the beginning of the match people would run towards the out in the open totems to check if they´re lit or not.
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@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2805983#Comment_2805983
The refrigerated kind, it isn't 1910 mate, we can preserve food.
He means the "Juicy Fruit" chewing gum.
Pop one in, chew it and spit it out after 1 min.
I would add a picture in but that gorecrapper came back yesterday.
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@Trex_Crazy said:
I like FP but it's more of a meme perk I think an interesting Idea since being broken for 80 seconds is a mild inconvenience rather than "harsh judgment". Instead, I think, a good Idea would be to make it killer MoM like after two or three protection hits taken by survivors the next protection hit is an insta down.
That would be a hot potato of a perk.
I like it for the salt it would generate of the survivor who gets to be the 4th protection hit.
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I was expecting a grouping of perks to Health/Chests/Rescue & Utility.
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@qwirtee said:
https://forum.deadbydaylight.com/en/discussion/comment/2804367#Comment_2804367
i dont know, like how you prove you didnt get auric shells? also, when i made the post i got my bubba shards so the devs are deffo reading into this. thank you dudes and dudettes!
Aurics can be proven /w receipts and i'm certain BHVR keeps records of which skin you've bought & when.
Edit: Haven't got my Bubba bux yet and i'm deciding between Artist and God of Desire
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2805694#Comment_2805694
Yeah figured as much, but I feel that for her the double stun is more than fair considering how strong her power is. If you stun a nurse mid-blink there should be a substantial reward for it.
The stun and avoiding the hit isn't rewarding enough?
I mean sure hitting her mid-blink is hard but there's always the pallet to prevent the hit.
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@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/2805710#Comment_2805710
There are nice SWFs?
I had a duo SWF attempt to bodyblock someone for me. (Starstruck+Agi)
They failed and Jake escaped but the other 3 did wait at the gate for a slug race.
How we managed that when only 2 of them were on VC is a mystery.
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Pinhead and Jonathan for their VA.
Latter sounds in genuine pain and the former's "Mmmmh" enjoys the DS
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@BoriskyTheFox said:
Yeah i feel like the number of people who play with friends increased. And i cant blame them. Playing with friends is the logical choice since the game is becoming more killer sided every day.
Or talking with your friend while doing the M1 for 80s is less boring.
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@sizzlingmario4 said:
I don’t have a problem with nurses blinking into the ground.
I do think the stun + fatigue on a pallet stun should be brought back though.
That thing got removed to fit in with Blight's & Legions "get stun = no fatigue"
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2805670#Comment_2805670
That hasn't been implemented yet
:`(
Well i hope that it works once it's in
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@BirdSpirit said:
I don't dislike playing against her but I dislike the rng of her party hats. It's holding her back from being buffed to consistency.
How about 10-20s of hearing Amanda's tape before the jigsaw box auras get revealed?
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@ThatOneDemoPlayer said:
It's just SBMM prioritizing queue times over actual balanced matches
Even after the whole SBMM change that lobby dodging doesn't give you low MMR killers?
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@ObservantOfTime said:
While the nurse is disabled, could you guys please stop issuing new dailies that require me to play as nurse?
Good point, with killswitching the daily rituals also should be affected by it. Especially since bugfixing can take years.
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@Brokenbones said:
Nope.
The "buff" was pathetic and completely missed why the perk is so useless in the first place
Buckle Up should get a full rework and a new effect because it's so situational and even when it can be used, it's effect is still useless
Main reason it got a buff was because numerical changes don't require bandwith or smth.
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It's an UR because the skin comes with unique voice lines and a lobby animation.
Otherwise the whole thing is just a worse outfit like any linked skin is.
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What if Buckle Up grants the endurance effect as long as you're healing a downed survivor?