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Chadku

Chadku

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Chadku
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  • Intentional "Nerf so nobody plays it" being a thing at BHVR is uninstall worthy.

    Like if complaints are too much the devs will nerf everything on the killer.

  • @HommeBizarre said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4023647#Comment_4023647

    Yeah, but this conversation is about logic

    I don't even understand why this is a thing in the first place

    If i were to guess, the sphagetti coding of Interactions & Pickup survivors is too entangled to be seperated or if Pickup & Drop are both "R", the game will bug out and on pickup just drop the survivor again.

  • @HommeBizarre said:

    Players voting down this idea, are the one who likes to abuse fast-action tech to force killer to pick survivors up.
    I love this community

    Survivors don't benefit from the separation of commands.

    Cj tech literally requires pickup & pallet break to be one button.

    Just using the engine limitations to your advantage, like Blight's hug tech or smth.

  • "We ruined Furtive Chase because our spreadsheets and basekit Bloodlust decision said so."

    a Week later

    "We ruined Deathslinger because Furtive Chase and M&B made him too sneaky"

  • They made a bunch of Rift recolors of the Stained Glass skins but for other outfits production was halted??

    Couldn't atleast the shards in the free track be increased so we can buy an outfit from the store?

  • That means the 6.1.0 kneecapping nerf is working as intended.

    Which is weird since the 6.1.0 shakeup was meant to make perks like Calm Spirit have a higher usage rate.

  • Fun fact.

    DbD Mobile had auto Aim toggleable.

  • Bugged or realizing how cringe it sounded

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996176#Comment_3996176

    You have the glass shard thing from DS and I'd include locker doors with Head on. They can ALSO use explosives with blast mine and chem trap. My head has caught plenty of pallets, and you can also drop kick killers with last stand. Can we toss in Steve's aggressive screaming as a weapon of psychological warfare?

    Alot of this kinda just makes things more reminiscent of Home Alone than a horror movie slasher, lol.

    https://us.v-cdn.net/6030815/uploads/X59B07ISUE5L/image.png

    Here's our next licensed killer

    Defense is best offense.

    Endurance after getting unhooked is useable to take a hit for your unhooker.

    It doesnt have to be an actual weapon

  • @UnicornMedal said:

    You know, I really don't buy this idea that VHS fell apart solely because of Monster. I do agree that the odds were stacked against Monster, but it's also not as if Werewolf didn't made quick work of the Teens either. The larger picture, in my opinion, is that VHS offered very little that completely set it apart from DBD and it had a boring loop. The queues didn't help either. But it did walk so other competitors could run, so I do still respect it all the same.

    In addition to that, we can say whatever we want, but the first part of the post is why DBD is the only one that lasts—"it's extremely hard to set up an asymmetric game of any kind that works". I'd go one step further and say that it's impossible. You're essentially turning a PVE game into a PVP and hoping that nothing breaks in the process and that all parties are satisfied. Outside of a private lobby of a few friends, that's a very tall ask. And as close as other games have gotten to getting it right, they can never please enough people to stay afloat. If we're being completely honest, DBD has survived because of licenses. There's not enough there otherwise to keep players invested long term.

    1.Multiple issues but the one thing that has sticking power is the Monster Vs Teen part.

    2.Devs waited too long with the key releases, Quests designed to harass the Monster, new players matchmaked with experienced ones* and win/lose condition on who is last standing**

    3.Asymm games outside of Dbd/IdV are doomed to die.

    * it sucks to try a new game and your randoms are just speedrunning through the match working most efficient (as monster or teen)

    **Dying as monster counted as a loss even if Majority of Teens are dead

  • @SoGo said:

    Wasnt he said to be insanely biased?

    On the topic of the new changes, they can be healthy if they aren't too obnoxious or restricting.

    Almo's mind is an enigma and works in mysterious ways.

    Like for Ruin he went "newbies wont know the gen is regressing" on reddit.

    As for the new changes, they're easy to trigger unintentionally and as expected they activate on Condemned/RBT kills.

    It needs fine-tuning

  • @XboxPlayur said:

    ”killer mains haven’t even seen the values yet and they’re freaking out just wait for the values and PTB” quickly turned into “well the values don’t really mean anything and neither does the PTB, let it go live and the devs definitely won’t let broken mechanics stay there for months”

    Soon we'll be here

    "The Twins, Sadako, PH & Pig are on our radar but first we gotta get those Skull Merchant, Trickster and Trapper Reworks out of the way"

    afterwards we'll be at

    "We lowered the value of the Gen regression and returned the Obsession restriction on DMS"

    and then maybe the Twins compensation buff will just be 2,5% Haste for each downed survivor

  • It's just annoying to never get the actual numbers or important stuff like Sadako & Piglet's kill ability being omitted.

    Like the bonus on unique hooks or tunnel penalty doesn't say how much the bonuses or penalty is.

    There's no point to not include the numbers in the update posts.

    Numberwise all that is known is that 90s total to pick yourself up and 6 hooks before you're allowed to kill someone.

  • @Foggyguy said:

    Just want to point out, even with the changes sadako can and still probably should go for the kill. Unless the numbers are insane they will never make up for a whole survivor being dead.

    Main issue is that well if gen kicking & blocking are gonna be removed if a survivor manages to die to Sadako, chances are she'll be using an endgame build

  • The numbers mason Jonah what do they mean?!

  • The dbd fandom wiki doesnt have the newest version written down there.

    It still stays increases recovery rate by 30%, 8m radius around you and linger for 15s.

    Nightlight has the upto-date one which says decreases the duration of (negative) effects by 40%, 16m radius and linger for 15s.

    Still stackable with other Vigil abusers.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967196#Comment_3967196

    Re-introducing the original effect of Windstorm where it increased the speed boost after uncloaking (I know its basekit now, but make it increase the duration of the effect)

    An add on that makes it so a Survivor emmits a TR for a certain duration

    An add on that gradually increases his movement speed while cloaked

    An add on that makes him completely invisible (with some sort of downside)

    These are just a few things I could quickly come up with, imagine a full team sitting down to discuss what they can add

    Addon that makes survivors scream if they get touched by Wraith while invisible.

    or addon where survivors randomly hear his bell while invisible

  • Hope the Cigar Box remains at 16m since Clown doesn't have Wraith's speeds or Piggu's on-demand stealth.

  • It would be hard to get everyone on board with making a chapter based on a game that sold less than expected.

    Might've worked if one of the survivors was Sable (guaranteed cashcow)

  • @AbsolutGrndZer0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964855#Comment_3964855

    I joined the game in 2021 so with the current version of Franklin's but that original version does seem much better a change for the current meta…. though with the changes they would need to figure out some way to make it remove a percentage of charges due to medkits and toolkits still having massive charges. So that's likely why they are just removing the charge loss entirely.

    I don't get why they just dont code another "entity spikes/claws" effect but for items.

    Maybe have survivors able to pick them up but for 60s they're unusable

  • @Drunkenmunky said:

    Can the broken key open chests? If it can, it would make it less useless.

    Checked and just does Bond for a few secs.

    Broken Keys went from being useless to still useless but now you don't need to add the aura reading addon to it

  • Old addons got new effects & new name, the amounts you've had of the old ones are carried over to the new ones.

  • @jesterkind said:

    To be fair, Botany at 50% with the penalty and Botany at 50% without the penalty really aren't that different as far as I can tell. There are basically three use cases for Botany that are different now:

    • You can actually use a medkit you got from a chest now. This is good, but not broken, they still spent time opening the chest.
    • You can actually get two heals via addons from the healing action as opposed to one healing action and one heal from a syringe. This is… consistent, now, but not really better than before.
    • Altruist builds got a bit better. Nobody uses these so it doesn't matter.

    While healing overall is really good right now, I don't think it's problematic. Resurgence builds for 3 second heals only work twice and take up a good few perk slots/item slots depending on how they're allotted and everything else isn't so fast that healing downtime isn't meaningful anymore.

    I also heavily disagree there's only one viable gen perk. It's already questionable to only look at regression and not other slowdown - as Grim Embrace, Corrupt Intervention, and even arguably Deadlock or DMS are actually the strongest slowdown tools right now - but even then, viable is a lower bar than top tier, so you can go as weak as Eruption before tripping it. You also don't need perks to manage gen speeds, and haven't done for years.

    That said, there should be something to limit regression perks within a build so each one can be a bit more impactful without worrying about things getting out of hand. I'd definitely support that.

    We've got Huntress' bloodlust perk and Alien's no bloodlust one which already proves that there can be perks that prevent one from working.

    BHVR could make it so Pain Res has a secondary effect where for 45s any gen or just the pain res'd one starts regressing if the killer comes near them, so PGTW/kicking perks cannot be used on those.

    It's already been done back then where Ruin & PGTW were the Meta, until Ruin got cleansed you couldn't use kicking perks.

  • On IdV there's a short warning that appears on screen when a skillcheck is gonna appear.

    No idea why that wasn't added in but the visual heart was

  • How about killer getting increased breakin speefs if they've hooked four unique survivors?

    +30€ on breaking or other things and once a survivor dies the killer loses the buffs?

  • CoB just deletes an extra 8,75 charges in those 70 seconds.

    OC does 6,375 in the 30s instead of 7,5 and for the 40s it does 3 extra charges.

    So Base Regression's 17,5s, CoB's 8,75 and OC's -1,125 and + 3 charges.

    In total 28,125 charges get regressed in 70s meanwhile Pain ResonAnce regresses 20% total progress which is 18 charges.

    Between hoping for 70s of no repairs or instant regression on the most repaired gen it's obvious which perk is more used.

  • Splinters could be made into a charm at this point.

  • We won't see another perk shakeup like 6.1.0

    At best 10 or so perks get changed numerical wise.

    Going by your list

    Technician (NEW)

    Pause Interaction after failed skillchecks is reduced by 30/40/50%

    (REMOVED)

    That dumb extra penalty of 5/4/3% gen progression

    Septic Touch (NEW)

    Injury by any means apply Septic Touch for 60s which makes any healing action apply Blindness + Exhaustion for 15/20/20,1~

    Invocation Crows

    Applies the effect but instead of Broken you are permanently Blind

    Invocation Spiders

    Applies a -10% gen repair speed on yourself instead of being Broke

    a General Boon perk which when snuffed reveals the killers aura to everyone for 5/7/9 seconds (to make survivors also have a useless General Perk like Shattered Hope but still somewhat useful by combining other Boons)

  • @rustemperezruste said:

    Just as the title says, can the devs not nerf every killer after just a few weeks. Like I get it's sometimes hard to counter a newly drop killer, but people will figure it out and realize that the killer is not op.

    Like I just want to play the character I payed for without it being gutted because people complain about it.

    Issue isn't that devs nerf killer.

    Anyone could see how Kaneki was too strong (to drive up sales) and after they made their money then they release the intended version.

    That's why i avoid buying Licensed killers on release, the release version is bait.

  • @Neaxolotl said:

    Honestly 200% regression was only strong because there was no regression limit and also stacked with overcharge, in current dbd we can even buff it to 400% and still won't be that strong

    400% is just 1 charge per second.

    I could see devs implementing the 400% but include a downside that the percentage lowers to 150% after 10 seconds have passed.

    Or "CoB does 400% if the gen repair is above 80%"

    Long story short, killers won't use CoB over instant regression perks

  • It would've made more sense to bundle the four skins at a cheap price since it's only the color that changes.

  • Would Pharmacy still be garbage if it also were to give extra benefits?

    For ex. having Pharmacy and using a medkit grants gives 5% Haste after finishing a heal or while healing Exhaustion goes down 20% quicker?

  • If Dredge could place lockers like Freddy can dream pallets it would help since they're map dependent

  • People prefered his old kit like pre-rework Sadako.

  • It's been this way since their release.

    For some reason they cost full price when it's just a minor (Adam's flat top being bigger, Leon's RE4 hair) change to the base skin.

    Or even no change such as Jill's release skin.

  • @09SHARKBOSS said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867554#Comment_3867554

    thats just plain dumb

    because if someone goes into China servers using the perks or characters then nobody will have a clue how to face against them and if the just are killswitched then that's still a bad thing that its blocked

    so please devs could you possibly explain to us why its this way?

    Perks are usually free.

    Playstation didn't have Bill for a long time but his perks were in the general pool, DbD NE didn't have RE but perks also in the pool.

    From what i know about CN, they usually try to censor the international content to make it through cn's censors.

    For ex. IdV has Kim (Scissorhands) bloodied for global and without blood in CN, also censored Yosano (BSD) by having her item be her hairpin instead of a knife but she & Kunikida got cancelled a day before their skins would've been released.

    In this case it feels more like a licensing issue which hasn't been resolved in time of release.

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/435084/new-thrill-is-better-than-undying

    Nah, Undying is better.

    Since every time I use Thrill, it ends up taking the most well hidden spot, while the hex I actually care about gets cleansed.

    Thrill makes cleansing take much longer?

    Add in hexes like Face the Darkness, Pentimento and i guess Devour Hope then survivors are incapable of cleansing anything due to the scream constantly interrupting the cleanse, Penti regaining the lost tokens and Devour for snowballing.

    Any killer with powers that further hinder or reveal survivors also makes totems harder to break.

  • Old Freddy, no gen slowdown and pulling someone into dreams gets faster each time going from 7 to 3 (even less with addons)

    Ability to make Snares be used for teleporting

    Fake Gens/Chests/Totems that highlight the survivor when interacted with

  • Spinning 8 Donuts in the Entity Realm for the 8th time. Here's how to avoid getting sacrificed.

    Above incase the devs reveal a spider killer or a car with an eight cylinder engine.

  • Don't you mean give players universal perks? I'm sure that perk types like Boons or Obsession are still locked to DLC only perks.

    If so

    1. Boon : Lookout Tower

    Survivors within the boon's 24m radius gain the ability to aura read other survivors within a range of 96m and have their aura revealed to survivors by 96m

    "If you ever get lost just light it up and wait for me"

    2. Obsession : Favored Plaything

    You are obsessed with a survivor and see their aura every 60s gaining a 5% Haste for 10s

    After hooking the Obsession someone else becomes the Obsession and their location is revealed to you.

    "I lost my Plaything, can you help me find it?"

  • BHVR legally cannot make Community Skins available via Cells.

  • @Hex_Ignored said:

    illumination could be map wide and it would still be trash

    Illumination affecting flashlights?

    like within the boon the flashlights get Sapphire Lens & Low Amp Filament stats that stack with the addons on the item.

    and the aura reveal effect is working from where the survivor is currently standing so you just have to be in the edge of the boon for 24m aura reveal gens & chests.

    Basically getting bootlegged Deja Vu & Plunderer's Instinct

  • Map Addon that increases movement speed by 10% when not in chase.

    Addon is called (and looks like) a Sharpie

    Flavor text for it is:

    "There's a settlement that needs your help, I'll mark it on your map." - P. G. 2015

  • the radius is 24m, the boon's diameter is 48m.

    Back when the radius was 28m in PTB the survivors could stack healing circle for 200%.

    It became 24m to ensure that no boon is overlapping with someone else's.

  • There might genuinely be a dissonance with those who play purely survivor.

  • Regina Lee Hall otherwise known as Brenda Meeks

    That's all.

  • Make OG P cause Exhaustion?

    It would still be one of the better addons with how it negate MfT & the exhaust perks.

    Or it causes Obliviousness for 15.9s on any type of chain. (Stealth during Chain Hunts & normal chase)

  • no reason not do spam teleport since her mori is unaffected from hooks and her chase is bad

  • After Ghostface's addon rework of there only being singles for ex. multiple stalk speed addons turned into a single one i wonder why the other killers still need multiple addons that all have the same effect.

    Just make the Wanted Poster & Warden Key be the only addon and give the others different effects

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