Chadku
Chadku
About
- Username
- Chadku
- Joined
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Comments
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@the_voices said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489774#Comment_3489774
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489753#Comment_3489753
it plays a sound effect for survivors once the gen is completed.
Tfw the devs don't coddle the survivors /s
What's next killer perks causing voicelines to be played in LeatherIceCream's voice?
for ex. "x stack of stbfl on the killer" after every hit
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@the_voices said:
It should be buffed in three ways.
- Duration increased to 40 seconds. 30 seconds is just not enough for something that is hard to get value out of.
- Now only takes one kick to activate and compromise a gen.
- Does not alert survivors once a gen is completed. BHVR needs to stop giving info on literally everything the killer can do to survivors.
It alerts survivors that the killer has Undetectable & Haste or that the generator is compromised?
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@DredgeyEdgey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485135#Comment_3485135
Dwight dose Meg dosent I think
Odd how the first survivor with reddish?hair doesn't have a Blight skin.
(I'd want an outfit based on Blight's base clothes that she found from one of the Blight's hideouts)
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If only they rolled back on the Hillbilly changes (and that stupid roar)
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@Ryuhi said:
What we expected: KoolAid man busting through walls to destroy loops
What we got: doorway "pallets" that arbitrarily make loops better or worse for either side depending on the map
Only time the breakable wall implementation was interesting is the alternate way to go up on Midwich.
Rest of the maps have must breaks or never break walls.
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They're permanently removed to give the rest of the survivors better odds of surviving or worse odds by being slugged at that removed spot.
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You could reverse it and basically say we need Nurse & Blight because these two are strong enough to be good no matter how terrible the map is.
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@KblokoBR said:
https://forums.bhvr.com/dead-by-daylight/discussion/381925/really-bhvr
Yeah right, why they dont keep nerfing only killer? How dare they touch at prove thyself that has been used since year one being broken and make it still good. Wow so killer sided
Should've been nerfed like Ruin.
15% -> 5% and after a gen is done the perk dies.
Honestly even that is too good for a free perk.
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@omelette said:
You have to deal with not only killer FOV but you also soon have to deal with this 'fixed' bug where you're looking down after every hit. Come play survivor for the time being!
'Fixed' = "we hired the people behind VHS"
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Would it be hard to make Scourge Hooks aura reveal survivors when they're in 12m range?
a perk to make four hooks into surveillance cameras, so to speak.
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Imagine being able to cycle to the Guard you need for the situation you end up in.
Breaking gens & pallets instantly, wasting time with the Jailer or being able to keep the Assassin for every chase.
"Integral"
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@Annso_x said:
I think it's because dark theory is 1 perk that gives value to all survivors, but it should absolutely be buffed in some way.
Dark Theory allows boons to be spread to multiple totems?
like Sadako's tapes being copied in order to spread the curse.
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@GentlemanFridge said:
Thematically, Shadowborn has to be a tracking perk, since all of Wraith’s perks are tracking perks (albeit tragically bad). So I like the idea of simply seeing tbe survivors themselves better, but I have to wonder if eliminating stealth is maybe a bit too much.
As for M&A, I’m still not sure why it even affected the FoV anyway. It’s too negligible to really help you find survivors, and it changing when a chase starts is just motion sickness trigger.
Monitor = FoV/ "see more"
Abuse = TR decrease/increase
Nowadays after getting aware of the FoV changing issue i stopped using it.
It's like getting your eyes pushed in with how jarring that FoV change is.
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@CorvusCorax86 said:
Wraith is not picked by many players. The ones I face have blocking tactics always. I rarely see new Wraith players. I think exhaustion perks were never a match for him - removing lightburn helped a lot.
Blocking tactics = running ahead to block access to loop/pallet right?
Wraith is an allround solid choice with no map being worse or better for him.
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TCM is made by the same people who did F13.
I expect atleast 2 years before EoS with two digit players.
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AoT is a JP ip.
They'll most likely find another mobile game to collab with so doing a massive discount wouldn't make sense.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459810#Comment_3459810
Nope, Hoarder did still work on the PTB but it was removed in the live release.
Four killers lost their interaction with Franklin ( & Hoarder) because losing a killer item is too OP?
Sure Pinner & Frankhead are annoying to face with how often chases are dropped for the box but now it's 2 free perk slots for other stuff
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@ReverseVelocity said:
The stalking movement speed ones? I sometimes throw those on, they're nice to have. I wish they changed them like they did with Ghostface, though. They should merge the two most effective ones into one single addon so I don't have to run two of them to get a good effect.
I'd want an addon that makes his last stalked survivor become the obsession.
Tombstone piece working after the survivor got hooked once, or got stalked over 50%. (with mori voicelines such as "get tombstoned!")
Maybe an addon or basekit feature where fully stalked survivors get permanent Obliviousness.
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@Robotfangirl67 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458798#Comment_3458798
I understand that having a your favorite killer being disabled does suck for sure.I also get that facing the same killer can be boring. I should know I had my share of that lol. So yeah while would of been nice to have him for event. But I know he will be back soon since he is super popular and from a famous franchise after all.
I totally get that having some variety every once in a while is good. I also should probably look on the bright side it gives me some more opportunities to level up my other favorite characters in the game. Don’t know who I will level up more maybe Dwight, Ghostface, Nea, Michael, Feng, who knows from me lol.
Dwight, Ghostface, Nea, Michael, Feng who knows.
When did we have a survivor named Michael?
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Blast Mine is blasting you like Head On it just has a secondary effect of blinding you as well.
It doesn't protect you against the blast
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MFT is likely getting nerfed
Troubleshooter is meh (good to sabotage the survivors on gens)
Scavenger usually doesn't procc unless you luck out at getting five skillchecks.
Singularity is doo doo feces but after Knight & Scum Merchant it was obvious it would be another crap killer power that is excelling at being a snorefest.
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5% Haste after hooking someone would surely help against camping that survivor.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458422#Comment_3458422
They could simply look at pick rates on give some QoL changes to killers with low pick rates.
So players actually play different killers, not force it with match making.
We had "QoL buffs"
Pyramidhead's Egg buff and Nemesis syringe buff spring to mind when asking for QoL changes.
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Red Herring
After reaching 50% gen progression the perk activates, entering&leaving or trying to open a locker by any means will turn the locker into a trapped locker.
The trap goes off if a killer or survivor is opening or leaving the locker, stunning & blinding them for 1.5s
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Boon Plaything
After booning a totem, a plaything appears in the boon's radius.
Picking up the Plaything and inserting it into another totem will boon it and cause another Plaything to spawn.
After having placed five Playthings on the map you get a sixth Plaything that you can insert into the hunter to turn their terror radius into another boon radius.
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I'd rather have adjustments to the healing perks that are screwed over by Hemmorage.
Solidarity & Resurgence flatout delete themselves when hemmorage is in.
Make them grant the healing percentage when healing yourself or getting healed.
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Remember when old Tinkerer affected charge times?
It made charge addons, base charge times difficult to balance since there wouldnt be any reason not to run it.
Kinda the same with MFT changing survivors from the standard 100% to 103% movement speed.
None of the maps were made in mind with 103% speeds for the entirety of the match.
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@Annso_x said:
I'm glad EMPs are getting nerfed but only 4 crates per map sounds a bit scary on top of everything else tbh, we'll see when it's implemented ig.
It's gonna be terrible on big maps due to their spread but fine on any small one.
I hope the perks are being adjusted since Machine Learning got three requirements to work and it's not even that great.
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@GoodBoyKaru said:
Nea got a nice skin?? Are we looking at the same skin?
Also David King, the only survivor from Year 2 of DBD without a mask, didn't even get one. He really is stuck in BHVR's basement atp.
It's been 6-7 months after his nutcracker skin.
Edit: i forgot his anniversary recolor, that's atleast 1 outfit that new players dont have due to it being limited to Anniversaries.
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3% is meh when using it to run straight but strong on loops because of the hitbox size difference between killer & survivor.
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@UnknownKiller said:
As always release content with safe numbers as hell to change it on a midpatch to keep being safe numbers as hell on release to keep change it to safe numbers on midpatch.
What about to risk a bit and balance around medium high tier players ( not only for killers do it also as survivor too)
Did you forget the mass negative reviews when any heal was supposed to take 24s?
Better to go low and boil it slowly.
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Search Bar without that popup,
Extra objective for survivor/killer something like Glyphs (gives 10 iri shards or charms)
Xtreme content for killers such as new moris, classic chase music option & addon recycling
Better auto bp spending
Yet another Feng skin
Daily login rewards
Auric cell giveaways
Your own customizable lobby
Like system having a tracker to check how often you got liked
Inventory being shared between survivors
Golden skins as Devotion rewards
Healthier perk & killer design, no three campers/ hold shift+W in a row
Time limited skins being non limited, again.
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Perk name should've been Subtle Cheater: Haste
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453167#Comment_3453167
Actually Killers do have 2nd chance perks. We literally got one in Machine Learning (lose a gen and get a buff). There's also Fire Up (lose gens, do actions faster). Very strong perks, obviously.
Machine Learning is
Kick a Gen,
Kick another Gen
Hope survivors finish the second kicked gen for 30s stealth + 10% haste.
Meanwhile MFT is
Get injured
I cant wait for the Machine nerf due to 10% being quite OP when the three requirements are met.
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454007#Comment_3454007
How the new killer is way to easy to counter. I infected her with my biopod camera, as soon as I infected her she removed my infection without stopping once. The time it took me to infect her was undone in seconds. That’s what I’m trying to show.
Then we have these guys saying I was outplayed I didn’t use him right. That wasn’t the point it’s to show how easily it is to counter his power!!
Couldn´t it be possible that another survivor used their EMP to remove their Biopod?
You do get aura reading on podded survivors when they´re within your 16m? range.
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Will Franklin delete items again since the special ones aren´t affected by it?
Nemesis Vaccine was the reason why the item deletion got removed due to it instantly deleting a syringe.
Why are EMPs not affected by Franklin anyways, they´re unlimited unlike the Vaccines and Sprays.
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Scavenger is as useful as Autodidact is.
5 great skillchecks with an empty toolbox happens maybe every sixth game.
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It´s funny how they "buffed" Pharmacy to give more than 1 medkit but
1. only works when injured,
2. green medkits only heal once and
3. medkit nerf made the rarity meaningless for yourself.
Since they´re gonna add more survivor items or special items could the item perks also get reworked to have their own unique item?
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Pharmacy´s 80% doesnt work while healthy..
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I enjoy the aura read addon with Lethal Pursuer, it just works.
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Surely playtesting a map with WoO against a M1 killer would've revealed the issues GoJ has.
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FF, UB, Tenacity, Boil Over and you have to go down at certain places in the map.
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@DaddyMyers_Mori said:
Made for this shouldn't be some balancing standard.
It's busted and will get nerfed.
After the sales have reached a certain amount of course.
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Loudspeakers for Trickster. /s
inside the trial there are 3 loudspeakers, after 60s or less depending on how many injuries Trickster has caused they´re gonna start blaring the music from KARD. /s
https://youtu.be/5CHZlfS83Ss?t=299Survivors have to turn the loudspeakers off otherwise their laceration meter is rising, 1 laceration every 10s and the music gets louder for each one /s
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@Dark_Vorahk1 said:
Due to personal reasons I have temporarily become a Hag main.
Me too but it's Jonathan.
Borgo & Joy are the worst maps to play on that i'm seeing a rework for those and for Toba Landing as well.
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@ArthurVeloso said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446877#Comment_3446877
Also, I should not forced to interrupt my gameplay because of a harmful game feature. They should address that.
Harmful game features such as the intentionally small FoV?
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@ArthurVeloso said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446877#Comment_3446877
A survivor hit on hook removes a stack of play with your food.
I am a consoler player.
Please, analyze my points more deeply.
Play PC and stop using PWYF.
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Just hit a survivor after every hooking.
Alt+Tab as survivor for 6s.
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@egg_ said:
It's the increased map odds event right?
I absolutely despise this "event", 90% of the maps in this game suck, why would they do this kind of events?
Atleast they're planning to fix some of the maps they reworked after having added three terrible maps and cluttered Red Forest.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444960#Comment_3444960
So its just about not losing, which is...getting kill?
The reward for getting kill is the feeling of winning? Then why would you like the game to make hooks give you the feeling to win (reward)?
I mean, you can either 4hooks 4K or 12hooks 4K, as long as it 4K, hooks dont matter.
Lsst part is what the MMR is about literally even.
It's like playing hockey, a hook doesn't matter you have to sacrifice the puck instead.