Chadku
Chadku
About
- Username
- Chadku
- Joined
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Comments
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Just give killers a perk that turns any attack into Deep Wounds.
It's stupid as hell that Victor attaches himself to healthy survivors but if they're injured they can dodge his attack, force him into cooldown and kick him every 40s.
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@moondos said:
For the love of the entity LET ME TURN OFF THIS GARBAGE.
I don't know why this horrible mechanic even exists but it is constantly getting in the way.
Want to mind game lunge around a pallet. Nope locks onto to the survivor and hit a wall.
Want to hit a survivor around a tree? Nope locks onto the tree.
Want to bait out deadhard and not actually hit the survior. Too bad, they are now sprinting away.
Please just let me click a button that disables it.
You can disable it.
Mobile DbD only.
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Sloppy Butcher & her addons, 25% slower healing speeds and interrupting heals depletes progress.
Leverage, a worse Dying Light in every way imagineable.
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@Kius said:
bhvr: why killers are using the same perks every game?
also bhvr:
I don't get it.. the chapter is already not great and these changes do very little sense in general.
Pig, 115% & 24m TR ----> 115% & 32m TR
Legion, 110% & 24m TR ----> 115% & 32m TR
Deathslinger, 110% & 24m TR -----> 110% & 32m TR
Myers, 115% & 24m TR; Wesker, 115% & 40m TR;
Blight, 115% & 32m TR, Nurse, 92% & 32m TR
Some of the TR´s are pretty wack and i wonder when they´ll standardize Myer´s 24m TR to be 32m like it was done on Pig.
TL : DR, there is nothing that makes sense unless you can read their minds.
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@[Deleted User] said:
I noticed that and was thinking Jake got a beach skin (wetsuit). Why wasn't he shirtless?
I´m sure that some don´t want shirtless Jake for one reason or another.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361144#Comment_3361144
so combining the two means the killer can carry an extra tile-and-a-half??
That's balanced... /s
Bodypillow build is unbalanced if you know what i mean. /s
Agitation, Mad Grit, Awakened Awareness & Iron Grasp
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No but like i said get your two out of jail for free cards and stop begging for a 3rd one.
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Just keep dodging until you have an empty lobby.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361362#Comment_3361362
That is wrong. DS launched with a 5 second stun. But back in the day Enduring used to reduce the DS stun.
DS was changed many times, some of them where to the stun time. And some versions made the perk bad.
Eventually enduring got reworked to not work against DS and DS got his stun locked to 5 seconds
Until the 6.1 patch.
Its not good with this current stun. Some killers can literally ignore it and down you in 3 seconds, like nurse and blight. Because survivors can't move for more than the 1st second of the stun animation. The distance you gain is very minimal.
And of course you don't see killers afraid of it. I am not afraid of it when playing killer, even when its really obvious when a survivor has it. I don't feel punished, i am not afraid of it. It honestly feel empowered taking that stun, while before i was afraid and needed to be very careful to not pick up the same guy or knew the risk if i resorted to tunnel someone.
DS is weak. A perk like DS shouldn't make me happy to get hit by it, thats how i know that the perk was hit way to hard
DS doesn´t need to be buffed, just use DH or OTR/basekit BT for your get out of jail for free card.
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Difference is that DS' 5s stun was there to counter Enduring.
So not overnerfed but rather "let's finally undo that one buff we did to counter Enduring"
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It takes both charges and you can't fully charge your blinks if you just want to use 1.
lol at your nurse pfp asking for a range nerf
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I wouldn´t mourn NoES if the license runs out since Badham would get deleted with it.
Unfortunately that won´t happen with Garden of Joy or Red Borgo
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Just look back at the older killers for your answer.
Demo & Pig have gotten their browns (atleast 50% of their effect) added basekit and Nemesis got his best addons nerfed because his were yellow.
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Against SB & Lithe you're not stuck in the attack cooldown while they're running for 3s with 150% speed.
On DH you're slowed down while they get the normal injured 1.8s speedboost despite them already being injured.
M1's and M2's both suffer more from DH than any other exhaust perk.
for ex. Victor getting the attack cooldown and being kicked due to how telegraphed his attack is.
Pinhead's meme addon Original Spain ended up being his best addon due to how it functions against new DH, OTR & other Endurance perks.
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@Gummy said:
Her lore is terrible not because she's not a robot/cyborg/tragic but because how am I supposed to take "she kills CEOs and guts their companies and nobody put two and two together" seriously?
They could always put out a tome that explains why such as "Entity Cult decided to help her out so the Entity can snatch her away so they get rid of the Cringe Merchant"
Also the whole re-sells their companies is literally from YuGiOh!
"buy out company & ruin it unless they pay it back double the price"
If nothing else then pretend an alternate version of herself made a deal with the Entity to help out inferior versions of herself to increase the amount of survivors/killers in the Realm.
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@Emoba said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349196#Comment_3349196
Nurse theme is too loud but definitely not bad.
Pig also got the same treatment. BHVR had two great timings for finally giving her her a custom theme (add-on rework + SAW tome) but ended up doing nothing. I still think that all killers besides Trapper will get their own theme at some point though. It seems inevitable.
Hello Zepp is supposedly too expensive or the license holder doesn´t really want to give it away.
Also i lost hope that they´ll make a chase theme that isnt unbearably loud, like they forget people use headphones.
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@TragicSolitude said:
I don't understand how the Skull Merchant is supposed to track or even see survivors within an active drone area. The amount of visual noise from the laser light show is ridiculous.
If I end up with her, I'll probably just walk around the map looking hot and let survivors poke at her. Beyond not being able to see within the drone area, all those bright lights hurt my eyes. At least she's normal speed; I can't use Trickster as a pure M1 killer because of his slow walk.
It's almost like nothing was learned from Boon's or the Detection Radius from the Knight.
For a tech based killer she's pretty lowtech, too.
You can't even fly the drones yourself like Pinhead's chain.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347022#Comment_3347022
Eh. With toolboxes at least you still need to actually hit the great skill checks on your own. Hyperfocus is supposed to reward skill at great skill checks. Toolboxes make skill checks more frequent, but they don't take away the skill aspect of Hyperfocus. Stakeout does. I wouldn't necessarily complain if its toolbox synergy was removed, but I think the problem with toolboxes lies more in the strongest toolboxes themselves (and the BNP addon), although weaker toolboxes are not really an issue.
Anyways, the fix is simple, just make Stakeout grant 2% bonus progress on a good skill check (similar to how Autodidact grants bonus progress on good skill checks) while having at least 1 token, rather than converting it to a great skill check. Now Hyperfocus actually has to be earned since the two perks would no longer work together, and Stakeout when used on its own is not actually nerfed at all because it still essentially does the same thing by itself, just in a slightly different way.
"Stakeout is fine since it needs to be charged and BHVR never nerfs two wholely different perks because a new one is working great with them."
You sure want them to nerf Tapp´s only money making perk instead of something that´s available for free?
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It's probably gonna be something stupid such as "we need to make a store banner to sell you these old skins again" or "skins will be released when our new skins have the same theme"
Her single piece rift cosmetic will never see the light of day.
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347017#Comment_3347017
Bad part is Jolt is very situational because you may not be around a Gen with progress for it to be used on....
That's more of a map issue and a "not working on M2" issue.
I wonder how a 36m Jolt would be on some of the maps survivors attempt to send me to.
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@sizzlingmario4 said:
Hyperfocus is the only one of these 4 that’s actually good and it’s overpowered when combined with Stakeout (it’s fine by itself though).
The other 3, including the new perk, are all bad.
Hyperfocus on paper is balanced, 24% higher skillcheck chance and greats give up to 2.8% progress.
Issue is Toolboxes boosting skillcheck chances and the perk works with Toolboxes.
Autodidact is another token perk but it doesn't work with Medkits.
Stakeout is fine since it needs to be charged and BHVR never nerfs two wholely different perks because a new one is working great with them.
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We have a regression perk that at it's best can delete 8.9s of gen progress.
We have a perk that regresses almost 10% gen progress when a generator is a second away from finishing.
I'm expecting nerfs to Jolt for it suddenly being no.1 in any loadout.
@Malkhrim Eruption wouldn't have been used even with it's buff if BHVR hadnt nerfed Pop & Ruin specifically to make a licensed killer's perk more worthy.
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Just make the speedboost you get from DH be shorter than a second.
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I wonder what went through their mind when making such a crappy chase music.
It´s far too loud on the killer side and the repeated banging of pans mask the survivors footsteps and even their breathing.
Break LoS once and you lose them because your chase theme is working against you.
It should´ve been optional to hear the custom theme, there was nothing wrong about the original one but i guess only Trapper & Wraith might have them now.
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Tinkerer - 16s undetectable once per generator
Ruin - 0.25% regression each second and it kills itself when a survivor dies or dc´s + Hex Perk
PGTW - 20% of current gen progress and the timer doesn´t freeze during a gen kick.
Undying - protects your totem once and alerts survivors when aura read by it.
I´ve never seen any of these perks used by killers after their nerfs.
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@FridayNightPizza said:
Eruption needed tweaking but instead they gutted it and gave nothing to compensate for it.
It has 10s aura reading during a time where you would hook someone.
Kinda like the old Mother's Helpers effect of 5% Haste when being flashlighted during a pallet break.
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For the few that believe that this Perk will still be useful on some killers remember what happened to Thanatophobia or PGTW or Ruin.
If you want aura reading there are much better options especially for slugger builds.
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Better question is how will the Charms and the BP code come into the store?
How come Nea´s blue billboard cap, a yellow rarity, still didnt appear in the store despite being from Tome 1?
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Pop had a duration nerf because "killers had too much time"
Pop and Hex Ruin´s big garbage midas touch happened later.
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@Heytherebigguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343290#Comment_3343290
NOOOO!! Sorry solo queue guys :( I had good intentions.
It´s fine i´ve been going full aura build on Nurse anyways to counter her ######### chase music.
Low graphics, too for better visibility.
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We're at a point where Pain Resonance and Jolt are the best regression perks because the other instant regression perks got turned into sugar, honey, ice & tea.
Meanwhile perks like PT can negate the co-op repairing penalty of -15% per survivor, Hyperfocus getting more skillchecks by using the 5x chance from Toolboxes ensuring that the 6 tokens can be reached if you keep hitting greats which Autodidact can't do.
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@Ricardo170373 said:
"To illustrate with an example, here's a look at how we're planning content around one beloved Survivor, Haddie Kaur, in the upcoming releases:"
I really expect The Twins will get A LOT OF LOVE, this killer has almost 3 years and they recieved 1 cosmetic and the rift cosmetic, and they have a lot of bugs, where that rework on Twins?, they need that, especially when the slug update release. Why The Twins are so hated ?
They're filthy
Victor can't get skins
Playstyle is SLUGGING & Camping
I'll just be happy if they're bug free and bhvr isn't neutering Forced Penance to not work with Victor.
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@BlueRose said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342810#Comment_3342810
I just personally disagree with your take. There are much better perks that give you better info than new eruption and also it just encourages slugging. We already know survivors hate being slugged and don't forget the base kit unbreakable change they tested in a PTB a while back can still happen. If that does happen then snowballing and Eruption's new 10s aura will completely be made useless. It's, in my opinion, the new Eruption will not have a place in the meta and honestly will not see any use at all due to the fact it's a bad regression perk and a bad info perk.
Reminder that Pain res got the info part removed because it's meant to be a regression perk.
Eruption now gives info in the most meaningless way possible unless you're slugging or are Pyramidhead.
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There is only the most nuclear option when it comes to killer perk nerfs.
I thought people learned that lesson with Ruin's first nerf.
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If people run a perk to aura read it'll be Nowhere to Hide.
10s is worthless since you're spending that time picking the downed survivor up.
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AMN will be a BP perk with no cooldown.
Drop it and put it back up for extra BP.
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@Marik1987 said:
Finally more nerfs for the overpowered killers. Cant wait to see incentives on killerside more and more.
I can just say dear killers, stop playing killer at this point. Or should we wait till Pain Resonance, which will be seen in 80% of the builds now gets butchered?
Pain Res is already neutered alongside DMS.
It used to give you info on the gen, DMS lasted 45s instead of a mere 30s and Merciless Storm caused both perks to be nerfed.
You need to devote two or three (Agitation) perk slots for 15% regression + 30s blocking.
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@Phasmamain said:
Nice to hear they are upsizing the cosmetic production. Let’s hope they don’t use this newfound power to make 2 feng skins every update Instead of 1
You do realize that this Lunar New Year we've got a cny themed recolor for Prime, a CNY rabbit themed skin in the shop and a tome skin + recolor of said skin.
The only thing BHVR didnt do is make another Feng Min cosplay skin such as a Lady Dimitresque one.
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@Sonzaishinai said:
Ouch, i hated eruption but they pretty much gutted it.
To be fair though
I think overall changing most if not all generator damaging effects to current progress instead of total would be a good change
IF and only IF the survivor gen speed perks/items get hit too.
One of the hardest things to balance in this game is the huge variety in how fast a gen can go. Making it more streamlined will make things waay easier to balance in the future
"Current Progress"
10% of 89s is 8.9s regression, 20% is 17,8s regression.
Jolt regresses 8% of a gen which is 7,2s regression and it can spread to multiple gens.
We've got a base perk that does way more regression than a licensed DLC perk.
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I wish the speedboost you get from Dead Hard was just a second
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@Forza said:
knight's addons are so lazy. likely one of, if not the worst addons in the game.
Are we a joke to you? -Pyramidhead, Nemesis, Victor and his sister.
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Single Pieces and the mobile skin recolors haven´t appeared yet since Tome 1.
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@Blinckx said:
Trapper could be easly the most strongest and fun killer out there with only few small tweeks, like a smaller TR but, for some mysterious reasons, he is the weakest one, forgotten by devs in a limbo with a brunch of others weak killers
Issue is how will that make money?
It took years for basekit bag.
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Prove Thyself +15% to counter the penalty of repairing together
Stake Out +2% perk for a token consumed per normal skillcheck
Fast Track 1% per token consumed up to 27% in a single great skillcheck possible
Hyperfocus 1% up to 2.8% per great skillcheck, up to 24% chance of triggering a skillcheck as well
Potential Energy stores 20% gen progress at the cost of losing 5% to nothing, great for breaking through 3 gen setups.
I wonder which one of these two perks are synergizing too well with each other, with Toolboxes and Item refilling/effienciency perks
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328660#Comment_3328660
I want to add: reverse the Pharmacy and Botany Knowledge nerfs too
Yes, BK nerf. 33% of speed was enough and it didn't ruin medkits.
You wanna know the reason Botany went from 33% to 50% and efficiency penalty?
Self Care was nerfed by 15% and the 20% efficiency was removed.
Botany gained Self Care´s 15% + 2% to make it 50% and a 20% efficiency penalty.
By changing the numbers between those two the perks became bad by themselves but meh with each other.
Yet Circle of Healing with it´s infinite healing charges and +50% is fine and doesn´t need a nerf to it´s infinite heals.
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@Phantom_ said:
There is an Event going on :)
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327118#Comment_3327118
Why shouldn't he keep a photo of Rebecca on his desk or anyone for that matter? She's a cutie pie ❤️
Wesker Date of Birth ca. 1960
Rebecca Date of Birth ca. 1980
Spencer Mansion incident 1998
https://m.youtube.com/watch?v=e6qGEuR-FcsI find it weird that he'd bring Rebecca to the mansion despite keeping a sportswear picture of her.
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@scenicpickle said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327138#Comment_3327138
Ive used all of these and they are all really good besides corrective action that one is pretty meh and technician would be fine if it didn't have extra penalty
Issue for me is that they're locked behind DLC chars and atleast especially Visionary being "intended for new/beginner players"
If you don't spend money on original DLCs you've grinded up to 30+ hours for a perk that would've been useful in your first hours of DbD.
I wish Visionary would highlight gen progress, Corrective consuming three tokens to make basics into great skillchecks and Technician having the -5% removed.
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I'd want DH's speedboost to be only 1s instead of 1.8s
It granting the same amount of injury speedboost when you're already injured is the one reason i'd say it's a third health state.
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@Blueberry said:
Either bring it back to the old 200% or make it not a hex. Honestly 100% even if it was permanent is like really, really slow. It also makes all the gen kick perks unplayable. I don’t think most people realize how little 100% regression is.
0.25% per second or 356 seconds for a gen to regress from 99% to 0%.
200% Ruin wasn't good either because of how easy hexes are found, in a boon meta.
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@Barbarossa2020 said:
Compared to Bill who has what 6 different cosmetics in total after how many years?
And don;'t say its because of licence, they could give them away if they wanted,
Issue with Bill is that BHVR can't make cash with his skins. That's why he's available from the start, his skin being shards only and ofc the other l4d skins being free as well.
Valve never lets other companies make money out of their characters.


