Carlosylu
Carlosylu
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- Carlosylu
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Great as always with my usual 4 men team with friends, amazing as killer.
Just one thought about my comment:
WE/I ALWAYS BRING IN A MAP OFFERING
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@Raven014 said:
Well, it depends, did they get 2 hooks on each of you (Sacrifice points)? did they hit you multiple times (brutality points)? Were they able to use their power well (devious points)? Did they get enough chaser points for it to be worth it? Or were the games done fast enough where they didn't get nearly enough, and possibly only a few of the BBQ stacks...?
Survivors also have to think of the killer a little when doing that. BPS is just a sign of an overconfident player (or team) in a lot of cases...
To be honest we even let ourselves get hooked several times, some tried camping and didn't work, we 99% last 3 gens on 2 of those games and the killer DCed at the end of the match.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/127699/why-dc-if-theres-a-bps-come-on-people
Maybe because you finished the game too fast, like under 4 - 5 mins?
Not at all, we even 99% last 3 gens without popping them until we farmed a bit with them, still DCed, by farm I mean loop them and stun them every time we could
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@Rivyn said:
Stop the 'tunneling' nonsense, actual good survivors, rise!
I'm the OP, yes, this is also true
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Why doesn't the title say "Clown"? I preffer trying to blink in console than just a non fun killer set up
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@FluorescentLemon said:
There is no war in Ba Sing Se
OMFG! I adored this comment!
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@inferjus said:
Nobody cares about BP and there is no penalty for DCing.
WHAT?! Nobody cares about BPs?! Now, that's new! I've made docens of polls about what is a win for people and most people answer it depends on BP and pipping! EDIT: And "fun in their terms"
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1070353#Comment_1070353
Wow. It's unlike you to not start a constructive discussion about the topic. So you're saying they keep the game broken because there is a bandaid available?
Hehehehe, I meant to be constructive I swear! Maybe I need to be more specific! Sorry! Bamboozle is the answer! I'm with you about those window loops right next to the other but as there is actually a counter towards it that might be why, the problem is that it actually works
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@TKTK said:
If they were varied for each survivor you would never see any male survivors because the women are smaller and would carry a bigger advantage over all. Nancy would be god tier with how tiny she is.
"Women are smaller"
*Laughs in Jane
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Bamboozle
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How does pipping and BP work specificly in terms of gens being done? I mean, early game, how many were done, etc.
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@Dokta_Carter said:
https://forum.deadbydaylight.com/en/discussion/comment/1067105#Comment_1067105
Are your legs seriously clipping or am i seeings things? Also wow that is game breaking on that map
Yep, amazingly broken, did you see what happens if you wiggle off in the basement?
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1067511#Comment_1067511
It's the other way around, the less hatchets you have the faster you go.
https://forum.deadbydaylight.com/en/discussion/comment/1067578#Comment_1067578
We both know trapper can only achieve a good level of power with a bag. (Or bad survivors, either one works 🤣)
God...I feel naked when I don't use a bag. :p
Yep, I 4k every match by using a darken addon + an extra traps addon, if they actually give him more traps as base build I'd be happy to bring another addon to own them even more.
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@EverflowingRiver said:
https://forum.deadbydaylight.com/en/discussion/comment/1067559#Comment_1067559
I'm not saying they are not hard, I'm just saying people should practice and learn instead of asking for nerfs, especially people who have only been playing for one week.
Then yes, this.
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@bigthiccy said:
https://forum.deadbydaylight.com/en/discussion/comment/1067476#Comment_1067476
I shouldn't have to completely change whatever build I'm using just to use the meta perks to escape. The whole point of this game is to have fun and if I'm just stuck using a meta build to survive against a now somewhat overpowered killer, it's not fun.
I've been playing for months and old doctor wasnt as bad. I dread any game against doctor because it's so difficult to get out with my own build
Dude, just ask yourslef, "who is my nemesis?" If you have no problem going against every other killer but one I don't understand why you can't change your build to go against it whyle somehow using a build that "helps" against the others you already "own".
BTW... I just said to change one perk... How is that "completely change whatever build I'm using just to use the meta perks to escape"...? If you're not running DS or BT as base build I don't know what you're doing...
Now... If the problem is that you need a build for all killers and you do not want to change it whatsoever cause of one killer then the problem is your gameplay, I can run 0 perks and still pip up no problem, the perks I pick are caused by the fun I have with them by either helping my friends or owning the killer with them, also have in mind my perks are of average use against all killers, but I do run Spinechill cause Myers is my Nemesis.
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As a rank 1 P3 LVL 50 trapper main, are you sure you wanna give me more base build number of traps?
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@fleshbox said:
Nice bugs.
BTW...two, scratch that, THREE, new DLC cosmetics arrived today so please make sure you buy them!
I got the new Kate as soon as it came out, hehehe
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@EverflowingRiver said:
https://forum.deadbydaylight.com/en/discussion/127464/the-doctor-needs-a-rework
He is fine where he is. Idk why everyone complains about skill checks and new players. It's hitting a button at the right time, figure it out instead of messing with killers.
I agree with what you say about him being good as he is right now, but the skill checks with Huntress Lullaby + Whispers and addons to make them reversed and random placed on the corner of your screen is actually hard AH, take it from a rank 1 SWF 4 men who worked through old Ruin no problem. I'm having lots of fun learning to do them, but they are hard
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It's amazing for when you 3 gen the sruvivors on purpose
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@Waffleyumboy said:
Yes more shrouds. More secret offerings for killer helps lessen toxicity + encourage dedication to individual games.
Yes! And it would actually make offerings more interesting in a strategic kind of way
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@darknahu said:
https://forum.deadbydaylight.com/en/discussion/comment/1067476#Comment_1067476
You don't understand what I'm trying to say, what other Killer has that kind of skillset?
I don't think It's important but I'm rank 8 and I'm been playing for a week.
You mean Freddy, Spirit, Trapper or Hag? Those are viable killers for red ranks and with the propper addons damn!
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Don't you dare mess with one of my mains! LMAO
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@Blinking_Bat said:
Yes, the offerings would become much stronger if opposite roles had them, but I don't see that as a good thing. I would rather have shroud offerings be removed before they changed them to act this way.
I think this would just further enable cheesy cheap strategies. Having 4 survivors with toolboxes come in with a shroud of separation doesn't sound like a great time. A Billy chainsawing across the map at the start of the game into your entire team with Infectious Fright doesn't sound very fun either.
Maybe making them ultra rare? And actually... You know 2+ toolboxes mean lobby dodge right? So, the 4 toolboxes would be ultra rare to actually be accepted to go against
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Nah, he's one of the best killers now, but he's counterable. If you're actually having so much trouble against him here's a few tips:
- Lockers make you avoid his Blast, hide as soon as you think he's gonna use it, mostly after hooking someone, but depends on the gamer, just learn his gamestyle for the blasts
- Remember you can't drop pallets when you scream so drop them early if you think he'll shock you whyle in the loop
- Use Calm Spirit, you'll never scream randomly
- Bring in DS and BT, like you should...
- Use map offerings for Yamaoka, Autoheaven (when they fix it), Rottenfields, etc. to avoid small maps that help him
- Learn to do gens separated, three guys on different gens at the same time make gens faster than 3 gens done by 3 men together one after another.
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Tougher for killer, but early gens being done no longger affect your BP or emblems it's more about the time you can protect last gens and doors. Big maps need reworks, Clown, Legion and Bubba need buffs or rework. You just need to focus on gates not being open and you can now double pip, amazing in my point of view.
Autoheaven is bugged, you fall through the floor as survivor and have to vault two times a window to actually vault it
As survivor everything is fine excep for an ocassional Face Camping Bubba that's mad cause of Ruin Nerf
I'm a rank 1 killer that never camps nor tunnels and is doing fina in the game, but I actually have to use map offerings to avoid autoheaven, rottenfields or new Yamaoka
I'm a rank 1 survivor that takes off my item if I see more than 1 toolbox in lobby
Matchmaking is still broken, our 4 men SWF rank 1 survivors tend to play against green rank killers 1/5 games
Queue time for killer is 30- seconds whyle for survivor it's 7+ minutes
I think I mentioned everything
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The best one I had was when I was playing Dwelf (Dwight with elf skin) and a Spirit chased me for 4 gens and ended up DC ing, I was (still am) a rank 1 surv vs a rank 1 spirit, the message after the DC was:
Spirit: "I hate Christmas"
Me: "What?"
Spirit: "Dwight with silly clothes is toxic"
Me: "What? Just break the chase and go after someone else if you can't deal with a specific player man, play wizer"
Spirit: "Wizer my ass, reported for cheats and exploits, enjjoy the ban"
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Imagine the shroud of binding as Billie with Discordance, now that's amazing and I'd actually use it instead of saving it cause those offerings are useless...
And this is just an example, I could talk about Doctor's Shock Blast getting an early 4 scream or Plague vommiting on all of them early game, blah blah blah, you get it
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@PNgamer said:
NO, theres NO best build ingame. It don´t exist
What...?
Surv: DS + BT + Spinechill or Adrenaline+ exhaustion perk
Killers: Depends, but I think there is a specific "best build" depending on the killer, gamer, map and gamestyle
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@joker7997 said:
I played someone using something like this. It's not fun to play against whatsoever, basically impossible skill checks. So much fun/s
I like new challenges and learning curves, maybe that's just me and my friends though, I loved being able to work through old Ruin, and I'd really like to play through this build
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I always help them mend if they ask me to, I mean... More bloodpoints and altruism for me right? Why complain? But I get your point if they actually get downed cause of not mending, hehehe
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"GG man, just have in mind camping and tunneling as a strategy will mostly get you 2- kills, try bringging MYC to pump those up"
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This post was sent to feedback, I think cause of how it was written, but I meant is a discussion about good builds for him, that's why I'm reposting it in another way. :)
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Doctor OP as hell Build (Rank 1 killer, xbox with 3k+ every game): Whispers lvl3 + Huntress Lullaby + Monitor and Abuse + BBQ
Addons to increase skillcheck difficulty and make them appear anywhere on the screen + reverse skillchecks
Proceed to shock blast whenever whispers activates
Place Lery's, The Game or Hawkins if you want a REALLY easy 4k
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Not at all, it's just a last try for a kill, totally understandable
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@Dokta_Carter said:
https://forum.deadbydaylight.com/en/discussion/127418/big-maps-are-fixed-for-killers
I know normally your not like this but we both know bug =/= fixed or reworked
I didn't mean disrespect and I have already reported it. :)
Hope a post gets the attention on this cause none have been made about it. I'll try editing to make it more bareable. :) thanks!
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@Spooky13 said:
🦀Big maps are gone🦀
Dumb think I kept bringging in offerings to go to those maps as surv, lol
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Bring in autoheaven offering yesterday even when I knew the map is bugged AF... You fall through the floor, get trapped in it, can't wiggle off, you have to double vault windows to get through them, etc.
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I am a rank 1 trapper main, I run basement build with addons to darken traps and bring extra
As soon as the match starts I go and trap both exit door's levers, then proceed to place a trap in the basement window in shack and one in one of it's entrances, I go to chase survs, bring one in, place a trap on the stairs, another in the other exit of the basement and I just go away, never tunnel, never camp.
Agitation + Iron Grasp + Make your choice + Blood warden
3k+ every game at red ranks
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What?! Dude, you want them all in one gen at the same time to make them bleed, remember how many gens are done early game does not affect your Gate Keeper emblem since last update.
3 men in a single gen (1 being chased) complete 3 gens in 86+ seconds and I'm not talking about traversing to pick which gen to do and if they do it right next to the other they are doomed 3 genning themselves
VS
3 men doing 3 gens at the same time, 1 per gen and 1 in a chase finish them in only 80 seconds.
Not many people know this, but you want them together for easy hits and time lose cause of healing, not split doing different gens at the same time.
Us red ranks 4 men SWF do gens separated for more optimacy, we even 99% them and change, then pop 4 in your face to make you DC
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You can't get propper matchmaking before completing the challenge to unlock it...
"Fully fix 5 gens on your own whyle using Dark Sense in a single game"
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You sir have my upvote, I adore playing with my usuar SWF and as killer I never lobby dodge
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@Exerlin said:
As Legion, tap the W key (or whatever forward button you use) during a vault to avoid the laggy teleport backwards that normally happens when you vault. This may also work for survivors or other actions, but I haven't tested that yet.
It actually works!
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A lot
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This is us memeing and showing the bugs in custom after we found them in publics for autoheaven
https://www.youtube.com/watch?v=tFr8KjJGdWc&feature=youtu.be https://www.youtube.com/watch?v=oFYJ9gDXS1I https://www.youtube.com/watch?v=4c0Rj_syoGY -
@Joelwino said:
I used to let survivors go if I caught them being stupid, like self caring in my terror radius behind a tree when I had Nurse's Calling, but now I think that if you punish them for it they learn from their mistakes and won't do it in the future.
What do you mean by "punish"? I just down them, they're getting that for being dumb, I don't hook them though
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Thanks for all the replies! We need this fixed!
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@Quol said:
I like this combination the best.
But the legs showing a tattoo!
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DH + DS + BT + NM
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@ragottli said:
Yeah I played a few hours last night and I’m green rank (11) and it’s never a question of if I’ll lose it’s just how bad/mean will the rank 1 swf be. And how fast will I lose.
https://us.v-cdn.net/6030815/uploads/019/4QBPCRDEQ7OB.png
https://us.v-cdn.net/6030815/uploads/945/H0DR8SA0KKYC.png
My usual 2 SWF party with 4 men you can see above are trying to make a difference, hope more people join this movement
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@Tarvesh said:
https://forum.deadbydaylight.com/en/discussion/comment/1063994#Comment_1063994
Please do. And while you do, remember than DH, DS, Unbreakable, BT, Sprint Burst, Adrenaline, Head On (which will hit from anywhere around the locked, not just head-on), unbalnaced maps/infinite all exist and are fine.
But gen slowdown perks need to have less synergy or the survivors will be frustrated. I'll lobby dodge for whatever reason I want. I'm not playing the game to be fristrated by the devs complete lack of care for balance in their games.
Comming from a Rank 1 killer and survivor, trapper main as killer, bill as surv... Keep on this attitude and make the the game worse than it already is, I never lobby dodge, I don't tunnel nor camp, no Ruin nor NOED ever...
There are things that need reworks, like maps, pipping sistem and specific killers, but there are LOTS of reasons that are actually dumb for killers to dodge a lobby... Want me to name some "justifiable" lobby dodging? Sure:
- 3+ toolboxes in lobby since Ruin Nerf (I'm saying this for others, I never ran or will run training wheels)
- 2 keys in lobby (again, this won't make me dodge your lobby, I never do, but ok, some killers will)
- bad ping
- DC as the match starts cause of bad map for killers who need a Buff like Bubba, Legion and Clown
I almost never agree with anyone who claims there are more than those reasons to lobby dodge
THIS IS COMMING FROM A NON SIDED GAMER, have that in mind