Carlosylu
Carlosylu
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- Carlosylu
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Comments
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It doesn't?! All this years believing Self Care and Urban Evasion Red rank users were bots...
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@[Deleted User] said:
Increase killers movement speed from 115% to 215% ex fix
Sensitive...
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Unbalanced maps rework, legion, bubba and clown rework.
As a rank 1 killer (trapper main) AND survivor, I have to say I put way more effort for a 4k than I do for escaping as survivor, meaning, if I want to chill I play survivor, if I want achallenge I play killer, don't get me wrong, I get the 3k+ every game, but it takes more effort for me as killer to get the kills than as survivor to actually do my objectives or loop the killer.
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@AntiJelly said:
https://forum.deadbydaylight.com/en/discussion/comment/1093058#Comment_1093058
nice ifunny gif caption
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*Laughs in reworked Doctor 4ks and "new trap oppener" Trapper
Why wouldn't they try to fix lag issues and player's perception? Maps need reworks, Bubba, Legion and Clown too, but this "lag issues" are not biased, it's a common problem, have you played against teleporting survivors? damn... I hate those! They used the survivor perception as an example, but this will also fix things for us killers, they need to work in communication skills and examples for both sides, I give you that
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Killer's Gamertag: Sir Laggalot
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As a rank 1 trapper main, xbox, now I only need to be able to start with more traps without using an addon for it and the Devs to add a new KILLER offering to TAKE AWAY SURVIVORS LUCK for me to actually scream outloud:
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1093027#Comment_1093027
WHAT!?!? how dare you call me sensitive >:(
Damn... Here I go... ban incoming... LMAO! JK
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@DeathsCrimsonMaiden said:
https://forum.deadbydaylight.com/en/discussion/comment/1093015#Comment_1093015
It sounds like you haven't read the post. I'd recommend reading what I actually said before commenting. It makes you look smarter.
Edit the "it makes you look smarter" away dude, you don't wanna end up in jail like me, people are way too sensitive nowdays...
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I don't think DC penalties are wrong, but they need to fix the "game crashed and I got DC penalty" bug.
About the campers and tunnelers, I suggest you play SWF for you to counter that, it's a strategy to be honest, but it can be used as an excuse to be toxic and childish too. It doesn't matter how much of a camper or tunneler the killer is, if he's so bad he can't play normally, a good SWF is gonna save that poor survivor no matter what. I get your frustration and I hope it gets attention, I can't talk much about this from my experience cause I play a 4 men SWF rank 1 squad and I play as rank 1 trapper main who never tunnels or camps to get the 3k+ every game.
Those "toxic" revenge seeking killers are just bad at the game... They get mad cause they want an easy 4k and if they don't they act it out, I'm saying this as a rank 1 trapper and GF main, but to be a bit more objective and support those players too, if I want an easy game I play survivor, if I want a challenge I play killer, it is actually a well known difference. I do get the 3k+ every game as killer, but I put way much more effort on it than when playing survivor.
BTW, I had a really bad experience yesterday, I got sent from rank 1 killer to rank 13, how do you think survivors are doing against me...? I'm letting one go every game cause... I have a heart...
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I'm a rank 1 killer and survivor, trapper main (re rank got me back to rank 13... WHAT?! I know right?! But the devs posted something about it being a bug so... meh...)
I have to agree and disagree in lots of parts.
I agree: There are certain maps that need reworks, as well as three specific killers, being Clown, Legion and Bubba. Pipping sistem actually made a lot of people change their mind in terms of "gens are too fast" cause now gens done early game does not affect your pipping or BP as long as you can get the 3k+ in the match, which actually makes sense, cause as killer, your objective is to kill.
I disagree: Items doesn't have to be changed, maps do, I've owned 4 men SWF with 4 toolboxes as trapper without a problem several times, the only way I had some trouble is if I went to Yamaoka or Rottenfields, but I'm not complaining, I love the challenge. The only item that could need a change for survivors is keys, maybe make them work only after 10 seconds of standing on top of hatch? And for killers the ebony should only work after ALL survivors have been hooked AT LEAST ONCE, this to avoid promoting tunneling, want to mori? Work for it without tunneling.
The thing I disagree the most is that for me, my perception, the most powerful perks for both sides are not specific ones, but the perks you need for your gamestyle. As an example, I do not use reading perks or perks that hel you in a chase with trapper, I use agitation, iron grasp, make your choice and CI, that's it.
Proposals: Create a luck based offering for killers to REALLY take away luck for survivors in order for them not to escape first try off a pig's trap or a trapper's one. Rework big maps. Bring in dedicated servers and DC penalties for Xbox too, but fix "crashed game" first for it not to cause a DC penaltie when it shouldn't. Ebony mori and keys rework (I already explained them). And that's it.
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I just posted this for laughs and now I'm gonna read it (Or am I?)
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Ahm... I got sent as killer from Rank 1 to 13... I'm letting one go every game cause... I have a heart...
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I was sent from rank 1 to rank 13 as killer... How do you think survivors are doing against me...?
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Then how will I purposely make the guy who crouched the whole game doing nothing as a red rank and got chased only at the EGC die as a "punishment" for being a bad teammate all game?
I'm just kidding (or am I?)
Body blocking other survivors is just a logic feature, they're not made of nothing, it's just a bit of logic put into the game
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The problem is not DC penalties, the problem is the "game crashed" bug, don't ask them to remove the DC penalties, ask them to fix the "game crashed" bugs
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Use Doctor, down someone, shock blast, there you go, you know where they are and if they're close, he's an awesome and fun killer nowdays, also you can use Franklins and remember to look up, not to the sides, when getting blinded
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The guy body blocks my hook, I hit him, he tries to body block me again, well, I think "ok man, you want to change places with the survivor I'm carrying, that's fine by me", I hit again the body blocker and down him, the survivor get's off my grasp, I change victims, hook the "hero who body blocks", go for an easy chase against the survivor who just escaped my grasp and is already injured.
I don't see the problem here, Rank 1 trapper main in case you wondered
Or are you talking about body blocking the hook in a way that you can't hit the body blocker in a bugged spot? cause if that's the case you can report that person here in the forums for exploits and that's an insta warning in game dude
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@fengsad said:
https://forum.deadbydaylight.com/en/discussion/comment/1092849#Comment_1092849
lol yeah rank reset certainly takes the edge off.
I can't believe I got sent back from 1 to 13! It's really ultra unfair for survivors... But I just noticed that's a bug and the Devs posted an advertizing about it being taken care of, hgope it gets fixed soon.
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Trapper a 100%, you have no idea how many times I've heard Trapper is not viable on red ranks... Before re rank I was a rank 1 trapper main.
I 4k every game regardless of the map, if one leaves it's cause of hatch
P3 LVL50 Trapper: Agitation + Iron Grasp + Make your choice + CI. Addons: Darken traps and bring 1 or 2 extra
Wanna know the best part? I got sent from rank 1 to RANK 13 cause of the re rank bug... How do you think survivors are doing against me?
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I actually had the opposite experience yesterday, guess what? Me, a Rank 1 killer got sent back to rank 13! WHAT?! Wanna know how survivors are doing against me? NOT EVEN 2 GENS DONE! Damn... I let 1 escape every game just to be nice...
I used this builds in case you wondered:
P3 LVL 50 GF: BBQ + Ruin + Dying Light + Discordance. Addons: Green for stalk speed leaning from corners
P3 LVL50 Trapper: Agitation + Iron Grasp + Make your choice + CI. Addons: Darken traps and bring 1 or 2 extra
P3 LVL 50 Doctor: Huntress Lullaby + Ruin + Distressing + Hounted Grounds. Addons: Afflicted survivors get randomized localizated and counter clockwize skillchecks
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@MegaWaffle said:
Oh man I hope this patch we see the matchmaking fixed!!!
https://us.v-cdn.net/6030815/uploads/770/0XIMU3L2FC85.png
Oh....its just some slipper cosmetics...
LOL
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Plot twist, they made you think they were trying to heal you, trolled
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Nah, it's Leia (killer) and Jabba (survivor)
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/1090176#Comment_1090176
How would Jabba fit in a locker?
He wouldn't, ha! Joke's on the survivors this time!
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New Killer and Survivor:
Plot twist, as you can see, Leia is the killer and Jabba is the survivor.
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New killer and survivor, you're welcome:
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Plot twist, it's a Slave Princess Leia skin 😍😍😍 and the new killer is Jabba the Hutt
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It's randomized, that's just bad luck, and by what you're writting I guess the killer closed the hatch on you as last survivor or you were playing solo? Cause if you're a SWF you can open those no problem with 3+ survivors alive
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@Toastyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1089561#Comment_1089561
If you were rank 1 you’ll be rank 10
So they took the "one color down" thingie for this rerank?
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The problem for that one is that they'd be punishing "letting go" for the teammate to get hatch too, which is a good and valid stratergy, I'm saying this as killer, not survivor.
And well, as killer, if one let go, I'll play normally and then farm with the last one and MAYBE let him go to cover up for those BP the survivor inquestion took from my game for "letting go" on first hook. As survivor, I'll just play normally but focusing more on pipping and BP than actually fixing gens. I usually play 4 men SWF so this is not common for me.
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We do have our usual bots every now and then, if you get the joke... Urban evasion"ers" and self care"rs" are in my games every 2 or three games
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If you mean you hit the saviour and he doesn't even get injured I reported this too yesterday, happened to me AS SURVIVOR, not as killer, but yes, I think it's a bug.
About grab animations, they've always been kind of bugged, I report those every time.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1089554#Comment_1089554
Your rank hasn't been reset like OP's?
Oh damn! It's the 13th! True! No, I'm talking about last night, sorry! Then I must be a rank 5 if I'm correct? And about queue times for this reset I'll have to see tonight when I play, RN it's 08:45 am for me.
LMAO! I guess I didn't read it carefully enough, sorry!
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1089533#Comment_1089533
What's your rank and queue time atm?
Rank 1 trapper main: 10 secs or less queue time, as soon as I get into a lobby in that time, it takes an extra 1 minute or less to get me 4 victims, I mean... survivors
Rank 1 Bill, Dwelf and Kate mains: 5+ minutes queue time + usual 1 min lobby wait for the killer to put on a mori and a Lery's offering, jk
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Maybe it's cause they need stats for reworks and buffs they actually mean to do, and every person that DC makes that specific match not usable as statistic data weather if it was cause of map or rage quitting.
And about the bugs, meh, they're always there, we'll get a patch with fixes for them and with new ones eventually.
About tunneling, camping and gens speed... Get good... No, just kidding, I don't have an issue with any of those and I can counter as both roles, take this from a rank 1 killer and survivor, Trapper and Bill mains, xbox. But then again, I can't generalize my experience and perception for everyone, so, I just have to pass on answering about this topics
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Not for me, Xbox, rank 1 killer Trapper main, 10- secs per wait
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Both always, same amount of games on one side and the other every day, I play one side, then change to the other side, red rank 1 on both sides, Trapper and GF main basement build for both, never camp, never tunnel, I don't mori unless deathhook or teabagged. Bill, Dwelf and hot Kate mains, always same build, BT + Fixated + Spine Chill + We'll make it
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@ChiTenshi said:
https://us.v-cdn.net/6030815/uploads/503/EB0XKXX3MC6U.gif
When I have a key and I see my toxic team-mate die on the hook
This made me laugh way too much!
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@oxygen said:
When I find out the killer is Hag by stepping on one of her traps, because that spooks me real good 😄
More than with GF?
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https://media.giphy.com/media/AgWQwLTByaABsBQ9Zf/giphy.gif@28_stabs said:
Delete all keys, pls. Not a joke.
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Go to autoheaven as GF and go inside of the gas station towards the gen (you know which one), hide behind the car in stealth mode, as soon as someone enters go for the insta grab from the generator. WORKS EVERY TIME.
Post game messages:
"What the hell is wrong with you! I almost had a heart attack"
"Dude... My cat attacked me cause I sreamed because of what you did..."
"Why do you do this to people! Are you a psycho?!"
"OMG! That almost made me break my screen and controller!"
"I'm gonna start doing that as GF! The biggest scare jump I've ever had!"
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Tip for people having trouble with keys, don't panic, concentrate and press the right buttons:
https://www.youtube.com/watch?v=ys_7hjIDtukI only moried on third hook, and only moried if all survivors had been hooked at least once, as you can see, one I didn't mori cause I hadn't hooked his teammates before. A guy finds hatch, teabags me cause he had a key and this happened. Hope this helps someone
I wasn't playing toxic btw... As you can see, no DC's with an ebony on red ranks, I was actually givng them a chance, I can't believe the survivor teabagged at hatch like that... Well, karma
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@Lucian said:
As soon as I start the match as a killer, herding the survivors so the last three gens are in close proximity to each other so they're forced to come to me. And walking backwards around corners to hide the red 'stain'.
CI helps a lot to do that actually, funny how most killers preffered old Ruin
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@Brucecastro81 said:
I'm a endgame builder btw
Whith all of your killers? Cause I only have end game build for Spirit and Freddy
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@Helevetin_nopee said:
https://forum.deadbydaylight.com/en/discussion/comment/1086684#Comment_1086684
Not everyone is a potato and go down instantly
Meh, true.
Then don't tunnel or just leave him slugged? It's annoying and another survivor has to waste time healing him
@Xetoil said:
https://forum.deadbydaylight.com/en/discussion/comment/1086578#Comment_1086578
I can't tell if you're trying to be rude or not, but yeah there is a certain amount of respect for when the killer isn't riding on the back of NOED to get his/her kills. That being said, even if the killer is good, if your team had to sweat out 5 gens in what was otherwise a balanced game, only for the last two remaining survivors to get NOED'd that also feels bad.
I just want to make clear I'm not talking about the balance of the perk, I'm talking about the way it feels to lose against. Videogames where you are expected to lose work best when losing feels good (which it does in many, many games), but DBD often doesn't really capture that feeling of losing and it being epic. I think Moris and NOED (and keys to a lesser extent), really sit on the far side of the spectrum when it comes to mechanics that make losing feel bad. This isn't really a criticism of the balance of the perk at all, it's of how the mechanics of DBD have been handled.
I'm sure there is another universe where NOED is pretty much functionally identical to the way it is now but when it activates you feel excited rather than cheated, which is how it ideally should feel.
No man, I'm not being rude, I really mean it, I know the feeling of dying to a killer cause of NOED when he didn't deserve a single K cause he was tunneling and/or camping or just cause you outplayed him the whole match but NOED gave him a k.
But I don't feel bad when he was a really good killer and also had NOED, I usually think like "damn, you're that good and you also use NOED, give us a chance man! Hehehehe"
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No, on third hook it would still promote tunneling and more BP for the killer cause of those 2 hooks you gave him.
Moris should only work like this:
THE MORI ACTIVATES AFTER ALL SURVIVORS HAVE BEEN HOOKED AT LEAST ONCE
Which means the killer would have to hook you the 3 times, no mori, if one of your team members hasn't been hooked. He wants to mori, he needs to work for it without tunneling.
And about the keys, I'm ok with them as they are (maybe have a 10 sec charge up to open hatch?), you can actually prevent them from letting more than one escape if you don't panic and press the right buttons.
Here's an example: I was playing as I normally do whyle doing the "kill with rancor" challenge with an ebony too, no tunneling, no mori on second hook, only morying after all had been hooked at least once and instead of deathhook and boom, a survivor noticed hatch and started teabagging at it with a key. Karma:
https://www.youtube.com/watch?v=ys_7hjIDtuk&feature=youtu.be -
@Helevetin_nopee said:
https://forum.deadbydaylight.com/en/discussion/comment/1080554#Comment_1080554
60 seconds of being untouched... Can be really painful for the killer, especially against a sweaty META swf
Why not carry, take the stun, down him again and make those 60 seconds into max 30?
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@hex_genrush said:
Why are u in jail ....
Cause I asked people not to change subjects when talking about who is the hottest character per gender and I mentioned the words "dumb" and "more than one gender" in the same sentence as a joke that got misslead to people thinking I was non-tolerant towards gender theories in that thread. Learnt my lesson, that is a sensitive subject here and I won't do it again, sorry if anyone got offended, I didn't mean it like that. Now I can't post threads for 7 days now.








