Brokenbones
Brokenbones
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- Username
- Brokenbones
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https://www.youtube.com/watch?v=QWllabQtCQo
A dbd-ified/remix of this
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You're all alright in my books
It is always nice to see the familiar faces here
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Worst part is I'm not fed up of Nurse
I'm fed up of Ranged addon Nurse
It's just not fun or fair in the slightest
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It's possible darkness revealed shows the aura of caged survivors
did he have this perk?
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Just don't break the chains kappa
Make him hit you
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Spine chill nerf benefits Michael, Sadako and Wraith more as well
Wraith especially considering spine chill let you make distance on him as he's zooming toward you
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Weird thing is Mettle doesn't say it gives you endurance
It just says "the next hit that would put you from the injured state to the dying state is ignored" it just gives you a special form of endurance that doesn't give you deep wound
I really hope that they didn't indirectly nerf mettle here, 3 protection hits is hard to do without coordination and a healing build/COH
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3055443#Comment_3055443
With the exception of Trickster's Power, All-Kill was actually a very good chapter. It brought us possibly the best characters lore-wise (Yun-Jin Lee and Trickster have amazing interconnected lore, both in their base stories and Tome lore) which BHVR seem to have tried (and failed) at replicated with Portrait of a Flop. It gave us some wonderful visual designs, with Trickster's design being fantastic and I am fully prepared to die on this hill, and Yun-Jin came to serve and serve she did. The perks are happily sat in the whole "not meta-changing but also not awful" territory, which is better than a lot of chapters actually, and generally it's a good chapter if you ignore Trickster's actual power.
Unfortunately, because of his Power (and lack of a map, God imagine the burned down No-Spin studio as a map) All-Kill can't claim the spot of 2nd best Chapter of Year 4. That has to go to Descend Beyond (but I think we can all agree that out of All-Kill, Binding of Kin, Descend Beyond, and Silent Hill, that the Silent Hill chapter was the best by a long shot).
Trickster's base lore was pretty bad imo
His tome fixes it though so it's not really an issue
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3055424#Comment_3055424
Yeah for a 'ranged killer' , his power is weaker the further away he is, unlike someone like Huntress who's ability is the same strength regardless of range.
All ranged killer are stronger the closer they are to the survivor. its easier to land pointblank hatchets because they become hit scan and require no leading at all. The further the projectile is, the more reaction time the survivor has to juke the hatchet or harpoon spear from slinger.
The only difference between trickster and the other ranged killers is that he requires more consecutive hits to get the injure thus spends more time in throwing mode compare to other ranged killers.
since it takes more time to inflict full health state of damage, your more likely to get LOS broken at longer ranges for longer periods of time with more chances for laceration regression mechanic to hurt you.
Yeah I'm aware of the differences between the two
The point is Huntress has a skill ceiling which makes her a threat at most ranges
Trickster just don't have that, he is only good at close range. You can land ranged knives to finish off a survivor's laceration sometimes but there's no way in hell you can fully down someone with knives from that far.
I'm not sure about Slinger, sometimes even if you land a max range shot you can't down the person due to the chain breaking
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I've said this before but it's worth repeating imo
He's a feast or famine killer
His power destroys you in the open or at short loops but is practically useless at the stronger tiles (Which if you ask me is where you need your power the most). A rework to his power would have to address this issue before changing the other aspects imo.
Funnily enough nothing encompasses the problems with his power more than Main Event
Main event when it works is extremely oppressive with the only counterplay being lockers but when it doesn't work (Which is most of the time), you wish you hadn't used it to begin with.
@[Deleted User] said:
I find myself proxy camping a ton with him if I get a favorable hook. His power is so tile-dependent and his mobility is so bad that it's hard to justify playing a fun way. He's a 110 killer who also isn't really a threat at longer range.
Yeah for a 'ranged killer' , his power is weaker the further away he is, unlike someone like Huntress who's ability is the same strength regardless of range.
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@HeehoRacketeer said:
Should current overheat be removed? Yes.
Should there not be an overheat mechanic? No.
Right now you build way more heat by revving than by running, which doesn't really make sense. Revving is like warming the engine up from an idle state whereas Running would be the engine going at normal/max power (I am not a mechanic or mechanical engineer so I might be wrong with the examples). So which would generate more heat: Spinning up the engine or Pushing it to the max for several seconds? If anything; heat generation should be somewhat low at first while Running and build up faster the longer the run.
Not to mention, tbf, I don't remember why Billy got slapped with the overheating nerf in the first place.
imo overheat should only build during the charging/feathering
It baffles me how Billy can lose his power for just using it, can't be helpful for people learning him it must be frustrating af
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@Sluzzy said:
When survivors are nerfed every patch and overall killers buffed every patch, all killers need nerfed. Why Nurse is a topic instead of Blight, which is tremendously easier to decimate teams is laughable.
The simple solution is to buff survivors so it doesn't take absolute pro team to have a slight chance to win and remove all the wallhacking perks and addons killers have and killers like Nurse wouldn't need nerfing.
Killers are a huge problem right now, not only nurse, because again survivors are insanely weak.
buff survivors how sluzzy
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tbh
I just want nurse to not ignore survivor resources completely. She still could ignore them mostly and be okay
Like I miss the 'pallet stun = stun + blink fatigue bug' it made pallet stunning a nurse super rewarding. Now it's just pointless, helpful you could argue since her blinks start recharging as soon as the pallet hits her
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Hear me out:
Current overheat is dumb imo but i think reworking it to function differently would be better than outright removal
I.E remove overheat disabling his power, make it so it makes the saw deal a single healthstate if overheated. This can serve as a small anti-infinite feathering/anti facecamp measure and nothing else
Like Cannibal's tantrum meter
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3053408#Comment_3053408
I don't have any item set for the load out. Is it still added in that case? And was this an update I missed?
Ye it's still added
It's just the loadout system, if no item is set in the loadout it defaults to no item
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It's added but reverts to the item you've set in that loadout
i.e if you go in with a key and escape with a medkit, it'll show a key but the medkit is still kept
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@GeneralV said:
Oh, I like this game!
Can I play it too?
Aham...Old Freddy's power locked on through walls. While you couldn't put them to sleep if there was an object in the way, you would know their precise location, meaning that you could use it to sweep areas or Coldwind's fields.
Just a neat little trick from better days, my friend :)
My fav thing abt old freddy that I remember as a new player was survivors hooking themselves due to freddy being invisible to awake survs
Such an iconic thing that I wish was still around outside of a dumb addon
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/3053034#Comment_3053034
Forgot to mention, the 12 perks are all level 2/3.
Prestige rework will make new killers a breeze to level up for ppl who have all killers p3
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What did it cost you?
(Congrats!)
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It's not rude no
It's a nice gesture when people add you but some people only add people they actually know
I'm sure nobody takes it personally!
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3052997#Comment_3052997
Against a high mobility killer they'll be back before you can even move.
Use your eyes and ears Sluzzy
All mobility killers make really loud sounds :]
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3052990#Comment_3052990
Tinkerer still has two powerful abilities (two perks in one). Still notifies gen is almost done and hides terror radius. Spine Chill nerfed so not even spine chill can be used. A perk that is totally uncounterable.
Those nerfs are miniscule and hidden by massive killer buffs. All survivors got was a tiny 5 sec borrowed time. Now, killers can simply wait only 5 secs and tunnel.
Lord help regular public matches with 90 sec gens. They'll never be completed now.
Tinkerer being totally uncounterable? Have you tried getting a gen to 70% then walking away/using your eyes?
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@xBlitzAce1989x said:
https://forum.deadbydaylight.com/en/discussion/comment/3052985#Comment_3052985
Bubba and Myers are the only two that I rarely ever use NOED with. Infinite EW3 Myers is an insta-down and Bubba can easily take down more than one Survivor. In a sense, NOED is similar to a crutch for some players. I've seen Killers take NOED, Devour Hope, etc. all in one match and sometimes it's just going a bit too far to secure kills... hey to each their own but just remember that Soul Guard exists and I've been utilizing it with my Survivors.
A camping bubba + Noed is the most iconic dbd duo
I've seen more Bubba's with NOED than Wraiths and Wraith/Noed are practically married
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3052467#Comment_3052467
They have indeed abandoned the game, milking it while they can before it dies, and applying grease at the squeaky wheels (crying killer mains).
BHVR is not even trying to improve the game. They don't even address issues. It will spiral downwards into more catering to more baby killers and only SWF able to play the game because killers are so overpowered.
Balance is an afterthought. It is becoming lame for sure.
Sluzzy
They nerfed all the perks you've been complaining for years about
They nerfed Tinkerer
They nerfed Pain res, Pop, Ruin
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/3052959#Comment_3052959
Ultimately it's on the survivor that failed the chase. Whether it's getting outplayed or personal mistakes, everyone gets 1 hook for their individual efforts.
It's not healthy for the game imo, there's no skill to it. Camping as most other killers does take skill despite what some people believe, you can't secure kills in this manner as someone like Wraith or Sadako. At least the other instadown killers you can either trade or wait out their powers
I see bad Bubba players still get an average of 2k purely by camping one dude then killing someone with NOED. "Just do totems" but the counterplay to camping is doing gens so...
Yeah.
Something should be changed, people who want to camp, will camp - no amount of incentives will change that.
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@DemonDaddy said:
Amazing how some survivors still refuse to avoid and treat bubba as a guaranteed camper. Clinging to gens til the last possible moment or engaging in unnecessary chase, but still surprised that the killer will try to secure an early elimination.
I don't think any save should be safe unless the killer is on the opposite end of the map and camping teaches a valuable lesson about underestimating the danger of a killer's presence before or after chase.
nobody is surprised when a bubba starts camping
it's just annoying because there is nothing you can do about it apart from gens
at least 80% of the cast BT actually works against them
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/3052925#Comment_3052925
Or the smart option of accepting the delay for corrupt to run out and avoid touching infected gens.
If you're coordinated sure
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@fulltonon said:
Bold of you to assume killers can injure all survivors before 4 gens are done.
The typical plague strat:
Run corrupt and an infection time addon
Go to all 5 unblocked gens and puke on them
Survivors now are forced to either be infected or not do gens - both of which are good for the killer.
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I have a lot of respect for the good bubba players who know how busted his camping is but they don't do it unless the survivors make it extremely easy for them
he's a fun killer to go against when he's not doing this BS and I really enjoy vsing him, it's just there's a decently high chance they're gonna camp from the get-go and it's gonna be even more common once 90s gens with current deadlock is a thing
shame
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@Seanzu said:
Platform: PC (Could Be All)
Description of Issue: When injured, a survivor is supposed to drop several orbs when fast vaulting things, this number is doubles / tripled - Additionally the addons to increase orb drop rates do not work.
Steps to reproduce: Be injured by oni, fast vault
How often does this occur: 100% reproducible
Short answer: He's bugged
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3050680#Comment_3050680
I already responded to someone who brought it up.
my bad
thread is very long i wasn't caught up
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3050543#Comment_3050543
Except that's not what you said. You said, and I quote:
"Every single change that buffs killers buffs Nurse disproportionally."
You. Are. Wrong.
Would you agree that the reverse is true
Any survivor nerf buffs Nurse a lot more compared to most?
DS 3s stun time, as an example.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3050667#Comment_3050667
https://comeoutasyouare.com/2021/06/25/fictosexuality-yes-its-real-valid-and-part-of-our-community/
Here’s more insight on it. It’s one of the very niche sexualities so a lot of people don’t know about it but it is as valid as the rest.
It's like I always say
Every day's a school day.
(Also unintentional rhyme.)
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3050656#Comment_3050656
Oh real people falling in love with fictional characters over real people has been a thing for a while. It absolutely exists. And I’m sure Trickster is in love with himself lol.
First time hearing the term for it
I heard people had 'waifus' or smth tho
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Sprint Burst
Renewal
Breakdown
Kinship
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@GannTM said:
Wait, fictosexual representation when?
already a thing 🤔
Trickster is in love with himself
(He is a fictional character)
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Do not type the name of the character who has the teachable for Calm Spirit
worst mistake of my life
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You lot know that scene in the Matrix where Neo sees the cat and then he sees the cat again?
That's me and this thread
I thought this was the same thread from the other day for a second
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3050536#Comment_3050536
I'd let that tongue do unspeakable things tbh
😱
bruh
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3050391#Comment_3050391
Uh....a tongue? On pyramid head? I'm terrified to see how that would work, lol
He has a tongue in Silent Hill 2
Unused DBD version found in the files ^
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His model has an unused tongue model
Maybe that's what you're thinking of?
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@TheMadCat said:
I have a question because I'm bad with maths. If I'm healing someone else with BK and no other bonus. How many seconds do I save with the 50% bonus?
Roughly 6/7 seconds
16/1.50 = 10.66
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@Remedicist said:
I was not expecting to see Dying Light in this list, but it makes sense and I find that funny
I once had a game where I was the obsession and I had a healing build
then the killer had Dying Light
I basically had permanent we'll make it the whole game, it was hilarious
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@dugman said:
In terms of healing I'll be interested to see if a number of survivors start doing the Cleanse combo of Overzealous and Inner Strength since Overzealous got a bit of a buff this patch and Self Care got a nerf.
I wonder if people will try overzealous + resillience
Basically find a totem, don't cleanse it until you're injured; cleanse it and now you're even faster on gens. 20%+ if it's a hex
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@Chocolate_Cosmos said:
Adrenaline in S tier? Hard disagree. It is one time only and only after all gens are done.
Leader should be bit lower. Object should be below Autodidact. Also Autodidact is at least C tier. Self-care should be bit higher, considering you don't want to run this alone.
Jill healing perk is way too hight. Sluppy butcher ruins it.
Adrenaline is S tier because it has the potential to completely turn a game around and it heals you instantly
It doesn't matter if you're slugged, hooked, being chased once that last gen pops - boom. By it's own merits Adrenaline is crazy strong and it's health state potential is insane. COH is only better because only 1 person needs to bring it for everyone to benefit and Adrenaline is the opposite
But I'm sure you've faced 4 adrenalines before and oh boy is it basically a guaranteed loss most of the time.
Autodidact is in it's own tier not because it's bad, but because it's a highly inconsistant perk. Self-Care is that low due to it's PTB numbers + By it's own merits.
Resurgence still saves you time against hemmorage and I've been using it quite a lot lately and it's really useful. Underrated imo!
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While you're right
These days if survs take too long unhooking the killer will just force stage 2
Can't win sometimes 😌
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@PaintedDeath said:
Uh, it's pretty infamous that the SBMM is based upon kills/escapes so escaping the trial by hatch 100% will increase your MMR. I'm sorry to tell you my dude, but you have failed to change along with the game, you still think this is some sort of "harass the killer until everyone escapes" game and it is not. The Killer's job is to kill you all, nothing more and nothing less. Expecting the killer to just get ######### on the entire game and chase you and your party out while y'all clicky clicky and t-bag him days are gone. This game is winner take all, and IMO a proper game ends with a single survivor hopping through that hatch.
Such a bad take
Both sides should have a chance to win for it to be a proper game
Saying someone has 'failed to change' is just an ignorant way to dismiss people's experiences
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I love your style, very pleasant on the eyes
Kinda reminds me of old Disney animations 🤔
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turns brown/yellow medkits into green speed
turns green medkits into we'll make it
p nice

