Brokenbones
Brokenbones
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@HeyItsQuiet said:
https://forum.deadbydaylight.com/en/discussion/comment/3071904#Comment_3071904
It's really not though. DS is no longer applicable. Keep downing survivors, use Blood Warden for the hits, or force them out. Or, and hear me out, win the match before the gates are powered since gen speeds have been slowed down per Killer Main™️ request. It's not that deep.
Imagine wasting your time playing Standing Still Because I Got 1k Simulator when you could be pursuing extra hits. Lmao.
There is absolutely nothing wrong with securing a 1k out of a losing game
There's no gens to defend and gates get 99'd. Unless you're a high mobility killer, you aren't getting much more.
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With DH dead, Sprint Burst has taken over
No joke most of my teammates had it (I also ran it for a good while too since I like practicing 99'd midchase SBs)
It's to be expected
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Apart from the forever plague match I played, I also had a lot of decent solo q matches as well
very close games, sometimes we all got out or only one/two of us got out but all gens got done
Basekit BT gives me some nice peace of mind going for saves, It's not guaranteed but it's enough time to block the killer and take a hit if they are trying to tunnel whereas before Killer could just instantly down them off hook
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@HeyItsQuiet said:
No. Just don't camp. Lmao. Survivors have already had their most useful perks taken away as soon as the gate opens. There's no excuse.
Camping in endgame is 100% justifiable though
You don't need an excuse, it's quite literally all you can do unless you want to give free rescues
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doesn't change the fact most people ran Corrupt, Pain Res, Pop though does it. No matter what killer they typically always had at least one of these 3.
Good perks, because they want to win
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3071828#Comment_3071828
People seem to forget that if nobody cleanses, plague only gets 1-2 shots at her power. Outside of that, she's just a M1 killer who is tall as hell so she can barely mindgame unless its a loop at a tall wall. That in itself can buy more than enough time to offset thana stacks, especially compared to anti-loop killers. If she gets looped she needs to decide whether to break away and look for someone out positioned, or (possibly over)commit to the chase.
The main issue is that your average survivor is absolute garbage at managing when to cleanse and when not to, as well as the ones who are just bad at looping m1 killers. Otherwise the synergy has a lot less effect than you might think.
Well yeah I'm not out here saying all of it is OP or unbeatable
It's just a boring slog, winning or losing yk
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3071410#Comment_3071410
its almost like thanotophobia works properly and punishes people for not healing. wow....
dying light is survivor perk, it gives you free old botany knowledge so you can heal faster. hex: pento doesn't work if nobody cleanses totems and the totem itself can be cleansed.
https://forum.deadbydaylight.com/en/discussion/comment/3071400#Comment_3071400
137 seconds does not need to be done by a single survivor. while a single survivor is in a chase, there are 3 other survivors in the game that can work on generators. 2 survivors working same generator can finish a gen in 74 seconds+another survivor can work on another gen.
survivor should need to work together to finish generator, not just pop 3 gens in 80 second in first chase and pop last 2 gens in next 80 seconds. account travel time, you can like finish the game in like under 4 minutes. that is just insane. big part to why swf has very easy time dunking most killers without much effort(in previous patch).
the game are going to be slower now. you need to learn to loop properly and looping is also harder because dead hard got nerfed and is no longer press E to win game button. So looping takes a lot more skill as well.
Yeah it punishes you for not healing
Even when you're healthy or physically can't heal without giving a certain killer one of the strongest powers in the game.
That's fair
Dying light on it's own is a survivor perk yes, paired with thana on plague? It's annoying. Not OP, not good, annoying.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/3071764#Comment_3071764
Fair enough on the DH, I did bring that up. And yes, slowdown is stronger now, but again, it’s not insurmountable, and in comparison is nothing compared to old forever Freddy. And if you want tha a nerfed that’s fine with me, I don’t use it on legion, it’s never given me enough bang for the buck, and I still feel that way even after the change.
I respect your opinion obviously
It's just
With the current meta having so much stall + these two killers I think it's a little bit too much. My solo Q games already felt much longer without any of this. (Which I'm not complaining about they were closer games and I had fun)
I just don't enjoy spending 100+ seconds doing a single gen.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/3071566#Comment_3071566
But nothing has changed about the killers themselves, they already deincentivised healing as a matter of course, now it’s just slightly more prominent? So what’s the issue? That DH isn’t a get out of jail free card anymore? I just don’t understand the issues besides “it’s harder to play survivor now like it always should have been and I am upset because I don’t want to get better.”?
Well, you brought up DH not me. I'm glad the perk got nerfed
"More prominent" Yes, in more ways than one
90s gens, which means % based slowdown perks are more prominent
On top of that, they buffed two perks that applied % based penalties
Also it's funny, you talk about DH being a get out of jail card (It was) but at the same time you're confused why ppl are annoyed that gens are taking 100+ seconds, because the killer brought a perk that rewards these two killers for just using their power. There's no skill to using Thana on these killers, because it's counterplay is counter-intuitiive against them
I'd hesitate to call it a lose/lose, but
It kind of is?
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3071671#Comment_3071671
Roughly speaking, to achieve this (in the worst case), no toolbox may be used and all 4 survivors must be injured at the same time.
A killer has to achieve that first and it cost also time and many forget that. (just saying)
It's not that hard to get the whole team infected as plague if you have a bit of game sense
Plus it's not like the perk only works when 4 people are injured, it continually ramps up. It essentially punishes everyone passively
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3071641#Comment_3071641
Just to be clear. I did not say thana is fine. I said that Thana is a good answer and that is a difference
Ah, a misunderstanding on my part then I apologise
But I think my overall point still stands that when discussing things we shouldn't treat it like it's some kind of war yk
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3071602#Comment_3071602
a poor example mate. Why not say black and white ?
Not really?
You're essentially saying: "Thana is fine because BNPs and prove thyself exist" Right?
It's the same logic and it works both ways.
"Well BNPS and prove are fine because thana exists"
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Run an uncloak speed addon
You'll eventually come across a smartass survivor who will repeadetly vault pallets in your face over and over so you can't break it
I do this to wraiths with this kinda build and they get so mad at me
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3071566#Comment_3071566
As I wrote in another post. Is thanataphobia a good antidote to other survival benefits.....
Oh, and I haven't mentioned BNP's and toolkits yet...
This isn't a war
We shouldn't go
"Well such and such is fine because xyz on the other side exists"
Like, by that logic you could go "Well SWF is okay because Nurse exists, therefore SWF is fine."
It's circular logic my guy.
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It's not as black and white as that
Personally speaking I'm not frustrated, I just don't think having two killers who 'force' you to be injured all game (Which in of itself could be considered slowdown since faster chases, esp without DH) should also have the ability to make generators take upwards of 115 to 130+ seconds.
I say 'force' because you CAN heal, but it wastes even more time/gives them a super oppressive power
And yeah I could dedicate my build to gen repair speed, but that's equally as boring is it not? Faster gens = More boring game for the killer. Are you sure you want to encourage people to do that?
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Never ran thana on Legion and never will
It's cheap, everyone does it and it's boring
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115 second gens on killers where the counterplay to their powers is 'don't heal' or 'heal and either waste more time or power them up'. And that's ONLY thana on it's own, assuming everyone is injured (90/0.78 = 115.38).
Now throw in Dying Light, let's say by the time everyone is injured, the killer has 3 unique hooks.
(90/0.69 = 130)
Now let's throw in Deadlock - a perk that has the potential to add another 30 seconds to the generator with the most progress
It just keeps going
That's where the problem is.
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To be fair to Legion, Thana was basically already basekit to 80% of legion players anyway
It's thana + legion's power + 90s gens + gift of pain (punishes you for healing even more) + etc
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3071176#Comment_3071176
games should be fun not whatever this Is sounds like you carried the team
Nah honestly I didn't do much, I literally just ran from gen to gen and ignored my teammates who were doing the brunt of the chasing/unhooking work
I just didn't feel like rewarding this horrendous playstyle (Camping + massive action speed slowdown), so I just held m1 like my life depended on it. The guy who got out was probably the one who deserved it the most considering he was camped and almost tunnelled out of the game
salt in the wound, the plague was horrible in chase meaning she was carried by this stuff
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Just had my first forever plague match
Not only was she running thana/dying light/pentimento/plaything but she had 2 apple addons
She lost all the gens because instead of being altruistic (She was camping 80% of the game) I just sat on gens the whole time and was only altruistic when I was the only one who could.
I died but we still did all gens and got one person out
It wasn't challenging, it was boring. Key difference
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DH and IW for some were substitutes for playing survivor well on a fundemental level me thinks
DH let you greed loops, ignore mistakes and I-frame through any killer power not to mention using it for distance
IW could win you chases based on the killer being robbed of information and having to guess
That's why for the past few months, I stopped using them completely because I was sick of seeing them and I had a feeling they were gonna be changed and here we are
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An FPS game (techincally dbd is part fps part third person but yk) in 2022 with no FOV slider is hilarious
It's like not having graphic setting- oh wait
Tragic.
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They didn't fix it Sadge
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The main cause of stuff like this is having windows on tiles facing into the map
For example, if you have the shack window facing into the map and then you have a jungle gym also with a window facing inwards, you can vault shack window and by the time killer catches up (no matter if they vault or go around) you can vault the jungle gym window and rinse/repeat
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@akaTheBARON said:
https://forum.deadbydaylight.com/en/discussion/comment/3070205#Comment_3070205
I mean, I don't understand what these pictures are, to be honest LOL.
Kidding aside, these aren't infinite loops...
He's talking about three tiles all spawning close together
Allowing survivors to daisy chain them together without using the pallets until they really need to
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At least Off the Record will help if a spirit is trying to tunnel you
It makes you completely silent
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not needing an offering or perk for this is 👌
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Pallet stunning a nurse who's blinked/mid blink should pause her recharge until the stun ends.
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/3068798#Comment_3068798
No, it's just a sucky feeling that the other side thinks you need to be pitied just so you can get a kill/escape, it's patronizing
What you see as pity/patronising I see as a gesture of good sportsmanship
The sucky feelings are when you lose, then the opposition has the gall to gloat like they did something impressive
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I p1'd all my survivors except my mains who were already p3
also p1'd the killers who i never bothered with namely billy nurse and twins
yep I'm ready to go
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They just buffed her, I think after some time they will re-adjust her addons and leave her base power as is. Probably
also @GoodBoyKaru your subscription feed leaked onto the forums again kappa
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I'm telling you a lot of survivors don't even realise it's in play and they make dumb plays instead of taking it into consideration.
Multiple games I've had my teammates scold and berate me for not hook diving against a camping killer who has STBFL because I realised it was in play.
It really boils my blood when I decide altruism isn't worth it due to the fact the Killer has a perk that makes trades and camping 10x easier but I'm the bad guy for not playing into it
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3065010#Comment_3065010
Did you not see that NOED is getting an insane nerf in that it will show you exactly where the totem is located?
Are you unaware that there are killers that have an effect better than NOED?
NOED's main strength is when you're being chased, the last gen pops and you're insta downed
The nerf doesn't change that
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@DBDVulture said:
You have nothing to worry about; literally no one is going to use NOED after it gets changed in the upcoming patch.
Literally nothing has changed about it
You're still going to get randomly hit by it in the endgame and be left to die
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3064912#Comment_3064912
It'll be interesting to see how often survivors run DH compared to now.
I'm already seeing more Sprint Bursts and Lithes in my games, I can imagine that's only gonna increase when DH is essentially no longer what it is
I think Iron Will will still see some use, 75% isn't awful. Especially when they equalise all grunts of pain volume across all survivors
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Less reliance on DH/IW for the average survivor.
I'm not gonna say these perks were necessarily 'crutches' as good survivors could use them extremely well
But I also feel like these 2 perks were also substitutes for playing survivor well, they let medicore survivors play better than they usually would. DH for obvious reasons and IW taking information from the killer during chase, making them guess more often
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@drsoontm said:
I only rarely use these add-ons (or any other for that matter), but if it's true that the speed-boost feels unnecessary, I wouldn't say it deletes all counterplay. It makes some situations more difficult though. (If its an hyperbole, I understand. I'm just saying.)
I don't think any of the Nurse player would disagree losing that speed boost effect associated to the range.
See what bothers me is that the speed boost exists to compensate for the increased range
But that shouldn't mean it makes shorter/medium range blinks faster by default. The addon buffs the entirety of nurse's kit and not just range, which is absurd.
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The difference between the two is night/day
Like I can do decent against a good basekit nurse I think but when ranged addons are in the mix It feels like no matter what I do nothing works
The increased speed just throws me off and it's super hard to react and even if I make the 'right' move I still get hit anyway because of the speed.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3064052#Comment_3064052
According to the wiki, only Devour Hope is revealed by special attacks. Not NOED.
https://deadbydaylight.fandom.com/wiki/Hex%3A_Devour_Hope
As to the topic, I personally don’t see why either of them should reveal themselves outside of basic attacks. Since special attacks never utilize exposed.
I don't get the logic personally
Devour and NOED both do the same thing so they should both be revealed or not revealed in the same manner
I'm 100% sure I've seen NOED get revealed by special attacks before, I had a huntress hatchet hit me, injure me but the 'exposed: NOED' thing popped up.
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@sizzlingmario4 said:
Devour Hope not getting revealed by corrupt purge is a bug. Most special attacks do reveal it.
NOED only gets revealed by basic attacks; this is consistent on everyone and is intentional.
It's not
I'm pretty sure Huntress hatchets reveal NOED, I've had it happen before
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@GeneralV said:
The lack of consideration for older or old fashioned players.
Now, I know, I know... This is a "me" thing, and not something with the game itself, because I have an undying passion for old DBD.
But...
A little bit of consideration for those who prefer the old ways could be nice.
Just a little bit would be better than nothing.
Maybe BHVR will pull a Blizzard in a few years and release
"DBD Classic"
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3063609#Comment_3063609
It's really not though. I run Judith's Tombstone piece with J.Myers Memorial and it's really easy to kill people quickly after you've gotten tier 3 once. Also people often don't run the correct build with it. You need Corrupt, Deadlock, Play With Your Food and Tinkerer.
Yeah I mean it's a problem addon purely for it's effect
idk, from a balance standpoint it's a complete mess
But it's one of those problem addons that's kinda interesting from a thematic sense. You're changing the rules of the game, so to speak
Tombstone piece makes it too easy, though.
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@[Deleted User] said:
Tombstone Piece and Judith's Tombstone
Against a player with experience with these add-ons it is basically impossible to win against it.
Tombstone piece I 100% agree, it needs to be fired from a cannon into the sun
Judith's I think is okay to deal with. It's still horrible to just be straight up killed but at least they have to fully commit to the addon, they can't just slap it on and use it whenever
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@Veinslay said:
I think Windows of Opportunity is overpowered as hell
Console only crossplay should absolutely be an option
I think the console only crossplay would be good for avoiding cheaters, is what i would say if I didn't know cheaters can bypass this anyway supposedly
@Phasmamain said:
Map design is basically the cause of all issues in DBD. It is talked about a fair bit but not enough imo since it is by far the biggest issue current DBD faces
I have a weird feeling that we're going to see tweaks to map balance/design soon given how the devs showed off the macmillan tile thing that was rumoured. It might be a start
But yeah it's not talked about as much as it should be. Some people chalk it up to "Well it's only certain maps that are bad" but Map RNG can be a big deciding factor on who wins/loses, it's quite interesting
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3062327#Comment_3062327
I do both when it's appropriate. The snipes are by far the most fun part though. Here's a fancy clip for you:
https://medal.tv/clips/rAoKAIFdgt0r0/vpY3otYj9?invite=cr-MSxidW8sNjQzODQ1ODMs
Oh yeah I use it in chase too
But it's not why I play Artist if that makes sense
Predicting a survivors movement and injuring/downing them from far away is just 👌
Also nice clip, well done.
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Probably not any time soon
Better to adapt for the most part.
BHVR's showing signs of taking the game in a more overall healthier direction and if they continue down this path, Nurse will likely be looked at again. She's def on their radar given how they supposedly recoded her entire power semi-recently.
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Oh and
Special shoutout to @CashelP14 for their saving BP tome threads
MVP to bloodpoint gremlins like myself
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I'm sure I'll manage okay, maybe.
It's my teammates I'm worried about 😞
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Playing Artist for anti-loop: 👎️
Playing Artist for sniping people with crows across the map: 👍️
Nothing quite like it
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That's what iri head should be imo
such an outdated design even after the nerf