Bravo0413
Bravo0413
About
- Username
- Bravo0413
- Joined
- Visits
- 5,002
- Last Active
Comments
-
The only thing I would implement is something for the M1 killers..... like if Doc gets a hit right after shocking someone or Spirit lands a grudge hit ----> those types of hits should not effect MoM
-
@GrootDude said:
The nurse player wasn’t that good. Btw if people want them to stop balancing around swf then you should stop posting stuff like this.
I'm pretty sure the majority want solo survs to be brought up to SWF level so that bhvr can then balance the killers out so that they combat SWF finally without crushing solo players souls
-
@iamAlpha800 said:
@Mc_Harty True but it's so annoying to have the perk completely useless though.
It's already solidly meta.... #########?... youre prettymuch acting like a killer being bent because all the totems got broke before end game..... there needs to be drawbacks and a powerful perk needs a possible hardcounter....... example ----> NOED and DS
-
@se05239 said:
Road maps are useless.
Git gud
-
The end game overhaul that has been spoken of.....
The mechanic where the killer has the ability to place all the totems where they want
2v8!
-
@Orion said:
You can also literally just run in a straight line. Without add-ons, if you start running when they're 10 meters away, they will not be able to catch up to you in Feral Frenzy.
From stand still?... meaning both surv and killer are not moving before frenzy starts... or is this survivor running before frenzy is used?
-
@Shapeless said:
https://forum.deadbydaylight.com/en/discussion/comment/408120#Comment_408120
I’m feeling a trend here! Iron will seems to be a hidden gem!
Iron will is amazing
-
I refuse
-
Please don't mess with it yet...... the killerside will adapt... players always do...
-
No.
-
@DwightsLifeMatters said:
https://forum.deadbydaylight.com/en/discussion/comment/401809#Comment_401809
We need that "everywhere salt" meme lol
But you are right, camping is like t bagging. Either revenge or the try to tilt the opponent.
I would love to see that meme right now xD ...
-
Yeah unfortunately theres just nothing that they can do to prevent this from happening... it's a playstyle that was intended.... the devs could put all the punishments they can think of and that player will still camp simply because they wanna see the salt drip off the survivor.... it's the same reason why certain survivors T-bag after a pallet stun or at the gates....... players wanna see and taste the salt
-
@Ihatelife said:
What about the Legion?
Keep it as is against the legion........... they deserve not too be loved!....
-
This perk is not that bad.... its fine and has a drawback
-
Really?... they just increased the stun timer to 5 seconds and we're still talking about this? Can we not?
-
@ParalyKoK said:
https://forum.deadbydaylight.com/en/discussion/comment/396756#Comment_396756
which is most killers...
those are the players who cry about not getting a 4k every game, Devour Hope & Noed. 2 instadowns.. but survivors cant have DS.. those killers who complain about it are all ######### trash at dbd. they need to have survivors nerfed to the ground to justify their lack of skill. Games like this will never be truly balanced. theres always going to be a group of unhappy players.. You cant please everyone and it took about 2 years to nerf ds? which is bs. ######### these ######### devs. this pipping system is garbage, this new update is garbage. alot of players stopped playing dbd on pc when the nerf dropped. Giving us ASH is just a bandaid to make distract players from this piece of ######### update.
It's very funny though how actual decent survivors agree with most of what the more experienced killers were saying though... a lot of the changes that were made had to be made in order for the game to continue to survive... especially if bhvr wants another 5-7 years out of DBD... DS is fine, enduring needs to continue to effect all stuns and the only "buff" ds should get is another .5 seconds on it... ASH is bringing another 3 great perks to the game for survivors-----> hopefully survs will stop sucking on DSfor life support now and move on to something fresh for once...
-
@Blueberry said:
I don't think it needs a rework. I think other ultra-rares need to be brought up to its level.
This /\... like mikey's addons are decent.... but then you get a loss of MS... like they are UR they should have next too no draw back
-
After you hook the last guy-----> dont stand next to the hook
-
At this point in DBD with it being 3 years old now..... it needs new game modes... it needs 2v8... it needs secondary objectives ... the game to an extent still feels beta.... which no one can deny the fact that since this game is still alive is an achievement by itself
-
@Luigifan64 said:
https://forum.deadbydaylight.com/en/discussion/54713/vigil-buff
There was a post I did about the Elm Street perks a little while ago, and I had 2 ideas for it. There was more to the post (such as full description and quotes from the movie), but I'll put the basic change ideas here.
1) Vigil keeps it's current stats, but it lets you recover exhaustion while running (like exhaustion used to work, so the time is doubled, but 10/15/20% is taken away from the total time).
2) Vigil is a global effect like Open Handed and it can be stacked, the values would be bumped up to 15/20/25% decrease on status effects, and it would now effect exposed timers and the Doc's madness bar (and whatever the other status effects are currently with a timer). In addition, if you are the ONLY person running Vigil, you give the whole team a 40% buff (if anyone else uses Vigil, it would just stack together instead of going with the 40% value).
How would vigil effect Myers t3?, DH?, HG? Oh and NOED and MYC.... you know these are perks dude? I can understand certain timer mangled addons or blindness from huntress... but the exposed effect and recovery while running would be a bad choice
-
@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/392397#Comment_392397
@Bravo0413If your mouse clicking is the issue, then why not work toward getting a separate button to pick up items than m1? That way, we could solve your issue without making repeated chest searching miserable for the rest of us.
There is no "issue" I just like this change it feels better
-
D/C punishments will most likely come with dedicated servers...I'm so interested in seeing what's coming in June <3
-
No... I like this change...
-
NOOO!! you dumb Tr......... uhh... eh...... yes... I actually agree with this 100%......
-
I want a killer that's main way to travel around the maps is to leap/jump and has a weapon that returns to their/its hand...
-
@Kagrenac .. yeah paranoia and crafting happens a lot... imma easily try breakdown, MoM, BT and DS atleast once xD ...but this means I won't have any exhaustion perks soo
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/391002#Comment_391002
and the trailer features the actual actor, too.
Super impressed.
Bhvr put up for this, they did very good with this trailer and Ash looks awesome in game!.. I'm hoping it sells well... and brings players in...
-
I hope his perks stay as they are.... devs dont break for the babies!...... not this time!
-
@Raptorrotas said:
Killer sound got screwed atleast twice now and they didnt bother to fix it back to 100% both times.
I joined right when they botched the sounds in patch 1.9.2 so I didn't hear footsteps in this game for 6 months 🙃
-
@OrionsFury4789 said:
https://forum.deadbydaylight.com/en/discussion/comment/387274#Comment_387274
Bhvr blows get'm out of your mouth kid, they never fix this stuff because then they have nothing to interact with us about, it's a scam they flat out make money by promising all these fixes and never follow through with it instead adding more bugs while people buy into this whole "they care" thing and keep feeding money to a game that will never be fixed because they don't want it to be , I mean it's been damn near three years with five more on the road map and we've had some of the same bugs/issues since release , it's pretty obvious that keeping the bugs keeps a reason to communicate with us and when people feel their voices are heard they feel appreciated they're literally using psychology to keep you involved and make you think they care
See I don't really agree with you on this... bhvr has put a crap ton of work an changes into the game over the last year.... fixed a lot of BS that was in the game for far too long..... theres always going to be bugs in the game that's just the way things are.... I would like them to hold off on the content and implement the end game changes that were spoke about on Mcleans stream, freddy rework and changes to the old addons that are useless and a rework of insta heals... along with bug fixes.... prettymuch a TLC patch for DBD
-
@ColgateAdvancedWhite said:
It's likely a lag issue when your client thinks you can vault so it shows the animation while the data is on the way for server to check if it is valid. Then, due to some de-sync, the server says you're not allowed to, so it "teleports" you back.
Eh.... maybe... this bug started when legion was dropped... I've had it happen to me on the bus loop... I dont think it's lag...
-
@[Deleted User] said:
Funny thing is they are nerfing the Plague who was perfectly fine in the PTB yet fail to nerf Nurse or Billy. The thinking process of these devs or lack of it baffles me.
Nurse and Billy are fine as is....... MAYBE and this is a very big maybe! they both we'll need to be toned down when ever the objective gets fixed but this isn't about them this is about the fact that they put out what was a balanced killer right out of the gate and then toned her down for whatever reason..... she's still okay and players will find other ways to play her........ I still applaud the devs for their hardwork!
-
Most likely a latency problem
-
I think the chapter has been excepted very well actually.... so I dont see why complaints would keep em away.....
It might be because of the leaks... everyone is fairly excited about the possible evil dead chapter coming so how are they even going to attempt to explain the current chapter when everyone is pretty excited about possibly next chapter
-
You believe that the changes to DS........... sort of "cleansed" the survivor playerbase of the toxicity?
-
No.
-
Git gud
-
@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/375394#Comment_375394
How on earth is it balanced?
The only thing I could see this perk strong is when going against a camper and pulling the hook in their face ----> pretty much the old BT but at the cost of 2 slots..... but the thing is the survivor cant really decide when they get hit the 4th time of the game soo... I don't see this perk amounting much more then that....
-
@Seanzu said:
This thread honestly just goes to show how one side will cry about anything.
Lets cry about perks that aren't even released yet alone announced officially.
The perk is weak holy heck, one hit that doesn't do damage, because you've never swung at a window and got nothing out of it right, it's basically like that except you connect.
For once you and I agree on something... people are overreacting like something crazy on this perk... I will gladly except this perk into the game... with this perk you could get that Old BT back but actually at a risk and the cost of 2 slots... I love it!
-
@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/375426#Comment_375426
@The_Crusader You can tank a chainsaw hit for your teammates. 😍
No it doesn't negate abilities... so if a Billy or LF uses their chainsaw on you from the start it doesn't count 1 hit towards the 3 needed to activate.. samething goes for hatchets.. at least that's my understanding of the perk atm...
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/374443#Comment_374443
I checked the leaks and this perk looks really balanced, you get a jail free card at the cost of a condition and a penalty afterwards. I don't see how anyone can make this perk sound even close to OP.
I'm really excited that the team is going for a perk like this.... I made a few suggestions that are like MoM but the team once again made any of the suggestions way better with this type of perk.... its balanced imo as well
-
Git gud
-
@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/373699#Comment_373699
Either way Spirit is busted really bad. She got Freddy'd.
NOOOO!! dont say that! :'( ....... "crawls in corner and goes fetal position" .... it's not happening again....... it's not happening again...
-
@CallMeSpidey said:
It's in place at the moment. It's currently a nerf.
Nerf is intentional..... meaning devs took action to implement.... bug is something that got through unnoticed and unintended.... after how the spirit release went the team wouldn't let something like this through without letting us know first... these are bugs and should be fixed... I'm hoping for hotfix because I love Rin but if not we'll have to wait for mid chapter
-
No one time use is great.... especially after the unhook... if you're running SB or DH you have those back so even if the killer has enduring you counter that.. DS is great... it helps solo and newer players....... yes SWF buffs everything so they can just farm each other off and get away anyways whatever imma still use this perk because the devs did outstanding at changing it and I won't feel like I have toxic oozing out of my pores while using it now
-
@thesuicidefox said:
Tested some more. There is a sound survivors can hear when the Spirit is phase walking but it's not consistent at all. Sometimes it happens on activation, sometimes in the middle of phase walk, sometimes when coming out of phase walk, and most of the time not at all. I'm almost positive this is a bug now. I'm trying Prayer Beads to see if it's more consistent.
Yeah the more I think about it this is deff a bug........ everyone remembers how the release went with Spirit.... theres just no way that bhvr would do this sort of change without letting us know
-
Ds is horrible, they are giving a slug for 60 seconds so you can not use it, it was better to use perk unbreakble now. Thank you devs for this beautiful work.
Or how bout combo the 2? Ub and DS
-
@Peanits said:
Nothing in the patch notes mentions that the spirit has been changed (there's one change that allows her to use her power while blind), so it wouldn't appear to be intentional. It could just be a bug. If anyone has a clip of the sound you're talking about, I will pass it on to the team.
Yeah theres just no way that the team would do anything to the spirit without letting us know in the patch notes...
-
@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/373410#Comment_373410
If it isn't, I won't touch killer again until she's compensated.
Indeed.... it's wrong to do Rin this way..... I cant see the devs doing this intentionally... if they can leak perks this could have slipped through as well..... until its confirmed... I'm jotting it up as a bug..
-
This absolutely sucked the fun right out of my heart for this game........ tell me this is bug